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Apple Announces ‘Best of 2019’ Lists for Apps, Books, and Podcasts

Apple today published its picks for the best media in 2019 across its various platforms and services. These include selections for best app on iPhone, iPad, Mac, and Apple TV, as well as top picks in books and podcasts. Alongside these editorial selections, Apple has published top charts for the year across the App Store, Apple Podcasts, and Apple Books. Separately, Apple announced the first-ever Apple Music Awards, which we’ve covered here.

Apple’s pick for the iPhone’s App of the Year is Spectre Camera, the long-exposure camera app from Lux Optics, which we reviewed in February when it was released. Lux Optics is also the maker of Halide, one of our favorite iOS camera apps.

The winner of iPhone Game of the Year is Sky: Children of the Light from thatgamecompany. From the makers of the popular console, and later iOS, game Journey, Sky is a social adventure game that shares a similar aesthetic with Journey.

On the iPad, Apple picked Flow from Moleskine as App of the Year, which we reviewed here, and Hyper Light Drifter by Abylight as Game of the Year, while on the Mac, the company selected Affinity Publisher as the App of the Year and GRIS as the Game of the Year. The Apple TV’s App and Game of the Year, respectively, are The Explorers and Wonder Boy: The Dragon’s Trap. This year, Apple also added a new category: Apple Arcade Game of the Year, which it awarded to the excellent Sayonara Wild Hearts by Simogo, which you can learn more about here.

Like last year, Apple’s App Store editorial team highlighted two App Store trends too. The 2019 App Trend of the Year was ‘Storytelling Simplified,’ with Apple featuring apps focused on telling stories through a wide range of media, spotlighting Anchor, Canva, Unfold, Steller, Spark Camera, Over, and Wattpad. The Game Trend of the Year was ‘Blockbusters Reimagined,’ which highlighted well-known game franchises reimagined for mobile like Mario Kart Tour, Dr. Mario World, Minecraft Earth, Pokémon Masters, Assassin’s Creed Rebellion, Gears POP!, The Elder Scrolls: Blades, Alien: Blackout, and Call of Duty: Mobile.

In addition to apps, Apple also made editorial selections for other media categories, including best podcasts and books of the year. Rather than singling out individual overall winners, Apple highlighted a variety of its favorites, which can be found in the Browse section of Apple’s Podcasts app and the Book Store section of the Books app.


Sebastiaan de With Explains Why the iPhone 11 Camera Is Such a Big Leap Forward

Sebastiaan de With, part of the team behind the camera app Halide has published part 1 of a multi-part breakdown of the iPhone 11 camera. It’s a fantastic analysis of what makes the new camera different from past versions and goes into great depth while remaining accessible, even if you have only a passing familiarity with photography.

To put this year’s camera into perspective, de With recaps what Apple did with last year’s iPhone cameras explaining how Smart HDR works and its shortcomings. The iPhone 11 features Smart HDR too, but as de With explains, Apple has significantly improved how it handles the dynamic range of an image.

Another aspect of the improvement is in the camera sensor hardware. Despite its diminutive size, the iPhone 11’s image sensor can resolve more detail than any iPhone camera before it.

However, many of the iPhone 11’s camera improvements come down to better software. The new camera post-processes each component of an image differently, applying different noise reduction to the sky, a face, hair, and clothing, for example. Apple calls the feature Photo Segmentation, and it’s aided by machine learning.

One of my favorite features of the new camera is Night Mode. As de With notes:

In the iPhone 11 Night Mode, you can also see detail vanish in some areas. Except that it really seems to only affect parts of the image that you don’t really care that much about. Night Mode has a remarkable if not uncanny ability to extract an image that is sometimes even sharper than the regular mode, with strong sharpening and detail retention occurring in areas that are selected by the camera during processing.

The iPhone 11’s camera is also the first one de With thinks rivals standalone cameras:

In the past, iPhones made great photos for sharing on social media, but blown up on a big screen, the shots didn’t hold up. It’s why I frequently still pack a ‘big’ camera with me on trips.

With these huge improvements in processing, the iPhone 11 is the first iPhone that legitimately challenges a dedicated camera.

There are many more details in de With’s article, including a close look at the iPhone 11’s ultra wide lens. Every section of the post has photos and side-by-side comparisons that illustrate the analysis too, which makes the full post a must-read].

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Despite Some Rough Edges, Twitter’s Mac Catalyst App Provides an iPad-like Experience That’s Better Than the Company’s Web App

Twitter is back on the Mac with an all-new Catalyst app. Twitter abandoned its Mac app early last year with a late Friday tweet:

Given the lack of support for the app leading up to that point, Twitter’s actions weren’t surprising. However, that left Mac users with only Twitter’s web app or third-party apps until yesterday, when the company released a Mac Catalyst version of their iPad app.

Twitter’s iPad app isn’t known for a strong design:

Four years have passed since Federico tweeted that and Twitter’s iPad client hasn’t gotten much better, which left me skeptical about what a Mac Catalyst version of Twitter’s app would look like. However, I’ve been pleasantly surprised by how well the port works on the Mac despite some rough edges.

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Spectre: A Computational Approach to Long-Exposure iPhone Photography

Spectre is a new specialized camera app from the team that created Halide, one of our favorite camera apps on iOS. The Halide team describes Spectre as a computational shutter for the iPhone, which allows the app to do things like remove people from a crowded scene, create artistic images of rushing water, and produce light trails at night. The same sort of images can be created using traditional cameras, but getting the exposure right, holding the camera absolutely still, and accounting for other factors make them difficult to get right. With Spectre, artificial intelligence is used to simplify the process and make long-exposure photography accessible to anyone with an iPhone.

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My Must-Have iOS Apps, 2018 Edition

Putting together my annual list of Must-Have iOS Apps is an exercise in analyzing the trends of the year and considering which ones had the biggest impact on how I use my iPhone and iPad. Two years ago, it was web services and open APIs; last year, I focused on collaboration with the MacStories team and making my workflow consistent across devices; this year, there isn’t a single overarching theme behind this list, but rather a collection of trends and changes that I’ve observed over the course of 2018.

First and foremost is the switch to a subscription-based business model by some of my favorite apps. As we noted in our look at the modern economics of the App Store earlier this year, it is becoming increasingly challenging for indie developers – the ones who make the apps we tend to use and cover most frequently on MacStories – to find a balance between reaching new customers with paid app updates and supporting an app over the span of multiple years for existing users who already paid once.

A subscription seems like an obvious solution: new customers can try an app for free and later decide to subscribe; longtime users of an app get to support their favorite app over a longer period of time; developers are more incentivized to keep making an app better thanks to the financial security provided by an ongoing revenue stream. Recurring subscriptions for all apps launched two years ago just before WWDC, and it feels like we’ve only now reached a point where more and more developers are willing to experiment with them. This major shift in app pricing wasn’t always met favorably by longtime users of existing apps, which has resulted in developers testing different approaches such as optional subscriptions, bundles containing subscriptions and In-App Purchases, or even multiple ways to unlock the same features. In looking at the apps included in this list, I was surprised by how many now include some form of recurring subscription; I think this transition will only become more prominent in 2019.

The second trend I noticed in my usage of third-party apps is a strong preference for those that fully embrace modern iOS technologies. From Siri shortcuts (by far, the most important iOS developer framework of 2018) to Files integration and support for external keyboards on iPad, I tend to prioritize apps that eschew proprietary functionalities and adopt native APIs such as iCloud, the Files document browser, or Reminders. With iOS growing more powerful and complex each year, I think it’s only natural that I’ve stuck with apps that shy away from Apple-provided solutions as little as possible; those frameworks are always going to be more integrated with the rest of the system than any alternative a developer can come up with, and I seek that level of integration because I enjoy the comfort of an ecosystem where all the pieces work well together.

Lastly, I’ve noticed some overall changes in the kinds of apps I consider my must-haves for iPhone and iPad. In the “pro” app department, the Photography and Development lists have grown to include apps such as Lightroom, Scriptable, Darkroom, and Halide – all new entries this year. One of my goals with the new iPad Pro is to use it as a workstation for editing photos and programming my own little additions to iOS; I felt like my increased usage of these apps warranted some changes in the annual picks. You will also find more apps designed to interact with macOS as a result of my purchase of a Mac mini (which I’m using as a home server for various tasks) and different utility apps as some of the old ones have been replaced by Shortcuts. An app that, by the way, I can no longer include in this roundup due to my self-imposed rule of not featuring Apple apps because they’re kind of obvious choices for an iOS user (this also applies to Shazam, officially acquired by Apple this year).

Below, you’ll find a collection of the 60 apps I consider my must-haves on the iPhone and iPad, organized in nine categories; whenever possible, I included links to original reviews and past coverage on MacStories. What you will not find is the usual list of awards for best new app and best app update, which we’ve relaunched as a team effort under the MacStories Selects name this year. Instead, at the end of the story you’ll find my App of the Year, which is also joining MacStories Selects as an award that recognizes an overall outstanding iOS app that had a profound impact on my workflow over the past year, regardless of its release date.

Let’s dig in.

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Darkroom 4.0: The MacStories Review

With version 4.0 released today, Darkroom has emerged as a photo editing force to be reckoned with on iOS. The highlight of the release is a brand-new iPad app, which is the version I’ll focus on in this review. I ran into a couple of bugs and would like to see Darkroom push its photo management and a few other tools even further in the future. However, the app’s combination of thoughtful design and platform-aware functionality together enable Darkroom to scale its full suite of tools gracefully from iPhone to iPad, which makes it an excellent choice for mobile photo editing.

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An In-Depth Explanation of Computational Photography on the iPhone XS

Outside of Apple employees, one of the people most knowledgeable about the iPhone’s camera is Sebastiaan de With, designer of the manual camera app Halide. It is fitting, then, that Sebastiaan would publish what I believe is the best explanation of the iPhone XS camera system to date. Following up on a piece he wrote about the new camera’s hardware changes, the subject of today’s article is software – specifically, all the work of computational photography on the iPhone XS and XS Max.

The piece starts with an explanation of the iPhone’s new Smart HDR feature, then details the exact reasons why selfies on the new iPhones appear to employ skin smoothing (a theory he soundly debunks). Finally, Sebastiaan details the problem that the XS camera poses for RAW camera apps like Halide, and shares about the forthcoming solution Halide’s team came up with: something they call Smart RAW.

There are too many excellent, informative tidbits to quote here, so I highly recommend you check out the article in full. This year’s iPhones are so full of interesting changes to the way the camera works, most of which are undocumented by Apple – as Sebastiaan says, it is “a whole new camera” in many ways.

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iOS 12: The MacStories Review

After years of unabated visual and functional changes, iOS 12 is Apple’s opportunity to regroup and reassess the foundation before the next big step – with one notable exception.

We left last year’s iOS 11 update with a palpable tension between two platforms.

On one hand, following a year of minor changes to the iPad and a hardware refresh that came in later than some expected, Apple once again devoted plenty of attention to reimagining the tablet’s role in the world of modern computing. iPad updates in iOS 11, despite having their fair share of critics, largely did not disappoint. On the other hand, the iPhone – by and large still Apple’s crown jewel – had to play second fiddle to a platform that was more in need of a strong, coherent message. And so despite blessing the iPhone with the same features of its larger multitouch cousin (at least most of them), Apple seemed content ceding the smartphone’s spotlight to the iPad. There was a healthy array of new functionalities for both, but iOS 11’s “Monumental leap for iPad” tagline pretty much told the whole story.

iOS 12, available today for the same range of devices that supported iOS 11, feels like a reaction to changes that have occurred around Apple and consumer technology over the past year.

While iOS 11 may go down in Apple software history as the touchstone of the iPad’s maturity, it will also be remembered as one of the company’s most taxing releases for its users. You don’t have to look far into the iOS 11 cycle for headlines lamenting its poor stability on older hardware, plethora of design inconsistencies (which were noted time and time again), and general sense of sluggishness – issues that may have contributed to a slower adoption rate than 2016’s iOS 10.

There were debacles in Apple’s PR and marketing approach as well: performance problems with battery and power management were handled poorly during a key time of the year, culminating with a year-long discounted battery replacement program and a somewhat rushed battery-related addition to iOS’ Settings. Then, of course, there was the much derided iPhone X ad clearly showing one of the many reported iOS bugs on TV, which had to be fixed with an updated commercial before the actual software was fixed. No matter how you slice it, it’s been a rough few months for Apple in the realm of public perception of its software.

At the same time, toward the beginning of 2018, technology observers witnessed the rise of Time Well Spent – an organization and, perhaps more broadly, a public movement demanding that tech companies prioritize enabling healthier relationships with mobile devices. The principles underlying Time Well Spent, from battling smartphone addiction and notification overload to including superior parental controls in mobile OSes, may have originated as a natural consequence of breakneck technological progress; as some argue, they may also be a byproduct of global socioeconomic and political events. Time Well Spent’s ideas found fertile soil in Silicon Valley: earlier this year, Facebook made key changes to its news feed to improve how users spend time on the social network; Apple made a rare commitment to better parental features in a future version of iOS; Google went all out and turned digital well-being into a suite of system features for Android.

It’s important to understand the context in which iOS 12 is launching today, for events of the past year may have directly shaped Apple’s vision for this update.

With iOS 12, Apple wants to rectify iOS’ performance woes, proving to their customers that iOS updates should never induce digital regret. Perhaps more notably though, iOS 12 doesn’t have a single consumer feature that encapsulates this release – like Messages might have been for iOS 10 or the iPad for iOS 11. Instead, iOS 12 is a constellation of enhancements revolving around the overarching theme of time. Apple in 2018 needs more time for whatever the next big step of iOS may be; they want iOS users to understand how much time they’re spending on their devices; and they want to help users spend less time managing certain system features. Also, funnily enough, saving time is at the core (and in the very name) of iOS 12’s most exciting new feature: Shortcuts.

iOS 12 isn’t Apple’s Snow Leopard release: its system changes and updated apps wouldn’t justify a “No New Features” slide. However, for the first time in years, it feels as if the company is happy to let its foot off the gas a little and listen to users more.

Will the plan work?

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