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MacStories Unwind: Gossip Girl and Hawkeye

AppStories+ Deeper into the world of apps
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AppStories+ Deeper into the world of apps


This week on MacStories Unwind, Federico watches the HBO Max reboot of Gossip Girl while John enjoys Hawkeye on Disney+, plus a recap of the past week on MacStories.

Federico’s Pick:

John’s Pick:

MacStories Rewind


Dropbox Releases Apple Silicon Version of Its App to Beta Testers

Last fall, Dropbox caused a stir when one of its employees suggested on a company forum that the cloud service’s Mac app wouldn’t be updated for Apple’s M1 architecture until customers demanded it. The response from customers was immediate and vocal, prompting Dropbox CEO Drew Houston to publicly state that an M1 version of the app would be released in 2022.

The existing Dropbox app uses Apple’s Rosetta translation layer, which is fast but can’t match a native Apple silicon app. The app also uses more power and other system resources than a native version would, and for an app that constantly runs in the background, that was a constant source of irritation for users.

The first sign of an Apple silicon version of Dropbox emerged late yesterday. As reported by 9to5Mac, Dropbox released a native M1-based version of its app to beta testers, which can be downloaded here. The new version of the app, which was noticed by a user in the Dropbox forums, was later confirmed by a Dropbox community manager, as reported by The Verge. Dropbox is very late in updating its app to offer native Apple silicon support, especially given that the service is so widely used, but it’s good to see the company following through with last fall’s promise.

Betas that affect important cloud-based files should be approached with caution, but in my limited testing so far, the M1 version of Dropbox makes a noticeable difference in the app’s resource usage. Before installing the beta, I took a look at its memory usage, which stood at just above 4 GB, a substantial portion of the 16 GB available on my MacBook Air. Immediately after installing the Dropbox beta, memory usage dropped to a much more reasonable 645 MB. That’s a substantial improvement, which coupled with lower power usage and improved speed, should greatly improve the experience of using the cloud service, especially on Apple laptops.



Apple Recaps Its 2021 Services

In a press release today, Apple shared an update on the success of its services. According to Eddy Cue, Apple’s senior vice president of Services:

Apple’s world-class portfolio of services proved essential in 2021, as people worldwide sought new ways to keep entertained, informed, connected, and inspired. With over 745 million paid subscriptions, Apple continues to connect the world’s developers, artists, and storytellers with users across more than a billion devices, delivering powerful tools, content, and experiences that enrich their lives in profound ways every day.

Apple says that developers have earned more than $260 billion on the apps and games sold through the App Store since its inception in 2008. That’s a $60 billion increase since last year’s services announcement. The company also reports that 2021 was another record year for sales, and the Christmas to New Years Day period saw double-digit sales growth. However, unlike past years, sales numbers weren’t shared for the week between Christmas and New Years Day or for New Years Day.

Apple has created lists of 2021’s most downloaded apps and games, if you are curious about which apps resonated with the most users last year.

Apple’s press release recaps a long list of achievements of its other services, too, recapping the highlights of 2021, including the nominations and awards won by Apple TV+, the expansion of Apple Pay, and the recent additions to Fitness+. Having followed this annual services press release since its earliest days, what’s most impressive is how long the list of services has grown. What was once primarily an App Store and Apple Music recap now covers a much broader range of services.


Apple Announces Time to Run, Fitness+ Collections, Season 3 of Time to Walk, and an Artist Spotlight Workout Series

Apple has announced several new expansions of its Fitness+ content available starting Monday, January 10th.

The first is the addition of Time to Run, which Apple describes as:

a new audio running experience designed to help users become more consistent and better runners, with each episode focused on a popular running route in some of the most notable and iconic locations.

Time to Run joins the Time to Walk, which will debut its third season on Monday too. Time to Run sessions will be led by Fitness+ trainers and feature coaching tips and high-energy music. Three episodes will be available at launch featuring runs in London, Brooklyn, and Miami Beach.

The Fitness app is adding Collections on Monday, too, with six available initially:

  • 30-Day Core Challenge
  • Improve Your Posture with Pilates
  • Perfect Your Yoga Balance Poses
  • Run Your First 5K
  • Strengthen Your Back, Stretch Your Hips
  • Wind Down for a Better Bedtime

Collections are designed as a new entry point into Apple’s catalog of over 2,000 workout sessions, which the company says ‘will include a suggested plan to help users make intentional training choices over the next several days or weeks.’

Finally, Apple is introducing Artist Spotlight, a series of workouts featuring music from Ed Sheeran, Pharrell Williams, Shakira, and the Beatles. A variety of workout types will be available as part of each series that focuses on the work of just that artist.

As someone who enjoys running, I’m glad to see Time to Run. The temperatures are in the single digits in Chicago this weekend, so it may be a while before I get out to try Time to Run, but I’m eager to give it a go when it gets a little warmer. I like the idea of Collections too. I’ve been dipping into the Fitness+ catalog more often since moving my workouts indoors for the winter, and themed collections of workouts with specific goals should add variety to the service.


CES 2022 Roundup: TVs, Home Automation, Health and Fitness Devices, and More

The Consumer Electronics Show was back this week as an in-person event in Las Vegas for 2022 despite the current COVID surge, which caused many large companies to pull out of the show or scale back their plans. Still, that hasn’t stopped companies from announcing a wide variety of products planned for the next year and beyond. New TV technology and home automation are big again this year, as are new takes on existing tech.

After sifting through the headlines and press releases, I’ve compiled a roundup of some of this week’s most intriguing announcements. Feel free to skip around to the categories that you find most interesting using the table of contents after the break.

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AppStories, Episode 254 – App Trends for 2022

This week on AppStories, we look at the app trends we expect to see in 2022, including trends that will continue from 2021 and new trends we think will emerge in the new year.

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On AppStories+, we chat about our holiday plans, John waits by the window for his Analogue Pocket to arrive, and Federico cracks Matter’s read later API.

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MacStories Unwind: Best Videogames of 2021

AppStories+ Deeper into the world of apps
0:00
35:52

AppStories+ Deeper into the world of apps


This week on MacStories Unwind:

Best Videogames of 2021

MacStories Rewind


Swift Playgrounds 4.0: First Look

Source: Apple.

Source: Apple.

Yesterday, Apple released Swift Playgrounds 4.0, the first version of the app from which you can build an app and publish it on the App Store. That’s a big step forward for the app that started as a limited sandbox for learning to code. The app is not as capable as Xcode. Still, with support for Swift 5.5, live previewing of the app you’re building as you code, multiwindowing, access to SwiftUI, UIKit, the ability to move projects between Swift Playgrounds and Xcode, and more, the app has an enormous amount of potential waiting to be tapped.

Apple's coding course selection has grown steadily since 2016.

Apple’s coding course selection has grown steadily since 2016.

Swift Playgrounds has steadily improved since its introduction in 2016 on the iPad and launch on the Mac last year. Early versions of the app were firmly grounded in learning to code. That’s still the case. The app includes an extensive catalog of lessons on how to code and build apps. There’s also a new ‘Get Started with Apps’ lesson and an App Gallery section that includes several sample apps to help teach coding basics.

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