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Remaster, Episode 31: ‘The Legend of Zelda: Breath of the Wild’ Review

Federico and Myke give their review of The Legend of Zelda: Breath of the Wild.

On the latest Remaster, we go deep into Breath of the Wild with our thoughts on the game after 60-70 hours, tips on gameplay, and more. You can listen here.

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How Drake and Apple Music Broke Streaming Records with More Life

Fascinating look by Micah Singleton at how Drake's latest mixtape More Life broke streaming records on Apple Music despite not being exclusive to it:

After setting a record with 89.9 million streams in its first 24 hours on Apple’s streaming service — over 33 million streams ahead of Sheeran’s Divide in its first 24 hours on Spotify, which has around 80 million more users — it’s clear Drake and his favorite music service have cracked the streaming formula.

So how did Apple manage to break a record with an album that's also available on Spotify, with only 20 million users compared to Spotify’s 100 million? The answer, according to the Apple Music team, is the power of Beats 1 and OVO Sound Radio.

For Drake, Beats 1 has essentially replaced SoundCloud, the platform he once dominated and released singles through — a move that Jackson and Apple VP of apps and content Robert Kondrk said was a risk for Drake at the time. “We weren’t a proven hit, we weren’t a proven entity at all, whatsoever,” says Jackson. SoundCloud just got a shoutout from Chance The Rapper at the Grammys, but the service has been having a rough time since Drake left, with Recode reporting it recently had to raise a $70 million debt round just to stay afloat.

I still wish Beats 1 shows were easier to access and discover, but clearly the system has been working out well for Drake.

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Connected, Episode 134: Minimum Viable Keynote

Federico is wandering the wilderness in search of new iPad Pro hardware, so Stephen and Myke break down today’s news before apologizing to everyone.

I couldn't find new iPad hardware during my trip, but I enjoyed listening to the latest Connected following Apple's announcements this week. You can listen here.

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Pixure 2.2 with PanelKit

Pixure is Louis D'hauwe's excellent pixel art studio app for iOS that lets you create retro-styled illustrations. Pixure was already best suited for the iPad's bigger display, but the latest version 2.2 adds PanelKit – a UI framework created by D'hauwe himself to turn traditional iPad popovers into floating panels.

Popovers are a staple of the iPad's interface, and I was skeptical when I saw the first details of PanelKit in February. After testing Pixure on my 12.9" iPad Pro, though, I think D'hauwe is onto something – when the app is in full-screen, it's nice to be able to re-arrange a palette of tools so it doesn't hide your content. The best part, in my opinion, is that panels can be converted back to sidebars by snapping them to the edge of the display, which is a fantastic use of the iPad Pro's large screen. There's an argument to be made about PanelKit bringing the cognitive load of desktop window management to the iPad, but I believe that, for some apps (such as graphic editors like Pixure), floating controls that you can re-arrange around the canvas are necessary.

I'm testing a few iPad apps that try to optimize for the iPad Pro's screen with additional popovers and sidebars, and none of them feel as flexible or as intuitive as D'hauwe's app. If you're an iPad user, you should check out Pixure.

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Swift Playgrounds Gains Support for New Languages

Today Apple added support for five new languages to its Swift Playgrounds app for iPad: Simplified Chinese, Japanese, French, German and Latin American Spanish.

In its announcement, Apple quoted Xiaoming Bao of Hangzhou Foreign Languages School:

"Swift Playgrounds is the perfect app to help our students learn to code, and I’m very excited students in China are now are able to use it with Simplified Chinese support...Last year, we created an optional coding class for my students to learn fundamental coding concepts using Swift Playgrounds. I had no previous experience with coding, but the engaging and easy-to-learn app, along with the comprehensive teacher guide developed by Apple, made me confident that I could inspire and facilitate my students to learn to code, and understand coding as a way of thinking that can be applied to other subjects and everyday life. Chinese language support will make the learning experience with Swift Playgrounds even easier for students.”

Swift Playgrounds is available on the App Store.

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John Gruber on the 2017 iPad Lineup

John Gruber on what may be coming next in terms of iPad refreshes:

What doesn’t make sense to me is a new 10.5-inch model. The idea makes sense — keeping the physical footprint of the current 9.7-inch models but reducing the bezels and putting in a bigger display. The ideal form factor for iPads and iPhones is just a screen, like the phones in Rian Johnson’s Looper — reducing the size of bezels and moving toward edge-to-edge displays is inevitable. Even the pixel density math works out for a 10.5-inch display.

What doesn’t make sense to me is the timing. I don’t see how an iPad with an exciting new design could debut alongside updated versions of the existing 9.7-inch and 12.9-inch iPads. Who would buy the updated 9.7-inch iPad Pro with the traditional bezels if there’s a 10.5-inch model without bezels? No one.

If Apple is going to position both the second-gen 12.9" and 9.7" iPad Pros as the high-end models, I don't see where a simultaneous release of a drastically different 10.5" iPad Pro would fit. But if the second-gen iPad Pros (with the current form factors) move to the low end of the lineup, that means the 10.5" iPad Pro could introduce an edge-to-edge design with no Home button before the iPhone gets such treatment (supposedly) later this year.

That idea always seemed odd to me. Traditionally, the iPad doesn't get major hardware changes before the iPhone. The iPad hardware tends to follow the iPhone. True Tone and the four-speaker system were iPad Pro-first features, but they weren't fundamental platform changes such as Touch ID or Retina. Both of those came to the iPhone first. (I won't even count the Smart Connector here.) An edge-to-edge design with no Home button is a major platform shift – particularly if it includes new developer APIs, which would have to launch in the Spring before iOS 11 if the rumor of an imminent iPad Pro 10.5" is to be believed. At this point, I find that somewhat hard to believe.

Instead, I think spec-bumps across the entire iPad lineup would make more sense in the short term. I can see Apple bringing consistency to the product line (True Tone, USB 3 speeds, and fast charging for every iPad Pro model) and adding faster CPUs/more RAM for powerful iPad-only features coming with iOS 11. I'm curious to see if Apple will revive the iPad mini by making a 7.9" iPad Pro and if iPad accessories will receive substantial improvements at all (it'd be nice to get an upgraded Smart Cover or a Pencil with superior battery life).

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Canvas, Episode 31: Note-Taking with Apple Pencil

This week Fraser and Federico take their Apple Pencils in hand and share some notes on taking notes with the iPad Pro.

We've covered some excellent Pencil-based note-taking apps for iPad on this week's Canvas, and also explained why the Pencil is a must-have accessory for iPad Pro owners. You can listen here.

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Connected, Episode 133: The Italian Word for Spoon

Apple has a new ad, Casey has an iMac, Ticci watches TV and everyone has workflows.

On today's Connected, we covered a lot of the automations we've created with Workflow, as well as some custom workflows I've built for MacStories. You can listen here.

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Remaster, Episode 30: Nintendo Switch Review

Our review of the Nintendo Switch, and The Legend of Zelda: Breath of the Wild (with no story spoilers).

On this week's Remaster, we share our first impressions of the Nintendo Switch after a week of play, and I spend 30 minutes going through my notes on Breath of the Wild. This is a good one. You can listen here.

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