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Posts in reviews

Pocket Casts for iOS 7 Review

Pocket Casts 4

Pocket Casts 4

Over the years, I’ve moved my podcast subscriptions to different apps to see which one would fit my listening habits and needs better. I have tried Instacast, Downcast, even Apple’s free Podcasts client with iTunes sync for a while, but never settled on a specific solution for more than six months. The possibility to export a set of subscriptions as OPML to other apps makes it easy to switch, just like it is simple to move RSS feeds from one client to another. But while I have remained loyal to Reeder and Mr. Reader for years now, I’ve never been able to stick with a podcast client for too long. Every time I tried a new app I would say that it was going to be the one for me, but then I encountered an issue, or perhaps a feature was added to a competitor – and I was back exporting my OPML subscription list and relocating to another home.

For the past month, I’ve been testing Pocket Casts 4, developed by the Australian team of Shifty Jelly. Pocket Casts 4 has been approved by Apple, and it will be released on the App Store as soon as Apple will flip the switch for iOS 7 apps on iTunes. Pocket Casts 4 is a Universal app sold at $3.99, and it’s a free upgrade for existing owners of Pocket Casts 3.

While I recognize that I tend to be some kind of an app nomad when it comes to podcast clients, Pocket Casts 4 has some excellent features that work for the way I like to listen to podcasts and organize them. Read more


Amount, A Simple Unit Converter Ready for iOS 7

Amount (developed by Marco Torretta) is a unit converter app for iPhone that takes a unique approach in how it lets you enter numbers and pick a unit to convert. The app was updated yesterday to offer a new layout, and it’s ready for iOS 7 with a status bar that blends with the calculator’s dark display (it’s also still compatible with iOS 6 devices, but without the new status bar design).

The main screen of the app is called Number and it’s a standard calculator that lets you enter an amount to convert. Because it’s a calculator, you can use it to do simple operations, and I like how numbers and clearly separated from other keys through color. My only complaint is that there are no sound effects when pressing keys, which can be confusing if you’re not looking directly at the display but still would like to hear feedback from the app. Read more


AroundMe Gets Redesign For iOS 7

Created by Italian developer Marco Pifferi, AroundMe has long been one of my favorite location-based apps for the iPhone and iPad. In fact, AroundMe is one of the oldest iOS apps I own, as Pifferi always supported the app through the years with free updates and additions that took advantage of Apple’s new OSes and features. With a simple interface and feature set, AroundMe allowed you to easily find nearby places (bars, restaurants, hospitals, hotels, etc) with a rich database and built-in directions for Maps and Google Maps.

AroundMe’s version 7.0, released this week, brings a completely redesigned UI and animations that make the app ready for iOS 7, which is officially coming out on Wednesday. Read more


Calendars 5 Review

Calendars 5 for iOS

Calendars 5 for iOS

Of all the apps that I try and evaluate every week, there is one category that I can’t stop testing: calendar and reminder clients. I’m always looking for the perfect blend of events and todos in a logical presentation that makes sense for how I organize my day, with support for features like natural language input and custom repeats as well as more advanced functionalities such as URL schemes and app integrations. For this reason, I couldn’t say no to Readdle when they asked me to test Calendars 5, their new Universal app available today on the App Store. Calendars 5 is the successor to Readdle’s popular Calendars+, and it’s sold as a new app at $4.99. Read more


Reeder 2 Review

Reeder 2

Reeder 2

Reeder had a rough transition to the post-Google Reader world. Following the shutdown of Google’s RSS reading service on July 1 (something that Google had announced in March), Reeder – one of the most popular, if not the most popular Google Reader client for iOS – received an update to add support for Feedly and Feed Wrangler on July 2, but developer Silvio Rizzi couldn’t ship updates to the iPad and Mac counterparts in time. For this reason, after making Reeder for iPad and Mac free downloads, Rizzi was forced to remove them from the App Store, promising that they would come back, eventually, with support for new RSS reading services.

A household name of the iOS third-party scene, I first reviewed Reeder 1.0 back in 2009 and followed the app’s evolution as Rizzi found himself developing a client used by hundreds of thousands of Google Reader users. Rizzi, an indepedent developer from Chur, Switzerland, has always maintained a fairly slow pace of updates and releases, taking his time to bring Reeder to the iPad (the app wasn’t ready on April 3, 2010) and to the Mac. After a lack of updates that endured seven months, Reeder for iPhone made a comeback last year with Reeder 3.0, which started moving away from Google Reader – possibly prescient of disruptive changes coming to the service – with support for Shaun Inman’s Fever. And yet, after version 3.0 hit the App Store, Reeder went silent again, leaving many wondering as to whether it would ever see substantial updates again.

Reeder 2, released today at $4.99 on the App Store, is a new app that aims at making Reeder ready for the new era of RSS readers but that, at the same time, keeps one foot in the past with familiar interface choices and functionalities. Read more



Droplr Draw Adds Lightweight Annotation Features To Droplr for Mac

Skitch is my favorite image annotation tool on the desktop and Marco Arment’s Bugshot is on my iOS Home screen, so when I saw the announcement of Droplr Draw last week I knew that it was something I needed to check out. Even if I’m a big fan of Skitch’s feature set on OS X – unlike some, I do like the Evernote integration – the app doesn’t provide the fastest way to capture, annotate, and share a screenshot, and Droplr Draw seemed promising.

Droplr Draw isn’t a separate app: it’s a feature of the Droplr for Mac app for existing Droplr Pro subscribers. Droplr Draw lets you a take a screenshot as you normally would with Droplr, add some annotations to it, upload it, and share it to Droplr. It’s essentially an extra layer between the Finder and Droplr’s cloud that instead of taking a file and returning its public URL opens an editing window first.

Droplr’s Draw view is extremely simple. There are four tools (arrow, rectangle, oval, free form) and a Text button to add annotations to an image with only one color (light blue). Annotations can be moved and resized on the canvas, but there are no settings for thickness, additional shapes, colors, or strokes. Once you’re done adding text or shapes, you can hit the Upload button, and Droplr will upload your file and copy the resulting URL in your clipboard.

The decision to launch Droplr Draw as a feature of the existing Droplr was a good call because Draw isn’t advanced enough to justify a standalone app. As I mentioned above, the app lacks any sort of settings or annotation options, making it an inferior solution to Skitch or even Apple’s Preview.

In my workflow, I have tried to annotate screenshots, coming to realization, on a couple of occasions, that I needed to adjust colors and thickness and that Droplr Draw couldn’t allow me to do that. More importantly, you can’t add images to Droplr Draw as the only available trigger is “Capture and Draw” from the menubar; if I receive a screenshot via email and I need to send it back with annotations, I’d need to take a screenshot of the screenshot if I wanted to use Droplr Draw to annotate it.

Droplr Draw isn’t a Skitch competitor, but it’s a nice addition to Droplr Pro for simple and quick annotations. It doesn’t break any new ground, but it’s a good feature to have in a screenshot sharing service. I’m looking forward to an iOS version.


Radium for iOS: Internet Radio and Sirius XM in Your Pocket

Perhaps uniquely to me, radio is a social gathering, since the radio and not the television is the thing my family and I always convene around instead of the television. We’ll listen to terrible singles and complain through them, and we’ll joke about how every artist feels like they have to fill in dead air by shouting a repetitive string of “yeahs” or “oohs” or other provocative exclamations. Then the next night there’ll be a string of great songs, and maybe it’ll get a little quieter at the table as we listen in.

As a consequence I’m used to radio becoming the thing I have on in the background. You get to know all the songs, the loops they run on, the voices of the DJs and reporters, and it just becomes this sort of comforting noise machine. Why go to Starbucks and soak in the ambient noise[1] when you can turn on the radio?

Sometime in college, I happened across Radium, and I had this instantaneous attraction to it. Imagine my excitement when I discovered I could actually bring that comforting noise machine to my desktop! At the time it didn’t play what was locally airing over FM, but it did bring Internet radio to the desktop through a simple search bar and drop down menu. What made it stick for me was that instead of browsing by station, Radium let you browse by what you were into. It surfaced relevant stations that fit any number of queries from “90’s acoustic” or “covers.” And you’d actually find stations that fit those descriptions.

By the time I got an iPhone, I figured Radium would have made it onto iOS with a big shiny yellow icon, matching the style that pervaded it on the desktop. Not yet.

That was a couple years ago. Today, Radium has arrived on iOS, not with the classic radio I imagined it would be identified by, but by a chocolate drop that’s become Radium’s unusual characteristic since the launch of their updated Mac app earlier this year.

One might wonder how a menu bar app dependent on search would translate to the iPhone, yet CatPig Studios have pulled it off, drawing your attention to all the right places and making what should feel like a sparse list of radio stations feel like a traditional music player, alive and full of personality. It becomes immediately obvious that you should play something, with instructions limited to a lack of artwork and example queries that flash in the search bar. As you begin to search, cover art falls away, and the app searches and updates stations in realtime as you enter your query.

What you can listen to is virtually unlimited as far as Internet radio goes. Radium claims to support over 8,000 stations, which includes NPR and BBC radio. It supports ClearChannel stations, meaning that I can conveniently listen to a local radio stream without having to go through a Flash player on the web or download the iHeartRadio[2] app. If you’re a Sirius XM listener, you can plug in your account info and stream satellite radio straight to your iPhone over an Internet connection. The app also supports other providers such as CalmRadio for classical music and Digitally Imported for electronic music. It’s absolutely convenient and a hallmark of what made Radium such a great app on the Mac.

All of the great features that are found in the Mac app can also be found in the iOS app. Tapping on album artwork, provided there’s song data, lets you add the song to a wish list or view it on iTunes to purchase. There’s also a sharing button for copying track data or the station link so others can listen-in. And if you have a Last.fm account, you can plug in your account so you can scrobble and love tracks as you play them. The equalizer is also present, automatically choosing a preset based on what’s currently playing, which you can turn on or off by pressing the inconspicuous power button. Each station is accompanied by a glyph describing what kind of music it plays, and you can change that by tapping on the icon in your list.

Swiping on stations lets you love it so you can quickly find it later. If iCloud sync is turned on, those stations are also shared with Radium on the Mac so you can quickly tune-in from your desktop later.

The big difference between the iOS and Mac apps is that the iOS app is even more delicious.

There’s something gratifying about tugging at the artwork, pulling it down towards the bottom of the display and watching it snap back into place. On cue, the pause button quietly reappears with artist and track info, unwilling to wait for the animation to complete its preprogrammed bounces. Then you’ll flick the other direction and watch the artwork similarly bounce into place above the station listing, the pause button becoming the deciding anchor for the height of the now playing information at the top of the display. It’s possibly rubber band scrolling at its finest and it’s a detail only an app on the iPhone could pull off.

With iOS 7 on the horizon, one might wonder whether Radium is relevant given iTunes Radio, and the possible but unconfirmed inclusion of traditional Internet radio stations currently found in iTunes’ directory. My gut feeling says that Radium and iTunes aren’t competing on the same turf, with Radium’s obvious advantage being the Sirius XM and the ability to play back radio stations traditionally locked to particular content providers or apps. CatPig Studios are in the business of letting you tune-in to the rest of the world, while iTunes and others are in the business of generating personalized playlists labeled as radio.

Radium has been one of the apps I’ve always thought would be a good fit for the iPhone, and it’s finally here. It’s the same Radium you know and love, adapted to iOS and imbued with charming details that make themselves evident as you scroll, flick, and swipe across the interface. It’s Internet radio in your pocket, and it’s impressively inexpensive, regularly costing only $3.99 on the App Store. Until September 3rd, however, you can pick up the app for only $1.99 as part of an introductory promotion.


  1. I don’t have to share a table and I’ve got my own outlet! Two even! ↩︎
  2. There’s nothing wrong with the iHeartRadio app, but I just don’t want to be asked to sign in with a Facebook account every time I want to listen to live radio. ↩︎

Rymdkapsel

How do I even begin to explain Rymdkapsel?

First there’s the tetris pieces, the various rooms you add on to your ship at any given moment. You can assign these pieces to rooms that create materials, or rooms that create sludge which can be used in a kitchen. These pieces intertwine to create the foundation of your ship, complete with weapons rooms, reactors, and quarters where new minions can be spawned. Vast corridors are needed to connect all of these tetris pieces together, making it necessary to create little microcosms of civilization that live in different sections of your ship.

Next there’s the little pixels, the minions and materials that you’ll watch travel around the ship as they man guns and carry materials to their proper destinations. No single minion is managed individually — they’re just dragged between the available resources on your ship. None of them are individually important, but all of them are equally important. There isn’t necessarily strength in numbers. Do you create a lot of minions and a sprawling city, hoping to complete your defenses on time to protect your civilization? Or do you keep your ship small and narrow, relying on a brave few to explore your surroundings? I chose the former.

Then there’s the enemy. As soon as you begin building you’re attacked and forced to defend yourself. As the game progresses enemies become much more numerous and dangerous. Without the proper defenses you could lose a swath of minions, having to dedicate a significant amount of time into growing sludge and working the kitchens so you can generate more little pixels in their quarters. It’s almost pathetic how helpless they are when they’re exposed.

It’s these enemies that control the pace of the game. You don’t have an infinite amount of time to build your ship and build resources. Instead the enemies come in waves and you must carefully keep an eye on a meter that informs you of when an attack is imminent. Your minions must travel the length of the corridors to reach a weapons room, and if they’re not properly protected the enemy will have their way.

A tutorial is given, but I don’t think the it does the game any justice beyond inviting you into the world. You’re walked through the general concepts of the game as events unfold and things happen, but it’s not until you start experimenting with the pieces that you’ll really begin to understand how all of this stuff fits together. And once you do, you begin to realize that Rymdkapsel is very much like and unlike a lot of our favorite games.

It’s Tetris. It’s an RTS strategy. It’s a tower defense game. It’s a race against the clock. It’s endless. It’s all of these things.

I don’t know how to summarize the game and how it makes me feel. An overreaching atmosphere of tranquility masks impending panic. You want to build quickly to meet objectives, but it’s easy to stretch yourself thin. This is evident when you become aware of how important time and distance are. Rooms have limited space and there has to be a balance when deciding how to expand your ship. Don’t forget that you’ll have to find more resources once your extractors are empty; will you have enough materials to continue on? Your minions are all separate pixels doing their own things, such as building rooms or idling, but they’re managed just like a resource would be. There’s all of this complexity and micromangement but it happens at this macro level and the game is actually really simple. The whole thing works so well and once it clicks you cannot put it down.

Rymdkapsel’s own description as a “meditative space strategy” is perfectly apt. It’s so good. Featured by Apple this week, download Rymdkapsel from the App Store for $3.99.