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Posts tagged with "app store"

App Store Hits Milestone Of 500,000 Approved Apps

Just after midnight this morning, the iTunes App Store approval team pushed through a batch of app submissions, making the total number of submissions exceed 500,000 apps. It means that in the 34 months since the App Store opened in July 2008, there have been just over half a million apps published to the App Store.

To celebrate the event, Chillingo (developer), 148apps (mobile app blog) and Chomp (search company) created an epic infographic. It’s full of a tonne of interesting factoids such as: Angry Birds stayed at number 1 on the paid apps list for 275 days, the App Store launched with 500 apps, each developer submits an average of 4.6 apps and so on.

The actual number of apps available for download is currently closer to the 400,000 mark because of various replacement and withdrawals of the past 34 months. We also know that at least 75,000 of the apps are for the iPad – a figure revealed in late March. To see the full infographic jump over to the 500K Facebook page put together by Chillingo, Chomp and 148apps.

[Via Fortune]


Dragontape for iPad Lets you Browse, Share, and Edit Video Mixtapes

We traditionally think of the classic mixtape as an audio compilation of power songs and remixes that we’ll then share with friends or pass along to the cute girl two seats behind you in math class. Recently brought to my attention was Dragontape, a website that takes the concept of the mixtape further by combining YouTube and SoundCloud, effectively allowing you to create video & audio playlists of music, concert, and related promotional videos for your favorite artists, gigs, and tours. With Dragontape for the iPad you can watch the latest mixtapes, browse through what’s popular, and revisit favorites all without the need of your web browser.

While it’s obvious you can preview the collections of video, not-so-obvious is the ability to edit movies iMovie style to clip and cut your way to the perfect mixtape. You can save and edit mixtapes to your liking, though I didn’t find the controls initially intuitive (you’ll also need a Dragontape account to save any edits you make to a mixtape). Too, the iPad app is still reliant on sometimes fussy YouTube videos, which may not play on the iPad. “Not optimized for mobile,” it says. What’s interesting to me, however, is how Dragontape handles the integration with SoundCloud with YouTube video. For a clip, Dragontape displays a synth-y, pixelated equalizer that bounces to the beat of the music that’s used as a placeholder for video.

There are some quirks about Dragontape, as pinch-to-zoom for video has been replaced with simple taps, and the background image displayed when browsing mixtapes ends up being a pixelated, centered mess that attempts to be cool, but is unfortunately unappealing. Otherwise, the menu and video controls look incredibly sharp: perhaps Dragontape is aiming for distinctness between the interface and background album art in their own, weird way. Simply changing the fading between tracks prompts users to save the altered mixtape: you’ll quickly develop that dismissive “Cancel” reflex. The app has crashed for me a few times, but I’m interested in Dragontape’s mobile interface enough to keep me from deleting the app off my homescreen as others may do.

There’s flaws, and the app icon doesn’t make clear the that name is Dragontape (and not Drag On Tape), but this is a novel idea that needs to be explored. Those YouTube playlists you peruse can all be intermixed for a better browsing experience, and I sense an opportunity for discovery as Dragontape moves out of beta and integrates with other popular video sites. I personally enjoyed watching lots of promotional tour videos with Dragontape, but maybe you’ll have a much more creative use for it. The price for admission is free on the App Store. You can learn more about the service and create a Dragontape account on their official website and iPad landing page.


Survey Reveals 63 Million iOS Gamers Download 5 Million Games Per Day

The National Gamers Survey, compiled by research firms Distimo and Newzoo from March data has revealed that there are roughly 63 million gamers on the iOS ecosystem who (individually) download, on average, 2.5 games per month. Games represent half of all apps downloaded across the iOS and Mac App Stores with more than 5 million games downloaded per day – based on the survey that included the US, UK and five other European countries. A clear majority of 4.6 million are downloaded for the iPhone or iPod Touch whilst just over 400,000 are for the iPad and just a sliver for the Mac with 41,000 per day.

The survey also revealed that in-app purchases within games is becoming an increasingly common feature found in games with revenue from in-app purchases also representing a large proportion of total revenues. 88% of the top 300 games on iOS are free, but across and free and paid games, two fifths of the revenue is now coming from in-app purchases. On the iPhone and iPod touch it represented 40% of gross revenue and 32% for the iPad. These high figures may give reason to why Lodsys has recently started to target developers that implement in-app purchases; it would certainly raise a lot of revenue if they received license fees from even just a portion of developers.

Some more statistical data about the spread of iOS devices was also revealed, noting that across some of the countries surveyed, including the US, UK, France and Germany, between 6% and 7% of the online population have an iPhone. Whilst of those iPhone users, between 50% and 75% play games. As for the iPad, the report claims 15 million Americans actively play games on it, whilst 7 million Europeans do so – exceeding the number of people using Sony’s PSP.

[Via RazorianFly]


Angry Birds Reaches 200 Million Downloads

Angry Birds Reaches 200 Million Downloads

At the paidContent Mobile conference today in New York City, Rovio “Mighty Eagle” Peter Vesterbacka announced Angry Birds has reached a total of 200 million downloads on all platforms. This figure includes the Angry Birds, Angry Birds Seasons and Angry Birds Rio games available on the iPhone (free and $0.99 version), iPad (free and $4.99 version) and Android handsets (free, ad-supported). BusinessInsider also reports other announcements from Vesterbacka, which will possibly extend the popularity of Rovio’s brand even more:

On top of the app’s success, Vesterbacka says an Angry Birds book will launch this summer with distribution through Barnes & Noble, Amazon, and Google. Plus, the company is working with animators for its own Angry Birds movie.

And then there’s the merchandise. Rovio has deals with manufacturers in China for Angry Birds gear such as lunchboxes and toys.

The number is impressive and I’m pretty sure it makes Angry Birds the most downloaded mobile game of all time, or at least the most download App Store title ever. In the past months, Rovio reported other notable figures such as 10 million downloads for Rio in 10 days, or the 200 million minutes people spend playing Angry Birds every day.

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Foodish: Delightfully Mindful of What You’re Eating. Review & Giveaway!

Calories aren’t fun. No matter what kind of appreciation you have for food, watching what you eat while being a food-a-holic can be difficult when everyone else focuses on just the numbers. Eating should be about discovery. It should enjoyable, shared, and fun without making everything else out to be a dangerous game of cat and calories. In my opinion, it’s much better to be mindful of what you’re eating, and Foodish is exactly the kind of app that fulfills this desire very well.

Not only is Foodish wrapped in a beautiful user interface, it’s fun and simple to use. Based on good conscience alone, you simply snap a picture of your meals and rate them on a general “bad to good” scale that tracks your overall eating habits over time. The concept is great: not only can the foodie in you keep a record of all those great meals and memories, but it also keeps you aware of just what exactly you’re shoving into that pie hole. Plus, you get to totally brag about the incredible meal you’re having at that five start restaurant from within the app. It’s a win-win!

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Guinness World Records Awarded To The iPhone 4, App Store and iOS Games

The iPhone 4, the iOS App Store and a number of iOS games have been honoured with Guiness World Record awards. The iPhone 4 was named the fastest-selling portable gaming system following a first day sales figure of 1.5 million units when it was released on June 24 last year – far exceeding the previous holder of the title, the Nintendo DS which sold 500,000 units over a week in 2004.

“The release of the iPhone has not just changed the mobile industry, but the video game world too,”Gaz Deaves, Guinness World Records’ gaming editor, said in a statement. “With the never-ending App Store selection and an intuitive device, Apple has created a gigantic new space for itself in the casual games genre that literally brings entertainment to users wherever they may be.”

Apple’s App Store has also been awarded the Guinness World Record for being the most popular application marketplace following more than 6.5 billion downloads since its launch in July 2008. The App Store is also the largest downloadable video game store, which had as of September last year, roughly 37,000 games. This figure far exceeds other downloadable game services such as Steam, which offers around 1,110 games, the Xbox Live Indie Arcade, which has 1,300, and the Wii Virtual Console, which offers around 580 games. The final award gong given to the App Store was for having the largest launch line-up of any gaming system – with 145 games that were available on July 10th, 2008.

Several iOS games also received awards including the infamous Angry Birds which received an award for being at the top of the paid apps list in the most countries after selling more than 6.5 million copies since being released in December 2009. Plants vs. Zombies was awarded for being the fastest-selling iPhone/iPod strategy game with more than 300,000 paid downloads in just nine days. It also received an award for being the highest-grossing strategy game in the App Store – generating about $1 million for its developer, PopCap, in just over a week. Lastly, the Tap Tap Revenge game series was awarded the most popular game series in the App Store after more than 15 million downloads since launching July 2008.

[Via LA Times]


Microsoft, HTC, Nokia File Complaints Over Apple’s “App Store” Trademark

Several technology company heavyweights including Microsoft, HTC, Nokia and Sony Ericsson this week filed formal complaints against Apple’s attempt at getting the terms “App Store” and “Appstore” trademarked. In their complaints they formally ask the Community Trade Mark office in Europe for a declaration of invalidity, claiming that the terms are far too generic.

In a statement, a Microsoft spokesperson said that Apple’s application was an “unsupportable claim of exclusivity” and noted that the terms “App Store” and “Appstore” are like “toy store” or “book store” – a generic tem “that should continue to be available for everyone to use for stores that sell apps.”

Microsoft has also heavily invested in a legal battle started in 2008 when Apple first attempted to trademark the term “App Store” with the US Patent and Trademark Office. That dispute is ongoing and both sides have hired linguists in their legal battle.

Furthermore Apple sued Amazon in March this year, in Amazon’s response to the trademark suit they used a quote from Steve Jobs to further illustrate that even he, as Apple’s CEO was using the term “app store” as a generic term to describe online stores that sell apps:

So there will be at least four app stores on Android, which customers must search among to find the app they want and developers will need to work with to distribute their apps and get paid. This is going to be a mess for both users and developers. Contrast this with Apple’s integrated App Store, which offers users the easiest-to-use largest app store in the world, preloaded on every iPhone

[AllThingsD via CNet]


PNG Compressor for Mac Optimizes Your Images for Web

Most of the time (not all of the time), I run my iPod and iPad screenshots through an optimizer before tossing them onto the web. Usually I do this via a script I’ve set up with LaunchBar, but I wanted to take the extra step of running that command after dragging-and-dropping to just the dragging part. If you’re looking for lossless PNG compression in a simple utility, PNG Compressor for the Mac is a utility designed for quickly dragging a folder or group of images into the icon or onto the window for seamless, instant compression. As a wrapper for optiPNG (with support for Pngcrush and AdvPNG coming soon), PNG Compressor is a classy way to reduce the file size of your images before uploading to the web. Currently on sale for $0.99 in the Mac App Store, a quick buck gets you a gorgeous icon and a useful utility.


OmniOutliner for iPad Launch Overview

If I was limited to the number of applications I could install on my Mac, I would probably limit the bulk of that to those made by The Omni Group. From OmniFocus to OmniOutliner, I consistently am able to achieve a workflow standard that enables me to be agile when it comes to getting ideas off of my brain and onto virtual paper. In the case of OmniOutliner, a dated yet incredibly powerful application whose outline architecture is currently being introduced in apps such as OmniPlan, the amount of practicality it has brought to my idea well has been astounding. From typing on a blank slate to producing quick lists of app ideas, article drafts, and review checklists, the key tool in my workflow next to a good text editor has been OmniOutliner.

With a quick approval from Apple (Ken Case first announced the app last week), OmniOutliner for the iPad is now available on the App Store, bringing the quick and powerful features from the desktop app into a carefully handcrafted interface designed to be approachable and efficient. Repurposed to fit the finish and feel of iOS, OmniOutliner for iPad is imaginative in design, incredibly touch friendly, and extremely powerful for styling outlines and creating an experience that I’ve fallen in love with. I’d like to briefly cover just how The Omni Group made it all fit, and what you can expect diving into the app for the first time.

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