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Dropzone 5

Improve your Drag-and-Drop Workflow


Apple Schedules WWDC 2026 for June 8–12 Along with a Special Event at Apple Park

WWDC26 will be held from June 8–12 this year and include both an online and in-person event that will provide a limited number of developers the opportunity to watch the keynote at Apple Park, meet with Apple engineers, and take part in other activities. Details on eligibility and how to apply to attend WWDC can be found on the Apple Developer site and app.

In a press release issued by Apple today, Susan Prescott, the company’s Vice President of Worldwide Developer Relations and Enterprise and Education Marketing, said:

“WWDC is one of the most exciting times for us at Apple because it’s a chance for our incredible global developer community to come together for an electrifying week that celebrates technology, innovation, and collaboration,” said Susan Prescott, Apple’s vice president of Worldwide Developer Relations. “We can’t wait to see many of you online and in person for what is sure to be one of our best WWDC events yet.”

Although Apple hasn’t said so specifically, those not attending in person will undoubtedly be able to stream the WWDC keynote and Platforms State of the Union, watch dozens of videos explaining the new technologies being introduced later in the year, and meet with Apple engineers for online Q&A sessions.

As always, I’m excited for WWDC. I haven’t missed one since I first started attending in 2013, and I’m not going to start this year. It’s a time to catch up with family in the area, get together with developers and media people I rarely see in person, and meet new people, too. Despite the event being smaller than when it was held in San Francisco and San Jose, it’s still energizing to get together with others who are as excited as I am for what Apple has in store for its OSes in the fall.

Of course, MacStories readers can expect the same kind of comprehensive WWDC coverage we deliver every year. We’ll have extensive coverage on MacStories, AppStories, and MacStories Unwind that will extend to Club MacStories too.

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Dropzone 5: A Faster Drag-and-Drop Workflow [Sponsor]

Dropzone is a menu bar productivity tool that gives you a faster way to move, copy, and share files, launch apps, and trigger all sorts of time-saving drag-and-drop actions without breaking your flow.

The newly released Dropzone 5 is a substantial update and has been redesigned for macOS Tahoe with a cleaner interface, smoother animations and support for Liquid Glass.

The update also adds several workflow-focused improvements. Multiple grids make it easy to separate actions by project or context, deeper grid customization gives you more control over categories, columns, and layout, and folder-based actions can now display the custom icons and colors you’ve assigned in Finder, which makes it easier to identify your folders in Dropzone at a glance.

If you like to automate from the command line, Dropzone 5 includes a powerful command line tool for Terminal integration, too. You can run actions, manage files in Drop Bar, and switch between grids via the command line tool, making Dropzone 5 a better fit for scripted workflows than ever before.

Dropzone 5 is available as a free download from Aptonic, with a Pro upgrade available that adds more advanced features.

For a limited time, the Pro upgrade is available at a 30% discount with the coupon code LAUNCH.

Visit Aptonic’s website to learn more and download Dropzone 5.

Our thanks to Dropzone 5 for sponsoring MacStories this week.

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Podcast Rewind: AI Fragmentation, Joy-Con Alternatives, Pitching Vivaldi, and an Interview with Riley Testut

Enjoy the latest episodes from MacStories’ family of podcasts:

AppStories

This week, Federico and John look at the confusing array of tools and naming conventions used by Anthropic and OpenAI.

On AppStories+, John explains how he automated two unautomatable Mac apps.

NPC: Next Portable Console

This week, the confusing state of Switch 2 Joy-Con replacements, more on emulating PC games on Android, and we place our bets on the future of Valve’s Steam Machine.

This week on NPC XL, we follow up on last week’s discussion of the death of Xbox with its reincarnation as Project Helix.

First, Last, Everything

Jonathan is joined by Riley Testut, an iOS developer best known for building the Delta game emulator and AltStore, expanding how apps can be distributed and enjoyed outside of Apple’s App Store.

Comfort Zone

A budget laptop is the hot tech product of 2026, and the whole gang has thoughts. Then, everyone evangelizes Vivaldi with varying levels of success.

On Cozy Zone, Chris and Matt teach Niléane the real rules of the road right before her driver’s test. They’re pretty sure it was a lot of help.

MacStories Unwind

This week, John argues that it’s time to bring Xcode to the iPad and iPhone before he and Federico share a hardware and TV pick for the weekend. Plus, a quirky movie pick for your weekend unwind.

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Club MacStories+: Everything that Club MacStories offers, plus an active Discord community, advanced search and custom RSS features for exploring the Club’s entire back catalog, bonus columns, and dozens of app discounts;

Club Premier: All of the above and AppStories+, an extended version of our flagship podcast that’s delivered early, ad-free, and in high-bitrate audio.

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First Look: Hands-On with Claude Code’s New Telegram and Discord Integrations

Late yesterday, Anthropic announced messaging support for Claude Code, allowing users to connect to a Claude Code session running on a Mac from a mobile device using Telegram and Discord bots. I spent a few hours playing with it last night, and despite being released as a research preview, the messaging integration is already very capable, but a little fiddly to set up.

Let’s take a look at what it can do.

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A Developer’s Month with OpenAI’s Codex

An eye-opening story from Steve Troughton-Smith, who tested Codex for a month and ended up rewriting a bunch of his apps and shipping versions for Windows and Android:

I spent one month battle-testing Codex 5.3, the latest model from OpenAI, since I was already paying for the $20 ChatGPT Plus plan and already had access to it at no additional cost, with task after task. It didn’t just blow away my expectations, it showed me the world has changed: we’ve just undergone a permanent, irreversible abstraction level shift. I think it will be nigh-impossible to convince somebody who grows up with this stuff that they should ever drop down and write code the old way, like we do, akin to trying to convince the average Swift developer to use assembly language.

From his conclusion:

This story is unfinished; this feels like a first foray into what software development will look like for the rest of my life. Transitioning from the instrument player to the conductor of the orchestra. I can acknowledge that this is both incredibly exciting, and deeply terrifying.

I have perused the source code of some of these projects, especially during the first few days. But very quickly I learned there’s simply nothing gained from that. Code is trivial, implementations are ephemeral, and something like Codex can chew through and rewrite a thousand lines of code in a second. Eventually, I just trusted it. Granted, I almost always had a handwritten source of truth, as detailed a spec as any, so it had patterns and structure to follow.

The models are good now. A year ago, none of them could do any of this, certainly not to this quality level. But they don’t do it alone. A ton of work went into everything here, just a different kind of work to before. Above all, what mattered most in all of the above examples was taste. My taste, the human touch. I fear for the companies, oblivious to this, that trade their priceless human resources for OpenClaw nodes in a box.

The entire story is well-documented, rich in screenshots, and full of practical details for developers who may want to attempt a similar experiment.

It’s undeniable that programming is undergoing a massive shift that has possibly already changed the profession forever. Knowing what code is and does is still essential; writing it by hand does not seem to be anymore. And it sounds like the developers who are embracing this shift are happier than ever.

I’ve been thinking about this a lot: why are some of us okay with the concept of AI displacing humans in writing code, but not so much when it comes to, say, writing prose or music? I certainly wouldn’t want AI to replace me writing this, and I absolutely cannot stand the whole concept of “AI music” (here’s a great Rick Beato video on the matter). I don’t think I have a good answer to this, but the closest I can get is: code was always a means to an end – an abstraction layer to get to the actual user experience of a digital artifact. It just so happened that humans created it and had to learn it first. With text and storytelling, the raw material is the art form itself: what you read is the experience itself. But even then, what happens when the human-sourced art form gets augmented by AI in ways that increasingly blur the lines between what is real and artificial? What happens when a videogame gets enhanced by DLSS 5 or an article is a hybrid mesh of human- and AI-generated text? I don’t have answers to these questions.

I find what’s happening to software development so scary and fascinating at the same time: developers are reinventing themselves as “orchestrators” of tools and following new agentic engineering patterns. The results, like with Steve’s story, are out there and speak for themselves. I wish more people in our community were willing to have nuanced and pragmatic conversations about it rather than blindly taking sides.

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Comet Is the First Agentic Browser for iOS Worth Trying

Comet for iOS.

Comet for iOS.

[Update: Perplexity has released an iPad version of Comet alongside the iPhone version, which you can install using the same App Store links below. However, because it wasn’t part of the TestFlight version of the app that we tested, we were unaware that it was launching with the iPhone version.]

For the past three weeks, I’ve been testing Comet, Perplexity’s cross-platform agentic web browser, on my iPhone Air. The iOS version of Comet, launching today on the App Store and (sadly) lacking an iPad counterpart, follows the expansion of Comet from macOS to Windows and Android devices, and it carries the inherent limitations of Apple’s platform. Comet for iOS is based on Safari’s WebKit engine; you cannot install third-party browser extensions due to iOS sandboxing restrictions; you can make Comet your default iOS browser, but in-app web views in third-party apps will still open with Safari View Controller, not Comet. By and large, Comet on iOS is a skin of Safari, but for the first time since the debut of Arc Search on iPhone two years ago (R.I.P.), I’m actually excited about an alternative to Safari on iOS once again.

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Hands-On with Claude Dispatch for Cowork

Claude Cowork Dispatch

Claude Cowork Dispatch

Today, Anthropic launched a new Cowork feature called Dispatch as a research preview that allows you to control a Mac-based, sandboxed Cowork session from a mobile device. Currently, the feature is only available to Max subscribers, but Anthropic has promised Pro users will get Dispatch within a few days.

Dispatch on the Mac.

Dispatch on the Mac.

Dispatch is a close cousin of Claude Code’s recently-released Remote Control feature, but for Cowork. Remote Control requires a Claude Code session to be active in Terminal on your Mac. Similarly, Dispatch requires that your Mac be awake with the Claude app open.

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A New iPad Browser and Testing Perplexity Computer

I wasn’t fully sure what to call this blog post, but I caught myself doing a few things on my iPad Pro today that I hadn’t previously mentioned on MacStories, and they seemed worthy of a mention here. Hence, the short blog post.

Let’s start with this screenshot:

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