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Posts tagged with "design"

2025 Apple Design Awards Winners and Finalists Announced

As WWDC approaches, Apple has announced the finalists for its annual Apple Design Awards, and in a departure from recent years, the winners too.

This year, there are six categories, and each category has a winning app and game, along with four finalists. Unlike last year, there is no Spatial Computing category this year. The 2025 ADA winners and finalists are:

Delight and Fun

Winners:

Finalists:

Innovation

Winners:

Finalists:

Interaction

Winner:

  • App
    • Taobao by Zhejiang Taobao Network
  • Game

Finalists:

Inclusivity

Winner:

Finalists:

Social Impact

Winners:

  • App
  • Game
    • Neva by Developer Digital

Finalists:

Visuals and Graphics

Winners:

Finalists:

The winners and finalists include a broad range of games and apps, including some from smaller developers including Lumy, Denim Art of Fauna, Skate City: New York, as well as titles from bigger publishers.

I’m glad that Apple has announced the finalists for the last few years. Winning an ADA is a big achievement for any developer, but it’s also nice to know who the finalists are because it’s quite an honor among the many apps that could have been chosen, too. Plus as a fan of apps, Apple’s longer finalist list always reminds me of an app or two that I haven’t tried yet. Congratulations to all of this year’s Apple Design Award winners and finalists.


OpenAI to Buy Jony Ive’s Stealth Startup for $6.5 Billion

Jony Ive’s stealth AI company known as io is being acquired by OpenAI for $6.5 billion in a deal that is expected to close this summer subject to regulatory approvals. According to reporting by Mark Gurman and Shirin Ghaffary of Bloomberg:

The purchase — the largest in OpenAI’s history — will provide the company with a dedicated unit for developing AI-powered devices. Acquiring the secretive startup, named io, also will secure the services of Ive and other former Apple designers who were behind iconic products such as the iPhone.

The partnership builds on a 23% stake in io that OpenAI purchased at the end of last year and comes with what Bloomberg describes as 55 hardware engineers, software developers, and manufacturing experts, plus a cast of accomplished designers.

Ive had this to say about the purportedly novel products he and OpenAI CEO Sam Altman are planning:

“People have an appetite for something new, which is a reflection on a sort of an unease with where we currently are,” Ive said, referring to products available today. Ive and Altman’s first devices are slated to debut in 2026.

Bloomberg also notes that Ive and his team of designers will be taking over all design at OpenAI, including software design like ChatGPT.

For now, the products OpenAI is working on remain a mystery, but given the purchase price and io’s willingness to take its first steps into the spotlight, I expect we’ll be hearing more about this historic collaboration in the months to come.

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Inside Airbnb’s App Redesign: An AppStories Interview with Marketing and Design Leads

Last week, I was in LA for Airbnb’s 2025 Summer Release. As part of the day’s events, Federico and I interviewed Jud Coplan, Airbnb’s Vice President of Product Marketing, and Teo Connor, Airbnb’s Vice President of Design, for AppStories to talk about the new features and app the company launched. It was a great conversation that you can watch on YouTube:

or listen to the episode here:

Last week’s launch was a big one for Airbnb. The company debuted Services and reimagined and expanded Experiences. Services are the sort of things hotels and resorts offer that you used to give up when booking an Airbnb stay. Now, however, you can book a chef, personal trainer, hair stylist, manicurist, photographer, and more. Better yet, you don’t have to book a stay with an Airbnb host to take advantage of services. You can schedule services in your hometown or wherever you happen to be.

Experiences aren’t entirely new to Airbnb, but have been expanded and integrated into the Airbnb app in a way that’s similar to Services. Services allow you to get the most out of a trip from locals who know their cities best, whether that’s a cultural tour, dining experience, outdoor adventure, or something else.

Chef Grace explaining how to serve sadza.

Chef Grace explaining how to serve sadza.

While I was in LA, I prepared a meal alongside several other media folks from around the world. Our instructor was Chef Kuda Grace from Zimbabwe at Flavors from Afar. We made sadza with peanut butter and mustard greens and then sat down together to compare notes from the day’s events, tell stories about our dining experiences, and get to know each other better.

The evening was a lot of fun, but what struck me most about it was something we touched upon in this week’s episode of AppStories. The goal of Airbnb’s redesigned app is to get you to leave it and go out into the world to try new things. It reduces the friction and anxiety of taking the plunge into something new and emphasizes social interactions in the real world instead of on a screen. In 2025, that’s unusual for an app from a big company, and it was fascinating to talk to Teo and Jud about how they and their teams set out to accomplish that goal.

I like Airbnb’s redesigned app a lot. It’s playful, welcoming and easy to use. What remains to be seen is whether Airbnb can pull off what it’s set out to accomplish. It isn’t the first company to try to pair customers with local services and experiences. Nor is it Airbnb’s first attempt at experiences. However, the app is a solid foundation, and if my experience at dinner in LA was any indication, I suspect Airbnb may be onto something with Services and Experiences.

Disclosure: The trip to LA to conduct my half of this interview was paid for by Airbnb.

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Post-Chat UI

Fascinating analysis by Allen Pike on how, beyond traditional chatbot interactions, the technology behind LLMs can be used in other types of user interfaces and interactions:

While chat is powerful, for most products chatting with the underlying LLM should be more of a debug interface – a fallback mode – and not the primary UX.

So, how is AI making our software more useful, if not via chat? Let’s do a tour.

There are plenty of useful, practical examples in the story showing how natural language understanding and processing can be embedded in different features of modern apps. My favorite example is search, as Pike writes:

Another UI convention being reinvented is the search field.

It used to be that finding your flight details in your email required typing something exact, like “air canada confirmation”, and hoping that’s actually the phrasing in the email you’re thinking of.

Now, you should be able to type “what are the flight details for the offsite?” and find what you want.

Having used Shortwave and its AI-powered search for the past few months, I couldn’t agree more. The moment you get used to searching without exact queries or specific operators, there’s no going back.

Experience this once, and products with an old-school text-match search field feel broken. You should be able to just find “tax receipts from registered charities” in your email app, “the file where the login UI is defined” in your IDE, and “my upcoming vacations” in your calendar.

Interestingly, Pike mentions Command-K bars as another interface pattern that can benefit from LLM-infused interactions. I knew that sounded familiar – I covered the topic in mid-November 2022, and I still think it’s a shame that Apple hasn’t natively implemented these anywhere in their apps, especially now that commands can be fuzzier (just consider what Raycast is doing). Funnily enough, that post was published just two weeks before the public debut of ChatGPT on November 30, 2022. That feels like forever ago now.

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Contabulation

Rumors have been flying for a while about a planned redesign for iOS 19. One of the rumors is that iOS tab bars will support search bars, which led Ben McCarthy, the developer of Obscura, to write a terrific breakdown of how tab bars should be used:

If search is the primary form of navigation, as in Safari, Maps, or Callsheet, it should be at the bottom. If a search bar is just used for filtering content already on screen, then it can make more sense to leave it at the top, as scrolling is probably the more natural way to find what you’re looking for (the Settings app is a good example of this). So I’m delighted at the rumours that iOS 19’s Tab Bars can adapt into Search Bars when needed. I think it’ll be [a] big improvement and allow for more flexible navigation patterns with less code.

But Ben didn’t just provide pointers on how tab bars should be used. They also explained that tab bars:

  • should support actions and context menus,
  • accommodate more than five tabs,
  • and allow for user-generated tabs, something that is common on macOS.

It’s a great post, well worth studying as we wait to see whether and how far Apple will go in modifying the tab bar. As Ben notes, the tab bar has been around since the beginning of the iPhone, has changed very little, and is due for a redesign. I agree.

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Choosing Optimism About iOS 19

I loved this post by David Smith on his decision to remain optimistic about Apple’s rumored iOS 19 redesign despite, well, you know, everything:

Optimism isn’t enthusiasm. Enthusiasm is a feeling, optimism is a choice. I have much less of the enthusiastic feelings these days about my relationship to Apple and its technologies (discussed here on Under the Radar 312), but I can still choose to optimistically look for the positives in any situation. Something I’ve learned as I’ve aged is that pessimism feels better in the moment, but then slowly rots you over time. Whereas optimism feels foolish in the moment, but sustains you over time.

I’ve always disliked the word “enthusiast” (talk about a throwback), and I’ve been frequently criticized for choosing the more optimistic approach in covering Apple over the years. But David is right: pessimism feels better in the short term (and performs better if you’re good at writing headlines or designing YouTube thumbnails), but is not a good long-term investment. (Of course, when the optimism is also gone for good…well, that’s a different kind of problem.)

But back to David’s thoughts on the iOS 19 redesign. He lists this potential reason to be optimistic about having to redesign his apps:

It would provide a point of differentiation for my app against other apps who wouldn’t adopt the new design language right away (either large companies which have their own design system or laggards who wouldn’t prioritize it).

He’s correct: the last time Apple rolled out a major redesign of iOS, they launched a dedicated section on the App Store which, on day one, featured indie apps updated for iOS 7 such as OmniFocus, Twitterrific, Reeder 2, Pocket Casts 4, and Perfect Weather. It lasted for months. Twelve years later1, I doubt that bigger companies will be as slow as they were in 2013 to adopt Apple’s new design language, but more agile indie developers will undoubtedly have an advantage here.

He also writes:

Something I regularly remind myself as I look at new Apple announcements is that I never have the whole picture of what is to come for the platform, but Apple does. They know if things like foldable iPhones or HomeKit terminals are on the horizon and how a new design would fit in best with them. If you pay attention and try to read between the lines they often will provide the clues necessary to “skate where the puck is going” and be ready when new, exciting things get announced subsequently.

This is the key point for me going into this summer’s review season. Just like when Apple introduced size classes in iOS 8 at WWDC 2014 and launched Slide Over and Split View multitasking for the iPad (alongside the first iPad Pro) the next year, I have to imagine that changes in this year’s design language will pave the way for an iPhone that unfolds into a mini tablet, a convertible Mac laptop, App Intents on a dedicated screen, or more. So while I’m not enthusiastic about Apple’s performance in AI or developer relations, I choose to be optimistic about the idea that this year’s redesign may launch us into an exciting season of new hardware and apps for the next decade.


  1. Think about it this way: when iOS 7 was released, the App Store was only five years old. ↩︎
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Creating Gradients with Your iPhone and an App Clip

Recently on AppStories, I asked listeners to suggest apps for creating gradients. I’ve tried a few, but none have grabbed me yet, so I’d sort of given up for the time being. But then a listener suggested something totally different and amazing: a prototype App Clip that uses your iPhone’s camera to create gradients.

It isn’t a complete app. For instance, you can’t save a captured gradient to your photo library; instead, you have to take a screenshot of the gradient. That isn’t ideal, but the lack of functionality doesn’t take away from the concept, which I love.

A wallpaper made with Kandravy's App Clip.

A wallpaper made with Kandravy’s App Clip.

When the App Clip launches, it presents you with just three adjustable sliders that control things like the diffusion of the image your camera is recording and its saturation. Once you’ve framed a gradient you like, tapping the screen freezes the image so you can take a screenshot and start using the gradient as a wallpaper. Another option is to use an image from your photo library to create a gradient. Adobe has something similar baked into its Capture app for the iPhone and iPad, but it’s more complicated and only generates 640x640-pixel images that aren’t suitable to be used as wallpapers without doing additional work in another app.

The App Clip was created by Dominik Kandravy, a designer who is looking for a developer to turn the prototype into a full-blown app. I’m hoping Dominik can find someone to help because the simple elegance of the prototype is compelling.

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Building a Downtime Home Screen Featuring Louie Mantia’s Retro Gaming Icons

Louie Mantia has been making beautiful icons for many years, both as one of the owners of icon design studio Parakeet and as personal side projects. Recently, two of Mantia’s personal projects caught my eye because they combine my love of classic games with the technology I use every day.

The first set of icons includes eight Super Mario blocks. When these were released in October, I remembered I had an 8-bit Mario wallpaper tucked away somewhere that would work perfectly with the icons on my iPhone. I dug the wallpaper out (sorry, I don’t recall where I got it), set up four single-action shortcuts using the ‘Open App’ action, and assigned Mantia’s icons to them using ‘Add to Home Screen’ and the Files option for the images. I set the four shortcuts to open Lire, Apple Music, Play, and Readwise Reader. Then, I lined up the wallpaper to make it look like Mario was jumping to hit the last block in the row. I also added a large GameBuddy widget at the top of the screen to count down the days until the release of Mario and Luigi: Brothership.

I think the result, which you can see in the screenshot above, looks great. Mantia’s icons were designed for the Mac, which means they each have a white border around them on the iPhone, but it fits well with the wallpaper, so it worked out without any tweaking.

The second set of icons is based on Nintendo controllers, another of my obsessions. I was chatting with Federico about Mantia’s latest icon set, and he had a great idea: why not take advantage of Delta’s deep linking feature (also used by GameTrack) to create shortcuts that use Mantia’s icons to open individual classic games?

Retrieving a Delta deep link and setting up a simple shortcut with a Home Screen bookmark.

Retrieving a Delta deep link and setting up a simple shortcut with a Home Screen bookmark.

The process is simple. You can copy a deep link to a game in Delta by long-pressing it, selecting ‘Share,’ and picking ‘Copy Deep Link’ from the list of action extensions. After I did that, I set up more single-action shortcuts using the ‘Open URL’ action and again assigned Mantia’s icons to the shortcuts using the ‘Add to Home Screen’ option, adding The Legend of Zelda: The Minish Cap, The Legend of Zelda: Four Swords, Super Mario World, and F-Zero to my Home Screen. Then, so I could tell everything apart, I switched my Home Screen to use small icons so the labels I’d added to my shortcuts would be visible.

I’m pleased with the result and plan to tie this Home Screen to a Focus mode that activates in the evening for some downtime activities. I can always access other apps as needed via Spotlight Search or the App Library, but it’s sometimes nice to end the day with a simpler setup that invites me to play a game, listen to some music, read, or watch a video.

Louie Mantia’s icons are free to download, but there’s an option to make a name-your-own-price donation, which I highly recommend you do if you download these wonderful icons.


Dezeen Highlights The Observatory, a New Event Space at Apple Park

Architecture and design site, Dezeen has an exclusive first look at The Observatory, a new events space built into the side of a hill at Apple Park. The building, which is near the Steve Jobs Theater, will open officially later today, presumably for the iPhone media event.

Apple’s global head of design (real estate and development) John De Maio told Dezeen:

When we built Apple Park, we wanted the entire campus to be seamlessly integrated into the landscape, and this building follows that same approach,

With its stunning views of the campus greenery and the mountains ringing the horizon, The Observatory truly is an extension of Apple Park, showcasing the best of California and the best of the natural environment around us,

The building brings in the natural stone, terrazzo and wood elements that are featured in The Steve Jobs Theater and across Apple Park. It’s a design that complements both the landscape and its neighboring buildings on campus.

The Observatory looks spectacular. Don’t miss the photos shared by Dezeen on its site.

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