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The Verge Marks the iMac’s Silver Anniversary

Yesterday, the iMac turned 25, and The Verge had an excellent trio of articles, plus a visual history, covering the computer’s impact on Apple, the computer industry, and culture.

The series includes a look back at the introduction of the iMac in 1998 by Jason Snell and the many controversial design choices the iMac introduced like foregoing a floppy drive and including USB-A ports. The iMac also introduced color and transparency to consumer electronics that spread throughout the gadget world, but I agree with Jason’s take that the most important contribution of the iMac was that it pulled Apple back from the brink of financial disaster:

[P]erhaps the iMac’s strongest legacy is Apple itself. The company was close to bankruptcy when Jobs returned, and the iMac gave the company a cash infusion that allowed it to complete work on Mac OS X, rebuild the rest of the Mac product line in the iMac’s image, open Apple Stores, make the iPod, and set the tone for the next twenty five years.

The Grape iMac.

The Grape iMac.

Alex Cranz looked at how Apple marketed the iMac to college students at the turn of the millennium to build a foundation of life-long customers:

When it launched the iMac, it also launched a then exorbitantly pricey marketing campaign focused not just on traditional Mac owners but also students. “Being the first computer truly owned by a student entering college gives a company like Apple tremendous brand leverage over future computer loyalties,” Laine Nooney, a computer historian, professor at New York University, and author of The Apple II Age: How the Computer Became Personal,told me over the phone. “That marketing isn’t just paying for a couple of years of sales… it’s helping create a generation of users.”

The M1 iMac.

The M1 iMac.

However, as important as the iMac has been to Apple historically, the lack of an update in over 800 days can’t be overlooked. The iMac’s role in Apple’s lineup is a shadow of what it once was. The Verge’s Monica Chin’s contribution to the site’s series wonders aloud what’s next for the all-in-one desktop:

The iMac was once the computer that everyone I knew had on their desk. That is now, without question, the MacBook. The laptop, as a category, has come so far and permeated culture so thoroughly in the past two decades that it’s hard to see any desktop — regardless of its purported numbers — as a mainstream option. I wouldn’t be surprised if, like the Mac Studio, the iMac leans more into a niche over the next few years. Maybe that’s offices that want a beautiful setup. Maybe that’s people with yellow bedrooms. 

Or maybe it’s the high-performance space. If there’s an opening in the market for a premium desktop like the Mac Studio, I don’t see why there’s not a larger one for a premium iMac. It could essentially be a MacBook Pro with a much larger built-in screen than any MacBook Pro can provide. Plus, maybe this one could also come in yellow.

My first Mac was a white plastic Intel-based iMac. I also owned an early aluminum model. However, other than testing a loaner M1 iMac, my Apple desktops in the years since have been Mac minis and my current Mac Studio paired with a MacBook Air for on the go.

I guess I’m part of the problem. I love the simplicity and elegance of the iMac, but the power and modularity of the Mac Studio paired with a laptop fit my needs much better these days. Still, my sense is there’s room for both a consumer-level iMac that serves as a shared family computer or a simple space-saving desktop solution and a more powerful, big-screen iMac for tasks like photo and video editing.

Rumors point to an iMac refresh this fall, so the drought should be over soon. I just hope what Apple introduces takes some chances aimed at broadening the iMac’s user base beyond where it is today.


An In-Depth Look at StandBy and the StandBy Chargers We Recommend

John: Part of the widget story for all of Apple’s OSes this fall is StandBy, an iPhone-only mode that displays widgets, a clock, or photos when your device is stationary and charging in landscape orientation. When StandBy was first rumored before WWDC, I was skeptical. It didn’t sound like something I needed or would find useful. Boy, was I wrong. I’ve been using StandBy daily since just after WWDC at my desk and on my nightstand, and I’ve enjoyed it so much that I’ve begun using it elsewhere, too. So, today, I thought I’d hit the highlights of what StandBy can do because it’s a lot and not immediately obvious and, along with Federico, recommend several chargers that we’ve been using to enable it.

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The Case for Videogame and App Preservation

On the same day that the App Store turned 15, the Video Game History Foundation released a study that concludes 87% of all classic videogames released in the US are no longer commercially available. The study looked at a broad cross-section of platforms and found that this isn’t a problem that’s limited to one corner of the videogame industry. It’s universal. As a result, a large segment of videogame history is at risk of being lost forever.

The Video Game History Foundation’s mission is to preserve videogame history, and along with libraries, museums, and archives, they’re seeking exemptions from US Copyright law to make game preservation easier. On the other side of their efforts is the gaming industry, which argues, among other things, that commercial re-releases and remasters of classic games are satisfying preservation needs.

That debate is what prompted the Foundation’s study:

It’s true that there’s more games being re-released than even before. But then why does the gaming community believe that so few classic games are still available? What’s the real story here? If we want to have a productive conversation about game preservation, we need an accurate understanding of where things stand right now.

We conducted this study to settle the facts. It’s not enough just to have a hunch. We need hard data.

The results of the Video Game History Foundation’s study tell a different story than the one the videogame industry tells and is one that’s equally applicable to mobile games and apps on Apple’s App Store. Federico and I have written about app and game preservation before, including during the 10th anniversary of the App Store. And while I applaud Apple’s decision to promote classic iOS games as part of Apple Arcade, the Foundation’s study shows that it’s not enough. It’s a start, but for every game that is given a new lease on life as part of Arcade, there are dozens that lie dormant and unplayable.

The problem extends to apps too. Craig Grannell, with the help of Internet sleuths, set out to recreate the list of 500 apps and games that debuted on the App Store as its 15th anniversary approached. Grannell’s Google Spreadsheet currently lists 355 titles, and guess what? By my count, only 43 of those apps and games have live App Store URLs, which works out to 12%, almost exactly the same results as the Video Game History Foundation’s study. Grannell’s spreadsheet may not have been compiled as rigorously as the Foundation’s study, but the point stands: we’re losing access to culturally significant apps and games on the App Store alongside the videogame industry.

That’s why I was happy to see the Video Game History Foundation take the important step of gathering the facts that support their preservation efforts. Its focus is on games, but hopefully, it will help raise awareness about preserving apps too.

A good way to learn more about the Video Game History Foundation’s study is also to listen to the latest episode of its podcast, where Kelsey Lewin and Phil Salvador of the Foundation were joined by Brandon Butler, Director of Information Policy at the University of Virginia Library and Law and Policy Advisor at the Software Preservation Network.


watchOS 10: The MacStories Preview

Apple itself is hailing watchOS 10 as the largest software update since the introduction of the Apple Watch. I’m not sure I quite agree with that characterization, but it’s certainly the biggest update we’ve seen in many years. The tenth iteration of watchOS includes an exciting fresh take on some of its core interactions, including a reassignment of the hardware side button and a brand-new widget interface. Apple has released the watchOS 10 public beta today, which you can access as part of the Apple Beta Software Program.

There’s a lot to dig into here, but we’ll leave most of the digging for my official watchOS review later this year. For now, let’s take a look at the highlights of watchOS 10, what exactly has changed, and what seems to be working after just a few weeks of usage.

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macOS Sonoma: The MacStories Preview

Never before have the iPhone, iPad, and Mac been as interconnected as they are today. It wasn’t that long ago that the iPhone was, well, the iPhone, the iPad was essentially a big iPhone, and the Mac was off doing its own thing. Now, the iPad has its own OS, the Mac is running on a whole new chip architecture, and the design and functionality of virtually every bit of UI and system app of every device have been realigned along a more rational continuum, making it easier than ever to move among them.

A big part of reshaping macOS involved updating system apps to match the functionality available on Apple’s other OSes. That work is largely finished, which leaves us entering a new phase of macOS’s evolution. Instead of playing catch-up to iOS and iPadOS, macOS is moving along the same path, with a collection of genuinely useful new features coming this fall that I’ve been testing as part of Apple’s developer beta program. Now, you too can join in the testing if you’d like because today, Apple released its first public beta of macOS Sonoma as part of the Apple Beta Software Program.

We’ll have full reviews on MacStories of each OS when the final versions are released this fall. However, after about a month of using Sonoma daily, I wanted to hit the highlights of what’s in store this fall for any readers who might be thinking of joining the public beta.

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iOS and iPadOS 17 After One Month: It’s All About Widgets, Apps, and Stage Manager

iOS and iPadOS 17.

iOS and iPadOS 17.

Apple is releasing the first public betas of iOS and iPadOS 17 today, and I’ll cut right to the chase: I’ve been using both of them on my primary devices since WWDC, and I’m very satisfied with the new features and improvements I’ve seen to date – especially on iPadOS. More importantly, both OSes are bringing back the same sense of fun and experimentation I felt three years ago with iOS 14.

I’ve already written about the improvements to Stage Manager on the iPad ahead of the public beta of iPadOS 17. Without repeating myself, I’m still surprised by the fact that Apple addressed my core complaints about Stage Manager a mere year after iPadOS 16. To describe my past year in iPad land as “turbulent” would be a euphemism; and yet, iPadOS 17’s improved Stage Manager not only fixes the essence of what was broken last year, but even eclipses, in my opinion, the Mac version of Stage Manager at this point.

I love using Stage Manager on my iPad now. There are still features missing from iPadOS 17 that won’t allow me to stop using my MacBook Air but, by and large, the enhancements in iPadOS 17 have allowed me to be an iPad-first user again. It feels good to write that. Plus, there are some surprises in iPadOS 17 that I wasn’t expecting that I’ll cover below.

iOS 17 is not a huge software update: there are dozens of quality-of-life features that I like and – best of all – terrific updates on the widget front. A good way to sum up Apple’s software strategy this year is the following: widgets are everywhere now (including the Watch), they’re interactive (finally), and they’re likely pointing at new hardware on the horizon (you know). As someone who’s been wishing for widget interactivity since the days of iOS 14, I can’t even begin to describe how amazing it’s been to see third-party developers come up with wild ideas for what effectively feel like mini-apps on the Home Screen.

I’m equally impressed by the work Apple has put into some of its built-in apps this year with features that I’ve always wanted and never thought the company would build. You can create internal links to other notes in the Notes app. Reminders has a column view. Podcasts has a proper queue. Even Reading List – of all features – has been updated this year. In using iOS 17, I sometimes get the sense that Apple went through popular wish lists from the community and decided to add all the top requests in a single release.

To quote my friend Stephen Hackett: the vibe is good this year, and it applies to software as well. Let me tell you about some of my favorite aspects of iOS and iPadOS 17 from the past month.

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From Conference to Festival: The Evolution of WWDC

WWDC never gets old. There’s the excitement surrounding Apple’s announcements, but it’s far more than that. At its heart, the value of WWDC is in the people you see.

Ten years ago, I attended my first WWDC ever as the parent of what is now called the Swift Student Challenge. At the time, I’d already begun dipping my toe into iOS development and arrived knowing nobody. By the end of the week, I’d met long-time indie developers like Daniel Jalkut, Craig Hockenberry, and Paul Kafasis, plus a couple of baby podcasters named Myke and Stephen.

WWDC 2013.

WWDC 2013.

WWDC was in San Francisco in those days, which had its pluses and minuses. There were great restaurants and a vibrant nightlife, but the city was also crowded and expensive. I’m glad Federico got to experience that version of WWDC in 2016, but I was happy about the switch to San Jose. The city is sleepier than San Francisco, but the big courtyard outside the convention center and the handful of hotels people stayed at made it easier to bump into people than you could in San Francisco.

When WWDC kicked off this year, I could have comfortably sat at home at my desk in my home office, taking in the keynote. If I’d done that, I certainly would have written more and gotten podcast episodes out faster. Still, I would have lost something far more valuable: the chance meetings with MacStories readers, podcast listeners, developers of the apps we cover, and the Apple engineers and other Apple folks who work hard to make WWDC something special every year.

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Apple Vision Pro: A Watershed Moment for Personal Computing

Vision Pro.

Vision Pro.

I’m going to be direct with this story. My 30-minute demo with Vision Pro last week was the most mind-blowing moment of my 14-year career covering Apple and technology. I left the demo speechless, and it took me a few days to articulate how it felt. How I felt.

It’s not just that I was impressed by it, because obviously I was. It’s that, quite simply, I was part of the future for 30 minutes – I was in it – and then I had to take it off. And once you get a taste of the future, going back to the present feels…incomplete.

I spent 30 minutes on the verge of the future. I have a few moments I want to relive.

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With iPadOS 17, Stage Manager Is (Finally) Moving in the Right Direction

Stage Manager on iPadOS 17 beta 1.

Stage Manager on iPadOS 17 beta 1.

I’m in Cupertino for WWDC this week, and after yesterday’s whirlwind of announcements and surprises, I had some time to sit down with my 12.9” iPad Pro, install iPadOS 17 beta 1 on it, and try the improved version of Stage Manager. As you know, I have a…complicated history with the iPad’s latest multitasking system. Before coming here, I was worried Stage Manager would be left untouched without any updates for at least another year.

I’ll cut to the chase: Apple listened to feedback about Stage Manager and – at least so far – implemented the key improvements I wanted to see. I’ve been using Stage Manager on my iPad Pro since yesterday afternoon, and I even tested it on a portable external display that I brought with me for this trip. If this early, limited experience is of any indication, I think I’m going to be happy with Apple’s revised version of Stage Manager for iPad by the end of the summer. But then again, caution is necessary given how last year’s beta evolved over time.

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