It’s hard to believe that it’s been two decades since Mac OS X was released. I wasn’t a Mac user in 2001, but as a tech fan, I followed the release of OS X and the later switch to Intel closely, which was what finally convinced me to buy my first iMac.
As I wrote in a recent issue of MacStories Weekly, the original Doodle Jump is one of my all-time favorite iOS games. This classic features an adorable doodle (officially dubbed “The Doodler”) bouncing its way up what appears to be a sheet of notebook paper. The beautifully simple controls consist of tilting your device to maneuver The Doodler and tapping your screen to fire projectiles at the monsters and UFOs that are trying to put an end to your adventure. The game is, at its core, an infinite runner. The higher you jump, the higher you score, and that’s Doodle Jump.
Doodle Jump’s initial release was in 2009 — an astounding 12 years ago this April. With so much time having passed since the original, I never really expected to see a sequel. This felt especially true to me since the original Doodle Jump absolutely still holds up after all this time. As it turns out though, Lima Sky — the development studio behind the game — wasn’t done with ideas for the Doodle Jump world. Last month, Doodle Jump 2 was released, and fans of the old game will not be disappointed.
Doodle Jump 2 is instantly familiar to anyone who has played the original. The controls haven’t changed at all, nor has the core idea of The Doodler bouncing its way to ever-increasing heights. However, the game’s art and animations have been completely revamped, with tremendous results.
My coverage of CES has always been virtual. This year the show itself is virtual too, which left me wondering whether there would be much to cover. Although there are fewer vendors participating than in the past, the event continues to provide a steady stream of news about new products planned for the coming months.
Some of what is announced each year will never see the light of day, and other gadgets will never look as good as they did in the hands of expert marketers. Still, CES always provides a useful snapshot of tech industry hardware trends, a handful of unexpected gems, like last year’s Eve Cam that I reviewed over the summer and Samsung’s T7 external SSD, which ended up powering my Big Sur beta testing, plus a healthy dose of the truly strange.
After pouring over hundreds of headlines and press releases, I’ve compiled a roundup of some of this week’s most intriguing announcements. Feel free to skip around to the categories that you find most interesting using the table of contents below.
Headland is a new game for iOS and Android by the award winning game studio Northplay. The game revolves around a young boy exploring a world of his own imagination; fighting enemies and hunting down the missing shards of his robot friend’s “imagination core.” I played through Headland over the last few days and found it to be a well-made and overall quite enjoyable experience.
I really like that Headland plays in portrait orientation. Most games like it run in landscape, which is fine, but it’s nice to have a change. On my iPhone Mini I can actually play Headland entirely one-handed, which makes the game feel more light and casual even though its gameplay is engaging. Playing two-handed on my iPad Pro was still fun though since I could support the device with a single hand and play with the other.
The key to this is the game’s excellent controls, which are intuitive and only require a single finger at any given time. To move your character, you place your finger anywhere on the screen and then rotate it. This is essentially a joystick movement control, but it works so much better because the joystick will appear underneath your finger wherever you place it. My struggle with most touch-joystick games is that I end up placing my finger off-center from the stationary joystick and then I move in an unwanted direction. This never happens in Headland.
John: The MacStories Selects Awards are our annual love letter to apps and the people who make them. Apps have become ubiquitous, seeping into every corner of our lives. They help us find a job and home, get work done, blow off steam, order a meal, and everything in between. With so many apps available in the App Store, though, it’s easy to take them and their creators for granted, which is why as the year comes to a close, we step back and pause to celebrate the MacStories Team’s favorite apps and the people who make them.
To say that bringing an app to life from idea to a fully-formed 1.0 is tough is a vast understatement, and 2020 hasn’t made the process any easier. However, as we survey the past year, the depth of innovative apps makes it clear that many developers poured themselves into their apps in 2020. The result was a list of MacStories Selects candidates that was longer than in any prior year of the awards.
We had a wealth of excellent apps to choose from this year for the seven categories the MacStories Team chose:
Best New App
Best App Update
Best New Feature
Best Watch App
Best Mac App
App of the Year
Along with the Readers’ Choice Award, which was chosen by Club MacStories members, that makes a total of eight award winners plus twelve runners-up. These are the third annual MacStories Selects Awards, which we debuted in 2018. As we did last year, we have also created beautiful physical awards commemorating the winners, which we will be sending out to each in a couple of weeks.
So, it’s with great admiration and respect for the developers who have persevered through a tough year to produce some of the best apps we’ve ever used that we present to our readers the 2020 MacStories Selects Awards:
Big Sur is a big deal. The OS picks up where Catalina left off, further rationalizing Apple’s product lineup through design, new ways to bring apps to the Mac, and updates to existing system apps. The approach realigns functionality across Apple’s platforms after years of divergence from their common foundation: Mac OS X. The result is an OS that walks a perilous line between breaking with the past and honoring it, acknowledging the ways computing has changed while aiming for a bold future.
macOS, which OS X has been called since 2016, is a mature operating system, so more often than not its annual updates are incremental affairs that don’t turn many heads. Big Sur is different. It’s an update that promises a future that’s connected to its past yet acknowledges today’s mobile-first computing landscape and harmonizing user experiences across devices.
Big Sur also clarifies Apple’s Mac strategy, the contours of which began to emerge with Catalina. It’s a vision of a continuum of computing devices that offer a consistent, familiar environment no matter which you choose while remaining true to what makes them unique. In practical terms, that means a carefully coordinated design language and a greater emphasis on feature parity across OSes. Conceptually, it’s also an opportunity for macOS to shed the perception that it’s a legacy OS overshadowed by iOS and reclaim a meaningful place in Apple’s lineup for years to come.
Together, the changes to macOS set the table for Apple’s M1 Macs, the next big step in the Mac’s modernization, and easily earn Big Sur its designation of version 11.0.
As I detailed in a recent episode of AppStories, I’ve spent several weeks tweaking my iPhone’s Home Screen and playing around with different approaches to widgets and app icons. The layout I eventually settled on (which you can find in the AppStories show notes) takes advantage of dark mode to create the illusion of widgets “blending” into the wallpaper – specifically, the Soor widgets at the top of the page. Given how I believe Soor’s developer Tanmay Sonawane has taught Apple a lesson when it comes to building Apple Music widgets for iOS 14, and considering the app’s most recent update, I thought I’d write about these widgets in more detail.
With yesterday’s releases of iOS 14.1 and HomePod Software Version 14.1, which could really use a catchier name, Apple has introduced several new features announced last week at its iPhone 12 and HomePod mini event. Most readers are probably already familiar with what’s in the updates based on our iPhone 12 and HomePod mini overviews, so I thought I’d update my HomePods and devices to provide some hands-on thoughts about the changes.
Most of the new features are related to the HomePod. Although proximity-based features are exclusive to the HomePod mini, which features Apple’s U1 Ultra Wideband chip, some of the other functionality revealed last week is available on all HomePod models.
Ever since its launch in late 2015, the 12.9” iPad Pro has been my primary computer. The combination of a large display – the largest Apple makes for iPads – with software that properly takes advantage of it (see: Split View, multiwindow, multicolumn) makes the 12.9” Pro an ideal blend of laptop-like usability and tablet modularity. If you’re looking for power and flexibility, the 12.9” iPad Pro is the ne plus ultra of the iPad line.
Before the iPad Pro, however, it was the iPad Air 2 that convinced me the iPad could be a suitable replacement for a MacBook. In my review of the iPad Air 2 in early 2015, which I published just a few months before the iPad Pro’s debut, I called the device a “liberating” experience, noting how it struck a balance of high portability and versatility that enabled me to get more work done from more places. In spite of the iPad Pro’s superiority – especially in terms of display size – I’m always going to have a soft spot for the iPad Air as the device where my modern iPad journey began.
For the past few days, I’ve been testing Apple’s latest iPad Air, which comes out this Friday starting at $599 for the 64 GB, Wi-Fi model. While the 10.9” Air won’t replace the 12.9” iPad Pro as my primary machine, I’ve been impressed by this iPad for a different reason: the iPad Air democratizes the notion of “pro iPad”, bringing key features of iPad Pro to more customers, while at the same time looking ahead toward the future of iPad with hardware not seen on the current iPad Pro lineup. The iPad Air sits at the intersection of old iPad Pro features trickling down to the rest of the iPad line and new ones appearing on this model first. This makes the iPad Air a fascinating device to review, as well as a compelling alternative to another iPad of similar dimensions: the 11” iPad Pro.
Five years after the iPad Air 2, I’m intrigued by an iPad Air again. Let me explain why.