Federico Viticci

9533 posts on MacStories since April 2009

Federico is the founder and Editor-in-Chief of MacStories, where he writes about Apple with a focus on apps, developers, iPad, and iOS productivity. He founded MacStories in April 2009 and has been writing about Apple since. Federico is also the co-host of AppStories, a weekly podcast exploring the world of apps, and Unwind, a fun exploration of media and more.

He can also be found on his other podcasts on Relay FM: Connected and Remaster, two shows about Apple and videogames, respectively.

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Apple Releases iOS and iPadOS 17.1 with New Apple Music Features, Small iPad Enhancements, and More

iOS 17.1.

iOS 17.1.

Today, Apple released iOS and iPadOS 17.1 – the first major updates to the operating systems that launched (and I reviewed) in September. I’ll cut to the chase: these are not big updates and don’t come with new emoji. Instead, iOS and iPadOS 17.1 bring a variety of previously-announced (and then delayed) features such as AirDrop over the Internet and new cover art templates in Music, but they don’t address the complete list of functionalities for this OS cycle that Apple originally announced last June.

Let’s take a look.

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Macintosh Desktop Experience: No Mac Is an Island

One of the perks of a Club MacStories+ and Club Premier membership are special columns published periodically by me and John. In this week’s Macintosh Desktop Experience column, John explained how widgets in macOS Sonoma are the glue between apps and services that make the Mac feel even more like part of an integrated ecosystem of platforms and devices:

The Mac’s place in users’ computing lives has changed a lot since Steve Jobs returned to Apple and reimagined the Mac as a digital hub. Those days were marked by comparatively weak mobile phones, MP3 players, camcorders, and pocket digital cameras that benefitted from being paired with the Mac and Apple’s iLife suite.

The computing landscape is markedly different now. The constellation of gadgets surrounding the Mac in Jobs’ digital hub have all been replaced by the iPhone and iPad – powerful, portable computers in their own right. That’s been a seismic shift for the Mac. Today, the Mac is in a better place than it’s been in many years thanks to Apple silicon, but it’s no longer the center of attention. Instead, it sits alongside the iPhone and iPad as capable computing peers.

What hasn’t changed from the digital hub days is the critical role played by software. In 2001, iLife’s apps enabled the digital hub, but in 2023, the story is about widgets.

Stay until the end of the story and don’t miss the photo of John’s desk setup, which looks wild at first, but actually makes a lot of sense in the context of widgets.

Macintosh Desktop Experience is one of the many perks of a Club MacStories+ and Club Premier membership and a fantastic way to recognize the modern reality of macOS as well as get the most of your Mac thanks to John’s app recommendations, workflows, and more.

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The History of Cover Flow

A few months ago when I was writing about Widgetsmith’s new music widgets in my iOS 17 review, I told my buddy Stephen Hackett I couldn’t believe there was no Cover Flow retrospective on 512 Pixels. Yesterday, Stephen delivered:

Over the last decade or so, Apple has been hard at work in simplifying the user interfaces that power its myriad platforms. I’ve welcomed most of that work, but it’s hard to deny that we’ve all lost some things along the way.

Today, we look at a UI element that started life in iTunes, but spread to the iPod, iPhone and Mac over time: Cover Flow.

I had completely forgotten that Cover Flow eventually found its way to Safari as well. I miss Cover Flow more today than I ever used it at the time; I wonder if a similar 3D interface could be revived for the age of visionOS and Vision Pro.

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Introducing MultiButton: Assign Two Shortcuts to the Same Action Button Press on iPhone 15 Pro

MultiButton for iPhone 15

MultiButton for iPhone 15

I got my iPhone 15 Pro Max last week, and I’m loving the possibilities opened by the Action button combined with the Shortcuts app. But as I was playing around with different ideas for the Action button, I had a thought:

Wouldn’t it be great if instead of just one shortcut, I could toggle between two shortcuts with the same Action button press? That’s exactly what my new MultiButton shortcut does.

With MultiButton, you’ll be able to assign two separate shortcuts to the Action button. Unlike other solutions you may have seen that always make you pick shortcuts from a menu, MultiButton automatically cycles between two shortcuts if you press the Action button multiple times in rapid succession. You don’t need to pick shortcuts from a list; just press the Action button and MultiButton will take care of everything.

Toggling between two shortcuts with MultiButton.Replay

Allow me to explain how MultiButton works and how you can configure it for your Action button. In the process, I’ll also share some new shortcut ideas that you can start using today on your iPhone 15 Pro.

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Apple’s Revised AirPods Pro 2 and Lossless Audio Support on Vision Pro

Soon after Apple’s Wonderlust event, it became clear that the company’s revised AirPods Pro with a USB-C case offered more than an updated connector. As detailed in a press release, the upgraded version of the second-generation AirPods Pro “unlocks powerful 20-bit, 48 kHz Lossless Audio with a massive reduction in audio latency”. But how?

Here’s Joe Rossignol, reporting at MacRumors:

In a video interview with Brian Tong, Apple’s VP of Sensing and Connectivity Ron Huang explained why only the updated second-generation AirPods Pro with a USB-C charging case support lossless audio with Apple’s upcoming Vision Pro headset.

Huang revealed that the H2 chip in the USB-C AirPods Pro supports the 5GHz band of wireless frequencies for ultra-low latency and less interference, while the H2 chip in the original second-generation AirPods Pro with a Lightning case is limited to the 2.4GHz band. Apple says it is this 5GHz support that enables the updated AirPods Pro to support lossless audio with the Vision Pro, which is slated for release in the U.S. in early 2024.

You can watch the video below:

The addition of 5GHz wireless makes complete sense in hindsight, and it doesn’t surprise me that Apple prioritized sound quality and latency reduction for a platform where full immersion is key to the experience.

Beyond Vision Pro, however, I wonder whether we’ll ever have any updates on the lossless audio front regarding Apple Music and AirPods Pro.

We know that Apple Music’s lossless catalog supports resolutions “ranging from 16-bit/44.1 kHz (CD Quality) up to 24-bit/192 kHz”. The new AirPods Pro fall short of supporting hi-res lossless playback at 24-bit/192 kHz, but so-called CD Quality lossless playback should now be within the capabilities of the device. Last time Apple gave a statement on the lack of lossless playback in AirPods Pro, they mentioned there are “other elements” to improve sound quality that aren’t necessarily about Bluetooth codecs. Is Apple waiting until they can support full 24-bit/192 kHz playback in future AirPods Pro hardware, or are there more audio-related changes coming with the launch of Vision Pro?

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iPhone 15, USB-C, and External Displays

Apple published an extensive support document about the USB-C connector on the new iPhone 15 lineup (we should be receiving our new iPhones later this week at MacStories, so stay tuned for our coverage), and a few details about compatibility with external displays caught my attention.

For starters, yes – Apple implemented DisplayPort connections over USB-C just like on the iPad Pro. The iPhone, however, is limited to a lower resolution:

iPhone uses the DisplayPort protocol to support connections to USB-C displays at up to 4K resolution and 60Hz.

Note that the latest iPad Pros support connections up to 6K, allowing you to connect an iPad Pro to a Pro Display XDR if you hate your wallet. You can try this with an iPhone 15 too, but display resolution is going to be limited to 4K. The Studio Display will be supported too, obviously.

Another tidbit from Apple’s support document:

You can connect your iPhone to an HDMI display or TV with a USB-C to HDMI adapter or cable. Adapters and cables that support HDMI 2.0 can output video from your iPhone at 4K resolution and 60Hz.

The Apple USB-C Digital AV Multiport Adapter is compatible with iPhone. This adapter can output video from iPhone at up to 4K resolution and 60Hz, including content in HDR10 or Dolby Vision if your display or TV supports HDR.

If my theory is correct, we should soon be able to connect an iPhone to an HDMI capture card (such as the ones I covered in my iPadOS 17 review) via Apple’s adapter and an HDMI cable, connect the capture card to an iPad, and use a compatible app to see the iPhone’s display on your iPad. That could be used for screencasts, playing videos from an iPhone on the iPad’s display, or, better yet, play a videogame from the iPhone in a Stage Manager window on the iPad.

The iPhone itself doesn’t support Stage Manager, so, unlike Samsung phones, it can’t be turned into a desktop workstation when plugged into an external monitor (I hope this happens down the road though). However, I do believe we’re going to start seeing some interesting experiments with iPhones being used as handheld gaming consoles with external monitors. Whether you’ll be using a capture card to turn an iPad into an external monitor for an iPhone using apps like Orion1 or Genki Studio2 or connect it to a portable OLED display, I think this newfound hardware modularity is going to be fascinating to observe.


  1. I tested the new app by the makers of Halide today shortly before it came out, and while I found its onboarding and UI delightful and the app worked well at standard resolutions, its built-in upscaling mode didn’t work for me. I tried displaying Nintendo Switch games on my iPad Pro using Orion and 4K upscaling, but the feature made games unplayable due to 3-4 seconds of added latency. I hope the Orion developers can work on a fix for this since software-based upscaling that doesn’t require a separate dongle could be a fantastic reason to use an iPad as a monitor. ↩︎
  2. This is the app that I covered as Capture Pro in my iPadOS 17 review. As it turns out, the developer teamed up with the folks at Genki (makers of the excellent Covert Dock Mini that I use with my Switch) and released the app under the name Genki Studio on the App Store this week. The functionality of the app is unchanged, and I still recommend it. ↩︎
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iOS and iPadOS 17: The MacStories Review

In the year when the vision is elsewhere, what do you get the OS that has everything?

Well, last year was weird.

For the first time since I started writing annual reviews of Apple’s two mobile operating systems – iOS and iPadOS – I published a review without the iPad part. Or rather: I had to publish it a month later given the mess Apple found itself in with Stage Manager for iPadOS 16 and its half-baked, embarrassing debut.

I don’t want to go over the specifics of that entire saga again and how we got to a shipping version of Stage Manager for iPadOS 16 that didn’t meet my expectations. Spoiler alert: as we’ll see later in this review, Apple listened to feedback and fixed the most glaring issues of Stage Manager in iPadOS 17, striking the balance between “guided multitasking” and freeform window placement that was missing from last year’s debut. Stage Manager for iPadOS 16 will remain another blip in the iPad’s long and storied history of ill-fated multitasking features. There’s no need to talk about it again.

I want to explain, however, why the past 12 months have been different than usual in iOS and iPadOS land beyond the fact that I couldn’t work on my iPad Pro for the first half of 2023.1

Following the launch of iOS 16 with its Lock Screen widgets and after Apple wrapped up work on the last big-ticket item on the iOS 16 roadmap (Live Activities for the Lock Screen and Dynamic Island, which launched in late October), it felt like the entire Apple community only started thinking about one product for the next six months: the headset. What would later be known as the Vision Pro and visionOS platform became the topic of conversation in Apple-related publications, podcasts, and YouTube channels. Leading up to WWDC 2023, anticipation surrounding the upcoming headset eclipsed anything related to other platforms.

And rightfully so. As I explained in the story that I wrote after I was able to try a Vision Pro at Apple Park, the excitement was justified. It’s always a rare occurrence for Apple to introduce a new hardware product with associated software platform; but to do so with a mind-blowing experience unlike anything I ever tried before in my life is truly something special. Apple had been working on visionOS and Vision Pro for years, and we were all thinking about it and waiting for it at WWDC. And the company delivered.

This context is necessary because the visionOS/Vision Pro development timeline explains what’s going on with iOS and iPadOS 17 this year. Both OSes are grab-bag style updates with a collection of welcome enhancements to different areas of experience. I quipped years ago that modern iOS updates need to have a little bit of everything for everyone; that has never been more true than with iOS 17, albeit for a different reason this time: most likely, because Apple didn’t have time to also deliver big, vision-altering upgrades on the iPhone this year.

iOS and iPadOS take a bit of a secondary role in 2023, happily conceding the spotlight to a new software platform that hasn’t launched yet, but which developers around the world are already testing in person.

To be clear, I am not complaining. iOS and iPadOS 17 may not have an industry-defining, obvious tentpole feature, but in their approach to offering miscellaneous improvements, they’re fun and interesting to cover. Of the two, iPadOS is the one that suffered from lack of development resources the most and whose strategy could be easily summed up as “it’s iPadOS 16, but we fixed Stage Manager”. Which, again, given the circumstances, is absolutely fine with me.

While Apple was busy with visionOS this summer, I was having fun exploring iOS 17’s collection of app updates and, as we’ll see in this review, extensive upgrades to one system feature: widgets.

As always every year: let’s dive in.

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  1. Did I ever tell you the story of how I used a Microsoft Surface in secret as my main computer from January to June 2023 until Apple unveiled the new Stage Manager for iPadOS 17 and everything was good with the world again? How I spent six months in computing wilderness and questioned every single one of my tech decisions? And how I ultimately accepted that I prefer Apple platforms because, at the end of the day, they're made by people who care about great design and user experience? I did, and you can listen to the story here↩︎

I Used a Game Boy Camera for FaceTime Video Calls in iPadOS 17 and It Was Glorious

A major change introduced by iPadOS 17 that is going to make video creators and gamers happy is support for UVC (USB Video Class) devices, which means an iPad can now recognize external webcams, cameras, video acquisition cards, and other devices connected over USB-C. I started testing iPadOS 17 thinking this would be a boring addition I’d never use; as it turns out, it’s where I had the most fun tinkering with different pieces of hardware this summer.

Most of all, however, I did not anticipate I’d end up doing FaceTime calls with a Game Boy Camera as my iPad Pro’s webcam.

I’m in the process of writing my annual iOS and iPadOS review, and in the story I’ll have plenty more details about the changes to iPadOS 17’s Stage Manager and how I’m taking advantage of UVC support to play Nintendo Switch and Steam Deck games on my iPad’s display. But in the meantime, I wanted to share this Game Boy Camera story because it’s wild, ridiculous, and I love it.

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Apple Music Gains New Algorithmic ‘Discovery Station’

Juli Clover, writing for MacRumors on a new addition to Apple Music:

Apple Music today gained a new “Discovery Station,” which is located under the “Listen Now” section under Top Picks in the ‌Apple Music‌ app. The customized radio station is paired with the personalized radio station featuring your name, and it has the “Made for You” label. It can also be accessed through this link for those who do not yet see it.

As noted by AppleInsider, the radio station appears to play songs of a similar style to songs that are in your personal library and that you have listened to and liked in the past, but it chooses songs you don’t have in playlists or your library.

I’ve been writing about the topic of algorithmic discovery in music streaming services for years now, so as soon as I read about this new station, I immediately went to check it out.

It’s only been a few hours, but my impression is that Apple sees the “discovery” part of this ‘Discovery Station’ as something fundamentally different from Spotify’s Discover Weekly. Spotify’s popular algorithmic playlist (which refreshes once a week) is generally skewed toward lesser-known acts and recent releases; in the hours I’ve been testing Apple’s new radio station, it seems it’s not afraid to recommend older music from bands I am familiar with and that I wouldn’t consider “niche”, but which I don’t have in my music library either. For instance, I’ve been listening again for the last 30 minutes, and my recommendations were largely mid-2000s emo/pop-punk songs. Not that I’m complaining.

Apple hasn’t officially announced the Discovery Station yet, and I assume they’re still adjusting the balance of the algorithm powering it. I did get a few recommendations from new and unknown (at least to me) artists, which is a good sign that the ultimate goal of the radio station might be a healthy mix of songs you’ve never heard of and songs you sort of knew but never saved in your library.

I’m going to keep an eye on the Discovery Station; I have a feeling I’ll end up listening to this radio station a lot over the coming weeks.

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