Publishers whom haven’t yet submitted their magazine or news publication to the App Store fear that consumers will simply opt-out of sharing personal information if given the choice. While only names, email addresses, and zip codes can be gathered by publishers, the possible road block via a simple pop-up notification was enough to scare off the likes of Time, Inc. The New York Times, Conde Nast, and others have given the App Store a shot despite the limitation to easily retrieve customer data, and Forbes’ Jeff Bercovici has confirmed that people aren’t that uncomfortable giving that information away.
Posts tagged with "app store"
Apple’s Eddy Cue Confirms Half of iPad Subscriber Base Shares Personal Info
Mobile Devices Claim Largest Share Of Digital Game Downloads
Digital game downloads have been on the rise in recent years and according to the latest NPD report, a large portion of that increase can be attributed to mobile devices which count for nearly half of all video game downloads. The report, which focused solely on full game downloads (not micro-transactions, add-ons or previously purchased games), notes that even those who owned a console would generally download more games to their mobile devices.
Following mobile devices were personal computers as the second most common platform for downloading games, no doubt driven primarily by Steam, then consoles and finally portable gaming devices (Nintendo DS, Sony PSP). Obviously it should be pointed out that, typically, a full game download for a mobile device is priced far lower than a game for consoles and even computers. Nonetheless, Anita Frazier notes in the report “Mobile gaming represents one of the fastest growing segments of the digital games market, and potential for future growth remains strong.”
Interestingly, of those that have purchased a mobile game in the past three months, a surprising 60% said they still spend the same amount on console or portable gaming device games. The report also revealed that if a game was available in physical and digital form at the same time, at the same price, 75% would buy a physical copy because they liked to own a “real” copy – the remaining 25% mainly cited convenience as their reason.
[Via TUAW]
Duke Nukem Forever Also Coming To iOS?
As noted by TouchArcade, popular yet never released console and PC game Duke Nukem Forever might be coming to iOS devices, too. Duke Nukem Forever is particularly interesting as a title as it’s become synonym of vaporware online: development started in 1997, but the game never actually came out (in spite of promotional material and screenshots being handed out to the press and fans) due to multiple delays from the original developers, 3D Realms. If you’ve been following Duke Nukem Forever’s history throughout the years, you know that the brand’s userbase came to the point where many lost any kind of hope in seeing the game officially out: that was until 2010, when game studio Gearbox revealed they had picked DNF off 3D Realms’ hands and were busy working on a full adaption and rewrite for current-gen consoles. They announced a release date for May 2010, but the game was delayed again. It should be finally coming out after 14 years on June 9, 2011, and it’s already available for pre-purchase on Steam.
Digging into the game’s manual, a TouchArcade reader found out the developers included “Apple App Store Additional License Terms” – a bunch of legalese that most gamers usually skip, but it’s intended to inform users about licensing terms, agreements, and so forth. This could mean a mobile version of Duke Nukem Forever is also in the works, which wouldn’t be surprise considering the App Store userbase nowadays and the fact that the Unreal Engine runs on iPhones and iPads. Gearbox hasn’t confirmed they’ll use the Unreal Engine in the game, but that’s a possibility if DNF is really being ported to iOS devices. As TouchArcade notes, the license terms might also refer to the Mac App Store, although Gearbox specifically stated there weren’t any announcements related to the Mac or Linux platforms – and the terms clearly mention the iPhone and iPod touch in regards to the software license.
After all these years, it’d be nice to see the Duke on the iPad.
TouchUp for iPad Gracefully Adds Effects to your Photos: Review & Giveaway
The photographs you’ve dumped onto your iPad via the Camera Connection Kit are already pretty swell, but what if you had an app that took an ordinary shot and turned it into something seriously beautiful? With TouchUp by RogueSheep, you can quickly swipe over your photographs in an elegant and friendly interface that encourages creativity. Example photos are included to get you familiar with what’s possible with TouchUp, and we’ll be taking a look at one of these pre-included items to help you get started.
Firemint to be Acquired by EA
All of your favorite titles such as Real Racing and Flight Control are about to be snatched up by EA as independent mobile studio Firemint will be acquired by the game giant within the next four weeks. EA announced this morning that they’ll likely close the deal soon, but aren’t yet releasing any financial details on the acquisition.
“The Firemint team is remarkable for its critical and commercial success,” said Barry Cottle, Executive Vice President and General Manger of EA Interactive. “Having them as part of EAi will accelerate our position as worldwide leader in game development for mobile devices and online gaming platforms.”
The agreement follows EA’s recent acquisition of Mobile Post Production Inc. (MPP), the worldwide leader in high quality cross-platform development and porting of games for smartphones.
Firement recently released Real Racing 2 HD for iPad, delivering a 1080p racing experience straight to your television set via the Digital AV Adapter. Whether the trend of great mobile apps from the Firemint team at EA or elsewhere is unknown, but we sure hope the same great group of game developers can continue to deliver top notch experiences to the iPad outside of EA’s usual slew of cookie-cutter titles.
[via EA]
Apple: Apps Downloaded Using A Promo Code Can’t Be Reviewed Anymore
As noted by forum poster Therealtrebitsch on TouchArcade, Apple recently tweaked the App Store system to prevent users who downloaded apps using a developer’s promo code from leaving a review or rating. The change comes as an unexpected move as it basically doesn’t count promo code-based downloads as regular purchases anymore, but it’s in line with Apple’s latest efforts to modify the App Store’s ranking algorithm to showcase apps based on quality, rather than raw download numbers.
Hi,
Anand here again from iTunes Store Customer Support. Thanks for writing back and letting me know your concern. I understand that you are still not able to write a review. I know how disappointing it can be when things don't work out the way they should.
I am sorry to inform that it is no longer possible to rate or review an app if it was downloaded using a developer’s promotional code.
However, I took the liberty of submitting your feedback to Apple on your behalf. Please know that Apple takes the feedback from our customers very seriously. This is the reason for our feedback page - to create a forum where our users can vent, praise or share whatever feelings they have to allow us to meet your needs, and grow as a company. I suggest that you use the link in order to share your feedback with us. I would also encourage you to share this link with all of your friends and family who wish to submit the feedback, and have them all submit the same request.”
—–
It is no longer possible to rate or review an app if it was downloaded using a developer’s promotional code.
You can review this app by purchasing it on a different iTunes account using something other than a developer’s promotional code, such as a Gift Card, Gift Certificate, or other payment options.
Two weeks ago, several reports indicated Apple had tweaked its App Store algorithm to better promote apps in the Top Free charts based on “ratings and active usage”, rather than download numbers, which could be easily altered by developers using techniques like pay-per-install networks (which Apple doesn’t accept anymore) and promo codes. It was a common practice, in fact, among many developers to give away promo codes (which are limited in the iTunes Connect developer portal and can’t be generated over and over) hoping that customers who got the app for free would leave a positive review or rating. Clearly Apple must have thought that this was another practice to alter the App Store’s ranking system, and introduced a new rule to prevent apps downloaded through a promo code from being reviewed.
I have tested this personally and, sure enough, an app I downloaded last week with a promo code can’t be reviewed or rated in iTunes. An app I downloaded with a promo code last year, however, can still be reviewed. Same applies for a Mac App Store app I redeemed two months ago. It’s unclear how this new system works (Apple hasn’t posted an update in iTunes Connect yet), but we speculate apps recently downloaded with a promo code can’t be reviewed – quite possibly going back until two weeks ago when the rumors about a new algorithm started.
Kalimat, The Refreshed Word Game We’re Giving Away
Do we need another Words with Friends or Scrabble? I don’t know about you, but if I have a chance to unhinge the competition because I’m smart and fast, or if I have the opportunity to find the hidden Ali Baba, be warned that I’m going to juggle some really long words if I can. Sure, I might add those two letters to your eight as a cheap way to get some bonus points, but think about it! Corners are often havens for power-plays. Kalimat changes pace from traditional word games by offering some original gameplay in the form of Remix mode and Jeopardy-style rewards where you could land on those ever useful bonus points (which could change the tide of the game). Don’t get too comfortable: Remix mode prevents your opponent from checking answers on Google (Boo!) by rewarding players for thinking on your toes. The faster you get a word out, the more you’ll be rewarded. With OpenFeint integration it’s really easy to create an anonymous online identity so you can get paired with new players wanting to duel you for word cred (read up on those dictionaries), and you can trash talk or make friends with the built in chat tool. Available for $2.99 in the App Store, we’re giving away five copies of Kalimat to our lucky readers looking to stretch their brains over the latest word craze. Check past the break for the rules.
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Epic Games’ Mike Capps: “Dollar Apps Are Killing Us”→
Epic Games’ Mike Capps: “Dollar Apps Are Killing Us”
If there’s anything that’s killing us [in the traditional games business] it’s dollar apps,” he lamented. “How do you sell someone a $60 game that’s really worth it … They’re used to 99 cents. As I said, it’s an uncertain time in the industry. But it’s an exciting time for whoever picks the right path and wins.
I think that there’s a fundamental difference between gamers who want to spend $60 on the next Mass Effect or Gear of War, and casual users who are looking forward to the next Angry Birds update. I used to play a lot of console games, but now I’m one of those addicted to the .99 cent apps. On the other hand, a friend of mine who didn’t abandon console gaming bought an iPad last year and now he plays both the latest Xbox hits and Angry Birds.
I think Capps he’s right when he says apps have changed the market, but I disagree with him as far as “killing” games goes. It’s all about value: those who care about high-profile console games will keep buying them. Let’s face it: there’s no Mass Effect or Halo on iOS devices. Those people who don’t recognize the value of console – or simply don’t have the time and resources for another device in their lives – will be just fine with Angry Birds and Cut the Rope.
I think the real problem for game developers like Capps is that the number of these users who prefer quick, mobile gaming has turned out to be larger than expected. For the same reason why I disagree with Nintendo about the culture of disposability, I believe the issue is not the association of portable games with low prices: it’s about the time users are ready to invest on a platform.
I’m one of those who think console games won’t go away anytime soon. But at the same time, I wonder: what’s going to happen when the iPad will be capable of running Metal Gear Solid 4?
Apple Showcases Subscription-based Magazines In The App Store’s Homepage
Since the launch of iTunes subscriptions for apps in February, adoption of the new service from magazine and newspaper publishers has been growing at a somewhat slow rate. Following the controversy that sparkled after launch – which was quickly dismissed by Steve Jobs himself in an (alleged) email that confirmed subscription were meant for “publishing apps” – only a handful of publishers decided to implement the system which, as you may remember, requires publishers to give up a 30% of revenue off every subscription sold in-app, through iTunes. Those who implemented subscriptions in their apps, however, posted some interesting results: Popular Science, for example, sold roughly 10,000 subscriptions in 6 weeks. On the other end of the spectrum, though, many speculated that the highly promoted, long anticipated The Daily – a joint collaboration of Murdoch’s News Corp. and Apple – saw a decline in sales and user engagement, although we (and many others) assume that’s because of some poor editorial choices and the very nature of the app, rather than a flaw in Apple’s system. Overall, iTunes subscriptions seem to be working for those that chose to test them: the problem is trying to convince publishers to test them. And as the iPad keeps selling well and the App Store userbase grows, there’s no doubt Apple wants to get more publishers on board. Perhaps a lot will come by June. We’ll see.
In the meantime, Apple also wants to let iOS users know about subscriptions, and the magazines that allow them to subscribe with just one click, with their iTunes accounts. That’s exactly what they’re doing with their latest App Store homepage refresh: in a new section called “Magazines - Subscribe to your Favorites”, Apple is showcasing apps that are powered by subscriptions. This section includes – you guessed it – The Daily, alongside Bloomberg Businessweek (they’re very “pleased” with Apple’s terms), Popular Science, SPIN Play, Popular Photography, Elle, and Nylon. Seven apps aren’t much, but Apple’s goal is different here: they’re not betting on numbers, they want people to know about their “favorite magazines” that now come with the best way to subscribe to digital content. You can check out the App Store section here.
Of course, there are some big names missing from the list. Businessweek is there, but the Financial Times refused to accept Apple’s subscription terms. The Daily provides fresh, downloadable content on a daily basis, but The New York Times still has to flip the switch on Apple’s in-app subscriptions (but, eventually, they will). And so does the Wall Street Journal, which keeps on relying on embedded browser sessions to let users log in & subscribe.
A new version of iOS is expected to be previewed at the WWDC in June, and publishers will be forced to update their existing iOS applications with Apple’s subscriptions by June 30. If the rumors are true and iOS 5 will really feature a completely new notification system, Apple could come up with some intriguing ways to let magazine apps download content in the background, automatically, all day, and let users know about news and fresh content through the new notifications. I’m just speculating here, but a new OS (with betas during summer, and a planned launch in September) might be a great way to tell publishers that iOS is the platform to invest on. Or, Apple could bundle iOS 5 and the new Xcode 4.1 with new tools for publishers to design and develop magazines and newspapers for the iPad. They did it for advertisers. As it stands now, Apple cares about letting people know that magical subscriptions exist. The next step is tell every publisher that iTunes is the only way to go in the digital newsstand era.








