Federico Viticci

10876 posts on MacStories since April 2009

Federico is the founder and Editor-in-Chief of MacStories, where he writes about Apple with a focus on apps, developers, iPad, and iOS productivity. He founded MacStories in April 2009 and has been writing about Apple since. Federico is also the co-host of AppStories, a weekly podcast exploring the world of apps, Unwind, a fun exploration of media and more, and NPC: Next Portable Console, a show about portable gaming and the handheld revolution.

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N.O.V.A. 3 Will Use Unreal Engine, Coming Later This Year

N.O.V.A. 3 Built On Unreal Engine, Coming Later This Year

Pocket Gamer reports an interesting tidbit about software development studio Gameloft and its first-person shooter game N.O.V.A. for iOS:

Gameloft has confirmed what we already knew down here in the Rumour Mine - it’s busy working on four games utilising Epic Games’s Unreal Engine 3. But the Paris-based publisher hasn’t revealed what those games are.

Word has it that shooter sequel N.O.V.A. 3 is among the four titles built around the engine and will be out later this year.

I’m not a huge fan of Gameloft’s console-like approach to iOS, but I think it’ll be interesting to see how a new N.O.V.A. developed with the same engine that powers Infinity Blade will fit in the iOS gaming scene. Gameloft has plenty of time to make N.O.V.A. graphically more impressive than Infinity Blade or Rage HD come the 2011 holiday season. And – we’ll see if I’m wrong – I have a feeling a brand new N.O.V.A. with stunning graphics could make for the perfect demo at a certain Apple fall event.

Also: who else thinks Infinity Blade is going to win an Apple Design Award in June? [via Steve Troughton-Smith]

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Week Calendar 3.0 Is A Powerful iCal Alternative for iPhone

In the past months, I’ve taken a look at different calendar applications for the iPhone and iPad that aim at bringing more functionalities (either through particular interface approaches, extended Google Calendar support, or other features) to a device’s built-in calendar software from Apple. The iOS calendar app, a tiny version of iCal for the desktop, is fast and elegant and works just fine for most users, but sometimes you want or need more from a mobile calendar or agenda. For instance, the possibility to have more views available (rather than the List, Day and Month ones designed by Apple) or “do more” with events and reminders. And while I know most of MacStories readers are huge fans of Calvetica and Cloud Calendar for the iPhone and iPad, respectively, I’m pretty sure some of you have been looking for a slightly more “powerful” or, dare I say, “geeky” alternative to Calendar.app. If so, meet Week Calendar.

The name says it all: Week Calendar’s biggest feature is the weekly view that’s the focus of the entire experience and undoubtedly something that Apple’s calendar app really lacks. In the app’s weekly view you can pinch & zoom vertically or horizontally to show / hide hours and days, double-tap to focus on a specific event or rotate to landscape mode to gain an even broader view. Tapping on the top toolbar allows you to select a date to jump to, whilst selecting an event opens a desktop-like popup with related information. Tap on the popup, and you get to another screen with all the details you’ve entered and buttons to share, print (that’s right, AirPrint) or create a template off the event itself. You can edit an event at any time, and even display the assigned location on a map. Something that I really like about Week Calendar (well, weekly view aside): you can link contacts from the Address Book to an event. Like I said, everything’s pretty full-featured to offer a wide array of options and choices.

“Choices” seems to be a prerogative of Week Calendar: from the main screen, an iPad-like popover lets you switch between 7 different views: List + Search, Day, Week, Month, Year, Agenda, and Today. The “Go to a Day” shortcut lets you manually enter a date to open. Switching between sections and views felt fast and highly responsive to me, although I have to say I’ve only configured the app with two calendars: my personal one, and US Holidays. The app comes with this kind of optional, built-in subscriptions that you can activate from the Settings. Speaking of which, there’s a lot of stuff to choose from in there: from Time Zone support and “Week starts at” to an auto-coloring system for events with a specific title, you can stay assured the option you’re looking for has been implemented in Week Calendar. I can see how many will prefer the simplicity of an app like Calvetica, but sometimes an application for “nerds & power users” is more than welcome. Other features of Week Calendar that impressed me for the quality of the implementation were fullscreen support (you can activate it with a single / double tap and choose what UI elements to hide), possibility to cut and drag & drop events in any view for easy re-arrangement and TextExpander integration.

Week Calendar is an app that needs to be used for weeks – even months – to be fully appreciated. There’s so much stuff to play with, configure and customize it’s not really easy to fit everything into a single article – plus, I believe all these options have the added value of turning the app into a completely different experience depending on how you use calendars. So, head over the App Store now and buy Week Calendar 3.0 – at $1.99 it’s possibly the most “serious” calendar app for iPhone I’ve seen so far. Read more


Camino’s Future Is Uncertain, Might Switch To WebKit

Camino’s Future Is Uncertain, Might Switch To WebKit

The developers of Camino, a Mac browser based on Mozilla’s engine, are not sure about what the future holds for their software. Namely, as Mozilla announced the end of Gecko embedding (a technique that allowed Camino’s devs to include Gecko into the Cocoa interface) the team is asking whether for future versions they should switch to (much more supported and widely adopted) WebKit:

As a purely community-based open source project, no one is employed to work on Camino; all Camino developers are volunteers, working on Camino in their spare time, as a labor of love. While maintaining embedding in a fork of Gecko is theoretically possible, we don’t have the manpower for a sustained effort of that kind. A more realistic option would be to port Camino to WebKit, but while this would be much easier to maintain in the future, it would require a large amount of initial work.

For what it’s worth, a very small percentage of MacStories readers use Camino, but we don’t want to see the project be discontinued just yet. I think turning Camino into a WebKit-based lightweight alternative to Safari and Chrome might actually be a great idea.

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Follows for iPhone Tracks Your Online Stats & Popularity

An interesting mix between third-party Twitter app Birdbrain and Ego for iOS, Follows is a new app for the iPhone aimed at collecting and displaying data from your social profiles on a variety of services. Currently, the app supports stats coming from Twitter, Facebook, Feedburner, MySpace, Vimeo, YouTube, Flickr, and LinkedIn.

While Birdbrain goes really in-depth in the way it aggregates and displays Twitter data over time and Ego is more geared towards website owners with Mint and Google Analytics integration, Follows offers a lightweight approach at gathering statistics from the supported services such as view counts, followers, visits and subscribers. From the main, dark-styled dashboard, you get a quick recap of all your online profiles with a series of tabs allowing you to get a more detailed look at numbers and graphs. It sounds complicated, but it’s not. Instead, Follows wants to be an easy way to, say, see how many people follow you on Twitter or are subscribed to your RSS feeds or, again, have liked your Vimeo videos. Plus, it’s a free app.

Once authenticated with the services (you can add multiple usernames for each one of them), everything goes into the main screen. Tapping on an item will display a different single view with additional stats (for Twitter, total amount of tweets, favorites, people you’re following) and two graphs depicting your “social growth”. The system works the same for all the services integrated into Follows. The app is fast at fetching updates and the latest version (released today) fixed an issue with the app crashing as you selected dashboard items.

Follows isn’t as full-featured as Ego (especially for bloggers) or Birdbrain when it comes to Twitter, but it gets its job done. The design is elegant and minimal, and in-app purchases allow you to remove ads and unlock “custom URL tracking”. It’s a free download in the App Store.


Doodle Jump 2.0 Adds Multiplayer

Following a series of updates that added “special edition” levels, Game Center achievements and a brand new version of the app featuring movie character Hop, Doodle Jump 2.0 was released last night with a highly requested feature: WiFi multiplayer. The new Doodle Jump doesn’t have any new levels or enemies, but it comes with Game Center integration for online multiplayer. The feature only works over WiFi with your Game Center friends; you’ll have to race to the top to see who reaches the finish line first, all in pure Doodle Jump fashion while jumping on platforms and avoiding obstacles.

Doodle Jump is one of the most popular games for the iPhone, and we’re still waiting for a proper iPad 2 counterpart to land on the App Store. In the meantime, if you’ve always wanted to compete with your friends in a Doodle Jump race, you can get the update here.


Official Vimeo iPhone App Now Available

Popular video service Vimeo finally released its long-awaited iPhone app in the App Store, it’s free and, from a first quick test, it seems packed with functionalities. Vimeo fans have been asking for months (years?) to have the possibility to browse videos in a native interface and upload media directly from their devices, but Vimeo delivered more than expected and it definitely appears the wait was well worth it.

Besides letting you browse Vimeo sections, your videos, likes and tags, the Vimeo app packs a full-featured video editor that allows you to record new material and edit it with transitions, titles, audio and video trimming support. The UI is quite polished and elegant, and the app feels responsive although not just as fast as Apple’s iMovie. The fact that Vimeo, however, managed to release an uploading tool that’s also a movie editor with lots of functionalities is just great. You can combine videos together and control volume levels, add music or your own recordings from the iPod library and decide whether videos should be saved to the camera roll or uploaded to Vimeo. The Project Summary panel in the video editor gives you additional details on the video you’re editing, such as the total amount of clips you’ve inserted, duration and resolution. Even pinch to zoom is supported. Furthermore, the Vimeo app gives you control over the quality of the uploads – you can send raw footage or edited videos in SD or HD off to the service’s servers. Last, uploads can be paused and resumed. I love this feature.

The “My Stuff” tab in the bottom toolbar lets you watch your video inbox, likes and watch later queue – perfect if you usually save a lot of videos for later from the desktop browser and you want to watch them on the iPhone whenever you want. Your own videos come with the stats you know and love like daily views, likes and comment, and you can also manage those videos by sending them to a specific group, channel or album. Sharing to Facebook, Twitter, Tumblr, WordPress, Email and SMS is supported, too.

The Vimeo iPhone app looks like a real gem, and I’ll be testing it with my iPhone videos throughout the week. It’s pretty clear however that lots of work went into this app, which brings the complete Vimeo experience to the iPhone with a sweet interface and several features previously only available on the desktop web browser. You can find Vimeo for iPhone in the App Store. More screenshots below. Read more


Camera+ 2.2 Released: Adds “Clarity” Photo Enhancement Feature

MacStories-favorite alternative image processing / photo taking app Camera+ by tap tap tap was updated a few minutes ago to version 2.2 – and this update, among a series of fixes that improve the stability and performance of the app, introduces a big new photo enhancement feature called “Clarity”.

Clarity is a big step forward from the HDR technique implemented by Apple in the default Camera application for iOS: it’s a 1-tap image enhancement that will make your photos look better in most scenarios (direct sunlight, low-light) and it doesn’t have the issues that usually come with multi-exposure HDR such alignement problems. Once you take your photos in Camera+ and jump to the lightbox (which, by the way, feels faster and more responsive in 2.2), all you need to do is edit, tap “scenes” then Clarity to improve your photo’s quality. Clarity will make more details come out, balance light and dark spots when necessary and, overall, give your photo a more “realistic” feel by re-adding the details and colors that might go missing with a standard digital shot. If you’re a Camera+ owner, just try it and you’ll see.

Version 2.2 also gives a whole new meaning the “+” in the apps’ icon as, finally, there’s a new way to activate focus and exposure controls in the camera view: the two-finger gesture is still there, but you can now tap on the “+” button to split between focus and exposure controls. It’s really handy and I like it.

Camera+ 2.2 is a great update, and the app is still available at $0.99 in the App Store. Camera+ is a powerful, yet intuitive, alternative to Camera.app, and it looks like tap tap tap are really serious about adding features that outperform Apple’s own implementation in reliability and speed. Recommended.

Some examples of Clarity compared to Apple’s HDR below. Read more


WWDC ‘11 Sold Out In Less Than 10 Hours

The WWDC 2011, announced earlier today, is already sold out, as you can see on Apple’s official webpage for the event. This year’s conference sets a new record for Apple and the developers community: last year, WWDC tickets sold out in 8 days. For the 2011 edition, Apple managed to sell all tickets (which start at $1,599) in less than half a day since the announcement this morning – which saw developers from all around the globe quickly buy tickets to secure their presence in San Francisco from June 6 to June 10.

As a quick recap, the WWDC 2011 will focus on “the future of iOS and Mac OS” with:

  • more than 100 technical sessions presented by Apple engineers on a wide range of technology-specific topics for developing, deploying and integrating the latest iOS and Mac OS technologies;
  • over 1,000 Apple engineers providing developers with code-level assistance, insight into optimal development techniques, and guidance on how they can make the most of iOS and Mac OS technologies in their apps;
  • the opportunity to connect with thousands of fellow iPad®, iPhone® and Mac developers from around the world;
  • Apple Design Awards which recognize iPad, iPhone and Mac apps that demonstrate technical excellence, innovation and outstanding design.


Obama Has An iPad

Obama Has An iPad

Sure the President knows how to sign iPads, but how about owning one? Even if it’s been called “a distraction” in the past? MarketWatch reports, indeed, President Obama has an iPad:

Do you have an iPad?” asked Ramos next.

I do have an iPad,” Obama replied, joking later about also having his own computer.

I mean, Jorge, I’m the president of the United States,” Obama said. “You think I’ve got to go borrow somebody’s computer?” said Obama to laughter. “Hey, man, can I borrow your computer? How about you? You’ve got one?

Obama also says he uses a BlackBerry phone. Perhaps RIM could trust him to have a preview unit of the PlayBook? There shouldn’t be problems with “leaks” at the White House anyway.

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