This week, Federico and John take an in-depth look at everything coming later this week with iOS and iPadOS 14.5, which will be the subject of a comprehensive review by Federico on MacStories.
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For the past couple months, I’ve been using a service called Mailbrew to catch up at the end of each day with my favorite newsletters, YouTube channels, and, more importantly for my news consumption habits, interesting tweets from my timeline. Given that I’ve religiously checked my personalized Mailbrew digest every night for nearly two...
Jason Snell, writing for Macworld about the new iPad Pro’s software limitations compared to its powerful hardware:
With the announcement of USB 4/Thunderbolt support on these new iPad Pro models, I’m thrown back to the past. In 2018, when Apple released the first iPad Pro with a USB-C port on the bottom, it didn’t update the software to read the entire contents of a thumb drive when you plugged it in. The hardware was willing, but the software was weak.
And here we are again. Thunderbolt adds even speedier connectivity, but for what? Faster photo and video imports? Okay, though once again, I’m reminded that Apple’s bread-and-butter pro media apps won’t run on these iPads.
Thunderbolt is great, but it’s difficult to take full advantage of it.
How about external display support? The new iPad Pros can drive even larger external displays, including Apple’s Pro Display XDR. Third-party video apps can take advantage of this to display high-resolution video and even some analytical displays. Which is great, but if you want to display the iPad interface itself, it’ll just be a pillarboxed mirror of what’s on the iPad’s own screen.
The last time a new iPad Pro’s hardware was so obviously more capable than its software demanded, we saw the debut of iPadOS seven months later. The 2021 iPad Pro’s hardware has created new low-hanging fruit for its software; I’d be really surprised if the second half of this story isn’t dropping in six weeks.
Apple events are always packed with little details that don’t make it into the main presentation or are easy to miss in the flurry of announcements. Some tidbits are buried in footnotes, while others are tucked into word clouds on Keynote slides or in release notes. Today’s event was no exception, so after having a chance to dig in a little deeper, here is an assortment of details about what Apple announced.
Note: you can also check out our standalone overviews for the new iPad Pro, iMac, Apple TV, and AirTags with more details about each product.
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This week, Federico and John conclude their music miniseries with an episode dedicated to alternative and companion streaming services after checking in on Federico’s early experiments with an extensible text editor.
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This week, Federico and John introduce part two of their Music miniseries, with a focus on third-party music discovery, playback, and utility apps.
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This week, Federico and John talk about Apple Arcade’s big expansion and the iOS component of John’s retro gaming project before beginning a new mini-series focused on music. For the first installment, Federico and John focus on hardware and services, covering their current setups, how they listen to music, and the services they use.
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Chris Plante, writing for Polygon on today’s major Apple Arcade news:
Microsoft’s and Apple’s bets on downloadable subscription services would seemingly place them behind their streaming counterparts in the long run, but that’s not quite the case. Their success shows that they’re neither ahead of the curve nor behind it; they’re simply meeting the expectations of their players. Apple debuted 30 games on Friday on a service that costs $4.99 a month and is often included in larger Apple product purchases for free. Microsoft’s Xbox Game Pass Ultimate tier costs $14.99 a month and includes games on Xbox console, Windows PC, and Android devices — and will now regularly feature launch-day releases from Xbox Game Studios, Bethesda Softworks, and even Sony, along with a rotating collection of more than 100 catalog titles. They’re providing the best deals in gaming at this moment.
Compare Friday’s news and these strategies with other industry announcements from this week. Nintendo ceased selling a digital collection of Mario games for no greater reason than artificial scarcity, despite already hosting an online subscription service that could house the games. And Sony confirmed that it will be closing its digital storefronts for the PlayStation 3, PlayStation Portable, and PlayStation Vita — with no clarity on how or if those venues or their games will be preserved, let alone be made available in the future.
The fact that Apple, possibly inspired by Microsoft, has a real chance to do game preservation better than Sony is not a sentence I would have expected to type in 2021.
See also: my story from 2018, App Preservation: Saving the App Store’s History, featuring – among others – Zach Gage, who brought four classic games to Apple Arcade today.
As Club MacStories members and AppStories listeners should know by now, I’ve been on a journey to find the ideal read-later solution for me for several weeks. I tested a variety of apps and services, and I thought I had ultimately landed on saving articles found in Safari as “personal documents” to my Kindle...