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Some App Updates Resulting In Instant Crashes Due To Presumed Apple CDN Issue

In the last 24 hours or so, a number of apps that have been updated by users have crashed on launch due to a problem presumed to be connected to the App Store’s content distribution network (CDN). A number of popular apps from Instapaper, Readdle Scanner Pro, Angry Birds Space HD Free and CommBank Kaching amongst others have been just some of the affected apps. The issue, not affecting every customer, occurs when a user updates their apps and goes to launch them but instead the app crashes before it can load.

Instapaper was one of the first to be affected by the issue with an update that went live late on July 3rd. Developer Marco Arment was instantly “deluged” by support requests complaining of instant crashes with the latest version. After a bit of digging and looking at his support requests, Marco believes it comes about due to a corrupt version of the updated app being distributed by the App Store CDN in some regions. For Instapaper the issue was resolved (a non-corrupt version propagated to all regions) within two hours but it isn’t known if it was due to Marco’s emails to the App Review team or just an issue resolved with time.

If you’re a developer, and you have a non-critical update pending release, I suggest waiting a few days for this to presumably get sorted out before releasing it. [Marco Arment]

Apple has yet to make any statement on the issue and Marco and the other developers affected by the issue have yet to receive responces from any of the developer relations groups at Apple either. You can view a tentative list of apps affected by the issue over at The Next Web and at Marco’s personal blog which also goes into detail about the issue.

It may be wise to hold off from updating any apps for the time being as well, with the issue affecting people across all regions and all different apps. If you’ve already been affected by the issue, the only real way to fix it is to delete the app and try re-installing the app - but this will only work if the app is no longer corrupted on Apple’s side.

[Sources: Marco.org and The Next Web]


Ars Technica Investigates The Future Of Thunderbolt Cables

Ars Technica Investigates The Future Of Thunderbolt Cables

In an investigation for Ars Technica, Chris Foresman explores why Thunderbolt cables, more than a year after Thunderbolt debuted, remain at the expensive $50 and greater price range. Foresman dug into what the current situation was and discovered that apart from Apple, there is currently only one volume supplier of Thunderbolt cables that are likely rebranded by Belkin, Elgato, Kanex and others that offer Thunderbolt cables.

While other vendors are now offering their own Thunderbolt cables, prices have mostly stayed the same—in fact, some have gone up. We found this surprising; typically more vendors offering competing products leads to lower prices. And as the high cable price represents a fairly high barrier to entry for Thunderbolt devices, it relegates the standard to niche, early-adopter territory.

Foresman found that prices won’t really drop until early 2013 when a second generation design by Intersil will enter production. The current “first-gen cables” are based on a Genum transciever from Semtech that is built with silicon germanium which makes it much more expensive to produce.

It’s likely that Intel and Apple chose the Semtech part because it was either an already existing part that fit the requirements for Thunderbolt’s high 10Gbps bi-directional data rate, or Semtech had something similar that was easily adaptable.

The new design from Intersil does things differently by combining the cable’s microcontroller and transciever into a single processing chip and the power management and voltage regulators into another single chip - meaning the number of integrated circuits in the cable will go from 4 to 2. Intersil’s John Mitchell says to Ars that their solution is “half the chips, half the size, uses half the power, and cheaper conductors can be used. By the end of the year, cables will be less expensive.”

The chips are manufactured on a lower cost, 40nm CMOS process, improving yields and lowering costs significantly. The 40nm process also dissipates less heat, reducing the need for bulky heat sinking within the cable plug.

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Apple Announces Q3 2012 Conference Call for July 24: Quarter Recap & Estimates

Earlier today, Apple updated its Investor Relations webpage to include a placeholder for the company’s next earnings call, scheduled for July 24. As usual with Apple’s conference calls, the event will be provided as an audio webcast for investors and listeners.

Apple plans to conduct a conference call to discuss financial results of its third fiscal quarter on Tuesday, July 24, 2012 at 2:00 p.m. PT.

Ended on June 30, Apple’s third fiscal quarter will provide insight into the company’s recent performances with the new iPad (launched on March 16 in 10 initial countries), iPhone 4S (which is entering its late-stage product cycle), and revamped Mac line. In the previous quarter, Apple set guidance for Q3 at $34 billion and diluted earnings per share of about $8.68. Currently, consensus by Wall Street analysts averages $37.34 billion in revenues for the third-quarter.

The new iPad has been Apple’s fastest product rollout to date, and Q3 will be the first full quarter for device sales in all the countries where it’s been released. Apple added 56 launch countries in 42 days, and recently expanded to the Middle East and Latin America through official distribution channels and retailers.

With 12 million units sold in Q2 2012, Apple said the new iPad was “off to a great start”, and Q3 2012 will provide the first real opportunity to measure to device’s impact on a wider level. During the past earnings call, CEO Tim Cook noted how he was confident the company would be able to “supply a significant number of iPads during the quarter”.

The iPhone 4S, on the other hand, was released eight months ago, and amidst speculation of a new model coming this Fall – perhaps as soon as October – Q3 2012 will be key to understand the device’s sales over the past four months and, more importantly, its performances in China.

The iPhone 4S launched on its second Chinese carrier – China Telecom – on March 9th, and Q3 2012 will be the first “full quarter” to measure sales in the region. With 35.1 million iPhones sold in the past quarter, Apple reported a 5x growth year-over-year in Greater China, noting how “the incredible quarter” was the result of efforts to understand the market – where more people are moving to the middle class – “as good as we can”.

In Q2 2012 – the company’s biggest non-holiday quarter to date – Apple posted revenue of $39.2 billion, with 11.8 million iPads,  35.1 million iPhones and 4 million Macs sold. Apple sold 7.7 million iPods, a 15 percent unit decline from the year-ago quarter. The company posted quarterly net profit of $11.6 billion, or $12.30 per diluted share.

In the year-ago quarter, Apple posted revenue of $28.57 billion, with 9.25 million iPads, 20.34 million iPhones and 3.95 million Macs sold. Apple reported record quarterly net profit of $7.31 billion, or $7.79 per diluted share.

In his own estimates for the upcoming Q3 results, Asymco’s Horace Dediu forecasted the following numbers:

  • iPhone units: 28.5 million (40%)
  • Macs: 4.5 million (15%)
  • iPads: 24 million (160%)
  • iPods: 6 million (-20%)
  • Music (incl. app) rev. growth: 35%
  • Peripherals rev. growth: 20%
  • Software rev. growth: 15%
  • Total revenues: $41.9 billion (46%)
  • GM: 44.8%
  • EPS: $11.54 (48%)

In their initial projections for Q3 2012, Seeking Alpha estimated higher Mac sales due to the new models released during the quarter (Apple also dedicated a new commercial to the Retina MacBook Pro) and quarterly revenues around $39 billion. As noted by Philip Elmer-DeWitt at Fortune, “as usual the indies are more bullish than the pros”, with independent analysts projecting earnings on average $5 billion higher than the Street’s consensus.

To put these possible numbers in better context, here’s a graphical representation of how Apple performed in the past quarters.

Apple’s quarterly dividend won’t begin until the fourth fiscal quarter of 2012. We will provide live updates from the call on our site’s homepage on July 24 starting at 2 PM PT. For a recap of news and events that may have affected Apple’s results in the quarter, check out our Month In Review roundups here.


App Store Adding New “Food & Drink” Category

The App Store will soon be updated with a new “Food & Drink” category, according to developers of existing iOS applications who received an email from Apple today about the upcoming change. “In the next few weeks”, applications will be automatically migrated to the new category; currently, the App Store doesn’t provide a specific category for these types of apps, which have been typically listed under Lifestyle by their developers. According to Apple, the new category will include “apps that help users cook and bake, mix drinks, manage recipes, find new restaurants and bars, and learn what their friends like to eat and drink”. Food & Drink won’t include diet, grocery shopping, coupon clipping, or food-related game apps.

The new category is another change coming to the App Store, which Apple has been tweaking and revamping with new features lately. Ahead of a major redesign coming with iOS 6, Apple re-organized its selection of Editor’s Choice apps and App of the Week selections, providing a standalone category with weekly updates. Recently, Apple also started grouping previous game bundles into a macro category accessible from the App Store’s homepage.

The dedicated Food & Drink category comes after thousands of apps have been successful in using iOS devices as tools to manage recipes and find local restaurants. Notably, iOS 6 will also feature Yelp check-ins in the new Maps applications – a renewed focus on this area that will surely benefit from a new category on the App Store.

Currently, Apple only offers a custom Cooking section to showcase handpicked app selections for recipes, drinks, shopping, and reference material.

Update: the new category will appear “in the next few weeks” according to Apple.


Bob Mansfield, Apple SVP Of Hardware Engineering, To Retire

Bob Mansfield, Apple SVP Of Hardware Engineering, To Retire

In a short press release, Apple today announced the Bob Mansfield, Senior Vice President of Hardware Engineering, will retire. Mansfield joined the company in 1999 as Apple acquired Raycer Graphics. He led the Mac hardware engineering since 2005, the iPhone and iPod hardware engineering since 2010, and the iPad  hardware engineering since its inception.

“Bob has been an instrumental part of our executive team, leading the hardware engineering organization and overseeing the team that has delivered dozens of breakthrough products over the years,” said Tim Cook. … “We are very sad to have him leave and hope he enjoys every day of his retirement.”

Over the next several months, the role will be transitioned to Dan Riccio, currently vice president of iPad hardware engineering, who joined Apple in 1998 as vice president of Product Design. The entire hardware engineering team will continue to report to Mansfield until his departure.

We’ve embedded Apple’s statement past the break.

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Google Chrome for iOS Now Available

Announced and demonstrated onstage earlier today during Google I/O’s Thursday event, Google Chrome is now available in the App Store for iPads, iPhones, and iPod touches running iOS 4.3 or above. Chrome for iOS, much like its Android relative, features draggable tabs and can sync preferences and bookmarks thanks to Chrome Sync support. This also means that credentials can be synced between desktop Chrome and your smartphone or tablet, letting you quickly log into your favorite sites. Easy to turn on/off Incognito Mode means you can browse the web privately — web history and session cache won’t be saved while it’s enabled.

Google Chrome for iOS is basically a web view — unfortunately you won’t get the performance of Chrome rendering or V8 as with the desktop versions. You will however, get the syncing features, style, and convenience of Google Chrome’s interface. Download Chrome for iOS from the App Store.

Update: Google Chrome for iOS now out in the US

Past the break, you’ll find Google’s latest video for their Chrome web browser, showing off the iPhone, alongside the previous desktop, Google Chrome OS, and Android versions. We’ll also continue updating this post with impressions and links as it finishes propagating worldwide. Stay tuned!

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Google Drive for iOS Now Available

Following a series of announcements at its I/O 2012 event, Google formally introduced the official Drive app for iOS today. Available for free as a universal download for iPhone and iPad, the Google Drive app gives you access to all your documents and folders stored in your Google account, as well as the ones shared with you. Documents can be marked as starred to be easier to find, and made available offline through the details panel of an item view.

Complying with Apple’s terms for in-app purchases, the Google Drive app allows you to purchase additional storage using your iTunes account.

The Google Drive app for iOS doesn’t come with full editing capabilities – instead, Google is pushing the client as a way to “quickly and easily” find and view your files, pictures, and videos stored on Google’s servers. Files can be shared with collaborators from the app and, obviously, synced to desktop devices, but as far as editing capabilities go, it appears Google is only allowing users to forward documents to other installed iOS apps using the standard “Open In…” menu.

The app’s design is largely similar across the iPhone and iPad, relying on the tablet’s larger screen to display more panels at once and bigger media.

Google Drive for iOS is now available on the App Store.


Rovio Officially Introduces “Amazing Alex”, Launching In July On iOS and Android

Initially teased back in May, Finnish game maker Rovio formally announced its next game for iOS and Android today, launching a dedicated website, a set of wallpapers, and a video to reveal more details of the upcoming title. Coming “in July 2012” for iOS and Android (in May, Rovio said the game would launch within two months), Amazing Alex will be a puzzle game focused on letting Alex – the main character – build chain reactions across different locations, levels, and using a variety of objects to create fun and engaging Rube Goldberg-like devices and machines.

Rovio acquired the game from developers Snappy Touch and Mystery Coconut – it was originally called Casey’s Contraptions – and reworked it with a new physics engines, new graphics, and further developing the character of Alex.

Whilst it’s still unclear whether Amazing Alex will be a paid title or a “freemium game”, Rovio is already promising 100 levels, regular free updates, 35 interactive objects, and the possibility of building and sharing puzzles with your friends. A promo video posted on Rovio’s website (and also embedded below), doesn’t show any actual gameplay footage, but suggests a highly colorful and distincitive setting for the game.

You can check out the teaser site for Amazing Alex here, and follow @amazingalex on Twitter for future updates.
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Bloomberg: Apple Preparing To Overhaul iTunes With Deeper iCloud Support & Improved Sharing

In a report today, Bloomberg claims that Apple is set to overhaul iTunes by the end of the year by more closely integrating iCloud support and adding improved sharing features. Bloomberg is light on exactly what deeper iCloud support will entail, focusing instead on the fact that Apple wants to make it easier for users to manage and organise all their libraries of music, videos and applications. It’s also insinuated that Apple may yet carve more features out of iTunes and into separate apps, like the new Podcasts app that Apple released earlier this week.

The other half of this overhaul relates to how users find new content on the multitude of content stores that Apple runs. According to Bloomberg’s sources, this will entail making it easier to share songs and even allowing “users to listen to a song sent to them from a friend for free”. A big part of the improved sharing will no doubt be the baked in Twitter and Facebook sharing options that Apple showed off in their iOS 6 preview at WWDC. The new sharing features are also likely to replace Ping, which according to a report by John Paczkowski of AllThingsD earlier this month, is set to be removed from the next major version of iTunes.

Bloomberg refutes suggestions that Apple will offer a music subscription service like rdio or Spotify, but notes that music labels have been urging Apple to do so.

[via Bloomberg]