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Apple News Loses The New York Times

Kellen Browning and Jack Nicas, writing for The New York Times:

The New York Times said on Monday that it was exiting its partnership with Apple News, as news organizations struggle to compete with large tech companies for readers’ attention and dollars.

Starting on Monday, Times stories were no longer appearing alongside other publications’ articles in the curated Apple News feed available on Apple devices.

The Times is one of the first media organizations to pull out of Apple News. The Times, which has made adding new subscribers a key business goal, said that Apple had given it little in the way of direct relationships with readers and little control over the business. It said it hoped to instead drive readers directly to its own website and mobile app so that it could “fund quality journalism.”

This is a major loss for Apple. According to an Apple statement in the piece, the publication “only offered Apple News a few stories a day,” but losing access to the most prestigious newspaper in the US is nonetheless a bad look.

Apple News readers will doubtless still have plenty of quality journalism options to choose from, yet perhaps the most significant problem for the company is that this move may inspire other partners to follow suit. Apple’s 125 million monthly News readers are a formidable audience, and few publishers have near the clout of The New York Times and thus can’t necessarily afford to take similar risks. However, Apple News has long held a reputation – fair or not – for failing to be very profitable for most publications, so this move could indeed spark a larger exodus if Apple doesn’t work hard to keep its partners happy.

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Apple’s Kevin Lynch on watchOS 7’s Sleep Tracking

Scott Stein of CNET interviewed Apple’s Kevin Lynch about watchOS 7’s upcoming sleep tracking feature. Unlike third-party sleep tracking wearables and apps, Apple’s approach is simpler. As Stein explains:

Unlike other wearables such as the Fitbit or Oura, which measure how much time you spend in the various sleep phases and even give calculated sleep quality scores, Apple’s sleep tech is more simplified. It just tracks duration of sleep, movement disturbances and heart rate. The content of your sleep isn’t analyzed much at all. Instead, Apple’s placed a big focus on the time you go to bed and what you do while you wind down.

Instead of tracking time spent in different sleep phases, Apple’s focus is on winding down before bed and sleep duration, using positive reinforcement to encourage better habits. As Lynch says:

“You can’t really coach yourself to have more or less REM stages,” he says. “We felt like that wasn’t the best way Apple could add value here on sleep. We focused on the transition to the bed, which we think is way more actionable, and will result in people getting a better night’s sleep, which then has secondary effects of perhaps your REM stages sorting themselves.”

I haven’t had a chance to install the watchOS 7 beta yet, but sleep tracking is right at the top of my list of features I want to try this summer. I’ve used third-party apps that made me feel anxious about my lack of sleep, so I’m keen to see how Apple’s approach stacks up.

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How the watchOS 7 Handwashing Feature Works

Brian Heater at TechCrunch has published a detailed explanation of how the upcoming handwashing feature for Apple Watch works:

The feature, which is built directly into the forthcoming version of watchOS, is designed to work like fitness tracking in a number of ways. For starters, if the user opts into it, it’s designed to automatically trigger when handwashing is detected, starting a countdown timer of 20 seconds. The accelerometer is the key piece of hardware here, waiting for the specific handwashing pattern — which apparently adopts a number of different methods, depending on who’s actually doing the scrubbing.

The system uses machine learning models to tackle different methods, but the system gets an additional nudge from the Watch’s microphone. Along with motion, the app listens for the sound of running water. Even that’s not enough, though — after all, eco sinks have become increasingly popular, meaning that there’s often less water sound to be listening for. The sound of squishing soap takes care of that last bit. It’s got a unique enough audio signature so as to confirm that handwashing is taking place.

Interestingly, the piece notes that this feature has been in the works for years, it isn’t simply a reaction to the current pandemic. I haven’t tried the feature yet, but I’m anxious to see if it works as advertised. If it’s unreliable, I’ll surely leave it turned off, but if it works well it could be a valuable aid to preventing the contraction of COVID-19. At the very least, I’m always happy to see Apple explore new areas of health.

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Apple Design Awards for 2020 Awarded to Eight Developers

Typically, the Apple Design Awards have been held on the evening of the first day of WWDC. With the conference online this year, Apple held off until today to announce the winners. This year, in a collection that has a distinct iPad focus, the company announced four app winners and four game winners.

The 2020 Apple Design Award winners for apps are:

Darkroom

A MacStories favorite, Darkroom by Bergen Co. is a beautiful photo and video editor for the iPhone and iPad that takes advantage of many of Apple’s latest OS features.

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Streaks Workout: Work Out in Your Home with No Equipment [Sponsor]

Streaks Workout is the app that will help you get in shape, even when you’re stuck at home.

It creates randomized workouts you can do at home with no equipment, or you can create your own custom workouts and custom exercises!

If you’re an Apple Music subscriber, Streaks Workout will automatically play upbeat workout tunes during your iPhone/iPad workouts.

You can also work out on your Apple Watch or Apple TV, and there are no subscription fees.

The coolest part: if you start a workout on your TV, iPad, or iPhone, the app will automatically start the heart tracker on your Apple Watch!

Don’t let being stuck at home stop you from working out. Learn more, and download Streaks Workout today.

Our thanks to Streaks Workout for sponsoring MacStories this week.


MacStories Unwind: WWDC Wrapped – Themes, Overviews, and Music

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This week on MacStories Unwind:

MacStories

Club MacStories

  • MacStories Weekly
    • Federico shares his first two iOS 14 Shortcuts
    • Ryan collects his favorite and most surprising announcements of WWDC
    • John evaluates which of his workflows worked best during WWDC
    • Plus apps, Q&A, links and more
  • MacStories Unplugged
    • John explains the Illinois cicada invasion, Federico gets ready to write his iOS and iPadOS 14 review, we preview some of our summer plans for MacStories and the Club over the summer, and we explain why we hope that WWDC will return to being an in-person event next year.
  • Join Club MacStories

AppStories

Unwind Picks


A GoodLinks Read and Listen Later Shortcut and Custom Action

When I reviewed GoodLinks, I knew its unique combination of Shortcuts integration and custom in-app actions that rely on URL schemes had the potential to sit at the center of powerful, automated workflows. My hunch was correct.

When I tried GoodLinks for the first time, I began thinking of ways to integrate it into the research I do for MacStories and Club MacStories. Michael LaPorta’s thoughts, however, immediately turned to music.

LaPorta has built a ton of music-related shortcuts that you can find on his website. After reading my review of GoodLinks, he set out to create a shortcut to allow him to save music reviews and related reviews to read and listen to later. Here’s how LaPorta explains it:

So here’s the concept: GoodLinks can grab music reviews and store them to read or access later. When grabbing the music reviews you can customize the information associated with the review. You can use this customized info to also grab the album and add it to your Music library. Once you have the review (along with its customized info) saved in GoodLinks and the album saved in Music, you can use GoodLinks as a read-and-listen-to-it-later app that can be accessed via Shortcuts in a variety of contexts.

LaPorta didn’t stop there, though. He also added a way to handle upcoming releases and begin listening to an album from inside its review in GoodLinks using the app’s custom action builder.

I highly recommend giving LaPorta’s shortcut and GoodLinks action a try. These are precisely the sort of automations that the new breed of read-it-later apps like GoodLinks make possible.

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Apple’s WWDC 2020 Design Sessions

I’ve watched a lot of sessions this week. I’ve been impressed with the production quality of them all and the shorter, more condensed format of many of them. I’m still working my way through everything that has been released, but my favorite sessions by far have been the ones presented by Apple’s design team. Through a combination of under-the-hood peeks at how various design elements work and practical tips for implementing new UI controls, the sessions are terrific resources and provide fascinating insight into where design is heading across all of Apple’s products.

Probably my favorite session of the bunch has been Design for the iPadOS pointer. The session explains not only how the pointer works on iPadOS, but why it works that way through a technique called adaptive precision that accounts for the context in which the pointer is being used to define its level of precision. The talk also covers pointer inertia, magnetism, and interaction with controls and other screen elements. It’s an excellent place to start for anyone adapting an iPad for pointer support.

Designing for the unique characteristics of each platform.

Designing for the unique characteristics of each platform.

One of the big picture themes that I came away with from the design sessions I’ve watched so far is the emphasis on designing for the unique qualities of each platform’s hardware. As Design for iPad explains, this doesn’t just mean designing something in between a Mac and an iPhone for the iPad, it also requires developers to consider what makes using an iPad different from either of those platforms. Having used far too many iPad apps that feel like blown up iPhone apps in the past, I hope this session is watched by a lot of developers and designers. I also enjoyed the Design with iOS pickers, menus and actions session, which explains the migration away from (but not complete elimination of) action sheets and popovers in favor of pickers and menus.

Menus and Pickers.

Menus and Pickers.

Finally, I want to mention the SF Symbols 2 and the details of UI typography sessions. I’m a big fan of SF Symbols. I love the consistent look and feel they provide across UIs. This year there are over 750 new glyphs including Apple device, transportation, game controller, and human-related images, plus multicolored symbols for the first time.

As someone who looks at text all day, I also enjoyed nerding out on typography with the details of UI typography session. It’s a fun deep-dive into a subject that I don’t know well, but appreciate for what it adds to an app’s experience.

Even if you’re not a developer or designer, the design sessions at WWDC are some of the most accessible talks released this week. I highly recommend them to anyone who has any interest in how the apps they use are made and the care that goes into the process.


You can also follow all of our WWDC coverage through our WWDC 2020 hub, or subscribe to the dedicated WWDC 2020 RSS feed.