John Voorhees

5609 posts on MacStories since November 2015

John is MacStories' Managing Editor, has been writing about Apple and apps since joining the team in 2015, and today, runs the site alongside Federico. John also co-hosts four MacStories podcasts: AppStories, which covers the world of apps, MacStories Unwind, which explores the fun differences between American and Italian culture and recommends media to listeners, Ruminate, a show about the weird web and unusual snacks, and NPC: Next Portable Console, a show about the games we take with us.

WWDC 2026: The Apple Design Award Interviews

In a second special WWDC edition of AppStories, Federico and John interview Apple Design Award finalists and winners, including the developers of The Outsiders and Tide Guide and the publishers of Pine Hearts and BALL x PIT.

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AppStories+ Deeper into the world of apps

AppStories Episode 489 - WWDC 2026: The Apple Design Award Interviews

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52:14

AppStories+ Deeper into the world of apps

This episode is sponsored by:

  • Sofa – Organize everything you watch, read, play, and do. AppStories listeners can get 25% off the first year of Super Sofa with the link above.
  • Agenda – Date-focused notes deeply integrated with the Apple ecosystem.
  • Dropzone 5 – The essential drag & drop productivity enhancer for Mac. AppStories listeners can get 50% off the usual $35 price of Dropzone 5 using the link above.

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WWDC 2026 with Special Guests Myke Hurley and Christopher Lawley

Federico and John are joined this week by Myke Hurley and Chris Lawley to share their first impressions of the WWDC keynote and discoveries in the hours following the presentation.


Subscribe here.

Subscribe here.

We deliver AppStories+ to subscribers with bonus content, ad-free, and at a high bitrate early every week.

To learn more about an AppStories+ subscription, visit our Plans page, or read the AppStories+ FAQ.


AppStories+ Deeper into the world of apps

AppStories Episode 488 - WWDC 2026 with Special Guests Myke Hurley and Christopher Lawley

0:00
01:05:28

AppStories+ Deeper into the world of apps

This episode is sponsored by:

  • Albums – The app that cares about your music library as much as you do
  • Controller for HomeKit – Master your Apple home with ease.
  • RevenueCat – Join the mobile app hackathon that’s all about shipping

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Next Stop, WWDC

Today, I take off for WWDC. Aside from the year COVID kept us at home, I’ve been to every WWDC since 2013, which was the year of the trash can Mac Pro and iOS 7. WWDC is an exciting time for us at MacStories. It sets the stage for the rest of our year, both...


This Week on MacStories Podcasts

This week on MacStories podcasts: AppStories This week, Federico and John share their WWDC automation wishes. On AppStories+, they share more details on their research setups for the summer. Listen on: Apple Podcasts Overcast Pocket Casts Castro Spotify YouTube NPC: Next Portable Console This week, we update listeners on the SN Operator and consider what...


Previously, On MacStories

Decoding “Developer” in a Changing App Landscape Coming Soon: What’s Next on Apple TV and Apple Arcade in June 2026 RemCTL 1.0.5, Now with Support for All-Day Reminders and Task Assignments 2026 Apple Design Awards Winners Announced Designed in California: An Apple History Podcast from Myke Hurley and Jason Snell...


Interesting Links

The Oura Ring 5 is out, and this is the first model that I may finally pull the trigger on because it’s significantly smaller than past models, which early reports indicate makes it feel less in the way and fit in better with existing “dumb rings.” (Link) David Smith shared an excellent post this...


WWDC Week Scheduling

WWDC is nearly upon us, and we’re really excited to bring you everything Apple announces throughout the week. Federico and I will be there in person, with Devon and Jonathan helping remotely. It’s going to be a busy week, and due to travel schedules, we are making a few changes to our typical publication schedule...


App Debuts

Consume Me Earlier this week, the Mac version of Consume Me added an Apple Design Award for Social Impact to its growing list of accolades. The game, which was begun by Jenny Jiao Hsia and AP Thomson while they were undergraduates, debuted a decade later to universal acclaim. It features a series of food-based...


Decoding “Developer” in a Changing App Landscape

Boy, have things changed. A lot. When I started writing at MacStories over a decade ago, there was a long list of beloved native Mac apps. It was a stable group of excellent apps, but there weren’t many new ones coming on the scene. Instead, developers were focused on iOS and iPadOS. Then, as recently as a couple of years ago, it seemed as though cross-platform apps based on web technologies were destined to overtake native Mac apps.

Web apps are still a big part of the Mac scene, but something fundamental has shifted, as Jason Snell noted yesterday on Six Colors:

These days, I’m getting emails pitching me for an endless stream of new Mac apps. It’s quite remarkable because there was a period five or ten years ago when it seemed like all app development on Apple’s platforms was focused on iOS. Even more interesting, these are all indie Mac apps that seem to be built using native Mac frameworks, not the product of big corporations that are just rolling their cross-platform development system out everywhere. These apps seem to have a point of view and are focused on the Mac.

Of course, it’s happening because of AI.

He’s right. We’ve seen the same thing at MacStories. I can barely keep up with my inbox. It’s full of all kinds of app pitches, but the number of brand new Mac apps in particular is off the charts compared to anytime in the past decade.

You might assume that these apps are all low-quality slop. But here’s the thing. They really aren’t. Okay, some are, but we’ve always been pitched on poor-quality apps. What’s telling is that the signal-to-noise ratio hasn’t changed noticeably.

Instead, what I’m seeing is a new cohort of people with innovative ideas bringing them to life with the help of agents. And while it’s still true that some level of technical know-how and product sense is required to build an app, typing the code by hand is no longer a prerequisite, which eliminates a lot of the friction of starting an app. Just look at the examples Jason cites: Federico’s Shortcuts Playground, Lex Friedman’s recent GIF utility called Gnome, and his own Mac utility, Double Ender, for syncing up podcast audio. The three of them collectively have decades of experience with apps and Apple technologies, which is still necessary to make a good app.

That’s because what agents haven’t changed is the rest of the process, which is hard to put a name to, but also leaves space for a lot of human creativity. Having used Claude Code to build a bunch of native and web apps myself, I couldn’t agree more with Jason that:

Whatever you call it, whether it’s being a producer or product manager or something else that isn’t a programmer, creating good software in the AI era still requires the power of a human brain: being creative, solving problems, and making decisions. Some people will be better at it than others. It’s a skill, and a bit of an art. I’m excited that modern coding tools have given people with vision and desire the ability to make software.

These tools allow more people to experience the creative process of building an app, which I love. I’m no more sure of what to call someone who builds apps this way than Jason is, but I do know that the app landscape is fundamentally changing in ways that were hard to imagine even six months ago. Boy, have things changed.

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