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Posts tagged with "macOS"

FoodNoms 2 Refreshes Its Design and Adds Refinements to Nutrition Logging and Goal Tracking Throughout

It’s been over two years since FoodNoms, the nutrition tracking app for the iPhone, iPad, Mac, and Apple Watch by Ryan Ashcraft, debuted on the App Store, and I reviewed it. Over the past two years, the app has steadily improved, refining its database of foods, adding Home Screen widgets, and a lot more. With version 2 out today, FoodNoms has taken its biggest step forward since its launch with a long list of new features and a refreshed design.

At its core, FoodNoms lets you set goals, track what you eat, and monitor your progress toward your goals. There are a lot of apps that do something similar, but what sets FoodNoms apart is its design, ease of use, and emphasis on privacy.

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Twitter Intentionally Ends Third-Party App Developer Access to Its APIs

Late yesterday, The Information reported that it had seen internal Twitter Slack communications confirming that the company had intentionally cut off third-party Twitter app access to its APIs. The shut-down, which happened Thursday night US time, hasn’t affected all apps and services that use the API but instead appears targeted at the most popular third-party Twitter clients, including Tweetbot by Tapbots and Twitterrific by The Iconfactory. More than two days later, there’s still no official explanation from Twitter about why it chose to cut off access to its APIs with no warning whatsoever.

To say that Twitter’s actions are disgraceful is an understatement. Whether or not they comply with Twitter’s API terms of service, the lack of any advanced notice or explanation to developers is unprofessional and an unrecoverable breach of trust between it and its developers and users.

Twitter’s actions also show a total lack of respect for the role that third-party apps have played in the development and success of the service from its earliest days. Twitter was founded in 2006, but it wasn’t until the iPhone launched about a year later that it really took off, thanks to the developers who built the first mobile apps for the service.

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MacStories Selects 2022: Recognizing the Best Apps of the Year

Introduction

John: It’s time for the MacStories Selects awards, our annual celebration of the apps we love and the people who make them. Every year since 2018, we’ve paused at the end of a busy year to reflect on the hundreds of apps we’ve tried and recognize the best.

It’s been another big year for apps, driven by the ingenuity and creativity of the developers who make them combined with new technologies introduced by Apple. Note-taking apps were big again, and just as we get ready to put 2022 in the rear-view mirror, the read-later app space has begun heating up like it’s 2010 all over again.

Last year, we kicked off the MacStories Selects Awards with a new Lifetime Achievement Award, which we gave to PCalc by James Thomson whose app will celebrate its 30th anniversary in a couple of days. This year, we’ve got another app that has stood the test of time and had an outsized impact on the world of apps, which you can read about in a special story written by our Alex Guyot, whose history with the winning app makes him the perfect choice to present the award.

It’s also time to pause and honor the best apps of the year in the following seven categories:

  • Best New App
  • Best App Update
  • Best New Feature
  • Best Watch App
  • Best Mac App
  • Best Design
  • App of the Year

which were picked by the MacStories team, plus the winner of the Readers’ Choice Award, which was picked by Club MacStories members, for a total of nine awards, plus six runners-up, all of which are covered below.

We also recorded a special episode of AppStories covering all the winners and runners-up. It’s a terrific way to learn more about this year’s apps and includes an interview with our Lifetime Achievement Award winner.

You can listen to the episode below.

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So, without further ado, it’s my pleasure to introduce the 2022 MacStories Selects Awards to the MacStories community.

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Apple Announces a Trio of Security Features Coming to Its Platforms

Today, Apple announced three new security features.

First, iMessage Contact Key Verification allows users to verify that they are communicating with the person with whom they think they’re communicating. The feature will alert users who use it if someone has infiltrated cloud services to gain access to the user’s iMessage conversations. For even greater security, users can compare a Contact Verification Code in person, on FaceTime, or through another secure channel.

Second, Security Keys lets users adopt hardware security keys when logging into their iCloud accounts. The new system is an enhancement over two-factor authentication because it prevents someone from obtaining a your second factor through a phishing scam.

Third, Advanced Data Protection for iCloud adds encryption on the iPhone, iPad, and Mac for a long list of data categories. According to Apple’s press release:

iCloud already protects 14 sensitive data categories using end-to-end encryption by default, including passwords in iCloud Keychain and Health data. For users who enable Advanced Data Protection, the total number of data categories protected using end-to-end encryption rises to 23, including iCloud Backup, Notes, and Photos. The only major iCloud data categories that are not covered are iCloud Mail, Contacts, and Calendar because of the need to interoperate with the global email, contacts, and calendar systems.

Apple says that iMessage Contact Key Verification will be available globally in 2023, and Security Keys is coming early 2023. Advanced Data Protection for iCloud is available in the US today for participants in Apple’s beta OS program, and will presumably roll out with the next point release to Apple’s OSes.



Apple Frames 3.0: Completely Rewritten, Support for iPhone 14 Pro and Dynamic Island, New Devices, Multiple Display Resolutions, and More

Apple Frames 3.0.

Apple Frames 3.0.

Today, I’m pleased to announce the release of version 3.0 of Apple Frames, my shortcut to put screenshots taken on various Apple devices inside physical frames for iPhone, iPad, Mac, and Apple Watch.

Apple Frames 3.0 is a major update that involved a complete re-architecture of the shortcut to improve its performance and reliability on all Apple platforms. For Apple Frames 3.0, I entirely rebuilt its underlying file structure to move away from base64 and embrace Files/Finder to store assets. As a result, Apple Frames 3.0 is faster, easier to debug, and – hopefully – easier to maintain going forward.

But Apple Frames 3.0 goes beyond a new technical foundation. This update to the shortcut introduces full compatibility with the iPhone 14 Pro and 14 Pro Max with Dynamic Island, Apple Watch Ultra, and the M2 MacBook Air. And that’s not all: Apple Frames 3.0 also brings full support for resolution scaling on all iPad models that offer the ‘More Space’ display mode in iPadOS 16. And in the process, I also added support for ‘Default’ and ‘More Space’ options on the Apple Silicon-based MacBook Airs, MacBook Pros, and iMac. All of this, as always, in a native shortcut designed for high performance that uses Apple’s official device images and requires no manual configuration whatsoever.

Apple Frames 3.0 is the biggest, most versatile version of Apple Frames to date, and I’m proud of the results. Let’s dive in.

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Timery 1.5 Update Released with Lock Screen Widgets, Live Activities, New Shortcuts Actions, and More

Timery has been updated with a long list of new features and improvements that fans of the app are going to love.

Lock Screen Widgets and Live Activities

Timery's new Lock Screen widgets.

Timery’s new Lock Screen widgets.

First off, Timery has added iOS 16 Lock Screen Widgets and Live Activities. The Lock Screen widgets can display your current time entry, the total amount of time tracked today, or start a new timer. Each widget type includes circular and rectangular variants when added beneath the Lock Screen’s time, as well as a narrow in-line version that can be added to the top of the screen. The widgets can be configured to start a specific saved timer or show a list of timers and optionally show the app’s edit view for tweaking the details of the timer you start. It’s worth noting that Timery’s editing view now supports ‘@’ as a way to quickly search and add projects and ‘#’ for adding tags.

Timery's Live Activities.

Timery’s Live Activities.

Live Activities display the current time entry on the iPhone 14 Pro line’s Dynamic Island and the Lock Screen. Long-pressing either reveals additional information about the current project, task, and total time tracked for the day.

I’m a big fan of Timery’s new widgets and Live Activities because they offer the sort of glanceable details that weren’t possible before unless you were using the Mac version of the app and enabled its menu bar app. Now, I don’t have to unlock my iPhone or iPad to check on a timer, which allows me to get the information I want without getting distracted by other things on either device.

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Resident Evil Village, Featuring Metal 3, Debuts on the Mac App Store

Apple spent a considerable amount of time during June’s WWDC talking about Metal 3, the latest iteration of the company’s graphics frameworks for videogames. The suite of technologies offers numerous technologies and tools for developers, including hardware-accelerated graphics, MetalFX Upscaling, which render scenes faster by taking advantage of upscaling and anti-aliasing, fast resource loading that uses asynchronous I/O techniques to speed up the delivery of data to Metal textures, and more. With the release of macOS Ventura, Metal 3 gaming is now available to all Mac users.

Resident Evil Village at WWDC.

Resident Evil Village at WWDC.

At WWDC, Apple announced three games that would be coming to the Mac later in the year that will take advantage of Metal 3:

The first of the games to be released publicly is Resident Evil Village, which is available in the Mac App Store now. I’ve had a chance to test the game in advance of its release for a few days, and from what I’ve seen in my limited time with the game, what Metal 3 enables is impressive.

For those unfamiliar, Resident Evil Village from Capcom was first released in mid-2021 and is available on every major platform. The eighth game in the Resident Evil horror series, Village follows the story of Ethan, whose wife has been assassinated and child abducted. Ethan is abducted, too, but escapes from his captors after their vehicle crashes. In short order, Ethan finds himself in a European village terrorized by zombie-like creatures.

I don’t have a lot to say about the game itself because I’ve only been playing it for a few days and horror games generally aren’t one of my favorite genres. Instead, I spent my time testing the game at various settings to get a sense of what Metal 3 can do, repeating the same section of the game multiple times at different resolutions and with other settings enabled.

I started the game on my M1 Max Mac Studio and Studio Display at 2560 x 1440 with the game’s Prioritize Graphics preset enabled. At those settings, Village generally maintained 60-70 fps with a rare dip into the 50s during one particularly intense scene. Next, I enabled MetalFX Upscaling, which helped hold the frames above 60 and allowed me to increase other settings, like mesh quality, while maintaining 60fps.

At higher resolutions, the frame rates took a hit. For example, 2880 x 1620 dropped the frame rate to around 50 fps. However, once I enabled MetalFX Upscaling, I was right back up to 60 fps. I was even able to maintain a steady 60 fps when I bumped the resolution to 3840 x 2160 and switched the MetalFX Upscaling from the Quality to Performance setting. Bumping up other settings like the shadow and mesh quality didn’t significantly degrade performance either.

I also ran some tests with the game running on my M1 MacBook Air, where I was able to use the same sort of settings tweaks to maintain around 30 fps. The experience wasn’t bad, but Village definitely looked nicer, running on more powerful hardware paired with a Studio Display.

Overall, my first impressions of Metal 3’s enhancements to gaming on the Mac are positive. The results aren’t in the same league as a gaming PC with a dedicated graphics card. For example, I’ve seen benchmarks for Resident Evil Village running with an NVIDIA 3080 card that can run the game at over 120 fps. That’s double what I saw with my Mac Studio, but it’s still better than I’ve experienced in the past with games as recent as Village.

Metal 3 is promising. With just one big-name game taking advantage of it at the moment, it’s too early to judge its impact on Mac gaming, but it’s a step in the right direction. Hopefully, more game publishers will adopt the technology and bring their games to the Mac soon.

Resident Evil Village is available on the Mac App Store for $39.99.


512 Pixels’ macOS Screenshot Library Updated with Ventura Screenshots

Every year, our pal Stephen Hackett updates his macOS Screenshot Library with images from the latest macOS release. Today, on 512 Pixels, he released an extensive set of light and dark mode screenshots from macOS Ventura, which joins sets for each release extending all the way back to the Mac OS X Public Beta.

The Snow Leopard desktop. Source: 512 Pixels.

The Snow Leopard desktop. Source: 512 Pixels.

The collection is a terrific resource for anyone researching the evolution of Apple’s design language over the decades or if you just want to have your own Snow Leopard Moment.

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