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Beyond the Tablet: Seven Years of iPad as My Main Computer

For the past seven years, I’ve considered the iPad my main computer. Not my only one, and not the most powerful one I own, but the computer which I use and enjoy using the most.

I’ve told this story on various occasions before, but it’s worth mentioning for context once again. My iPad journey began in 2012 when I was undergoing cancer treatments. In the first half of the year, right after my diagnosis, I was constantly moving between hospitals to talk to different doctors and understand the best strategies for my initial round of treatments. Those chemo treatments, it turned out, often made me too tired to get any work done. I wanted to continue working for MacStories because it was a healthy distraction that kept my brain busy, but my MacBook Air was uncomfortable to carry around and I couldn’t use it in my car as it lacked a cellular connection. By contrast, the iPad was light, it featured built-in 3G, and it allowed me to stay in touch with the MacStories team from anywhere, at any time with the comfort of a large, beautiful Retina display.

The tipping point came when I had to be hospitalized for three consecutive weeks to undergo aggressive chemo treatments; in that period of time, I concluded that the extreme portability and freedom granted by the iPad had become essential for me. I started exploring the idea of using the iPad as my primary computer (see this story for more details); if anything were to ever happen to me again that prevented being at my desk in my home office, I wanted to be prepared. That meant embracing iOS, iPad apps, and a different way of working on a daily basis.

I realized when writing this story that I’ve been running MacStories from my iPad for longer than I ever ran it from a Mac. The website turned 10 last month, and I’ve managed it almost exclusively from an iPad for seven of those years. And yet, I feel like I’m still adapting to the iPad lifestyle myself – I’m still figuring out the best approaches and forcing myself to be creative in working around the limitations of iOS.

On one hand, some may see this as an indictment of Apple’s slow evolution of the iPad platform, with biennial tablet-focused iOS releases that have left long-standing issues still yet to be fixed. And they’re not wrong: I love working from my iPad, but I recognize how some aspects of its software are still severely lagging behind macOS. On the other hand, I won’t lie: I’ve always enjoyed the challenge of “figuring out the iPad” and pushing myself to be creative and productive in a more constrained environment.

In addition to discovering new apps I could cover on MacStories, rethinking how I could work on the iPad provided me with a mental framework that I likely wouldn’t have developed on a traditional desktop computer. If I was in a hospital bed and couldn’t use a Mac, that meant someone else from the MacStories team had to complete a specific, Mac-only task. In a way, the limitations of the iPad taught me the importance of delegation – a lesson I was forced into. As a result, for the first couple of years, the constrained nature of the iPad helped me be more creative and focused on my writing; before the days of Split View and drag and drop, the iPad was the ideal device to concentrate on one task at a time.

Over the following couple of years, I learned how to navigate the iPad’s limitations and started optimizing them to get more work done on the device (I was also cancer-free, which obviously helped). This is when I came across the iOS automation scene with apps such as Pythonista, Editorial, Drafts, and eventually Workflow. Those apps, despite the oft-unreliable nature of their workarounds, enabled me to push iOS and the iPad further than what Apple had perhaps envisioned for the device at the time; in hindsight, building hundreds of automations for Workflow prepared me for the bold, more powerful future of Shortcuts. Automation isn’t supposed to replace core functionality of an operating system; normally, it should be an enhancement on the side, an addition for users who seek the extra speed and flexibility it provides. Yet years ago, those automation apps were the only way to accomplish more serious work on the iPad. I’m glad I learned how to use them because, at the end of the day, they allowed me to get work done – even though it wasn’t the easiest or most obvious path.

When Apple announced the iPad Pro in 2015, it felt like a vindication of the idea that, for lots of iOS users – myself included – it was indeed possible to treat the iPad as a laptop replacement. And even though not much has changed (yet?) since 2017’s iOS 11 in terms of what the iPad Pro’s software can do, the modern iPad app ecosystem is vastly different from the early days of the iPad 3 and iOS 5, and that’s all thanks to the iPad Pro and Apple’s push for pro apps and a financially-viable App Store.

We now have professional apps such as Ulysses, Agenda, Things, Keep It, and iA Writer, which, in most cases, boast feature parity with their Mac counterparts; we have examples of iOS-only pro tools like Pixelmator Photo, LumaFusion, Shortcuts, and Working Copy, which are ushering us into a new era of mobile productivity; and both from a pure iPad-hardware and accessory standpoint, we have more choice than ever thanks to a larger, more inclusive iPad lineup, remarkable Pro hardware, and solid options to extend the iPad via keyboards, USB-C accessories, and more.

Seven years after I started (slowly) replacing my MacBook Air with an iPad, my life is different, but one principle still holds true: I never want to find myself forced to work on a computer that’s only effective at home, that can’t be held in my hands, or that can’t be customized for different setups. For this reason, the iPad Pro is the best computer for the kind of lifestyle I want.

However, the iPad is not perfect. And so in the spirit of offering one final update before WWDC and the massive release for iPad that iOS 13 will likely be, I thought I’d summarize seven years of daily iPad usage in one article that details how I work from the device and how I’d like the iPad platform to improve in the future.

In this story, I will explore four different major areas of working on the iPad using iOS 12 system features, third-party apps, and accessories. I’ll describe how I optimized each area to my needs, explain the solutions I implemented to work around the iPad’s software limitations, and argue how those workarounds shouldn’t be necessary anymore as the iPad approaches its tenth anniversary.

Consider this my iPad Manifesto, right on the cusp of WWDC. Let’s dive in.

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    Using a Mac from iOS, Part 2 – Luna Display and macOS as an App

    iPad Diaries is a regular series about using the iPad as a primary computer. You can find more installments here and subscribe to the dedicated RSS feed.

    In the first part of my ongoing experiment with controlling and accessing a Mac from the iPad Pro, I covered FileExplorer – the app I use to open Finder locations from iOS’ Files app – and shared a collection of shortcuts to control certain macOS features via Siri and the Shortcuts app. I also described my podcasting setup and how I’ve been taking advantage of Keyboard Maestro to automate window resizing across my two displays connected to the Mac mini. Today, I’m going to cover one of those two external displays – the iPad Pro running the Luna Display app – and how I’ve been using it to have “macOS as an app” on my iPad Pro. If you find this idea of reducing macOS to an app that runs on the iPad upsetting, the rest of this article likely isn’t going to make you happy. If you’re intrigued, however, strap in because I have a lot to share.

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      Cardhop for iOS Review: A Powerful New Alternative to Apple’s Contacts

      Any time a new app launches in the same category as a first-party, pre-installed app, there’s always a lot to prove. It’s one thing to find new customers in a market limited to third-party options, where prospective users have to pay one way or another to access an app in that category. But when there’s a free, built-in option, third-party apps not only have to prove that they’re good apps, they also have to offer enough extra benefit above and beyond what the Apple-designed default provides. The bar for such apps is raised higher in many ways.

      Facing that challenge today is a new app from Flexibits, Cardhop for iOS, which serves as the iPhone and iPad companion to the contacts app launched for Mac in late 2017. Powered by a convenient natural language input system, Cardhop includes a host of features that differentiate it from Apple’s Contacts app and pose a strong threat to the iOS default.

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      Apple Card: The MacStories Overview

      This morning at Apple’s special event in the Steve Jobs Theater at Apple Park, Vice President of Apple Pay Jennifer Bailey took the stage to announce Apple Card. These “Apple” name prefixes are growing tedious, but Apple Card is looking to reduce the tedium which permeates the credit card industry. Apple is championing its credit card as a new industry leader in a variety of areas, including privacy, security, transparency, lack of fees, and fair interest rates. Apple Card gives rewards in cash rather than points, and these “Daily Cash” rewards are distributed to your Apple Cash account every day. If Apple Card can deliver on its promises, it shows real potential to be a disruptor in the often exploitative credit card industry.

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      AppStories, Episode 95 – Interview: Directing Animated Feature Films Using an iPad Pro with Yarrow Cheney

      On this week’s episode of AppStories we interview Yarrow Cheney, whose animated feature film credits include directing The Grinch and The Secret Life of Pets and production design for the Despicable Me movies and The Lorax, about the role the iPad plays in his filmmaking process.

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      Concepts for iPad: An Adaptable Infinite Canvas to Suit Anyone’s Needs

      Concepts, an iOS drawing app featuring an infinite canvas, sat untouched on my iPad forever. I’d seen some buzz about it online, and the idea of an infinite canvas intrigued me. I’m not much of an artist though, so I was unsure how I’d use the app.

      What broke my mental logjam was the new Apple Pencil. Attached to the side of my iPad Pro, the Pencil is always within easy reach, so I use it more now than ever. That, in turn, set me on a quest for the best apps that support the Pencil.

      I started with familiar apps like GoodNotes, which I reviewed last week, and Linea Sketch from The Iconfactory, two of my long-time favorite apps. I’d used both apps for a long time, but with the new Apple Pencil, I found myself using them more often. Especially with Linea Sketch, I found myself using the Pencil to map out articles and other projects in a loose, free-form style consisting of lots of handwritten notes embellished with splashes of color and doodles. Free from the constraint of orderly lines of text, ideas evolved more organically, which I’ve found works exceptionally well during the early stages of a project.

      What led me to dive into Concepts though was a single wall I hit with Linea and GoodNotes. The canvas of both apps is constrained to a single digital sheet of paper. That’s not a deal-breaker in some circumstances, but for more sprawling projects and loosely-defined brainstorming, it’s problematic. The one-page-at-a-time interface of both apps also made it hard to annotate more than a single screenshot per page without running out of space.

      Concepts affords me an infinite canvas free of space constraints. It also offers a level of control over the tools I use that fits well with how I approach text editors. Like many writers I know, I like to adjust every detail of how my words appear onscreen, including the typeface I use, its size, the line height, and column width. As I’ll explain in more detail below, Concepts allows a similar level of control over its tools, which I love. I may not take advantage of those tools or their customizations to the same extent as an artist might, but I appreciate their power nonetheless.

      So, I spent time over the holidays sketching out plans for 2019 in Concepts. The more I used the app, the more I became convinced that it merited a place in my iPad workflow. Still, I wondered if a review from my non-artist’s perspective made sense for an app so focused on drawing. What finally convinced me to write the review was the interview Federico and I did with Yarrow Cheney that we released on AppStories today.

      Cheney co-directed The Grinch and The Secret Life of Pets, was the production designer for the Despicable Me movies and The Lorax, and has been involved in many other animated feature films since the 90s. He’s a fantastic artist and uses Concepts to create the concept art for the films on which he’s worked.

      What struck me most about our conversation though was Cheney’s insight that he uses the iPad Pro with an Apple Pencil and Concepts because the combination reduces the distance between the idea in his head and recording it onscreen. That allows him to iterate more quickly and evolve ideas organically in an ever-expanding canvas from which he then pulls the best ideas.

      Concept art from The Grinch posted by Yarrow Cheney (instagram.com/yarrowcheney) on Instagram.

      Concept art from The Grinch posted by Yarrow Cheney (instagram.com/yarrowcheney) on Instagram.

      Listening to Cheney’s explanation, I realized that the primary value of an app like Concepts lies in helping users record and refine their ideas. Whether your ideas result in something like Cheney’s whimsical concept art for The Grinch or my messy soup of notes, screenshots, and highlighting, the core utility of Concepts, which is right there in its name, is the way it facilitates the exploration of ideas. That’s an important distinction that makes Concepts an appropriate choice for iPad users regardless of whether you’re an artist.

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      Front-End Web Development on an iPad Pro in 2018

      Fascinating deep dive by Craig Morey on whether it’s possible for a front-end web developer to get their work on an iPad Pro in 2018.

      It’s a highly technical read, and ultimately Morey doesn’t believe an iPad Pro is ready for this task yet, but it’s worth pointing out that many of the issues outlined by Morey are applicable to anyone who uses an iPad as their primary computer today. For instance, the problem with Files APIs, introduced in iOS 11 and still not widely adopted by third-party document-based apps:

      I’ve already posted about the messy landscape of options for moving and accessing files in iOS. The only way apps should be doing it currently is with iOS 11 style file APIs, but many apps have either legacy file solutions, bespoke (ie, confusingly different — and differently-abled) file pickers or would rather pull you into their own cloud platform.
      […]
      Apple need to evangelise the right way to do this before basic file management turns off the potential users before they get to the inspiring parts of iPad usage. But to really make it work, app developers need assistance to update older apps to the latest APIs. Many app devs spent huge amounts of time building custom solutions before any good options existed, only to see little in terms of revenue to encourage them to rewrite their app as new APIs came along. The iPad Pro marketplace needs to be turning a corner in terms of viability to bring these apps back into the modern iOS world.

      Make sure to watch the videos in Morey’s piece – I love how he detailed every single step of the workflows he tried to build on his iPad Pro.

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      iOS 12: The MacStories Review

      After years of unabated visual and functional changes, iOS 12 is Apple’s opportunity to regroup and reassess the foundation before the next big step – with one notable exception.

      We left last year’s iOS 11 update with a palpable tension between two platforms.

      On one hand, following a year of minor changes to the iPad and a hardware refresh that came in later than some expected, Apple once again devoted plenty of attention to reimagining the tablet’s role in the world of modern computing. iPad updates in iOS 11, despite having their fair share of critics, largely did not disappoint. On the other hand, the iPhone – by and large still Apple’s crown jewel – had to play second fiddle to a platform that was more in need of a strong, coherent message. And so despite blessing the iPhone with the same features of its larger multitouch cousin (at least most of them), Apple seemed content ceding the smartphone’s spotlight to the iPad. There was a healthy array of new functionalities for both, but iOS 11’s “Monumental leap for iPad” tagline pretty much told the whole story.

      iOS 12, available today for the same range of devices that supported iOS 11, feels like a reaction to changes that have occurred around Apple and consumer technology over the past year.

      While iOS 11 may go down in Apple software history as the touchstone of the iPad’s maturity, it will also be remembered as one of the company’s most taxing releases for its users. You don’t have to look far into the iOS 11 cycle for headlines lamenting its poor stability on older hardware, plethora of design inconsistencies (which were noted time and time again), and general sense of sluggishness – issues that may have contributed to a slower adoption rate than 2016’s iOS 10.

      There were debacles in Apple’s PR and marketing approach as well: performance problems with battery and power management were handled poorly during a key time of the year, culminating with a year-long discounted battery replacement program and a somewhat rushed battery-related addition to iOS’ Settings. Then, of course, there was the much derided iPhone X ad clearly showing one of the many reported iOS bugs on TV, which had to be fixed with an updated commercial before the actual software was fixed. No matter how you slice it, it’s been a rough few months for Apple in the realm of public perception of its software.

      At the same time, toward the beginning of 2018, technology observers witnessed the rise of Time Well Spent – an organization and, perhaps more broadly, a public movement demanding that tech companies prioritize enabling healthier relationships with mobile devices. The principles underlying Time Well Spent, from battling smartphone addiction and notification overload to including superior parental controls in mobile OSes, may have originated as a natural consequence of breakneck technological progress; as some argue, they may also be a byproduct of global socioeconomic and political events. Time Well Spent’s ideas found fertile soil in Silicon Valley: earlier this year, Facebook made key changes to its news feed to improve how users spend time on the social network; Apple made a rare commitment to better parental features in a future version of iOS; Google went all out and turned digital well-being into a suite of system features for Android.

      It’s important to understand the context in which iOS 12 is launching today, for events of the past year may have directly shaped Apple’s vision for this update.

      With iOS 12, Apple wants to rectify iOS’ performance woes, proving to their customers that iOS updates should never induce digital regret. Perhaps more notably though, iOS 12 doesn’t have a single consumer feature that encapsulates this release – like Messages might have been for iOS 10 or the iPad for iOS 11. Instead, iOS 12 is a constellation of enhancements revolving around the overarching theme of time. Apple in 2018 needs more time for whatever the next big step of iOS may be; they want iOS users to understand how much time they’re spending on their devices; and they want to help users spend less time managing certain system features. Also, funnily enough, saving time is at the core (and in the very name) of iOS 12’s most exciting new feature: Shortcuts.

      iOS 12 isn’t Apple’s Snow Leopard release: its system changes and updated apps wouldn’t justify a “No New Features” slide. However, for the first time in years, it feels as if the company is happy to let its foot off the gas a little and listen to users more.

      Will the plan work?

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        How the iPhone and App Store Have Redefined Accessible Software

        Everyone acknowledges the societal and technological effects the iPhone has had on the world. In late 2007, Time named the original model its “invention of the year,” and rightfully proclaimed it “the phone that changed phones forever.” Eleven years on, it is genuinely difficult to remember the world before the iPhone existed. Whatever your platform allegiance, there can be no disputing that the first iPhone pioneered the notion that everyone should carry a touchscreen supercomputer with them wherever they go. In hindsight, Steve Jobs wasn’t exaggerating when he boasted Apple would reinvent the phone.

        Yet for everything the iPhone has meant to smartphones and to the world, there is a segment of users for which the iPhone has been truly revolutionary: disabled people. For many people with disabilities, myself included, the iPhone was the first accessible smartphone. The device’s multitouch user interface and large (for the time) display represented a total break from the smartphone conventions of the day. An unheralded ramification of this was how accessible these features made the iPhone. For example, the soft keyboard allowed users to compose text messages and emails without struggling with the T9 keyboards that were commonplace at the time. Likewise, the iPhone’s 3.5-inch display was considered large for the day, which made seeing content markedly easier than on the postage stamp-sized displays that dominated cell phones then. It’s a testament to the original iPhone’s greatness that its fundamental components were so solid that they redefined accessible computing, all without being “accessible” in the traditional sense. Its impact is put into greater perspective when you consider the first two versions of iOS (née iPhone OS) didn’t contain discrete accessibility features. The first bunch, VoiceOver, Zoom, and Mono Audio debuted in 2009 with the 3GS.

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