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MacStories Unwind: Apple’s Spring iPad Pro and iMac Event, Bartender 4, and Microsoft Xbox Cloud Gaming

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This week on MacStories Unwind:

MacStories

Club MacStories

  • MacStories Weekly
    • Federico recommends Mailbrew
    • John’s collection of favorite event moments
    • Interview with Stephen Hackett about new iMacs
  • MacStories Unplugged – Viva L’Umarell: John discovers a hyper-niche Italian subcultures and a discussion of American suburbia leads to a very Federico story.

AppStories

Unwind


Apple’s New Siri Remote Lacks Motion Control Sensors Required by Some Apple TV Games

Jon Porter of The Verge rounds up recent discoveries about the new Apple TV 4K’s Siri Remote. First reported by Digital Trends, the new Siri Remote lacks an accelerometer and gyroscope. As Porter explains:

The change means that the new Siri Remote won’t work with certain Apple TV games that rely on motion controls. According to code in tvOS 14.5 seen by MacRumors, trying to play an incompatible game will lead to the following error message: “To play this game on your Apple TV, you need to connect the Apple TV Remote (1st generation) or a compatible PlayStation, Xbox or MFi controller.”

On one level, the omission of the sensors in the new Siri Remote is surprising because it comes hard on the heels of an expansion of Apple Arcade’s offerings on all platforms, including the Apple TV. Still, the original Siri Remote was never a good game controller. The button layout and diminutive size made it a poor substitute for a traditional game controller. The new Siri Remote is a little bigger than the former version, but I don’t expect it would work any better as a controller.

With support for Microsoft and Sony controllers available since tvOS 13 and the addition of support for current-generation console controllers in tvOS 14.5, Apple has clearly made the decision that a purpose-built controller provides a better gaming experience. I just wish Apple would consider making its own controller with a fast, low latency connection like AirPods, which benefits from Apple’s proprietary technology layer that sits on top of Bluetooth.

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AppStories, Episode 214 – Music Part 3: Alternative and Companion Streaming Services

This week on AppStories, we conclude our music miniseries with an episode dedicated to alternative and companion streaming services after checking in on Federico’s early experiments with an extensible text editor.

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AirTag Review Roundup

AirTags, which Apple announced on Tuesday, will go on sale tomorrow, April 23rd with deliveries beginning a week later on April 30th. Apple provided the tiny item-tracking device to several YouTubers and reviewers, and embargoes have lifted.

Here’s a rundown of the early reviews of AirTags along with coverage of the new purple iPhone 12:

Matthew Panzarino, TechCrunch’s editor-in-chief, says AirTags work as advertised, pointing out that:

The precision finding feature enabled by the U1 chip works as a solid example of utility-driven augmented reality, popping up a virtual arrow and other visual identifiers on the screen to make finding a tag quicker.

Panzarino also digs into all the privacy edge cases that Apple has accounted for in his review and shows off some of Apple’s AirTag accessories and what an AirTag looks like disassembled.

Dieter Bohn at The Verge tested AirTags by giving one to a colleague and tracking him down using the Find My network:

After a half-hour of walking around, I finally found him. He was standing on a street corner with no foot traffic whatsoever, which meant that the intermittent signals I got detailing his location came from a couple of iPhones in cars that were driving by.

That’s impressive.

As Bohn and other reviewers note, however, both sides of the AirTags are prone to scratching:

The Verge has a short story and gallery of photos featuring the new purple iPhone 12.

Several video reviews were also released today highlighting the AirTags and the purple iPhone 12, which are embedded after the break.

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‘How Apple Designed AirTags to Be Privacy-First and Stalker-Proof’

Michael Grothaus at Fast Company interviewed Kaiann Drance, Apple’s vice president of worldwide iPhone product marketing and Ron Huang, a senior director of sensing and connectivity, about AirTags. The focus of the story is the privacy features built into AirTags, and it includes this interesting nugget not covered during Apple’s event on Tuesday:

AirTags also have a unique security feature called Pairing Lock, which protects against people who may find your lost item and snatch the AirTag from it to use as their own. Huang likens Pairing Lock to the iPhone’s Activation Lock. “It means that if you lose your AirTag, somebody can’t just pick up your AirTag, re-pair it with their phone, and continue using it,” he says. “This has been really impactful for the iPhone and we think it will be for AirTag as well.”

I’ve seen a lot of questions raised online about exactly how AirTags work and their privacy features, and this Fast Company story is a great place to start to learn more.

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‘The iPad Pro Is a Killer Machine but its Software Is Killing Me’

Jason Snell, writing for Macworld about the new iPad Pro’s software limitations compared to its powerful hardware:

With the announcement of USB 4/Thunderbolt support on these new iPad Pro models, I’m thrown back to the past. In 2018, when Apple released the first iPad Pro with a USB-C port on the bottom, it didn’t update the software to read the entire contents of a thumb drive when you plugged it in. The hardware was willing, but the software was weak.

And here we are again. Thunderbolt adds even speedier connectivity, but for what? Faster photo and video imports? Okay, though once again, I’m reminded that Apple’s bread-and-butter pro media apps won’t run on these iPads.

Thunderbolt is great, but it’s difficult to take full advantage of it.

How about external display support? The new iPad Pros can drive even larger external displays, including Apple’s Pro Display XDR. Third-party video apps can take advantage of this to display high-resolution video and even some analytical displays. Which is great, but if you want to display the iPad interface itself, it’ll just be a pillarboxed mirror of what’s on the iPad’s own screen.

The last time a new iPad Pro’s hardware was so obviously more capable than its software demanded, we saw the debut of iPadOS seven months later. The 2021 iPad Pro’s hardware has created new low-hanging fruit for its software; I’d be really surprised if the second half of this story isn’t dropping in six weeks.

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How to Enjoy the New iMac Hello Screen Saver on Any M1 Mac

The new iMacs announced yesterday will ship with special ‘Hello’ screen saver that pays tribute to the original Macintosh and the color schemes of the new iMac models. On 9to5Mac, Jeff Benjamin has a walkthrough of the new screen saver, its options, and instructions on how to enable it on other Macs.

As Benjamin explains, you don’t need to have the new iMac to run the screen saver, although you need to jump through some hoops. The Hello screen saver is in the macOS 11.3 RC beta that was just released and can be copied and installed on other M1 Macs running the 11.3 beta by following the steps in Benjamin’s video. I haven’t tried to install the screen saver on an Intel-based Mac, but I plan to give it a go once I update my Mac mini to 11.3.

The screen saver includes several settings and three themes. I’ve set up the screen saver on my M1 MacBook Air and selected the ‘All’ theme option to get a mixture of all three themes when my screen saver is enabled. In addition to the themes, you can choose whether the screen saver shows multiple languages and whether it follows your light or dark mode settings.

I’ve enjoyed the Drift screen saver on my Macs lately, but the switch to Hello on my MacBook Air has been nice. The bold, vibrant colors are lovely.

Update: It turns out that the same process for adding the Hello screen saver to an M1 Mac works on an Intel-based Mac running the macOS 11.3 beta too.

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Microsoft’s Xbox Cloud Gaming Beta Launches on the Mac, PC, iPhones, and iPads

As we reported earlier this week, Microsoft began inviting Xbox Game Pass Ultimate subscribers to beta test Xbox Cloud Gaming yesterday. The beta is invitation-only, but if you’re a Game Pass Ultimate subscriber and are invited to test the streaming service, you can use it on PCs and Macs via Edge, Chrome, or Safari, as well as on iPhones and iPads.

At The Verge, Tom Warren has a short walkthrough video that tours the service’s UI on a Windows PC. Although the games run on older Xbox One S hardware in Microsoft’s data centers, which means longer load times than current hardware, the UI appears to scale nicely across devices. Warren describes the experience as follows:

Once the connection settles down, it’s very similar to xCloud on Android. If you run this through a web browser on a PC or iPad, you’ll even get a 1080p stream. It feels like I’m playing on an Xbox in the cloud, and there’s a dashboard that lets me access friends, party chats, achievements, and invites to games. This is all powered by Xbox Game Pass, so there are more than 100 games available — and even some original Xbox and Xbox 360 titles that can be streamed.

Warren also notes that some games work with touch, but as you’d expect, most are best experienced using a Bluetooth-connected controller.

I’ve had a chance to play with Google Stadia on an iPhone 12 Pro Max and the experience was far better than I expected, even over WiFi. Microsoft’s Xbox Cloud Gaming beta has just begun, but it looks like a promising way to enjoy your favorite games on more devices than ever.

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