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20% Off MacStories Shortcuts Icons (Classic and Color), Perspective Icons, and Club MacStories+ and Premier Memberships

Federico's Dynamic Island featuring the Launcher live activity with Shortcuts Icons (Classic).

Federico’s Dynamic Island featuring the Launcher live activity with Shortcuts Icons (Classic).

Black Friday and Cyber Monday are upon us, and we’ve prepared deals to celebrate the occasion at MacStories: starting today, November 22nd through Monday, November 27th with 20% off the regular prices on:

MacStories Pixel Icons

Federico's iPad dock featuring Shortcuts Icons (Classic).

Federico’s iPad dock featuring Shortcuts Icons (Classic).

MacStories Pixel is offering three fantastic sets of icons for 20% from today, November 22nd through Monday, November 27th. Just use the links below.

To purchase MacStories Shortcuts Icons (Classic) for $11.99 rather than the usual $14.99, click the ‘Buy’ button below beginning Friday:

To purchase MacStories Shortcuts Icons (Color) for $11.99 rather than the usual $14.99, click the ‘Buy’ button below beginning Friday:

To purchase our Perspective Icons for $19.99 rather than the usual $24.99, click the ‘Buy’ button below:

All sales are final. You can read our license and terms of use here and here.

Club MacStories+ and Club Premier

Also, for anyone who missed our October Club Membership Event or who has been on the fence about trying Club MacStories+ or Club Premier, both monthly and annual memberships are 20% off from today through Cyber Monday. To sign up and take advantage of these deals use the buttons below and the coupon code CLUB20 at checkout starting today:

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Join Club Premier:

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Procreate Dreams First Impressions

Artwork source: Procreate.

Artwork source: Procreate.

I’ve been playing with Procreate Dreams for about a week. The brand new animation app from Procreate shares a lot of DNA with the company’s flagship drawing and painting app. As a result, despite my limited time and scant artistic talents, I expect Procreate Dreams will be a hit.

Procreate made a name for itself with artists with its gesture-driven, hands-on approach to art. By focusing on gestures, the company’s first app puts your artwork front and center, providing the maximum context for what you’re working on and reducing distractions. The approach also encourages interacting with the app’s canvas in a natural, fluid way.

Artwork source: Procreate.

Artwork source: Procreate.

That same approach is the hallmark of Procreate Dreams. The app tackles animation in much the same way Procreate reimagined drawing and painting on an iPad. The tools at your fingertips are deep and sophisticated but get out of the way of your creation. At times, the discoverability of features suffers a little as a result, but after spending some time tapping UI elements, long-pressing to reveal context menus, and experimenting with multi-finger gestures, Dreams reveals itself, rewarding the curious who take the time to learn what it can do.

All of the familiar Procreate brushes and tools are available in Dreams. Artwork source: Procreate.

All of the familiar Procreate brushes and tools are available in Dreams. Artwork source: Procreate.

Procreate Dreams, which has been in development for five years, offers multiple ways to create 2D animation. The full suite of Procreate brushes and tools is available to artists. For anyone who has used Procreate before, this is the perfect place to start with Dreams because it will immediately feel like home. However, underlying those familiar brushes is a new and more powerful painting engine that allows for larger canvases and more complex artwork, giving the app room to grow into the future.

Dreams also introduces a new way to animate called Performing, which allows artists to record the movement of their creations using touch. Tap record and drag a selected item on the app’s stage, and Procreate Dreams will add keyframes and paths automatically, simplifying the process of bringing your artwork to life.

Artwork source: Procreate.

Artwork source: Procreate.

Other edits can be accomplished from the timeline, which supports multiple layers, manual keyframing, cel animation, video editing and compositing, and more, all using gestures to access features and select content. When you put it all together, there’s a lot going on, but it works smoothly thanks to Apple’s Metal framework running on Apple silicon.

You’re not limited to hand-drawn animation on a blank canvas, either. Dreams supports video, to which you can add an animation layer and edit, crop, zoom, pan, and more. Separate audio tracks can be added, too.

I plan to spend some quality time in Procreate Dreams over the holidays. Drawing apps has never been my forté, and drawing on a timeline adds an additional element of complexity. However, Dreams isn’t like any other animation app I’ve tried before. My familiarity with Procreate gave me a head start, easing me into unfamiliar territory. That’s a big advantage for the app and an even bigger one for anyone who has ever wanted to try their hand at animation.

Procreate Dreams is available on the App Store as a one-time purchase for $19.99.


Quiche Browser Is a Beautiful and Modular Web Browser for iOS

As part of my ongoing experiment with third-party web browsers for the iPhone, I recently stumbled upon a new indie browser for iOS, which I was instantly drawn to thanks to its adorable name. Quiche Browser is a beautiful browser developed by Greg de J that focuses on UI modularity and small quality-of-life enhancements. The app has surprised me with its great design, and one unexpected use case.

In Quiche Browser, every button can be moved and customized. If you are not the kind of person who likes to tweak the placement of every interface element, this may sound overwhelming. Fortunately, Quiche Browser lets you pick from the ‘Toolbar Gallery’, a collection of toolbar presets that you can customize and adjust. This is an excellent way to quickly get started with your preferred preset, and also to learn how you can customize Quiche’s look, whether you want a fully-featured toolbar or a minimalistic look.

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AppStories, Episode 360 – Nerding Out for the Holidays (Part 1)

This week on AppStories, we share our geeky holiday season tech projects.

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On AppStories+, Federico and I revisit artificial intelligence and discuss the sorts of tools we’ve been testing.

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MacStories Unwind, AV Club Edition: Super Mario Bros. Wonder

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This month for the AV Club edition of MacStories Unwind, Federico John, and Jonathan discuss their personal histories with the Mario franchise and share their thoughts on the latest installment, Super Mario Bros. Wonder.

  • Kolide – It ensures that if a device isn’t secure it can’t access your apps.  It’s Device Trust for Okta. Watch the demo today!

Super Mario Bros. Wonder

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Apple to Support RCS Messaging in 2024

In a surprising move, Apple announced today that it will adopt the RCS messaging standard. The company, which has been under pressure from government regulators around the world and competitors like Google and Samsung, told Chance Miller of 9to5Mac:

Later next year, we will be adding support for RCS Universal Profile, the standard as currently published by the GSM Association. We believe RCS Universal Profile will offer a better interoperability experience when compared to SMS or MMS. This will work alongside iMessage, which will continue to be the best and most secure messaging experience for Apple users.

RCS won’t replace iMessage, SMS, or MMS. Instead, RCS will run in parallel with iMessage on a user’s device for those situations where iMessage isn’t an option, and SMS and MMS will continue to serve as fallbacks in case iMessage and RCS aren’t available.

I don’t think many people saw this coming. I certainly didn’t. SMS and MMS are creaky, old technologies that don’t work over Wi-Fi, so it’s good to see them demoted to the options of last resort. RCS isn’t perfect, but it’s an improvement over those older technologies, and perhaps Apple’s support of the standard, along with the other companies that have already adopted it, will help it continue to improve.

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I Tried to Run Cities: Skylines 2 on My M2 MacBook Air via Apple’s Game Porting Toolkit… And I Discovered A Great App Instead

I have always been a huge fan of city-building games. The first video game I ever played was SimCity 3000, on my uncle’s bulky PC running Windows 2000. I then went on to play SimCity 4 throughout middle and high school. Sadly, EA’s reboot of the franchise in 2013 was a sizable disappointment, and has lead fans to love Cities: Skylines instead, a newcomer to the genre.

Cities: Skylines was released in 2015 simultaneously on Windows, Mac, and Linux. I have fond memories of playing the game on my newly purchased 13-inch MacBook Pro. It was my companion during numerous train trips I took across France and Germany that winter. Although the MacBook Pro’s battery would probably have been depleted in 20 minutes if it were not for the presence of power plugs in most trains, the fact that it launched and ran on my Mac without compromise was impressive.

I was eagerly looking forward to the release of Cities: Skylines 2 this year. After reading a number of positive reviews, I knew I would want to play the game as soon as possible. Unfortunately, Paradox Interactive threw a wrench in my plans: Cities: Skylines 2 is currently exclusive to Windows, and the company has not yet announced any plans to release the game on macOS.

This year at WWDC, Apple released the Game Porting Toolkit, a software translation layer that can help game developers easily port their Windows games to the Mac. It seemed the toolkit was allowing users to launch their favorite Windows games on their Mac with surprising ease. Intrigued, I wanted to test it out to see if I could play Cities: Skylines 2 on my M2 MacBook Air.

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Apple Announces Close to 40 App Store Awards Finalists

Today, Apple announced the finalists for its App Store Awards, a selection of apps that the App Store Editorial team picks each fall to recognize “their excellence, inventiveness, and technical achievement” in ten categories.

Introducing award finalists is a departure for Apple from past years when the company only announced the winners. The change is carried over from the company’s annual Apple Design Awards that are revealed at WWDC every year and is one I like. Today’s finalists include nearly 40 apps and games that span a wide variety of categories and range from creations by solo developers to big companies. It’s an eclectic mix that captures the breadth of the App Store well.

Apple says it will reveal the winners of the App Store Awards later this month. If past announcements are any guide, the last week of November is a good bet on the timing. In the meantime, we have the complete list of finalist apps and games from Apple’s press release after the break.

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Using the iPad Pro as a Portable Monitor for My Nintendo Switch with Orion, a Capture Card, and a Battery Pack

Tears of the Kingdom on my iPad Pro.

Tears of the Kingdom on my iPad Pro.

Those who have been reading MacStories for a while know that I have a peculiar obsession for portable setups free of the constraints typically involved with working at a desk or playing games in front of a TV.

It’s not that I don’t want to have a desk or dislike my 65” OLED TV: it’s that I don’t want those contexts to be my only options when it comes to getting work done or playing videogames. This is why I’ve spent the better part of my career fine-tuning my iPad-first lifestyle and why I’m so excited at the prospect of a giant screen that can always be with me. Modularity, portability, and freedom from a desk or TV are the driving factors in everything I use or buy these days.

For these reasons, it shouldn’t come as a surprise that I embraced the ability to use the iPad Pro as a portable monitor for videogame consoles thanks to UVC support. As I covered in my iPadOS 17 review, this feature was primarily conceived to let iPad users connect external webcams to their computers, but that hasn’t stopped developers from re-using the same underlying technology to create apps that allow you to display a video feed from any accessory connected via USB.

It’s a very intriguing proposition: the 12.9” iPad Pro has a gorgeous mini-LED display; what if you could use that to give yourself a little extra screen real estate when playing Super Mario Bros. Wonder or Tears of the Kingdom without having to pack a separate portable monitor with you?

In my review, I mentioned the Genki Studio app, which I used to play games with my Nintendo Switch and ROG Ally and output their video feeds to the iPad Pro’s display. Today, I want to explain how I took my setup a step further by enhancing the picture quality of the Nintendo Switch when viewed on the iPad Pro and, most importantly, how I created a fully-portable setup that allows me to play Switch games on the iPad Pro anywhere I am.

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