Last week we linked to Marco Arment’s article critiquing Apple’s watch faces and calling for Apple to open up watch face design and development to third parties. By the next day, Steve Troughton-Smith had an Xcode project up and running that uses SpriteKit to simulate custom watch faces. Troughton-Smith posted pictures of the watch faces he created on Twitter, which drew a lot of interest from other developers.
Troughton-Smith uploaded his watch face project to GitHub, and in the days that followed, developers, including David Smith, who’s been making Apple Watch apps for his health and fitness apps since the Series 0 was introduced, began playing with Troughton-Smith’s code. Writing about the experience on his website Smith said:
There is something delightful about solving a problem that is superficially so simple and constrained. The constraint leads to lots of opportunities for creative thinking. Ultimately you just need to communicate the time but how you do that can take countless different forms. It reminds me of the various ‘UI Playgrounds’ that have existed in app design. For a while it was twitter clients, then podcast players and weather apps.
I spent the weekend following along as Troughton-Smith, Smith, and others designed all manner of personalized watch faces. The experience reminds me of the flurry of activity and excitement during the first months after the iPhone was released when developers reverse-engineered Apple’s APIs to create the first jailbroken apps even before there was an App Store. Let’s hope that history repeats itself and Apple opens up watch face development to third parties like it did with apps.
Below and after the break, we’ve collected tweets following Troughton-Smith’s work and showing off some of the designs that have been created over the past several days.
I’m really glad that this year there’s finally some pushback against the built-in watchOS faces. They’re not enough. They’ve never been enough. Whether you prefer digital or analog time, the best of the current watchOS faces are merely ‘bearable’, not ‘great’ https://t.co/GmrFmMmb3Y
— Steve Troughton-Smith (@stroughtonsmith) October 9, 2018
Apple Watch faces are generally just SpriteKit scenes, or fairly-simple UIKit layouts; I’d love to see some third-parties actually design & build a few — SpriteKit is easy to prototype with on a Mac. Show Apple what they’re missing out on
— Steve Troughton-Smith (@stroughtonsmith) October 9, 2018
I found a nasty way to remove the digital time label in a fullscreen WatchKit app, so now I can make beautiful watch faces 😜 pic.twitter.com/YSdmV75ySp
— Steve Troughton-Smith (@stroughtonsmith) October 10, 2018
As so many people were asking, I put my sample Apple Watch ‘face’ project on GitHub. If you want to use this as a jumping off point to prototype your own Watch faces, go nuts! https://t.co/sQu4UQ9WEy pic.twitter.com/OeogH3bFll
— Steve Troughton-Smith (@stroughtonsmith) October 10, 2018