GAget is a Google Analytics app for macOS that started life as a Dashboard widget. These days, GAget resides in macOS’s Today widget panel of Notification Center. If you’ve ever used Google Analytics, you know that its web interface is complex. There’s a place for digging through Google’s many tabs of data, but when all you want are the highlights, GAget is better. It takes Google Analytics’ data and boils it down into cleanly-designed dashboard widgets and alerts that make it easy to understand what is going on with your website at a glance.
Posts tagged with "featured"
GAget: Google Analytics Widgets and Alerts for macOS
iPad Diaries: Apple Pencil, Notability, and the Joy of Note-Taking
iPad Diaries is a regular series about using the iPad as a primary computer. You can find more installments here and subscribe to the dedicated RSS feed.
Ever since I first got the 12.9-inch iPad Pro, I’ve wanted to use the Apple Pencil more. However, every time I tried to fit the Pencil into my workflow, I stumbled upon the realization that, no matter the excellence of the tool at hand, I’m no artist.
I spend most of my time typing with a keyboard (either a Bluetooth one or the iPad’s software one) and, while it’s fun to pretend I know what I’m doing in Linea or Paper, the sad reality is that I’m downright terrible at sketching or drawing. Moreover, unlike others, my background doesn’t involve a passionate appreciation of pen and paper. Therefore, I’m attracted by the Pencil’s concept and technology, but I don’t need it for my main line of work; plus, handwriting stopped being a daily habit after I graduated high school in 2007.
I was inspired by a story Ryan wrote, though, to reconsider if my work routine could still benefit from a different note-taking perspective. Testing fresh approaches and new ideas has always been the underlying theme of my switch to the iPad, after all. So when Ryan shared his thoughts on using the Pencil for non-artistic purposes, I took it as an opportunity to try out the Pencil as a complement to my writing needs rather than a futile diversion.
iPad Diaries: Clipboard Management with Copied and Workflow
One of the common challenges involving a switch from macOS to an iPad is the lack of desktop-like clipboard managers on iOS.
By nature of the platform1 and technical restrictions imposed by Apple, apps like Pastebot or Alfred wouldn’t be able to adapt their Mac capabilities to the iPad. Third-party iOS apps can’t constantly monitor changes to the system clipboard in the background; similarly, it isn’t possible for an iPad app to register as the handler of a keyboard shortcut at a system-wide level. An app would have to at least be currently in use via Split View to listen for clipboard changes, but, even in that case, it would have to be active to receive external keyboard commands.
With these limitations, it’s no surprise that clipboard managers aren’t a flourishing category on the iPad App Store. However, once we accept the intrinsic differences between the Mac and iPad and if we look at the problem from a different perspective, there’s plenty we can do – either with apps or automation – to go beyond Apple’s modest clipboard offerings on iOS.
After years of testing iPad clipboard managers and automation/scripting strategies, this is what I’ve come up with.
Overcast 3.0: iOS 10 Features, UI Changes, Easy Queuing, and an Interview with Marco Arment
Overcast, Marco Arment’s popular podcast app for iOS, is defined by an interesting dualism: its essence has remained remarkably consistent with the original version released three years ago; at the same time, Arment has periodically revisited Overcast’s design, features, and business model to build a superior listening environment for a larger audience.
The same judicious iteration permeates Overcast 3.0, launching today on the App Store. With improvements to episode management, visual changes aimed at modernizing the interface, and an evolution of the existing subscription-based model, Overcast 3.0 is another thoughtful combination of new ideas and old tropes, which converge in a refreshed yet instinctively familiar listening experience.
A Few of My Favorite Apple Displays
Over the last 37 years, Apple has shipped 46 different models of standalone display.
The first was the Apple Monitor III, a green phosphor CRT built for use with the ill-fated Apple III.1
image via Wikipedia
The Apple Monitor III kicked off a long line of displays, but it’s not all that interesting. Let’s take a look at some of the standouts in a sea of forgettable beige products.
iPad Diaries: Advanced File Management and Research with DEVONthink
As I wrote in my story on one year of iPad Pro, I consider cloud services a necessity for managing files on iOS. Dropbox and iCloud Drive make it possible to keep the same sets of documents and app libraries synced across devices, but, more importantly, they help overcome iOS’ file management woes through centralized storage spaces. In the article, I espoused the flexibility of Documents and its tight integration with Dropbox, noting how Readdle had built the missing iPad file manager with features Apple omitted from their iCloud Drive app.
Since early January, I’ve been thinking about my larger writing projects scheduled for 2017 and whether Documents can scale as a reference and research tool. Looking back at 2016 and the time I poured into organizing and referencing files for my iOS 10 review draft in Scrivener (which I covered here), I realized that neither Scrivener’s built-in file manager nor Documents could meet the basic requirements I have set for this year’s review. These include the ability to search different file types with advanced operators as well as a system to reference individual files and folders throughout iOS with local URLs. It was during this meta-research phase1 that I decided to try DEVONthink To Go again.
TwIM: Instant Messaging Built on Twitter Direct Messages
Last December, BuzzFeed reported that Twitter built and killed a messaging app. It wasn’t the first time rumors circulated that Twitter was working on a messaging app, but for whatever reason, none has ever been released. That left a void that developer Andrew Hart has filled with his new iPhone app TwIM, a modern messaging app built on top of Twitter DMs.
There’s a lot of friction involved in trying a new messaging service. Not only do you have to want to try the service, but you have to convince friends or family to try it too or you’ll have no one with whom to chat. That’s a significant disadvantage that TwIM sidesteps for anyone whose contacts are already on Twitter. What’s more, TwIM sets itself apart from the built-in direct messaging functionality of other Twitter clients with better content handling and support for the latest iOS features like Siri, interactive notifications, and 3D Touch. That gives TwIM a shot at appealing not only as a messaging app, but to anyone who wants a better direct messaging experience.
Working from an iPhone
One of my goals in 2016 was to make working from my iPhone as efficient as possible. The desire to make this happen initially sprung from experiences raising a baby. My wife and I began foster parenting in July of 2015, and one of our foster children was AJ, a four-week-old baby boy. AJ ended up staying with us for about a year before returning to his birth mother, and in that year I learned that when raising a baby, there are frequently occasions when only one hand is available for computing. I would often have a hand tied up feeding AJ or carrying him around, and if I needed to get any work done during that time, my iPad Pro was no help. iPads are built for two-handed computing, while iPhones work great with one.
In addition to the motivation of being able to get work done with one hand, one of the things I’ve learned during the past couple years is that the best computer for work is the one you have with you. Despite the iPad Pro being more portable than most Macs, it still pales in portability compared to the iPhone. Because my iPad doesn’t travel with me everywhere, I need to be able to do anything on my iPhone that I can on my iPad.
Between my two current jobs, much of my work can be done while on the go – whether I’m waiting for an oil change to be completed, standing in a seemingly endless DMV line, or any similar scenario. In these short intervals of life, there are moments work can be done – which is where my iPhone comes in, because it’s with me wherever I go.
If and when a pressing work issue comes up, in many cases it can’t just be ignored until I get back to my desk; my iPhone needs to be capable of handling the task. Even if the issue isn’t time-sensitive, getting things done while I’m out makes the load lighter when I do get back to my desk.
I’ve grown extremely proficient in using my iPhone to get things done, and there are six key things I’ve identified that make that possible.
Stagehand Review: Living Platforms
One of my first memories of a portable platform game takes place in the summer of 1996 and it involves Super Mario Land 2 for the original Game Boy. I was 8, and until that point, my only console experience had been with a Super Nintendo my parents bought me for Christmas. I could play with it a few hours each week, which didn’t satiate my infinite curiosity for videogames. When I saw Super Mario Land 2 on a friend’s Game Boy, I was taken aback by two distinct aspects: the contagious fun of a platformer (my only SNES game was Stunt Race FX – don’t ask) and its ubiquitous availability – provided you had enough daylight and 4 AA batteries.
Later that year, I convinced my mom to buy me a Game Boy. A couple of years later, I got a Game Boy Color. For the past 20 years, portable consoles and Nintendo’s Mario games have shaped my taste in videogames and defined my moments of quiet downtime. From Super Mario Advance 1 and 3 (both remakes of games I had never played) to New Super Mario Bros and, to an extent, the recent Super Mario Run for iOS, all my favorite 2D platform games agreed on a basic idea: you control a surprisingly athletic plumber who runs and jumps from left to right.
Conversely, Stagehand, the latest creation by Big Bucket (makers of The Incident and Space Age), upends decades of platformer conventions by turning the genre on its head. You don’t maneuver a character with meticulously timed jumps across retro-styled stages filled with floating platforms and spikes; rather, you sloppily modify the stage itself with touch, dragging platforms to accomodate the hero’s run and making sure he doesn’t run headfirst into cliffs, fall into pits, or get eaten by the inexorable advance of the left side of the stage.
Stagehand is an endless runner combined with a dynamic platform game, only you don’t control the character – you facilitate his run by reshaping the stage around him.








