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Posts tagged with "iOS 14"

iOS 14.2, JIT, and Emulation at Full Performance

I meant to link this on MacStories last week: Apple lifted some of the limitations surrounding JIT (just-in-time compilation) for apps in the recently released iOS 14.2, which is enabling developers of emulation software, such as Delta and DolphiniOS, to run their apps at full performance on iPhone and iPad.

Filipe Espósito, writing for 9to5Mac, covered this a couple weeks ago and interviewed Riley Testut, the creator of AltStore (the non-jailbreak-based alternative App Store) and Delta, the popular emulator for old Nintendo consoles:

As described by Testut, Apple has added support for JIT compilation in iOS 14.2 beta 2 — but this has never been publicly mentioned by the company. The support was maintained throughout the betas and was kept in the final release. The developer believes this is an official implementation rather than a mistake by Apple, but there’s no way to confirm this for now.

And they quoted Testut saying:

For example, with JIT Delta could in theory emulate more powerful systems such as PS2, GameCube, and Wii; without JIT, we’d need to wait several more years before the hardware was capable of that. At first I was skeptical, but am now leaning more towards thinking this was an intentional change.

Hopefully, Apple will not revert this in a future update to iOS and iPadOS.

Viewtiful Joe and Metroid Prime running in DolphiniOS on my iPad Pro. Both games occasionally drop to 30fps, but playing them at 4K is amazing regardless.

Viewtiful Joe and Metroid Prime running in DolphiniOS on my iPad Pro. Both games occasionally drop to 30fps, but playing them at 4K is amazing regardless.

I’m an AltStore subscriber, and I’ve been playing old GameCube and Wii games on my iPad Pro with beta versions of AltStore and DophiniOS for the past week. Being able to play Viewtiful Joe and Metroid Prime1 at 4K60fps on an iPad Pro with a connected DualShock 4 controller is incredible, and something I never thought would be possible 17 years ago, when those games originally launched. What’s even more impressive is that, obviously, neither the GameCube nor Wii were capable of native 4K output at the time (as it simply didn’t exist), so not only can an iPad Pro emulate those consoles at full performance with JIT now, but it can even upscale them to 4K without any issues.


  1. I can’t believe Nintendo hasn’t remastered Metroid Prime: Trilogy for the Nintendo Switch yet. ↩︎
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Custom Shortcut Icons No Longer Open the Shortcuts App First in iOS 14.3 Beta 2

Juli Clover, writing at MacRumors about a tweak to Shortcuts in iOS 14.3 beta 2:

Apple in iOS 14.3 is streamlining the Home Screen customization process by simplifying the way that app shortcuts work. With the launch of iOS 14, users quickly discovered that Shortcuts could be used to replace traditional app icons to create an entirely customized ‌Home Screen‌ look.

Unfortunately, while these Home Screens created with Shortcuts looked fantastic, the experience was less than ideal because launching an app through shortcuts required the Shortcuts app to open briefly, slowing the app opening process. In iOS 14.3 beta 2, that’s no longer the case because shortcuts no longer have to route through the Shortcuts app.

As Reddit users discovered after installing yesterday’s beta, launching an app through Shortcuts on the ‌Home Screen‌ in iOS 14.3 pops up a banner at the top of the display, but the full Shortcuts app no longer opens, so there’s less of a delay when using a custom icon to launch apps.

When I covered the new Shortcuts widget in my review of iOS and iPadOS 14, I noted how disappointing it was that shortcuts added to the Home Screen as custom icons couldn’t take advantage of compact UI, which makes shortcuts dramatically faster to run. This single tweak has major implications for casual and power users alike, and it’s fascinating for a couple reasons.

First, it shows that Apple is very much aware of the fact that millions of people are personalizing their Home Screens with custom icons that are actually shortcuts based on an ‘Open App’ action. As of iOS 14.2, those custom icons don’t open the linked app directly: they take you to Shortcuts first, which then launches the app you need; it’s an annoying limitation, and it’s why I couldn’t get into customizing my Home Screen icons – when I tap a Safari icon, I want Safari to open immediately. With iOS 14.3, that’s going to be the case, and I have to assume Apple is doing this because of the popularity of this technique over the past few months. Even better, when folks who customized their Home Screens update their devices to iOS 14.3, all their custom icons will instantly switch over to the new direct-launching behavior – they won’t have to recreate those custom shortcuts from scratch.

Second, compact UI means that running shortcuts from the Home Screen as custom icons will once again be better than doing so via widgets. In iOS 14.3 beta 2, custom icons and widgets run shortcuts exactly the same way, except that you can place more custom shortcut icons on a single Home Screen page than widgets. I lamented the low information density of the Shortcuts widget in my iOS and iPadOS 14 review as well; with iOS 14.3, I’ll be able to place four custom shortcut icons in the same slot where a single Shortcuts widget would go, and I won’t have to sacrifice the convenience of compact UI. When it comes to custom shortcut icons that open apps, I just wish Apple would add an option to get rid of the confirmation banner that pops up every time you launch an app via a custom icon. Is that banner really necessary after you’ve launched that custom shortcut dozens of times?

I’ve updated both my iPhone and iPad to iOS 14.3 beta, and I guess I’ll have to spend some time rethinking my Home Screen (again) to include several MacStories Shortcuts Icons alongside app icons, replacing the Shortcuts widgets I added last month. This is going to be fun, and I hope Apple will continue to improve this feature with an option to disable the confirmation banner.

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Apple Releases iOS and iPadOS 14.2 with New Emoji, Wallpapers, AirPlay 2 Interface, AR Face Detection, and Shazam Toggle for Control Center

Today Apple released the second major revision to iOS and iPadOS 14 since their introduction in September. The previous major update, 14.1, was largely just for iPhone 12 support and bug fixes. iOS and iPadOS 14.2 are packed with quite a few nice new additions to the operating system, and are available to the public as of this morning.

New Emoji and Wallpapers

iOS 14.2 packs over 100 new emoji, including a smiling face with a tear1, a ninja, a toothbrush, and a pickup truck. Emojipedia covered the new emoji earlier in the beta cycle, and of course Federico attempted to guess all of their official names on an episode of Connected. My personal favorite is the new mousetrap emoji, which reminds me of the leprechaun traps that my sister and I used to set up the night before St. Patrick’s Day when we were growing up.

Eight new still wallpapers have also been released in today’s update. Some are photos of mountainous regions while others are scenic illustrations. Each new wallpaper includes a variation for light and dark mode.

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Reeder 5 Review: Read Later Tagging, iCloud Sync, and Design Refinements

Last year we named RSS client Reeder 4 the Best App Update as part of the MacStories Selects awards for a good reason. Reeder has been one of the best-designed RSS apps available for a very long time. With the release of version 4, developer Silvio Rizzi rebuilt the app on a modern foundation from the ground up. Roughly one year later, version 5 is out as a brand new app that takes what Rizzi began last year and extends it further with a host of excellent new features and design refinements.

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iOS and iPadOS 14 Review Extras: eBooks, Wallpapers, Shortcuts, Podcasts, and Newsletter

Today, Federico published his iOS and iPadOS 14 review. The review comes after a busy month at MacStories in which we published Alex Guyot’s fantastic watchOS review, covered a long list of new and updated apps on MacStories, and celebrated Club MacStories’ 5th anniversary with over 70 app discounts and giveaways.

As busy as it’s been though, there’s a lot more coming. In addition to Federico’s comprehensive, in-depth iOS and iPadOS 14 review, we’ve got a bunch of perks exclusively for Club MacStories members.

Among the Club-only extras this year are three eBooks, a set of stunning, widget-friendly iPhone wallpapers, advanced shortcuts, podcast episodes, and a special edition of MacStories Weekly. Check out all of the details after the break. If you’d like to learn more about the Club or sign up to take advantage of all these extras, plus perks from previous years and our jam-packed, year-round newsletters, please visit club.macstories.net.

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iOS and iPadOS 14: The MacStories Review

Even with (unsurprisingly) smaller releases, Apple is pushing forward with bold ideas across all platforms.

How do you prepare a major new version of an operating system that now spans two separate platforms, which will be installed on millions of devices within a few hours of its release, amid a global pandemic? If you’re Apple, the answer is fairly straightforward: you mitigate the crisis by focusing on a narrower set of features, perhaps prioritizing bug fixes and stability improvements, but then you just have to do the work.

In my time as an iOS (then iOS and iPadOS) reviewer, I never thought I’d have to evaluate an OS update with the social and political backdrop of iOS 14. Let’s face it: when the COVID-19 outbreak started fundamentally changing our lives earlier this year, at some point many of us – including yours truly – thought that, among more serious and severe repercussions, our tiny corner of the Internet would see no new phones, OS updates, videogame consoles, or other events over the course of 2020. Or that, at the very least, changes in hardware and software would be so minor, they’d barely register in the grand scheme of things as tech companies and their employees were – rightfully so – adjusting to a new, work-from-home, socially distant life. Yet here we are, over a year after the debut of iOS and iPadOS 13, with brand new versions of both operating systems that were announced, as per tradition, at WWDC a few months ago. Remove all surrounding context, and you wouldn’t guess anything has changed from 2019.

Context is, however, key to understanding Apple’s background and goals with iOS and iPadOS 14, in a couple notable ways.

First, I think it’s safe to assume slowing down to reassess the state of the platform and focus on quality-of-life enhancements and performance gains would have worked out in Apple’s favor regardless of the pandemic. In last year’s review, I noted how the first version of iOS 13.0 launching to the public wasn’t “as polished or stable as the first version of iOS 12”; in a somewhat unpredictable twist of events, managing the iOS 13 release narrative only got more challenging for Apple after launch.

Late in the beta cycle last year, the company announced certain iOS 13 features – including automations in Shortcuts and ETA sharing in Maps – would be delayed until iOS 13.1, originally scheduled for September 30th. Following widespread criticism about bugs, various visual glitches, and stability issues in iOS 13.0, Apple moved up the release of iOS 13.1 and iPadOS (which never saw a proper 13.0 public release) by a week. Despite the release of a substantial .1 update, the company still had to ship two additional patches (13.1.1 and 13.1.2) before the end of September. Before the end of 2019, all while the general public was lamenting the poor state of iOS 13’s performance (just Google “iOS 13 buggy”, and you’ll get the idea), Apple went on to ship a total of eight software updates to iOS 13 (compared to iOS 12’s four updates before the end of 2018). The record pace, plus the mysterious removal of features that were originally announced at WWDC ‘19, suggested something had gone awry in the late stages of iOS 13’s development; it wasn’t long before a report covered Apple’s plans to overhaul its software testing methodology for iOS 14 and 2020. The pandemic may have forced Apple to scale back some functionalities and deeper design changes this year, but it’s likely that a decision had been made long before lockdowns and work-from-home orders.

Second, context is necessary because despite the pandemic and rocky rollout of iOS 13 and its many updates, Apple was still able to infuse iOS and iPadOS 14 with fresh, bold ideas that are tracing a path for both platforms to follow over the next few years.

On the surface, iOS 14 will be widely regarded as the update that brought a redesigned Home Screen and a plethora of useful quality-of-life additions to the iPhone. For the first time since the iPhone’s inception, Apple is moving past the grid of icons and letting users freely place data-rich, customizable widgets on the Home Screen – a major course correction that has opened the floodgates for new categories of utilities on the App Store. In addition to the upgraded Home Screen, iOS 14 also offers welcome improvements to long-standing limitations: phone calls can now come in as unobtrusive banners; Messages borrows some of WhatsApp’s best features and now lets you reply to specific messages as well as mention users; Siri doesn’t take over the entire screen anymore. There are hundreds of smaller additions to the system and built-in apps in iOS 14, which suggests Apple spent a long time trying to understand what wasn’t working and what customers were requesting.

iOS and iPadOS 14 aren’t just reactionary updates to criticisms and feature requests though: upon further examination, both OSes reveal underlying threads that will shape the evolution of Apple’s platforms. With compact UI, the company is revisiting a principle introduced in iOS 7 – clarity and content first – with fresh eyes: the UI is receding and becoming more glanceable, but the elements that are left are as inviting to the touch as ever – quite the departure from Jony Ive’s overly minimalistic, typography-based approach. We see this trend everywhere in iOS 14, from phone calls and Siri to widgets, new toolbar menus, and Picture in Picture. Intents, the existing technology behind SiriKit, Shortcuts, and intelligent Siri suggestions, is also at the center of widget personalization. Intents already was one of Apple’s most important frameworks given its ties to Siri and on-device intelligence; iOS 14 proves we haven’t seen all the possible permutations and applications of Intents yet.

Then, of course, there’s iPad. In iPadOS 14, we see the logical continuation of pointer and trackpad support introduced earlier this year in iPadOS 13.4: now that users can control an iPad without ever touching the screen, Apple is advising third-party developers to move away from iPhone-inspired designs with apps that are truly made for iPad…and somewhat reminiscent of their macOS counterparts. We can see the results of this initiative in modernized system apps that take advantage of the iPad’s display with a sidebar, multiple columns, and deeper trackpad integration – new options that every iPad app developer could (and, according to Apple, should) consider going forward. Although some of the iPad’s oft-mentioned ongoing struggles remain unaddressed in iPadOS 14 (see: multitasking and window management), Apple is embracing the iPad’s nature as a modular computer this year, and they feel comfortable leaning into lessons learned with the Mac decades ago.

The context of 2020 is what makes iOS and iPadOS 14 so fascinating and, to a certain extent, fun to review. On one hand, we have two major OS updates that may or may not have been impacted by the global pandemic in their focus on fewer groundbreaking additions and more consistent improvements across built-in apps; on the other, just like any other year, we have a suite of overarching themes and potential implications to dissect.

But for all those users still pausing over that ‘Install’ button, pondering whether updating their most important communication and work-from-home devices is worth it, there’s only one consideration that matters:

Will this go any better than last year?

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    Timery Debuts Powerful Time Tracking Widgets for iOS 14

    Timery’s iOS 14 widgets in light and dark mode.

    Timery’s iOS 14 widgets in light and dark mode.

    Widgets in iOS 14 are a genuine hit, in large part because of the visual customization advantages they provide and the ability to be placed on the Home Screen. Back when they were first announced in June, however, there was concern about one way these new widgets would be a downgrade from their predecessors: widgets in iOS 13 and earlier could offer more interactivity, even to the point of acting as mini-apps.

    Due to limitations imposed by Apple on iOS 14 widgets, I was afraid one of my most-used widgets would become far less useful. That widget is for Timery, the Toggl time tracking app. Timery’s iOS 13 widget enabled not only starting and stopping timers right from its widget, but you could also see a real-time view of your current running timer. With iOS 14’s widgets, I feared Timery wouldn’t be able to update its widget’s data often enough to provide a real-time timer view, and I wasn’t sure how convenient the widget would feel when starting a timer would require launching the full Timery app.

    Today Timery’s iOS 14 update has arrived, and I’m thrilled to report that my concerns were entirely unfounded. Developer Joe Hribar has managed to work around Apple’s API limitations as well as could be hoped, and deliver new widgets that actually provide more functionality than before.

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    FoodNoms’ Widgets Thoughtfully Combine Goal Summaries with Actions to Make Food Tracking Easier Than Ever

    I first reviewed FoodNoms late last year when it launched and was impressed. The app is a privacy-focused food tracker to help you keep up with your nutritional goals. FoodNoms sets itself apart from its competitors by proving that logging and tracking can come in a user-focused, elegantly designed package. The result is an app that makes forming good eating habits a simpler, better experience than most food tracking apps I’ve tried.

    In the months since its launch, FoodNoms has received a long list of useful updates. For instance, there are more ways to save and access the foods you track than ever. Items can be marked as favorites and saved along with other foods as reusable recipes or meals. Also, the app’s search functionality lets you search foods, meals, recipes, and favorites.

    One of the shortcomings of FoodNoms that I pointed out in my initial review was that it only included short-term graphs, which made it hard to track trends. That’s been remedied with the inclusion of weekly and monthly charts. The database of foods has also been improved, and a community-driven food database was introduced to allow users to contribute foods. FoodNoms’ Shortcuts actions have been expanded, and alternative icons added too.

    FoodNoms' four widget types in action.

    FoodNoms’ four widget types in action.

    Most recently, FoodNoms added widget support, so users can get an overview of progress towards their goals throughout the day and quickly access the app’s functionality. FoodNoms includes four types of widgets: Goal, Goals Summary, Log Food, and Quick Actions.

    The Goal widget, which comes in the small size only, is a simple widget that can track a single goal you’ve set for yourself. Perhaps my favorite option that it and the Goals Summary widget share is the ability to pick what happens when the widget is tapped. For the Goal widget, the options are opening the app, going to the Today view, searching, scanning bar codes and food labels, logging a drink, and viewing goal details. The Goals Summary widget includes the same options, with the exception of viewing goal details. Goals Summary also allows two separate nutrient goals to be tracked instead of just one.

    Log Food, as you’d expect, lets you pick foods to log. The widget can be set up to offer smart suggestions based on recently-logged foods or show foods of your choice instead. The medium version can fit two foods, while the large version supports four. Tapping on one of the foods takes you directly to it in FoodNom’s database, where you can adjust amounts and other settings before logging it. Of course, if you want more food items on your Home Screen, you can use multiple instances of the Log Food widget and stack them.

    The final widget is a medium-sized one that includes six Quick Actions that remind me a little of Anybuffer or Drafts’ quick action widgets. FoodNoms includes actions to start a search, view your library or favorites, access the app’s Quick Entry feature, scan a barcode or nutrition label, and log a drink. The widget is a great way to jump to exactly where you want within FoodNoms with minimal effort.

    Between multiple options for tracking your goals and the thoughtful use of actions tied to widgets, FoodNoms offers users a ton of flexibility on their Home Screens. FoodNoms is also a fantastic example of a subscription model that supports ongoing development. The subscription allows developer Ryan Ashcraft to update and refine the app throughout the year with new functionality. In return, users get an excellent food tracker they’ll use multiple times every day that is ad-free and won’t sell their data, which is well worth the app’s $4.99/month or $29.99/year subscription.


    Ulysses 21 Brings Revision Mode to iPhone and iPad Alongside Updated Design

    Today the latest version of Ulysses, the excellent Markdown text editor, was released for iPad and iPhone. Ulysses 21 comes with two main changes: it brings the previously Mac-exclusive revision mode to iOS and iPadOS, while also introducing design updates that take advantage of new iOS 14 design elements, such as pull-down menus. It’s not a huge update, but it’s a nice one nonetheless for iPhone and iPad users.

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