Posts in Linked

Apple Recognizes Developer Community Leaders

Source: Apple.

Source: Apple.

Yesterday, Apple published a new page on its Developer site highlighting the contributions of 50 prominent members in the Apple developer community. The page recognizes individuals from around the world and across a variety of disciplines, from technical writing, content creation, and education to event organizing and accessibility advocacy. Each profile includes a photo, a short biography, and a link to the person’s LinkedIn profile.

It’s great to see Apple give this well-earned special recognition to those who do so much to improve the lives of users everywhere through their apps and other work. The community of developers that has grown around Apple’s platforms is a priceless asset to the company and its customers, and they deserve to be honored. I hope we’ll see even more of this public positive engagement with developers out of Apple going into and following WWDC.

I highly recommend browsing through the page on the Developer site. You’ll likely see some faces you recognize from our coverage and apps you love, including Hacking with Swift’s Paul Hudson, visionOS educator Joseph Simpson, previous First, Last, Everything guest Robin Kanatzar, Mercury Weather’s Malin Sundberg, and many more. If there’s another developer you think should be recognized in the future, the page includes a link to submit their name to Apple for consideration as well.

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Spotify CLI Turns Personalized Audio into a Podcast Feed

Spotify introduced a new feature called Personal Podcasts today that’s really clever. It’s a CLI, a set of agent skills, and a Claude plugin available from GitHub that, once installed, lets users prompt AI agents to create personalized audio that can be listened to like a podcast.

Here’s how Spotify explains the feature:

People are already starting to use their agents to create personal audio that guides their day: from summaries of class notes before an exam to briefings of what’s on their calendar. And they’re asking for a way to listen to it on Spotify, where they already listen to everything else.

Now, we’re making it possible to save and play Personal Podcasts on Spotify. Your agent can generate a daily briefing, private to you, and it’s saved alongside everything else in Your Library. And as always with Spotify, it’s seamlessly integrated across the devices you use.

This is a lot like a tool I built for myself that lives on a Mac mini server and generates a podcast feed from articles I save. I’ve enjoyed the experience so much that I plan to expand my server setup to handle exactly the sort of daily briefings Spotify envisions. What’s great about Spotify’s solution is that it eliminates the sort of tinkering I went through to build a suite of tools on a personal server. Yes, you still need to install a command-line tool, but with an AI agent to help, that’s simple.

I’m actually surprised that no indie developer of a podcast app has built a CLI for side-loading audio yet. The closest thing I’ve found is a Python CLI that automates the web-based uploading of audio to Overcast for premium subscribers. That’s an okay solution, but it’s unofficial, which means changes to the Overcast website could break it. Hopefully we’ll see something like this from more than just Spotify soon.

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GameHub’s Desktop Beta Promises to Expand Mac Gaming

If you follow our show NPC: Next Portable Console, you probably know about GameHub, an app from controller maker GameSir. GameHub first appeared on Android, where it has become one of the hottest recent developments in handheld gaming because it lets you play Windows PC games on Android devices. That’s not something that’s possible on iOS or iPadOS, which Apple tightly controls through the App Store, but macOS is a different story altogether, which is why GameSir is bringing GameHub to the Mac.

Currently in beta, GameHub isn’t the first to bring PC games to the Mac using a software compatibility layer, but it’s one of the more user-friendly implementations, thanks to tight integration with Steam and the Epic Games Store. In fact, GameHub itself is a fork of the Winlator open-source project. And, while it’s still early days for PC games on Android and even earlier for PC games on the Mac, GameHub’s beta is making steady progress as Russ Crandall of Retro Game Corps showed off in his most recent YouTube video:

Of the 20 games Crandall tried, none of which are otherwise available on the Mac, about 60% were playable. As on Android, some games required some tweaking to get them working, but overall, the results were impressive, especially when it comes to games like Pragmata, which has only been out for about a week.

What GameHub for Mac demonstrates is just how capable Apple silicon is. The compatibility layers built to run Windows games on Android, and now the Mac, are complex, but at its core, it’s the sheer horsepower of ARM-based processors that makes this possible, regardless of the OS they run. It also makes me wonder why Apple doesn’t turn its Game Porting Toolkit that helps developers translate PC games to the Mac into a consumer product. It’s been done before with Whisky, a SwiftUI wrapper around the Game Porting Toolkit and Wine, but that project is no longer maintained. It strikes me as a great way to expand the gaming universe on the Mac and encourage more developers to support macOS directly. Maybe we’ll hear something from Apple on the topic at WWDC in June.

In the meantime, you can visit the GameHub website and join its Discord server where you’ll find instructions on joining the beta. And, if you’re interested in learning more about how GameHub and similar solutions work on Android and Mac, a good place to start is with NPC, Episode 48, Steam Emulation on Android Gets Real.

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Coding Agents Are Reshaping the App Store

While I think it’s fair to take reports from Appfigures and its cohorts with a large grain of salt, its latest report that the App Store is booming rings true to me. As Sarah Perez reports for TechCrunch, first quarter 2026 app releases were up 60% year-over-year. That’s in line with a surge that occurred at the end of last year and just so happened to coincide with the release of Claude Opus 4.5, the model that ignited a coding boom.

Another interesting tidbit from Appfigures is that the Utilities app category moved up the top five chart and Productivity apps, which were missing from the Q1 2024 and Q1 2025 top fives, made it into this past quarter’s top five.

As Perez reports:

The working hypothesis here is that AI-powered tools, like Claude Code or Replit, could be behind the surge of new launches. It also seems possible that we’re hitting some sort of tipping point in terms of AI usability, where it’s easy enough for people to leverage these tools to build their own desired mobile apps more quickly — or even build their first apps ever.

That hypothesis lines up well with the deluge of app pitches we’ve received at MacStories since the end of last year. At first, 2025 just seemed like an unusually busy fall. We always see lots of new apps when Apple refreshes its OSes after all. However, this year, the pace never let up. In fact, the pace accelerated into 2026.

From the view on the ground, this is absolutely the result of AI coding tools. Seasoned developers are releasing new apps more often and updating existing ones faster, and there are more new developers releasing their first apps than ever. Lower barriers to entry and tighter development cycles juiced by coding agents are clearly major factors.

What’s most interesting to me, though, is that the mix of quality apps hasn’t suffered meaningfully. We’ve always been sent a healthy portion of poor quality apps. But from where I sit today, the tidal wave we’ve seen so far isn’t slop. Maybe that will change, and perhaps we’re insulated from it to some degree, but I would have thought that at the pace App Store submissions have increased that there would have been a big difference in the pitches we receive. So far, not so much. Weird, right?

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How Can Everybody Hate Their Weather App When There Are So Many Great Choices?

Twitter clients may have been a design playground in the early days of the App Store, but it’s weather apps that have carried the torch. That’s because the developers of weather apps have to simultaneously contend with a vast amount of data and a wide variety of user preferences.

Last week, for The New Yorker, Kyle Chayka profiled Acme Weather, the new weather app from the team behind Dark Sky that I recently reviewed.

The problem with weather apps, as Brian Mueller, who was interviewed for the story, puts it is that:

“Everybody wants their own weather app,” Mueller told me. An Angeleno may care more about air quality, for instance, whereas a Bostonian wants to know the chance of snow. Carrot’s imperfect solution is to allow users to customize their own display, choosing which information to foreground, against a backdrop of chaotic animations and snarky jokes (“The temperature is low, but my disdain for you is even lower”). Hello Weather separates various stats—on UV or wind—into separate onscreen tiles. Acme’s answer, the most elegant of the three, is to show a minimum of information based on what matters most in a given moment.

Chayka clearly prefers Acme’s approach, which overlays weather predictions from multiple forecasters accompanied by a short narrative summary. I like Acme Weather’s, too, but Chayka was too quick to dismiss CARROT Weather and Hello Weather’s approaches. The fact that all three, plus other top tier weather apps like Mercury Weather can co-exist proves Mueller’s point that everyone wants their own weather app. I’d argue the real problem is that most users haven’t found the right weather app for them or aren’t willing to pay for a better one. Acme Weather is an excellent app, but it’s just one among many great choices, and as users, we’re fortunate that there’s room for all of them.

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For Apple’s 50th Anniversary, Tim Cook Looks Back to Move Forward

Today is Apple’s 50th anniversary, and for the occasion, Tim Cook sat down with Ryan D’Agostino of Esquire for a lengthy interview about Steve Jobs, Apple’s values as a company, and where the company’s next big idea will come from.

It’s an interesting read that doesn’t cover much new ground, but does reveal some of Cook’s personality, which is sometimes hard to gauge because he’s such a reserved person. During the interview, Cook addressed critics who would prefer that he not meet with politicians who don’t share Apple’s values, noting that:

These things [Apple’s values] can’t move around as the world is moving. They have to stay. They’re our rails—but that doesn’t mean that you don’t communicate and engage with people that have different views. That’s where I always come from, anyway. So you’ll see me everywhere, and you’ll wonder, Oh, he’s meeting with somebody that has a different view than him. I think that’s good. I think it’s good. I think a problem in the world right now is that it’s so polarized and different views aren’t shared or discussed. They just become hardened. And I don’t think that’s good.

Apple may not be a company that looks at its past often, but there’s a wisdom in Cook’s approach that’s ripped straight from a past when respectful debate of issues and compromise helped move society forward in a way we haven’t seen for quite some time. Maybe Cook is naive to believe that approach can still work or is looking at the past through rose-colored glasses, but it’s a perspective that’s aligned with Apple’s values, is deeply rooted in its culture, and gives me hope for its future.

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OpenAI Bets Big on Building an Everything App

OpenAI is making a big bet. One as old as time – at least time as measured by the course of app history. Having abandoned Sora and SmutGPT, the company has put all of its chips on an everything app, raising $122 billion to build it and fund its other operations.

If you listen to AppStories, you know this is a topic that goes back to our earliest episodes. Everything apps, known more commonly these days as superapps, have beguiled companies big and small forever. The temptation of “what if we stuffed so much in our app that nobody would leave” is hard to resist, but often fails. Just ask Mark Zuckerberg.

OpenAI is up front about its ambitions:

As models become more capable, the limiting factor shifts from intelligence to usability. Users do not want disconnected tools. They want a single system that can understand intent, take action, and operate across applications, data, and workflows. Our superapp will bring together ChatGPT, Codex, browsing, and our broader agentic capabilities into one agent-first experience.

Maybe. Look, I think AI is one of the most significant innovations of my lifetime, but for my money, I also think this a classic example of the mismatch between what users sometimes say they want and what companies want to hear.

However, I’m willing to entertain the idea that AI might be different. After all, it’s closer to a natural language OS than your typical productivity app in just enough ways that it may just work as a sort of super-layer that sits on top of “real” OSes like macOS, Windows, iOS, and Android.

Part of what OpenAI is imagining is straight out of the iOS playbook:

Our consumer scale becomes the front door for enterprise usage, as familiarity in daily life drives adoption at work.

I remember when my old law firm finally caved and swapped Blackberries for the iPhone its employees were demanding. So, it’s not unprecedented that consumer demand can drive enterprise adoption, but historically, it’s rare.

And, while I agree with OpenAI that “Moments like this do not come often,” its comparison of its product to electricity and highways strikes me as a bit much. Will the app that OpenAI is imagining be something that will fundamentally reshape your life or will it be just another thing that competes for your attention, like TikTok? That’s the $122 billion bet OpenAI is making, and based on my experience with everything apps, I’ll take the other side of that bet.

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The MacBook Neo Takes on Retro Gaming

I love when my interests collide, and today, thanks to Russ Crandall, that’s exactly what happened. You see, Crandall runs Retro Game Corps, a YouTube channel covering the world of videogame emulation, handheld consoles, mini PCs, and more. It’s an excellent channel that we’ve covered multiple times on NPC: Next Portable Console, and yesterday, Crandall made a video exploring the MacBook Neo’s emulation capabilities.

It turns out that the Neo pulls its weight with more than productivity apps. It’s also does quite well with game emulation, some Steam titles, and streaming, with a couple of caveats.

Seeing is believing when it comes to emulation, so it’s worth seeing how your favorite systems fare before diving into emulation on the Neo yourself, but I was surprised to see how well the Neo did even on systems as recent as the Nintendo Switch 1. Beyond the GameCube, it’s hit or miss what will run well, but older systems like NES, Game Boy, GBA, SNES, PS1, PSP, 3DS, PS2, Dreamcast, and Saturn games all ran well and in most cases at upscaled resolutions and with shaders applied.

Probably the biggest limitation Crandall ran into is when he tried running games from more recent systems on external storage over the Neo’s USB-C 2 port, while using the USB-C 3 port for a capture card. Games from more recent systems are larger, so for anyone who wants to stream their gameplay, the Neo’s 256GB or optional 512GB internal storage could be a limitation.

That said, I was pleased to see how well the MacBook Neo handled emulation. Paired with lighter-weight Steam games, streaming on services like GeForce NOW, thanks to the Neo’s Wi-Fi 6E, and the App Store’s own catalog of native games, the Neo offers a lot of options for your downtime too.

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Apple Discontinues the Mac Pro

In a move that should suprise no one, Apple discontinued the Mac Pro today.

From Chance Miller at 9to5 Mac:

It’s the end of an era: Apple has confirmed to 9to5Mac that the Mac Pro is being discontinued. It has been removed from Apple’s website as of Thursday afternoon. The “buy” page on Apple’s website for the Mac Pro now redirects to the Mac’s homepage, where all references have been removed.

Apple has also confirmed to 9to5Mac that it has no plans to offer future Mac Pro hardware.

This change has felt inevitable ever since the introduction of the Mac Studio. Although the Mac Studio lacks the Mac Pro’s expansion slots, it packs a lot of performance into a much smaller package, meeting a wide variety of professional needs, which undoubtedly cut into the Mac Pro’s sales.

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