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Posts tagged with "app store"

Shortcuts Corner: Opening YouTube Watch Later, Subscribing to RSS Feeds with NetNewsWire, and Uploading Images via FTP

For this week’s installment of the Shortcuts Corner, I’ve prepared quite an assortment of miscellaneous shortcuts to share with MacStories readers and Club MacStories members (because I’ve been spending all my time at home due to the state of emergency in Italy, I’ve been reorganizing my entire Shortcuts library, among other things). Following this week’s launch of NetNewsWire for iPhone and iPad, I’ve adapted an existing shortcut to let you subscribe to feeds using the popular RSS client. I’ve also created shortcuts to reopen the watch later queue in the YouTube app, copy app links from the App Store, and copy a webpage selection from Safari as rich text.

Furthermore, exclusively for Club MacStories members, I’ve created an advanced shortcut to upload images to a remote FTP server and copy their public URLs to the clipboard. Let’s dig in.

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macOS Will Soon Support Universal Apps, Enabling a Single Purchase for Mac, iPhone, and iPad Apps

As first spotted by Steve Troughton-Smith, release notes for the latest beta build of Xcode include a major development: Mac apps can soon be included as universal purchases with their iPhone and iPad companions.

Universal apps currently enable you to make a single purchase to gain access to both iPhone and iPad versions of an app. Nearly all cross-platform developers default to this option, though some still sell separate iPhone and iPad apps. macOS has never been included as part of universal apps though, even after Mac Catalyst launched last year. That sounds like it’s going to change when the latest OS updates – iOS and iPadOS 13.4 and macOS 10.15.4 – arrive this spring.

With universal app support, developers will be able to charge users a single time to grant access to Mac, iPhone, and iPad versions of their app. As Apple’s release notes state, this option in Xcode will be on by default for apps built with Catalyst, but it will also be available to non-Catalyst apps that are offered on the Mac App Store. While this change won’t be the best option for all developers, especially considering the different business dynamics of Mac and iOS apps, it makes sense for iPad developers who bring their apps to the Mac with Catalyst and don’t want to deal with the complication of a separate purchase system.


Apple Details 2019 App Store Stats and Recaps Other Services

Source: Apple.

Source: Apple.

In a press release today, Apple shared App Store revenue numbers for the 2019 holiday season, which set an all-time record for single day sales on New Year’s Day:

Since the App Store launched in 2008, developers have earned over $155 billion, with a quarter of those earnings coming from the past year alone. As a measure of the excitement going into 2020, App Store customers spent a record $1.42 billion between Christmas Eve and New Year’s Eve, a 16 percent increase over last year, and $386 million on New Year’s Day 2020 alone, a 20 percent increase over last year and a new single-day record.

In addition to apps, Apple recapped its other services:

  • Apple Music, which added a time-synced lyrics feature that more than 50% of iOS 13 users have tried
  • TV+, which is available in over 100 countries
  • The TV app, which is available on Apple TV hardware, third-party TVs, and features over 30 channels
  • Apple Arcade
  • Apple News, which the company says has over 100 million monthly active users
  • Podcasts
  • Apple Card
  • Apple Pay
  • iCloud

More than 10 years later, the growth of the App Store is a story that is often overlooked. It’s remarkable to think that holiday sales are still setting records this long after the introduction of the App Store and after the pace of new device sales has slowed.


Linea Sketch Adopting Subscription Model in 2020

The Iconfactory has announced that Linea Sketch, its popular iPad sketching app, will be moving from paid up front to a subscription business model. This transition will take place in early 2020 with the release of Linea 3.0.

We tried hard to avoid a subscription, but the costs to maintain the app are much higher than the income from new sales. This is obviously not a sustainable situation! We have two options:

  1. Let the app die a slow, painful, and unsupported death
  2. Find a source of recurring revenue

They mention that the recent 2.7 update to Linea took over 200 hours of work, and most of that time was simply spent adapting the app to work well with iOS 13’s new system dark mode. The cost of simply maintaining the app to function well with system updates is high, and The Iconfactory wants to do much more than just maintain the app. For example, they preview the roster of changes coming to Linea 3.0, which will include a universal app across iPad and iPhone, and the following:

  • Time-lapse to capture your creation as it evolves
  • Templates with adjustable intensity
  • Custom backgrounds with adjustable paper color and texture
  • App themes and beautiful new app icons for your home screen
  • QuickToggle: two-handed drawing is all we’re going to say :-)

Linea’s subscription will cost $.99/month or $9.99/year, and include both the iPad and iPhone versions of Linea, since the two will become a universal app. On a related note, the Mac companion app Linea Link is now available as a free download.

Many users hate seeing the apps they use switch to subscriptions, but sometimes developers truly don’t have much of a choice. As was mentioned above, development costs for Linea are currently much higher than sales revenue, which is clearly an unsustainable situation. Either The Iconfactory finds a sustainable option for Linea, or the app will eventually disappear. And because of Apple’s unwillingness to allow upgrade pricing on the App Store, subscriptions are one of the only viable options.

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Apple Announces ‘Best of 2019’ Lists for Apps, Books, and Podcasts

Apple today published its picks for the best media in 2019 across its various platforms and services. These include selections for best app on iPhone, iPad, Mac, and Apple TV, as well as top picks in books and podcasts. Alongside these editorial selections, Apple has published top charts for the year across the App Store, Apple Podcasts, and Apple Books. Separately, Apple announced the first-ever Apple Music Awards, which we’ve covered here.

Apple’s pick for the iPhone’s App of the Year is Spectre Camera, the long-exposure camera app from Lux Optics, which we reviewed in February when it was released. Lux Optics is also the maker of Halide, one of our favorite iOS camera apps.

The winner of iPhone Game of the Year is Sky: Children of the Light from thatgamecompany. From the makers of the popular console, and later iOS, game Journey, Sky is a social adventure game that shares a similar aesthetic with Journey.

On the iPad, Apple picked Flow from Moleskine as App of the Year, which we reviewed here, and Hyper Light Drifter by Abylight as Game of the Year, while on the Mac, the company selected Affinity Publisher as the App of the Year and GRIS as the Game of the Year. The Apple TV’s App and Game of the Year, respectively, are The Explorers and Wonder Boy: The Dragon’s Trap. This year, Apple also added a new category: Apple Arcade Game of the Year, which it awarded to the excellent Sayonara Wild Hearts by Simogo, which you can learn more about here.

Like last year, Apple’s App Store editorial team highlighted two App Store trends too. The 2019 App Trend of the Year was ‘Storytelling Simplified,’ with Apple featuring apps focused on telling stories through a wide range of media, spotlighting Anchor, Canva, Unfold, Steller, Spark Camera, Over, and Wattpad. The Game Trend of the Year was ‘Blockbusters Reimagined,’ which highlighted well-known game franchises reimagined for mobile like Mario Kart Tour, Dr. Mario World, Minecraft Earth, Pokémon Masters, Assassin’s Creed Rebellion, Gears POP!, The Elder Scrolls: Blades, Alien: Blackout, and Call of Duty: Mobile.

In addition to apps, Apple also made editorial selections for other media categories, including best podcasts and books of the year. Rather than singling out individual overall winners, Apple highlighted a variety of its favorites, which can be found in the Browse section of Apple’s Podcasts app and the Book Store section of the Books app.


Apple to Hold Awards Ceremony Celebrating Its Favorite Apps and Games on December 2nd

Apple unexpectedly announced today that it will hold a ceremony in New York City on Monday, December 2nd to honor its favorite apps and games. No other details are currently available, except those in the invitation that was received by some members of the tech press including, as reported by MacRumors, Lance Ulanoff:

Apple’s annual Design Awards at WWDC have served the purpose of recognizing outstanding apps in the past, but an event like this at the end of the year that wraps up the best of 2019 makes a lot of sense and gives the company an opportunity to shine a light on the best offerings from third-party developers in a way that goes beyond the year-end recap lists it has done in the past.


Apple to Open Siri Up to Third-Party Messaging and Phone Apps

Bloomberg reports that Apple will open up Siri to third-party messaging apps with a software update later this year. Third-party phone apps will be added later. According to Bloomberg’s Mark Gurman:

When the software refresh kicks in, Siri will default to the apps that people use frequently to communicate with their contacts. For example, if an iPhone user always messages another person via WhatsApp, Siri will automatically launch WhatsApp, rather than iMessage. It will decide which service to use based on interactions with specific contacts. Developers will need to enable the new Siri functionality in their apps. This will be expanded later to phone apps for calls as well.

As Gurman notes, the company’s change in approach comes as Apple is facing scrutiny over the competitive implications of its dual role as app maker and App Store gatekeeper in the US and elsewhere.

It’s interesting that the update is a Siri-only change. Users will still not be able to replace Messages with WhatsApp or Phone with Skype as their default messaging and phone apps for instance, but it strikes me as a step in the right direction and a change that I hope leads to broader customization options on iOS and iPadOS.

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Apple Brings App Store Editorials to the Web

Benjamin Mayo, reporting for 9to5Mac:

Apple has recently updated its App Store Preview pages for stories to allow users to view the full content of stories from inside their desktop web browser. App Store stories have always been shareable as links, but the web version was just a title and a navigation link to ‘open this story in the App Store’.

Between August 9th and August 11th, Apple has upgraded the experience and now includes full imagery, app lists and paragraphs copy in the web version. This means you can access the same content online as you would be ale to find in the native App Store experience.

Historically, App Store editorials could only be viewed inside the App Store itself, whether on an iPhone, iPad, or Mac. Anyone not using an Apple device would thus be unable to view such stories, even if they had the appropriate link for them. Now, however, every App Store editorial can be read in full on the web. iOS devices still default to opening stories in the App Store, but you can now open a story’s link in Safari on the Mac, or in browsers on non-Apple devices.

Apple still doesn’t let you initiate app downloads from the web, so while you will be able to see preview pages for apps from a browser, to start a download you’ll need to visit the App Store or Mac App Store.

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Apple Defends App Store Practices in Light of Antitrust Discourse

Apple has been in the news at several points this year due to claims that its App Store practices are monopolistic. First, Spotify filed a complaint against Apple with the European Commission, then more recently, the US Supreme Court ruled that an antitrust lawsuit against Apple could proceed, setting the stage for potential future battles in this space.

Today Apple has launched a new page on its website defending its App Store practices and sharing the values that lie at the core of the Store.

It’s our store. And we take responsibility for it.

We believe that what’s in our store says a lot about who we are. We strongly support all points of view being represented on the App Store. But we also take steps to make sure apps are respectful to users with differing opinions, and reject apps for any content or behavior that we believe is over the line — especially when it puts children at risk. For example, we strictly prohibit any app that features pornographic material, discriminatory references, torture and abuse, or anything else in exceptionally poor taste.

The page shares specific details on App Review practices, including the following stats:

  • Every week, 100,000 apps are reviewed
  • Of those 100,000, 60% are approved, and 40% rejected
  • The most common rejections are due to bugs, followed by privacy concerns
  • The App Review team makes ~1,000 calls per week to developers to help resolve rejection issues

Apple also outlines the different business models apps can utilize on the App Store, and notes that 84% of apps are free. It’s unclear if this percentage includes apps with In-App Purchases and subscriptions.

Finally, the page closes by highlighting how Apple welcomes competition on the App Store. System apps like Calendar, Mail, and Apple Music are listed alongside popular third-party competitors; Fantastical, Spark, and Spotify are a few third-party alternatives that Apple singles out.

The timing of Apple launching this new page is no accident: next week the company will welcome thousands of developers to WWDC, and in light of the growing questions regarding App Store practices, Apple is reminding developers, and the world at large, of why the App Store as it stands today is so important.