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Posts tagged with "featured"

10 Years of App Store Controversies

The App Store is a wildly successful product. In 2017 alone it brought Apple somewhere in the range of $11.4 billion, and app developers pocketed $26.5 billion – an increase of 30% over 2016. To kick off 2018, New Year’s Day alone yielded $300 million of App Store purchases. With ever-more Apple devices in the world, the rest of 2018 is sure to end up in the record books.

When the App Store first launched in 2008, it was an unproven concept in the software market. Historically when you wanted to download software for your computer, you would usually visit the developer’s website, which handled both the payment and actual download. While it could be argued that smartphones at that time weren’t proper “computers,” the computer designation undoubtedly fit the iPhone. With its powerful operating system built on Mac OS X, the expectation from many developers was that, eventually at least, the device would gain access to native third-party apps through traditional means. Instead, the iPhone – and subsequently, the iPad – has remained a closed platform. And for 10 years now, the App Store has been that platform’s sole gatekeeper.

Apple’s vision for the App Store has always been driven by privacy and security. Rather than sending users out to a host of unvetted websites to find software that may or may not be what it claims, the App Store was a single unified market for approved, malware-free software to live. As a user, you could download any app in the confidence that it wouldn’t be able to bring harm to your device – and you could do so without providing your credit card details to anyone but Apple.

Apple created and has maintained the safety of its closed platform thanks to its thorough review procedures and guidelines. Every app on the App Store must follow Apple’s rules, which for the most part is widely accepted as a good thing. If an app’s aims are nefarious, it should be rejected by Apple and, hence, not allowed in public view. However, throughout the App Store’s life, there have regularly been controversial app rejections that stirred up the Apple community. Here are a few of those controversies.

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How the iPhone and App Store Have Redefined Accessible Software

Everyone acknowledges the societal and technological effects the iPhone has had on the world. In late 2007, Time named the original model its “invention of the year,” and rightfully proclaimed it “the phone that changed phones forever.” Eleven years on, it is genuinely difficult to remember the world before the iPhone existed. Whatever your platform allegiance, there can be no disputing that the first iPhone pioneered the notion that everyone should carry a touchscreen supercomputer with them wherever they go. In hindsight, Steve Jobs wasn’t exaggerating when he boasted Apple would reinvent the phone.

Yet for everything the iPhone has meant to smartphones and to the world, there is a segment of users for which the iPhone has been truly revolutionary: disabled people. For many people with disabilities, myself included, the iPhone was the first accessible smartphone. The device’s multitouch user interface and large (for the time) display represented a total break from the smartphone conventions of the day. An unheralded ramification of this was how accessible these features made the iPhone. For example, the soft keyboard allowed users to compose text messages and emails without struggling with the T9 keyboards that were commonplace at the time. Likewise, the iPhone’s 3.5-inch display was considered large for the day, which made seeing content markedly easier than on the postage stamp-sized displays that dominated cell phones then. It’s a testament to the original iPhone’s greatness that its fundamental components were so solid that they redefined accessible computing, all without being “accessible” in the traditional sense. Its impact is put into greater perspective when you consider the first two versions of iOS (née iPhone OS) didn’t contain discrete accessibility features. The first bunch, VoiceOver, Zoom, and Mono Audio debuted in 2009 with the 3GS.

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10 Years of App Store: A Timeline of Changes

It’s hard to remember using an iPhone before the App Store. However, for the first year, the iPhone could only run the handful of apps that Apple created for it. Anything else required using mobile web apps in Safari.1

On March 6, 2008, just nine months after the original iPhone went on sale, Steve Jobs and Scott Forstall announced that Apple would ship an SDK for third-party developers to write applications that could run natively on the iPhone, without the clumsiness inherent in web apps.

After Forstall took some time going through the details of the SDK, Steve Jobs came back on stage to answer a question that had no doubt been circulating the room:

How do you distribute software on a device like the iPhone?

The answer was an App Store.

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A Decade on the App Store: From Day One Through Today

“There’s an app for that” may have been coined as a marketing term in 2009, but in 2018 the phrase is indisputable. With over 2 million apps on the App Store, there is seldom a niche unexplored, and few obvious utilities not rapaciously overindulged. The App Store is a worldwide phenomenon, an enormous entity providing instant access to a treasure trove of software for hundreds of millions of people. Things have come a long way in a decade.

Ten years ago today, the App Store launched with 552 apps, available only on the original iPhone, iPod Touch, and the iPhone 3G (which shipped the day after). The developers of those apps overcame a fascinating set of challenges to secure front row seats in one of the greatest software advents in history. Many of these apps were built into sustainable businesses, and continue in active development today. Even those that didn’t make it are still testaments to their time, effortlessly invoking nostalgia in users who participated in that era.

The early days of the App Store were a journey into the unknown for Apple, third-party developers, and users alike. The economics of the store were entirely unrealized – nobody knew which app ideas would work or how much they could charge for an app. Apple’s processes for approving apps were primitive, their developer documentation was fallow, and they still thought it a good idea to make developers sign a non-disclosure agreement in order to access the SDK (software development kit). For iPhone users, every new app could completely revolutionize their mobile experience, or it could be another icon they never tapped on again.

Despite this uncertainty, developers pushed forward with their ideas, Apple hustled as many apps through approval as it could, and on July 10, 2008, users exploded enthusiastically onto the scene. Within the first year of the App Store, iPhone and iPod Touch owners had already downloaded over 1.5 billion apps. From the beginning it was clear that the App Store would be an unmitigated success.

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Before the App Store: the “Sweet Solution” of Web Apps and Developers’ Relentless Passion

Apple has a history of shipping 1.0 products that are amazingly great in some ways, and shockingly undeveloped in others. The iPhone, juggernaut of Apple products, was no exception. When it launched, the iPhone was a smartphone like no other, setting a new standard for what pocket computers could do. But in spite of its astounding achievements, one black eye on the product’s otherwise-stellar launch is that it offered no access to third-party apps.

The App Store as we know it today didn’t exist on the iPhone’s day one. On the path of creating a device that would change the world, Steve Jobs and his team neglected one important point: the developer story. Perhaps this was a problem of Apple’s own making – if the iPhone hadn’t been such an impressive product, there wouldn’t have been much demand for native third-party apps. But it was an impressive product, so the demand was substantial, leaving Apple with a big problem on its hands.

Developers, understandably, were excited about the potential of what they could do with the first product that lived up to its name as a true _smart_phone. Yet between the iPhone’s unveiling in January 2007 and its release nearly six months later, there was nary a hint of an iPhone SDK (software development kit). Instead, Apple shared what it infamously called a “sweet solution” for third-party apps on iPhone: web apps.

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Apple Is Building a Media Platform Like Never Before

Have you ever watched the construction of a new building while knowing nothing about what the finished product would be? You track its progress a piece at a time, clueless about the end goal until finally there comes a point when, in a single moment, suddenly it all makes sense.

Apple’s media ambitions have been like that for me.

In recent years, Apple has taken a variety of actions in the media space that seemed mostly disconnected, but over time they’ve added up to something that can’t be ignored.

  • 2015: Apple Music and Apple News launched.
  • 2016: Apple Music redesigned; TV app debuted.
  • 2017: App Store revamped with dedicated games section; Apple Podcasts redesigned; TV app adds sports and news.
  • 2018: Apple acquires Texture; iBooks redesigned and rebranded Apple Books.
  • 2019: Apple’s video streaming service launches?

Apple already has control of the hardware that media is consumed on, with its ever-expanding iPhone business and suite of complementary products. It has invested significant effort into building the apps media is consumed in, as evidenced above. And finally, it’s also building the paid services media is consumed through.

And the company is doing these things at a scale that is unprecedented. Once not long ago, Apple’s primary media platform was iTunes. Now, hundreds of millions of users consume media every day through Apple’s suite of spiritual successors to iTunes:

  • Apple Music
  • Apple TV (the app)
  • Apple Podcasts
  • Apple Books
  • Apple News
  • And the App Store

Apple has one unified goal, I believe, driving all its media efforts: it aspires to utilize hardware, software, and services to provide the entirety of a user’s media experience. If you consume media, Apple wants to provide the full stack of that consumption, from media delivery to media discovery. My aim in this story is to share an overview of how that goal is being fulfilled today.

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iOS 12 Beta: Our Favorite Tidbits and Hidden Features (So Far)

Apple released the first public beta of iOS 12 today, allowing non-developer testers to check out the new features and improvements in the next major version of iOS, set to be released sometime in the fall. While it’s always good practice to avoid installing a beta OS on your primary devices, the public beta seed typically ensures a minimum level of stability and functionality that isn’t always guaranteed with the first developer builds seeded at WWDC. If you’re interested in installing the public beta of iOS 12, you can find more details here.

We covered the big themes of iOS 12 and its most important functionalities in our original overview earlier this month. In this article, I want to focus on something different: showcasing my favorite small features and tidbits that I’ve come across in iOS 12 since installing the beta on both my iPhone X and iPad Pro a few weeks ago. While these features may change (or be removed altogether) between today and iOS 12’s final public release, they should give you an idea of the nice and hidden details you can expect from the latest iOS 12 beta. Let’s take a look.

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Shortcuts: A New Vision for Siri and iOS Automation

In my Future of Workflow article from last year (published soon after the news of Apple’s acquisition), I outlined some of the probable outcomes for the app. The more optimistic one – the “best timeline”, so to speak – envisioned an updated Workflow app as a native iOS automation layer, deeply integrated with the system and its built-in frameworks. After studying Apple’s announcements at WWDC and talking to developers at the conference, and based on other details I’ve been personally hearing about Shortcuts while at WWDC, it appears that the brightest scenario is indeed coming true in a matter of months.

On the surface, Shortcuts the app looks like the full-blown Workflow replacement heavy users of the app have been wishfully imagining for the past year. But there is more going on with Shortcuts than the app alone. Shortcuts the feature, in fact, reveals a fascinating twofold strategy: on one hand, Apple hopes to accelerate third-party Siri integrations by leveraging existing APIs as well as enabling the creation of custom SiriKit Intents; on the other, the company is advancing a new vision of automation through the lens of Siri and proactive assistance from which everyone – not just power users – can reap the benefits.

While it’s still too early to comment on the long-term impact of Shortcuts, I can at least attempt to understand the potential of this new technology. In this article, I’ll try to explain the differences between Siri shortcuts and the Shortcuts app, as well as answering some common questions about how much Shortcuts borrows from the original Workflow app. Let’s dig in.

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watchOS 5: The MacStories Overview

This morning at the WWDC keynote presentation in San Jose, Apple’s Vice President of Technology Kevin Lynch took the stage to announce the latest version of the company’s smartwatch operating system. watchOS 5 will ship this fall and include improvements to the Apple Watch fitness features, new methods of communication, Siri and notification enhancements, the introduction of web content, and more.

Over the coming months we’ll be diving deep into these new features and testing them thoroughly, but for now read on for an in-depth overview and some initial thoughts on everything new in watchOS 5.

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