When Co-Founders Mike Matas and Kimon Tsinteris set out to change the world of digital publishing, not many would have guessed that Al Gore would be at the forefront of their first title until Our Choice was demoed as a TED Talk, where the workings and interactions of the first title built using the new platform were revealed. Today, Our Choice is available at an introductory $4.99 on the App Store for the iPhone and the iPad, delivering rich interactive content via a completely custom app built on a native backbone. The Push Pop Press platform is seeking to revolutionize how content is published and made interactive, and my initial impressions with Our Choice can validate that cause. What’s at stake isn’t just the future of the new digital platform, but a complete rethinking of the traditional digital magazine or newspaper. The App Store is flooded with projects traditionally based on Adobe technologies, and while it was a good first attempt, the content we view needs to be intuitive, interactive, but most importantly fluid and un-static. Push Pop Press is the ideal platform to revolutionize how we think of traditional media, and Our Choice is the launch title proving that this new vision for content is a clear winner.
Posts tagged with "app store"
Our Choice, Proving Push Pop Press Will Revolutionize Digital Publishing
Instapaper Developer Explains Why Free Version Is “Taking A Vacation”→
Instapaper Developer Explains Why Free Version Is “Taking A Vacation”
In an Apple store, it’s nearly impossible to spend less than $30 on anything. Apple’s stance is clear: “This is how much our stuff costs. If you don’t like our prices, that’s fine. We don’t need everyone to buy our stuff.”
That’s roughly the stance I’ve chosen to take. My app costs $5. I understand that not everyone will like my price, and that’s fine. I don’t need every iOS-device owner to buy my app — I’d do quite well even if only 1% of them did.
Instapaper developer Marco Arment has published an interesting article explaining why he removed the free version of Instapaper for iPhone from the App Store, and he’s not planning on making it available again anytime soon. There are thousands of free applications in the App Store: most of them are games from huge companies backed by multi-million investments and funding rounds, some of them are “lite” versions of less popular apps with limited functionalities. For an indie developer like Marco – remember, he left his position at Tumblr to focus on Instapaper – choosing to offer different versions of the same app is a difficult decision: what are the features that need to be exclusive to the paid app? And what’s a customer supposed to think when he only sees the limited feature set of the lite / free version? More importantly, how many App Store users are going to choose the paid app as the first option when a free counterpart is available?
These are risks only developers who truly believe in their work are willing to take. Marco does, and he’s decided to bet on his $5 piece of software because he knows it’s a great product that doesn’t deserve to be crippled by a free version with less features and ads. Go read the full article here.
Amazon.com tries to toss Apple ‘app store’ trademark suit→
Amazon.com tries to toss Apple ‘app store’ trademark suit, cites Steve Jobs in its own defense
Amazon.com today responded in court to Apple’s lawsuit over the name of its Android Appstore — calling the iPhone maker’s claim to the “App Store” trademark baseless, and pointing to a statement from Apple CEO Steve Jobs as one piece of evidence in its favor.
“So there will be at least four app stores on Android, which customers must search among to find the app they want and developers will need to work with to distribute their apps and get paid. This is going to be a mess for both users and developers. Contrast this with Apple’s integrated App Store, which offers users the easiest-to-use largest app store in the world, preloaded on every iPhone.”
Amazon’s argument is if App Store is specific to Apple, why did Steve Jobs generically refer to the Android Marketplace as an “app store?” The argument is that he voided his own definition of what he considers the App Store to really be. If you ask me, I’d say Apple probably won’t secure the App Store branding as it is too generic. You can get away with specifically calling it the iOS App Store, the Mac App Store, and the iTunes Store, but calling it the App Store as one inclusive generic entity is a stretch don’t you think? As with everything else, Apple may have been better off appending an “i” in front of the name and calling it day. Amazon’s Appstore stands a fair chance of keeping its name, no matter Apple’s requests to speed up the process.
Following Apple’s Rejections, Tapjoy Caps Pay-Per-Install App Downloads
Last week, a number of reports suggested Apple had silently tweaked its algorithm that handles ranking of App Store applications, giving more importance to the quality and usage stats of an app rather than simple download numbers. The tweaked system, never confirmed by Apple but noticed by several third-party App Store ranking engines and advertising agencies, had its effect mostly on free apps in the Social Networking and Games categories, with the Facebook iPhone app quickly climbing to the first spots of the charts after months of sitting in the 10-20 positions. At the same time, Apple also began rejecting updates to applications that implemented “pay-per-install” methods – a system that, especially in iPhone games, allows you to earn virtual goods and currencies by downloading another app from the Store. As noted by pay-per-install and advertising network Tapjoy, the rejections came as Apple apparently started enforcing section 3.10 of the App Store Review Guidelines, which doesn’t accept developers who “attempt to manipulate or cheat” the App Store’s user reviews and charts. In this case, apps powered by pay-per-install options manipulate the charts as users go download additional software not for quality or particular interest, but just because they want to unlock the virtual goods.
At the VentureBeat Mobile Summit, Tapjoy CEO Mihir Shah said the company rolled out last week a cap on how many times an application can be downloaded through Tapjoy’s programs. Details on the cap aren’t clear, but it sounds like the new strategy is aimed at complying with Apple’s rules in a way these “offerwall” programs don’t manipulate the charting algorithm of the App Store, yet providing some exposure for Tapjoy’s advertisers. Admittedly, whilst advertising has always been a part of the Internet and it doesn’t surprise anyone that a company pays money to get exposure, having certain apps ranking higher in the App Store only because they invested more in pay-per-install methods doesn’t exactly sound great. If Apple wants to promote quality rather than download numbers, they have every right to rebuild their garden’s walls – as I stated previously. Tapjoy is yet another third-party company that had to change its service to keep up with Apple and the App Review Team. mocoNews concludes its article on Tapjoy with this quote from the company’s CEO:
Still, app developers should have some flexibility to market their applications within other applications, Shah said. “There has got to be a number of very creative long-term ideas that impresses a balance between marketing spend and organic rankings,” he said.
Creative ideas, as Shah calls them, clearly can’t come from paying money to gain visibility in the App Store. Rather, I believe Apple would see developers investing more in iAd for apps, or clever techniques to team up with fellow developers and promote iOS apps together. But right now, pay-per-install networks have to change.
Fast Switching Between Multiple iTunes Accounts→
Fast Switching Between Multiple iTunes Accounts
Redditor TinyLebowski shares an AppleScript that, once configured and run, will allow you to switch to another iTunes account in 2 seconds, without typing anything. This is particularly useful for people like me who own several iTunes accounts (especially for App Store and iTunes movie releases) and think iTunes should have an option to “fast switch” between accounts – even on different international Stores. This AppleScript works as advertised and, if you are switching to an international store, you’ll just have to hit the Ok button. If the Store is the same, you won’t have to hit anything and the login process will be automatic.
Beware, though: your Apple ID and password are stored in plain text inside the script. Of course this is meant to be saved on your local machine, assuming only you have access to that. However, saving the script as an “application” bundle might provide an additional security measure (that is, someone will have to “show package contents” and navigate through folders to see the main script).
I love it. Check out the full AppleScript here.
QR Code Reader Scan for iOS is Fast
If I have to pull out my mobile device to read QR codes, I want an app that’s fast, locks on, and scans codes quickly without any fuss. While there’s a plethora of QR code scanners on the App Store, one in particular I’ve fallen in love with is Scan. Maybe it’s because Barcode Scanner on the Android Marketplace is so damn slow (I’m tired of how long it takes the camera to focus), and I was blown away by how fast Scan was… on an iPod touch (which comparatively has a pretty crappy camera). As soon as I opened the app, I simply placed the QR code inside of the sights and just as instantly it opened a web page in its own browser. If it can’t scan a QR code (which is rare), Scan won’t complain. Just relocate your device or find a higher quality image: how painless Scan is to use is fantastic. Plus, it saves a history of everything you scanned in a simple list that’s perfect for how often I use it. Sure there are other apps that let you generate QR codes or offer a lot more features, but for sheer simplicity and fast scanning, Scan has become the mainstay reader on my device. You can download it for free on the App Store.
Robick: Visual Audio iPhone App for Learning Music By Ear
Previously, we’ve covered the Capo range of apps for the iPhone, iPad, and desktop that help students learn music by ear via setting repeating segments, altering the tempo & pitch, and giving students the ability to adjust an equalizer. When we previously covered these apps, the Capo mobile applications were more limited in some respects compared to it’s older desktop sibling - not a bad thing, but it would be nice to bring over the ability to adjust highs and lows for example instead of just only pitch and tempo. Robick is an alternative take on plugging in tracks from your iPod’s library, and altering them in such a way that helps you learn parts of a song. The developer noted to me it was primarily designed for learning Jazz (I’m assuming for Japanese students), and the interface reflects a modern edge and a shifting paradigm that’s quite neat.
Twitterrific 4.1 for iPhone & iPad Unifies Mac, iOS Experience
Launching late last night, Twitterrific 4.1 is now available in the App Store for immediate consumption! I’d consider this a milestone update for the iOS version of Twitterrific, as it greatly improves usability on the iPhone and continues the march towards feature parity with the desktop app. I’d say now, Twitterrific has unified their ecosystem such as that replies for example are now handled similarly. This change is most noticeable on the iPhone, where users are no longer taken to the single tweet view to perform actions. Quite frankly, that change alone should address the main complaint many had when wanting to perform simple actions: what used to take three taps now only takes two. 4.1 is a significant update and brings much requested features into the spotlight.
Giveaway: Remix the Beat with djay for iPhone & iPod touch!
Let’s cut to the chase: djay is polished, good-looking, and a downright handsome virtual mixer that’ll have you scratching virtual vinyls like it was made all tiny for your thumbs and stuff. You’d think djay’s miniature client for the iPhone & iPod touch would be too small to get a proper remix of your favorite rap attack and guitar jam, but that little iPhone can instantly become the party superhero when equipped with an amateur DJ such as yourself and some stereo output to the nearest boom box. Choose any two tracks from your iPod’s library, adjust the equalizer to your liking, pump the gain, and position the needles to start laying down Scratch n’ Sniff quality beats. It’ll take some practice to get good, but all of the tools are available with a quick tap to help you combine tracks, and there’s even an automixer if you want to let djay do some the hard stuff. I couldn’t resist buying my own copy of djay for $0.99 in the App Store, currently on sale from $4.99. That’s a steal, but you can risk it all on one of two copies we’re giving away past the break.







