John Voorhees

2671 posts on MacStories since November 2015

John is MacStories’ Managing Editor and has been writing about Apple and apps since joining the team in 2015. He is also Federico’s business partner and co-hosts two MacStories podcasts: AppStories, which covers the world of apps and MacStories Unwind, which explores the fun differences between American and Italian culture and recommends media to listeners.

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AppStories, Episode 375 – Why’d You Download That?

This week on AppStories, we take a look at our latest app downloads on a variety of Apple devices.


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Why’d You Download That?


On AppStories+, I cover is attempts to integrate text-to-speech engines with read-later apps.

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Exploring Apple Jing’an

Source: Apple.

Source: Apple.

Earlier today, Apple announced that its Jing’an store will open in Shanghai on March 21st. Apple’s press release includes several images of the new store, but for more context and an extensive collection of images, you can’t beat Michael Steeber’s Tabletops newsletter.

As Steeber explains:

Apple Jing’an illustrates the idea that good things take time. Years have slipped by since rumors of this store first appeared. Other stores have opened and closed in all corners of the globe, an entirely new retail design language materialized, and the world emerged from the pandemic while Jing’an Temple Square sat dormant. This week, spring arrives. It was worth the wait.

The years that have passed since the Jing’an store project began mean that the underground store is an interesting hybrid of designs found in other landmark stores in recent years. Undoubtedly, the most striking aspect of the new store is that it’s almost entirely subterranean:

It’s only after passing through the portal that the magnitude of the store is revealed. Much deeper and taller than the plaza suggests, entering Apple Jing’an is a bit like discovering a glimmering cavern on a walk around a bluff face. The familiarity of the Apple Retail experience collides with the mystery of a dramatic architectural landmark… underground.

I would love to see this store someday. Elements of its architecture remind me of Apple’s store along the Chicago River, but like all of the company’s flagship retail locations, Jing’an has a unique character all its own.

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Club MacStories Sample: BetterTouchTool Tips, Vision Pro Shortcuts, a Task Manager Review, and the Effect of AI on the Internet

We often describe Club MacStories as more of the MacStories you know and love reading on this website. That’s an apt shorthand for the Club, but when you’re being asked to sign up and pay for something, it still helps to see what you’re buying. That’s why every now and then, we like to share samples of some of what the Club has to offer every week.

So today, we’ve made Issue 408 of MacStories Weekly from a couple of Saturdays ago available to everyone. Just use this link, and you’ll get the whole issue. You can also use the links in the excerpts below to read particular articles.

Everybody in the Club gets MacStories Weekly and our monthly newsletter called the Monthly Log, but there’s a lot more to the Club than just email newsletters. All members also get MacStories Unwind+, an ad-free version of the podcast that we publish a day early for Club members. All Club members also have access to a growing collection of downloadable perks like wallpapers and eBooks.

Club MacStories+ members get all of those perks along with exclusive columns that are published outside our newsletters, access to our Discord community, discounts on dozens of iOS, iPadOS, and Mac apps, and advanced search, filtering, and custom RSS feed creation of Club content. Club Premier builds on the first two tiers by adding AppStories+, the extended, ad-free version of our flagship podcast that’s delivered a day early, as well as full-text search of AppStories show notes, making it the all-access pass for everything we do at MacStories.

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Issue 408 of MacStories Weekly, which you can access here, starts with two excellent tips from Niléane on how to use BetterTouchTool to remap the Mac’s yellow and green ‘stoplight’ buttons. Like a lot of tips and workflows we share, Niléane’s was inspired by a similar technique Federico employed a couple of weeks before:

Two weeks ago, in Issue 406 of MacStories Weekly, Federico shared a tip for BetterTouchTool that resonated with me. Just like him, I am used to minimizing my windows instead of hiding them, which can be annoying since minimized windows no longer come up when you Command (⌘) + Tab to their app’s icon…

…after poking around in BetterTouchTool for a few minutes, I realized that the app allows you to change what the red, yellow, and green window buttons do. As a result, I was able to make it so that the yellow button will actually hide a window instead of minimizing it to the Dock.

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MacStories Unwind: A Videogame Doubleheader

This week on MacStories Unwind, spring is in the air, the cicadas are coming, and Federico is teasing a bigger and better MultiButton shortcut. That makes it the perfect time for a videogame doubleheader with Balatro and Final Fantasy VII Rebirth.



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MultiButton 1.1 and CAPS

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Logitech’s Casa Pop-Up Desk Elevates Your MacBook for More Comfortable Computing

When I’m sitting at home in my office, the ergonomics are perfect. I have a comfortable chair with plenty of back support, my keyboard is at the right height, and my Studio Display is at eye level. The trouble is, that’s not the only place I work or want to work. As a result, I spend time almost daily using a laptop in less-than-ideal conditions. That’s why I was eager to try the Logitech’s Casa Pop-Up Desk that debuted in the UK, Australia, and New Zealand last summer and is now available in North America, too.

Logitech sent me the Casa to test, and I’ve been using it on and off throughout the past 10 days as I work at home, away from my desk, and in various other locations. No portable desktop setup is going to rival the ergonomics of my home office, but despite a few downsides, I’ve been impressed with the Casa. By making it more comfortable to use my laptop anywhere, the Casa has enabled me to get away from my desk more often, which has been wonderful as the weather begins to warm up.

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Building Games for Playdate in Swift

Panic’s Playdate has been in the news again recently. The company has caught up with pre-orders, so anyone can order one, and it will ship within 2-3 days. Also, Lucas Pope, the creator of beloved games like Papers, Please and Return of the Obra Dinn just released Mars After Midnight, a game I plan to dig into this weekend. The Playdate catalog is also running its first-ever sale, but there’s just one day left, so check it out today.

Most recently, I saw Panic’s Cabel Sasser link on Threads to a post by Rauhul Varma on the Swift.org blog. The Playdate’s developer SDK supports Lua and C, and as Varma explains, “the typical Swift application and runtime exceed the device’s tight resource constraints.”

However, Varma, who is an engineer in Apple’s Advanced Prototyping in the Platform Architecture group, had an idea for building Playdate games that would fit on the device:

Recently, the Swift project began developing a new embedded language mode to support highly constrained platforms. This mode utilizes generic specialization, inlining, and dead code stripping to produce tiny binaries, while retaining the core features of Swift…

These defining characteristics make the embedded language mode a great solution for shrinking Swift to fit the Playdate’s constraints.

To demonstrate the approach, Varma shares two games built in Swift: Conway’s Game of Life, which is a sample included in the Playdate SDK, and a Breakout-like game called Swift-Break. For developers who are interested in building games for the Playdate using Swift, Varma’s post includes a detailed explanation of the process, and the code and documentation are available on GitHub.

I love this project because it lowers the barrier to getting started for Swift developers who may not be as comfortable or familiar with Lua or C. I hope this leads to even more great releases for Panic’s awesome little handheld game platform.

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Over 250 Apps from Indie Developers Are On Sale Now

The folks at Indie App Sales are back with another big sale featuring apps from some of your favorite indie developers. This time around, they have over 250 apps in the lineup, including MacStories favorites like:

The sale periods vary by app, but most are offering discounts today and tomorrow, so check it out and grab a great deal on these excellent apps and support indie development.


Apple Announces New Distribution Options for iOS Developers in the EU

Apple has announced a trio of additional changes related to iOS developers in the EU where it is subject to the Digital Markets Act. The changes, which are outlined on Apple’s developer website, include:

  • Effective immediately, developers that offer alternative marketplaces will no longer be required to offer apps from other developers, meaning that a company like Meta could open a store with just its apps in the EU.
  • Also effective immediately, Apple has relaxed the requirements surrounding linking out to external webpages from an app. Developers are no longer required to use Apple’s templates, and instead, can design their own interfaces that link out to promotions, discounts, and deals that can be completed outside of the App Store.
  • Later this spring, developers in the EU will be allowed to offer their apps directly from their websites instead of through an alternative marketplace. There are eligibility requirements in Apple’s developer documentation, but this is a significant change that should open up a wider range of storefronts to users.

Whether it’s the result of feedback from developers or pressure from the European Commission, watching the app landscape transformed in very public fits and starts is fascinating.

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AppStories, Episode 374 – Examining Apple App and OS Design Trends

This week on AppStories, we examine Apple’s Sports and Journal apps and visionOS for clues to what their designs may mean for the next major revisions of Apple’s OSes.


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On AppStories+, I tackle whether Federico needs an Apple Studio Display and offer a more portable solution.

We deliver AppStories+ to subscribers with bonus content, ad-free, and at a high bitrate early every week.

To learn more about the benefits included with an AppStories+ subscription, visit our Plans page, or read the AppStories+ FAQ.

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