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The Next Five Years of App Store

Five

Five

A great man once said that we should look up at the stars, be curious, and keep asking questions. With the App Store now a five-year-old business, I would like – allow me to paraphrase that great man for a much more trivial endeavor – to look ahead and trying to imagine what the next five years of the App Store could look like. I already wrote my in-depth App Store retrospective last year, and I touched upon the changes introduced with iOS 6 back in September 2012. Now, it’s time to think about what’s next. The past can be functional to contextualizing the future, but eventually somebody has to think of that future. This is my humble, brief attempt.

The App Store will soon hit the impressive milestone of 1 million apps available for iPhone and iPad. In fact, I wouldn’t be surprised to know Apple is figuring out a way to time the announcement of 1 million apps with the release of iOS 7 (and possibly new iPhone hardware) this Fall. The App Store’s soon-to-be-millionaire catalogue pales in comparison to the iTunes Store’s music offerings, but it’s still impressive when considering that the modern concept of app was born only five years ago, whereas music goes, euphemistically, “a long way” back in human history.

I don’t think that the App Store’s growing catalog will ultimately change the nature of the Store itself: if you look back at the past 10 years of iTunes, you’ll see that, in spite of new releases and additions, the iTunes Store’s core mechanics haven’t changed much. Customers go to iTunes, they buy music, and they enjoy that content on their devices. With the App Store, I think we’ll keep seeing a front page, categories, charts, and a download/purchase mechanism that will go unchanged for the foreseeable future. Apple doesn’t need to alter the simplicity of the App Store model, but they must enhance it and modernize it.

I discussed many of my ideas for a better App Store in my piece from February, and I’ll revisit them today with a knowledge of the announcements Apple made with iOS 7. Read more

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#MacStoriesDeals - Monday

On the heals of the App Store’s 5th birthday celebration, here are some great #MacStoriesDeals! You can find us as @MacStoriesDeals on Twitter.

Read more

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Apple Celebrates 5 Years of App Store With Free App Promotion, Timeline

Ahead of the App Store’s fifth anniversary on Wednesday, July 10, Apple has launched a new promotion that includes five “groundbreaking” iOS apps and five “landmark” iOS games; these apps will be available for free for a limited time to celebrate the first five years of App Store. Apple has posted an official page with links to download the apps and games on iTunes.

From the 500 apps available at launch in 2008 to the more than 900,000 at your fingertips today, it’s been a remarkably prolific five years for the App Store. To celebrate, we’re giving everyone five landmark games and five groundbreaking apps for a limited time. Plus, look back at the key moments that have made the App Store the world’s most innovative destination for apps.

The apps and games picked by Apple include Day One (a journaling application with an OS X counterpart that was named “Mac App of the Year” in 2012), award-winning game Badland, Infinity Blade II, Superbrothers: Sword and Sworcery EP, Over, and Traktor DJ. Read more

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Reeder 3.2 Brings Feedly, Feed Wrangler Sync

As announced last month, an update to RSS client Reeder for iPhone has been released today on the App Store, adding support for Feedly and Feed Wrangler. Arriving just in time for Google’s shutdown of Reader, the latest Reeder update for iPhone brings the app’s supported sync services to four (previously added Feedbin, Feedly, Feed Wrangler, and Fever) and removes Google Reader from the “Add Account” screen (existing accounts won’t be deleted from the app).

Feedly and Feed Wrangler integration in Reeder is solid, but it lacks some features. While I have been generally happy with Reeder’s speed in syncing with Feedly and Feed Wrangler, the app lacks support for Smart Streams – a key functionality of Feed Wrangler that’s already supported by clients like ReadKit and Mr. Reader. To access Smart Streams on the iPhone, my recommendation still goes to Feed Wrangler’s official app, which may not be as polished as Reeder, but that works perfectly with the service’s Smart Streams.

Reeder, a longtime MacStories favorite, is moving into the post-Reader era with an iPhone update that should work for most people and major iPad and OS X updates on the horizon. Developer Silvio Rizzi hasn’t provided a release date yet, but he announced the iPad version will be a completely redesigned app. Due to the lack of compatibility updates, both Reeder for iPad and Reeder for Mac have been removed from the App Store.

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ReadKit and Slow Feeds Updated with Feed Wrangler Support

ReadKit

ReadKit

As I noted yesterday with Mr. Reader’s update, the upcoming shutdown of Google Reader has resulted in a fast uptake of third-party RSS services by existing clients for iOS and OS X, leading to a more variegate, rich ecosystem of apps that sync to different web services that aim at replacing Google Reader. Among the new contenders for the RSS throne there’s David Smith’s Feed Wrangler, which has become my favorite alternative to Google Reader and that, after Mr. Reader and the upcoming Reeder for iPhone update, is now supported by Slow Feeds and ReadKit. Read more

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Mr. Reader 2.0 Adds Support For Feedly, Feed Wrangler, Fever, and More

Mr. Reader 2.0

Mr. Reader 2.0

With Google Reader shutting down in less than a week, developers of RSS clients for iOS and OS X are rushing to get updates approved by Apple and let App Store customers continue using their apps with other RSS services. In the past two weeks, details have emerged on a variety of new RSS platforms that are launching on the brink of Reader’s demise, such as Feedly, Digg Reader, and AOL Reader; I’ve already covered Feed Wrangler, the service I’m currently using, and Reeder’s update with support for Feedbin. It’s not clear if one service will stand out as a “winner” in a post-Google Reader world; for now, what’s apparent is that most third-party developers are deciding to support various Google Reader alternatives rather than picking a single service (as it happened with Google Reader in the past three years). Today, my favorite Google Reader app for iPad, Mr. Reader, has been updated to support six new RSS services, with a version 2.0 that doesn’t add new sharing or reading functionalities, but that ensures the app will continue working after July 1. Read more

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The Potential of iOS 7 Game Controllers

Chris Plante:

If Apple finds a way to standardize traditional controls, every iOS device will become a transportable console. In a year, both iPhones and iPads will approach the processing power of the current-generation devices. Companies will have the ability to port controller-based games for the mobile devices in millions of pockets — an install base far greater than they’ve ever had before.

Today, using Airplay and an Apple TV, players can stream their games from their iOS device to their high-definition television. With controller support, players will be able to play more traditional, non-touch games.

I agree with Chris’ take: the new game controller APIs for developers have great potential, but, ultimately, it’s up to Apple to believe in this opportunity. What’s indisputable is that later this year, when controllers will be released by third-parties, games supporting them will already work with the existing Apple TV’s AirPlay streaming features. It’ll be interesting to see if Apple will publicly acknowledge this new scenario for gamers and Apple TV owners (as Tim Cook often notes, Apple doesn’t advertise the Apple TV aside from a product page on Apple.com).

We’ve already discussed how the potential of dual-screen AirPlay gaming is largely untapped, and I suspect the addition of physical controllers will allow iOS game developers to explore even more possibilities. Essentially, controllers that will attach to iPhones will create a DS-like experience – with the “top screen” being the Apple TV.

Today’s hardware, as recent ports show, isn’t yet capable of handling the same amount of power and definition of modern console games. The App Store needs improvements (especially for curation and discovery), but Apple has the advantage of having a solid platform where free-to-play is an established model and where everyone can develop games (with great new game-related APIs coming in iOS 7) as long as they are registered developers. With 575 million iTunes Store accounts with credit cards on file, Apple also has the largest user base – customers already buying software from the App Store. And, let’s not forget the iPod touch, Apple’s cheapest way into App Store gaming, which recently received an even cheaper option.

On the other hand, in the current state of App Store economics, it’s difficult to imagine how Apple could lure major console publishers to release AAA titles under $30 and that aren’t low-res ports, companion apps, or dumbed-down versions of console/PC games. Does Apple care about having the next Destiny on iOS first? The new Call of Duty? Will future iOS hardware be capable of running those kinds of games? Or is Apple just fine with attacking the market from the low end, taking more time to see how game developers will react to new iOS software and hardware in the next five years?

Will Apple ever develop a culture and appreciation for gaming as a medium, not just an App Store category? While others (namely Microsoft) are trying to add more media and entertainment layers on top of existing game infrastructures, Apple is in the opposite situation – running the largest media store and selling devices that are increasingly used as gaming machines, but that still lack the catalog and support of dedicated home consoles.

As far as third-party developers are concerned, things have changed since 2008. Five years ago, imagining a console hit like Metal Gear Solid 4 on iOS would have been absurd; today, we have a port (albeit low-res) of XCOM eight months after the original release. Compare this example to Metal Gear Solid Touch, “based on” Metal Gear Solid 4 and released nine months after the original game, in 2009. What’s the App Store going to be like in 2018? Can we imagine, two or three years from now, simultaneous and equal releases of AAA games across consoles and iOS? And if so, how will the App Store’s numbers play to Apple’s advantage against Sony, Microsoft, Nintendo, and Valve?

Apple is testing the waters (having to buy separate iOS devices, Apple TV, and third-party game controllers isn’t a simple message) and they seem extremely cautious with their Apple TV strategy, but it does look like some pieces of the gaming puzzle are slowly coming together. We’re seeing more full ports of console games nowadays, alongside, obviously, the brand new iOS gaming experiences that have shaped the modern industry. iOS 7 game controllers will likely make developers more comfortable with the idea of “serious” games on iOS (although Apple wants controllers to be optional…for now), and I’m curious to see which parts of Apple’s grand vision for TV will relate to games, the App Store, and iOS.

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Chatology Review: Flexibits Reinvents Messages.app Search

Chatology for MacChatology’s main window. I only couldn’t buy it because the Store wasn’t available during the beta.

Chatology for Mac

Flexibits, run by Michael Simmons and Kent Sutherland, makes two of my favorite apps. With Fantastical for Mac, released almost two years ago, they removed friction from event creation on OS X through a simple yet powerful menubar app that leveraged natural language processing. Fantastical is the only calendar interface that I interact with on my Mac, as it can send events to configured accounts directly – in the background – without needing Apple’s Calendar. Last November, they brought everything they had learned on the Mac to the iPhone with the release of Fantastical for iOS, a fantastic Calendar replacement with native iOS integration, a gorgeous Day Ticker interface, and advanced features such as a URL scheme and multiple alarms.

With the Fantastical brand, Flexibits has established itself as capable of building apps that use existing Apple technologies to create new, enjoyable experiences that are equally efficient, reliable, and rich in detail. Today, with the release of Chatology, Flexibits aims at supercharging a tough and infamous subject: Messages for Mac. Read more

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The iOS 7 Summer

When I launched MacStories in April 2009 I wanted to focus on – as the name implies – Mac apps and the stories of the people who made them and used them. In the summer of 2009, I bought my first iPhone[1], the 3GS. As I started buying iPhone apps[2] and increasingly using the iPhone as a work device, my focus quickly shifted from “a Mac-only site” to “a Mac and iPhone site” for news, reviews, and opinion.

This summer represents the biggest change for my work since July 2009: in just a few months, I’ll be writing articles about iPhone and iPad apps that are based on an operating system that’s radically different from the one that I got to know four years ago, when I bought a 3GS at my local 3 Store and demoed Copy & Paste to my friends. Read more

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