Posts in news

Kickstarter: Do More with the iPad + Brydge

Wow, Kickstarter has been on fire lately. People have some really great ideas that everyone wants to be a part of. Remember the Pebble from two weeks ago? It was looking for $100,000 in funding and now is at almost $7 million with 22 days left. Amazing!

Another product that’s getting a lot of attention is the Brydge, an accessory that turns your iPad into an Apple worthy laptop. “Brydge is an elegant solution to the lack of quality iPad keyboards and accessories currently on the market.” It’s made from aerospace-grade aluminum and optional stereo speakers. Load your iPad into the patent-pending extra-strong hinge and connect via a Bluetooth connection. The optional built-in stereo speakers are an excellent addition to the Brydge since the iPad lacks stereo sound.

Video after the break. Read more


Apple Offers 150 Student Scholarships For WWDC 2012

Full-time or part-time students over the age of 13 have the chance of winning one of 150 scholarships to attend this year’s WWDC. Apple says that it wants to  ”reward outstanding student developers with the opportunity to attend this year’s conference on a WWDC 2012 Student Scholarship”. It means that for those lucky (and talented) students selected, they can attend the WWDC conference free of charge (tickets are on sale today for $1599). Apple will be judging the applicants on a few key criteria:

  • Technical ability
  • Creativity of ideas expressed in products/projects
  • Prior WWDC attendance
  • Technical and work experience

Due to the low age-limit, some events such as the WWDC Bash may restrict some students if they are under 18. Apple has posted a full list of eligibility requirements and more details on the application process and it should be noted that applicants also be a member of the iOS Developer Program, iOS Developer Enterprise Program, or Mac Developer Program, or an iOS Developer University Program Student and they must have been a member prior to August 1st, 2011.

You can lodge your own application for the 2012 WWDC Student Scholarship here, or view all the details on the 2012 WWDC page. The deadline for sending in your application is Wednesday, May 2, 2012 at 5:00 PM PDT.


Apple Opens Nominations For 2012 Apple Design Awards

Along with announcing the dates for WWDC 2012, Apple has today also opened nominations for this year’s Apple Design Awards. The award, which aims to “recognize state of the art iOS and OS X apps that reflect the very best in design, innovation, and technology adoption”  has become a staple of every WWDC and  is perhaps the most prestigious recognition an Apple developer can receive. The award criteria is founded in the following characteristics:

  • Well-Designed: Apps that are inviting, engaging, easy to use, intuitive, and compelling.
  • State of the Art: Apps that take advantage of the latest hardware, OS releases, and technologies to offer rich functionality, high performance, and extensive system integration.
  • Innovative: Apps that are revolutionary, inspiring, and do things in new and creative ways.

To be considered for the award, the app must be on the App Store or Mac App Store by May 1st in order to be eligible, but a nomination is not necessary (Apple can choose the award winner regardless of whether it was nominated or not). Developers can nominate an app via Apple’s developer portal.

You can also review the winners of the 2011 Apple Design Awards.


Apple Announces WWDC 2012: Kicks Off June 11

UPDATE: Apple has confirmed that tickets for WWDC 2012 are already sold out.

Apple has announced the official dates for WWDC 2012. The developer event kicks off in San Francisco on June 11 and runs through June 15. Tickets are on sale for $1599, and are limited to one ticket per person or five tickets per organization. This year, app developers under 18 years old (13 - 17) can have their legal guardian purchase a WWDC ticket and approve their attendance at the conference — budding developers do not have to miss out on this year’s events.  Despite being an ever popular event that sells out quickly, WWDC 2012 still takes place at Moscone West.

We have a great WWDC planned this year and can’t wait to share the latest news about iOS and OS X Mountain Lion with developers,” said Philip Schiller, Apple’s senior vice president of Worldwide Marketing. “The iOS platform has created an entirely new industry with fantastic opportunities for developers across the country and around the world.

Registration for the event will take place on June 10th starting at 9:00am. If the event cannot be attended, videos from this year’s sessions will be made available for download. It’s best to go in person so experts can answer your development related questions. This year’s topics will include information about OS X Mountain Lion, which will be made available later this summer, alongside iOS app development sessions.

WWDC 2012 will cover six technical tracks with over 100 sessions and labs. Tracks include:

  • Essentials
  • App Services
  • Developer Tools
  • Graphics, Media, and Games
  • Safari and Web
  • Core OS

Alongside ticket sales, Apple has opened nominations for the 2012 Apple Design Awards. Nominated apps will be considered for an ADA and must be made available on the App Store or Mac App Store by May 1st. Students can also look forward to a great time at WWDC, and earn the chance to attend the conference free of charge on a scholarship.

Activities at Apple’s WWDC 2012 include:
more than 100 technical sessions presented by Apple engineers on a wide range of technology-specific topics for developing, deploying and integrating the latest iOS and OS X technologies;100 hands-on labs staffed by more than 1,000 Apple engineers providing developers with code-level assistance, insight into optimal development techniques and guidance on how they can make the most of iOS and OS X technologies in their apps;the opportunity to connect with thousands of fellow iOS and OS X developers from around the world—last year more than 60 countries were represented;engaging and inspirational lunchtime sessions with leading minds and influencers from the worlds of technology, science and entertainment; andApple Design Awards which recognize iPhone®, iPad® and Mac® apps that demonstrate technical excellence, innovation and outstanding design.

PR after the break!

Read more


Apple Q2 2012 Results: $39.2 Billion Revenue, 35.1 Million iPhones, 11.8 Million iPads Sold

Apple has just posted their Q2 2012 financial results for the quarter that ended on March 31, 2012. The company posted revenue of $39.2 billion, with 11.8 million iPads,  35.1 million iPhones and 4 million Macs sold. Apple sold 7.7 million iPods, a 15 percent unit decline from the year-ago quarter. The company posted quarterly net profit of $11.6 billion, or $12.30 per diluted share. iPhone represented a 88 percent unit growth over the year-ago quarter, while iPad reported a 151 percent unit increase over the year-ago quarter. International sales accounted for 64 percent of the quarter’s revenue.

We’re thrilled with sales of over 35 million iPhones and almost 12 million iPads in the March quarter,” said Tim Cook, Apple’s CEO. “The new iPad is off to a great start, and across the year you’re going to see a lot more of the kind of innovation that only Apple can deliver.”

“Our record March quarter results drove $14 billion in cash flow from operations,” said Peter Oppenheimer, Apple’s CFO. “Looking ahead to the third fiscal quarter, we expect revenue of about $34 billion and diluted earnings per share of about $8.68.

Estimates and Previous Quarters

For Q2 2012, Apple set its guidance at $32.5 billion revenue and diluted earnings per share of about $8.50.

The Street consensus’ estimate was earnings of $10.06 per share and revenue of $36.81 billion; on April 1, 2012, 16 independent analysts polled by Fortune forecasted earnings of $12.66 per share and revenue of $42.68 billion. On April 23, Philip Elmer-Dewitt put together an updated chart tracking predictions from 23 independent and 34 Wall Street analysts.

In Q1 2012 – the company’s biggest quarter to date – Apple posted record-breaking revenue of $46.33 billion, with 15.43 million iPads, 37.04 million iPhones and 5.2 million Macs sold. Apple sold 15.4 million iPods, a 21 percent unit decline from the year-ago quarter. The company posted quarterly net profit of $13.06 billion, or $13.87 per diluted share. iPhone represented a 128 percent unit growth over the year-ago quarter, while iPad reported a 111 percent unit increase over the year-ago quarter. In the year-go quarter, Apple posted revenue of $24.67 billion, with 4.69 million iPads, 18.65 million iPhones, and 3.76 million Macs sold.

As we reported in our Q1 2012 coverage:

Apple CEO Tim Cook remarked how the company was seeing China as “an extremely important market”, with “staggering demand” for iPhone. Cook also revealed that, in spite of the “bold bet” they took in terms of iPhone supply, Apple was short of iPhone supply throughout the quarter; the situation had improved by the time of the earnings call, but the company was still short in some areas. In the conference call, Cook also referred to iCloud as the company’s “big insight” for the next decade.

In his own estimates for the upcoming Q2 results, Asymco’s Horace Dediu had forecasted the following numbers:

  • iPhone units: 37.3 million (100%)
  • Macs: 4.7 million (25%)
  • iPads: 12.2 million (160%)
  • iPods: 7 million (-22%)
  • Music (incl. app) rev. growth: 40%
  • Peripherals rev. growth: 25%
  • Software rev. growth: 10%
  • Total revenues: $42.7 billion (growth: 73%)
  • GM: 44.7%
  • EPS: $12.0 (88%)

Apple will provide a live audio feed of its Q2 2012 conference call at 2:00 PM Pacific, and we’ll update this story with the conference highlights. You can find the full press release and a graphical visualization of Apple’s Q2 2012 after the break.

A recap of estimates and product releases happened during the quarter is available here. Read more


Google Officially Launches Google Drive

Rumored for years, Google has today officially taken the wraps off Google Drive, the company’s new solution to store, share, and collaborate on documents and files in the cloud. Available at drive.google.com, Google Drive allows users to open more than 30 file types (including video, Adobe Illustrator and Photoshop) directly in the browser even without desktop apps installed; Drive is connected to Google Docs for document editing and collaborative features, albeit Docs storage doesn’t count against Drive’s storage limits.

Today, we’re introducing Google Drive—a place where you can create, share, collaborate, and keep all of your stuff. Whether you’re working with a friend on a joint research project, planning a wedding with your fiancé or tracking a budget with roommates, you can do it in Drive. You can upload and access all of your files, including videos, photos, Google Docs, PDFs and beyond.

With a promised 99.9% uptime guarantee from Google, Drive starts for free at 5 GB of storage:

You can get started with 5GB of storage for free—that’s enough to store the high-res photos of your trip to the Mt. Everest, scanned copies of your grandparents’ love letters or a career’s worth of business proposals, and still have space for the novel you’re working on. You can choose to upgrade to 25GB for $2.49/month, 100GB for $4.99/month or even 1TB for $49.99/month. When you upgrade to a paid account, your Gmail account storage will also expand to 25GB.

Among the Drive features touted by Google, the company announced the service will support OCR (optical character recognition) for scanned documents, image recognition for uploaded pictures (for instance, you’ll be able to search for “Eiffel Tower” and have Drive find a picture of it in your files), and search. As with most Google products, great focus has been put on the search functionality, which will allow users to look for file names, content, activity, and owner information in the Drive accounts. Furthermore, Google says they have worked with a number of third-party developers to enable Drive integration with various online service starting today; similarly, Google Drive will work with other Google apps and services such as Google+ and Gmail to easily share files or attach documents to email messages.

The official Google Drive app for Android has gone live on Google Play, and the company says they are also “working hard” on a Drive app for iOS devices. ReadWriteWeb was provided with screenshots of the Drive iOS app directly from Google.

Check our more links, details, videos, and our first impressions with Google Drive after the break. Read more


BangTidy2: A Beautifully Animated Growl Notification Theme


Growl has no plans of going away as we covered back in February, and it’s nice to see people still creating excellent notification styles.

Last Sunday, Daryl Ginn (@darylbro) published an update to his Growl notification theme called BangTidy. The new version 2.0 features a stunning 3D splash effect, while remaining simple, clear, and minimalist.  Your notifications are going to pop out as smooth as ever. I haven’t used Growl (the universal notification service for the OS X) for a while now, but with this new notification style, I will definitely consider using it again.

BangTidy2 is available for free on Daryl’s Dribbble stream, where he also attached a short demo video.


Adobe Announces Creative Cloud Subscription Service for CS6 Desktop Apps

Adobe has officially announced an exciting upcoming service they are calling Creative Cloud, which is designed to tie together their droves of design oriented applications. Creative Cloud is a self-proclaimed “digital hub” that not only allows users to sync multiple computers, but it will also keep mobile devices in sync with the help of Adobe’s already available suite of Touch Apps and the upcoming web service powered by Creative Cloud.

Creative Cloud is a large endeavor for Adobe and they are not satisfied with only providing a cloud based file management solution. In addition to the aforementioned sync feature, subscribers will also have access to an “App Store” of sorts that will host the entire set of CS6 desktop apps available for download at no additional charge. This “App Store” will also provide Adobe with a fast and convenient way to push out new features in between major software releases. Furthermore, there will be several new apps available for download related to HTML5 design, e.g., Adobe Muse for webpage creation and Adobe Edge for web animation design. These tools harness the power of web standards to create beautiful and compliant HTML5, CSS3, and JavaScript-based content. Along with the web creation tools are the new digital publishing options as well as online web hosting and even access to Adobe’s Typekit collection.

Creative Cloud is currently only available for pre-order, with an estimated availability of May 7th, 2012. The price point is perhaps the best part of this announcement as an entire year of this subscription service is only $49.99 a month. It is also available as a month-to-month option for $74.99. The compatible platforms include both Windows and Mac and will come in multiple languages. Be sure to check Adobe’s tech specs page to ensure the tools you intend to use are available in your language. Moreover, Adobe is providing a special introductory price for current Creative Suite users – allowing them an entire year of service for only $29 a month.

This is a great option for both personal users and businesses, as the price savings alone is a considerable value. The lower up-front cost to gain access to the CS6 desktop apps might even entice new customers to give professional tools a chance. Regardless, this will likely be a great success for design teams already using Adobe products but are looking for an easier way to handle shared files and online content publishing.

Check out the Adobe promotional video for more details below.
Read more


Happy 3rd Birthday, MacStories!

Three years ago, I started MacStories because I didn’t have a job. Along the way, the “hobby” became a new job in itself, and it now allows me to run a site read by millions of people every month. More importantly, the site has allowed me to get to know some amazing people: my co-workers, developers and designers, and you, our readers.

Three years is not an incredible milestone. Yet, because April 20, 2009, feels so distant to us, I thought it would be appropriate to quickly look back at things we’ve done, and lay out a foundation for the plans we’re excited to execute in the future.

We’re not perfect. We have been guilty of focusing too much on “quick” news reporting and speculation about Apple in the past years, and, in retrospect, I think we could have handled some things differently. But I also like to look at this differently: along the way, we’ve found our style. It’s not perfect, but at least it’s what we love to do. It’s the very notion of “getting better” that implies starting from somewhere. And if not everyone will agree that the articles we publish today are better than the ones from 2009, we are surely happier with the words we post in 2012.

On a personal note, I want to thank the MacStories team for allowing me to turn a passion into my dream job. Cody, Chris, Graham, Don, and the most recent additions to the crew, Gabe and Lukas, are amazing colleagues and, more importantly, friends that, like me, share a common goal: to write about the devices and software we love, and the ecosystem of stories and people around them.

As a team, we’d like to thank you, our readers, for showing up every day and allowing us, with your opinions and support, to run MacStories exactly the way we want to: with passion and a shared sentiment that, ultimately, people are always interested in a good story.

We want to keep bringing you the news, reviews, stories and everything in between that you’re now used to seeing on MacStories. In three years, we hope to be able to look back at this article, and say that we’ve gotten “better”.

We hope to have as much fun along the way as we have had in the past three years. That’s why we created a small list of the stuff we’re proud of (you can find it below): to remember we had fun, but that we can also do better.

It’s our goal to make MacStories a better site in every aspect: more readable, with more quality content, more stories, and new options for our readers to enjoy our articles on any device. We’ll be making some changes to the site soon, and we hope you’ll enjoy them.

Thanks for reading MacStories. Here’s to the next three years, starting today.

- Federico


Our first post, and original logo from 2009:

And our version 2.0 design for 2009-2010:


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