THIS WEEK'S SPONSOR:

Kolide

If a device isn’t secure it can’t access your apps.  It’s Device Trust for Okta. Watch the demo today!


Posts in Linked

Apple’s Revised AirPods Pro 2 and Lossless Audio Support on Vision Pro

Soon after Apple’s Wonderlust event, it became clear that the company’s revised AirPods Pro with a USB-C case offered more than an updated connector. As detailed in a press release, the upgraded version of the second-generation AirPods Pro “unlocks powerful 20-bit, 48 kHz Lossless Audio with a massive reduction in audio latency”. But how?

Here’s Joe Rossignol, reporting at MacRumors:

In a video interview with Brian Tong, Apple’s VP of Sensing and Connectivity Ron Huang explained why only the updated second-generation AirPods Pro with a USB-C charging case support lossless audio with Apple’s upcoming Vision Pro headset.

Huang revealed that the H2 chip in the USB-C AirPods Pro supports the 5GHz band of wireless frequencies for ultra-low latency and less interference, while the H2 chip in the original second-generation AirPods Pro with a Lightning case is limited to the 2.4GHz band. Apple says it is this 5GHz support that enables the updated AirPods Pro to support lossless audio with the Vision Pro, which is slated for release in the U.S. in early 2024.

You can watch the video below:

The addition of 5GHz wireless makes complete sense in hindsight, and it doesn’t surprise me that Apple prioritized sound quality and latency reduction for a platform where full immersion is key to the experience.

Beyond Vision Pro, however, I wonder whether we’ll ever have any updates on the lossless audio front regarding Apple Music and AirPods Pro.

We know that Apple Music’s lossless catalog supports resolutions “ranging from 16-bit/44.1 kHz (CD Quality) up to 24-bit/192 kHz”. The new AirPods Pro fall short of supporting hi-res lossless playback at 24-bit/192 kHz, but so-called CD Quality lossless playback should now be within the capabilities of the device. Last time Apple gave a statement on the lack of lossless playback in AirPods Pro, they mentioned there are “other elements” to improve sound quality that aren’t necessarily about Bluetooth codecs. Is Apple waiting until they can support full 24-bit/192 kHz playback in future AirPods Pro hardware, or are there more audio-related changes coming with the launch of Vision Pro?

Permalink

iPhone 15, USB-C, and External Displays

Apple published an extensive support document about the USB-C connector on the new iPhone 15 lineup (we should be receiving our new iPhones later this week at MacStories, so stay tuned for our coverage), and a few details about compatibility with external displays caught my attention.

For starters, yes – Apple implemented DisplayPort connections over USB-C just like on the iPad Pro. The iPhone, however, is limited to a lower resolution:

iPhone uses the DisplayPort protocol to support connections to USB-C displays at up to 4K resolution and 60Hz.

Note that the latest iPad Pros support connections up to 6K, allowing you to connect an iPad Pro to a Pro Display XDR if you hate your wallet. You can try this with an iPhone 15 too, but display resolution is going to be limited to 4K. The Studio Display will be supported too, obviously.

Another tidbit from Apple’s support document:

You can connect your iPhone to an HDMI display or TV with a USB-C to HDMI adapter or cable. Adapters and cables that support HDMI 2.0 can output video from your iPhone at 4K resolution and 60Hz.

The Apple USB-C Digital AV Multiport Adapter is compatible with iPhone. This adapter can output video from iPhone at up to 4K resolution and 60Hz, including content in HDR10 or Dolby Vision if your display or TV supports HDR.

If my theory is correct, we should soon be able to connect an iPhone to an HDMI capture card (such as the ones I covered in my iPadOS 17 review) via Apple’s adapter and an HDMI cable, connect the capture card to an iPad, and use a compatible app to see the iPhone’s display on your iPad. That could be used for screencasts, playing videos from an iPhone on the iPad’s display, or, better yet, play a videogame from the iPhone in a Stage Manager window on the iPad.

The iPhone itself doesn’t support Stage Manager, so, unlike Samsung phones, it can’t be turned into a desktop workstation when plugged into an external monitor (I hope this happens down the road though). However, I do believe we’re going to start seeing some interesting experiments with iPhones being used as handheld gaming consoles with external monitors. Whether you’ll be using a capture card to turn an iPad into an external monitor for an iPhone using apps like Orion1 or Genki Studio2 or connect it to a portable OLED display, I think this newfound hardware modularity is going to be fascinating to observe.


  1. I tested the new app by the makers of Halide today shortly before it came out, and while I found its onboarding and UI delightful and the app worked well at standard resolutions, its built-in upscaling mode didn’t work for me. I tried displaying Nintendo Switch games on my iPad Pro using Orion and 4K upscaling, but the feature made games unplayable due to 3-4 seconds of added latency. I hope the Orion developers can work on a fix for this since software-based upscaling that doesn’t require a separate dongle could be a fantastic reason to use an iPad as a monitor. ↩︎
  2. This is the app that I covered as Capture Pro in my iPadOS 17 review. As it turns out, the developer teamed up with the folks at Genki (makers of the excellent Covert Dock Mini that I use with my Switch) and released the app under the name Genki Studio on the App Store this week. The functionality of the app is unchanged, and I still recommend it. ↩︎
Permalink

Intel Announces Thunderbolt 5

Source: Intel.

Source: Intel.

Today, Intel announced the next iteration of its Thunderbolt connectivity standard. According to a company press release:

Thunderbolt 5 will deliver 80 gigabits per second (Gbps) of bi-directional bandwidth, and with Bandwidth Boost it will provide up to 120 Gbps for the best display experience. These improvements will provide up to three times more bandwidth than the best existing connectivity solution, providing outstanding display and data connections. Thunderbolt 5 will meet the high bandwidth needs of content creators and gamers. Built on industry standards – including USB4 V2 – Thunderbolt 5 will be broadly compatible with previous versions of Thunderbolt and USB.

Thunderbolt 5 can also deliver 240W of power, a big jump from Thunderbolt 4’s 100W power delivery. Intel says computers and accessories that use Thunderbolt 5 are expected to ship in 2024.

It’s a safe bet that Thunderbolt 5 will find its way into Macs at some point, although perhaps not in the first M3 models. The new connector would allow Macs to drive more and higher-resolution displays and mean faster file transfers, but what I really want to see is a return of Mac eGPU support. Apple’s integrated graphics are great for many tasks, but it’s hard to imagine the Mac ever competing with Windows-based gaming without a boost from an eGPU, and Thunderbolt 5 looks like it would be perfect for that.

Permalink

AppStories, Episode 349 – Bookmarking Apps Revisited

This week on AppStories, we look at the history of bookmarking apps, their relationship to read-later apps, how our use of bookmarking apps has changed, and our favorite modern bookmarking apps.

Sponsored by:

  • AudiOn: Record, edit, share: Tell your story with AudiOn. Try it free now.
  • Electric: Unbury yourself from IT tasks. Get a free pair of Beats Solo3 Wireless Headphones when you schedule a meeting.

On AppStories+, we discuss the benefits of tinkering to avoid burnout and for generating writing ideas.

We deliver AppStories+ to subscribers with bonus content, ad-free, and at a high bitrate early every week.

To learn more about the benefits included with an AppStories+ subscription, visit our Plans page, or read the AppStories+ FAQ.

Permalink

Michael Flarup Launches a Kickstarter Campaign for The macOS Icon Book

Michael Flarup has launched a Kickstarter campaign to fund an illustrated book about macOS iconography. The macOS App Icon Book, which has already been fully funded, is estimated to ship in January 2024.

This book is a follow-up to The iOS App Icon Book, which was also funded via Kickstarter and shipped last year, and I reviewed on MacStories. The new title includes full-color reproductions of hundreds of icons and profiles of the designers behind some of them.

Flarup’s iOS icon book was a wonderful bit of Apple history that preserved some of the best iconography produced on the platform. It’s great to see a macOS version is being added to preserve the history of iconography on the Mac, too. If you’re interested in pledging, there are multiple reward levels, including the hardback book, a PDF version, and a set of both the iOS and macOS icon books.

Permalink

Details About the Apple Vision Pro App Store Announced

A new App Store will launch alongside the Apple Vision Pro, which will include apps built specifically for the headset, as well as iPhone and iPad apps.

According to an announcement on Apple’s developer website, the new store will debut in the visionOS betas this fall, allowing developers to check how their apps run on the Vision Pro via the visionOS simulator. According to the announcement:

By default, your iPad and/or iPhone apps will be published automatically on the App Store on Apple Vision Pro. Most frameworks available in iPadOS and iOS are also included in visionOS, which means nearly all iPad and iPhone apps can run on visionOS, unmodified. Customers will be able to use your apps on visionOS early next year when Apple Vision Pro becomes available.

However, if updates are needed, developers will be alerted via App Store Connect. Apple has multiple ways for developers to check how their apps work on the Apple Vision Pro too:

To see your app in action, use the visionOS simulator in Xcode 15 beta. The simulator lets you interact with and easily test most of your app’s core functionality. To run and test your app on an Apple Vision Pro device, you can submit your app for a compatibility evaluation or sign up for a developer lab.

It will be interesting to see how the Apple Vision Pro App Store experience differs from other platforms.

Permalink

Digital Trends Interviews Apple Execs and Developers about Apple Vision Pro

Digital Trends’ Alex Blake interviewed Susan Prescott, Apple’s vice president of worldwide developer relations and Steve Sinclair, senior director of product marketing for Apple Vision Pro, along with several developers about the ways the company is encouraging development for its upcoming headset.

According to Sinclair:

One of the things that we’ve observed is that when people first put on Vision Pro, they’re so blown away by the new spatial experiences that they see that they oftentimes forget that they’re actually wearing something.

When we’re working with developers,” he continues, “we really try to stress the importance of creating new experiences that take advantage of all those capabilities.” That means building apps that “flex from windows to apps to being able to create fully immersive applications that transport you somewhere else. Because those are the things that customers and users are going to be excited about.”

Developer Ryan McLeod, the creator of the iOS and iPadOS game Blackbox, believes hands-on time with the Vision Pro hardware is key for developer adoption:

“It’s hard for me to imagine being inspired enough to build Blackbox for Vision Pro without having had ample hands-on time,” he notes. “I think it’s going to be critically important that as many developers as possible — especially smaller indie teams — get that opportunity and support for the platform.”

McLeod suggests that to get the Vision Pro in as many developers’ hands as possible:

Apple could help by “continuing to push beyond the traditional yearly WWDC cycle to continuously release more example apps, more API documentation, more sessions, and more opportunities to talk directly with engineers at Apple.”

Mark Gurman of Bloomberg posted on Twitter in early August that he’d heard that the Vision Pro labs were “under-filled with a small number of developers.” As valuable as the labs seem to have been to those who have attended, so far, they’ve only been held in Cupertino and a handful of large cities in a limited number of countries and on relatively short notice. Hopefully, as the weeks pass, Apple can schedule labs further out, expand the number of locations, and offer more developer kits. It’s that sort of hands-on experience that will get developers excited, drive the adoption of visionOS, and ensure there are apps for customers when Vision Pro ships next year.

Permalink

AppStories, Episode 348 – Gadget Show & Tell

This week on AppStories, we look back at the gadgets we’ve accumulated over the summer and share what’s worked and what hasn’t.

Sponsored by:

  • Concepts - Sketch, Note, Draw.
  • Vitally – A new era for customer success productivity. Get a free pair of AirPods Pro when you book a qualified meeting.
  • HelloFresh – Use code 50appstories for 50% off plus free shipping.

On AppStories+, we step back from the OS beta cycle to try to figure out what is going on with Shortcuts and automation on Apple’s platforms.

We deliver AppStories+ to subscribers with bonus content, ad-free, and at a high bitrate early every week.

To learn more about the benefits included with an AppStories+ subscription, visit our Plans page, or read the AppStories+ FAQ.

Permalink

Apple Podcasts Expands Its Analytics and Marketing Tools

Source: Apple.

Source: Apple.

Today, Apple announced new analytics and marketing tools for podcast creators.

Apple Podcast analytical tools are being expanded to provide a wealth of new anonymized information about paid podcast subscriptions. The new stats will cover information about free trials, conversion rates to paid subscriptions, financial data, and more. There are a number of ways to filter the new metrics and display trends, too.

Source: Apple.

Source: Apple.

Apple also announced additional delegated delivery partners, who allow podcasters to publish their paid subscription episodes to Apple’s platform using the delivery partner’s tools. The latest to join the program are Audiomeans, Captivate, Podbean, Podspace, and Transistor.

Source: Apple.

Source: Apple.

Finally, Apple and Linkfire are partnering to offer podcasters smart links to landing pages for their shows where listeners can access their shows and subscriptions. The links, which are commonly used in the music industry to give fans a way to connect to a musician’s material from multiple services, can be used by podcasters to feature their shows on social media, on websites, in newsletters, and anywhere else they want to link to their shows. Linkfire will offer analytics to users of their linking system, which will be anonymized. Linkfire’s new podcast links will be available this fall and include free and paid tiers of service starting at $9.99/month.

Permalink