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Posts tagged with "mac"

Game On: An Upcoming Game Release Check-In

Ever since WWDC 2022, when Apple showcased Resident Evil Village, the company has been eager to highlight console and PC titles that are coming to its platforms. Sometimes, it can be a little hard to keep track of what’s coming, so today’s Game On focuses on recent big-title release news as well as other recent updates in the world of Apple gaming.

Before looking at the titles coming next to Apple’s platforms, let’s take a quick look back at one of the all-time classic iOS games: Machinarium. The game, from Czech studio Amanita Design, which was followed up a few years ago on Apple Arcade by Pilgrims, started on the Mac and other platforms, but was also an iPad gaming pioneer, debuting on the tablet in 2011, with its unforgettable hand drawn style.

However, like a lot of games, Machinarium hadn’t seen an update in a long time. According to Touch Arcade, the game hadn’t been touched since 2019 but was updated last week with controller, Metal rendering, and Core Audio support. If you love puzzle games and haven’t played Machinarium, you can buy it on the App Store and play it on iOS, iPadOS, and tvOS for $5.99.

Source: Capcom.

Source: Capcom.

Skepticism about whether Apple will be successful in attracting console and PC-level games to its platforms is warranted, given the company’s track record with such games. However, they continue to push back, with Tim Cook recently telling The Independent in the context of an interview about the Apple Vision Pro that:

There’s significant excitement about our role in gaming, and we’re very serious about it. This is not a hobby for us. We’re putting all of ourselves out there.

Apple’s last self-proclaimed hobby was the Apple TV, which took a very long time to graduate from that role but is now part of the company’s videogame strategy.

Also, just before iOS and iPadOS 17 were released, Jeremy Sandmel, Apple’s Senior Director of GPU Software, and Tim Millet, Apple’s VP of Platform Architecture, were interviewed by IGN and emphasized the advantage of Apple silicon and its Metal framework across the iPhone, iPad, and Mac as a unified gaming platform:

So we really look at these many generations of SoC architecture across the phone, across the iPad, across now, Apple Silicon Macs. And we’d see that as part of one big unified platform, a graphics and gaming platform in particular.

Fort Solis. Source: Dear Villagers.

Fort Solis. Source: Dear Villagers.

And judging from the announcements, the pace of top-shelf releases is beginning to pick up and include the iPhone more often than in the past. Among other notable upcoming releases:

There may be other big releases coming that I’ve missed, but that alone is a pretty healthy lineup to go with other titles that are already available. It will be interesting to see if others are added to the release roster in the coming weeks.


Bartender 5 Is the Essential Menu Bar Upgrade for macOS Sonoma

The last time Bartender received a major update was back in 2021. Bartender 4 brought many new powerful features to help declutter the menu bar, particularly on the new MacBook models with a notch, which made menu bar real estate become even more valuable. Bartender 5 was officially released last month, and not only is it a fantastic maintenance update that brings support for macOS Sonoma – it’s also a release full of fun additions for all Mac users.

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Three Ways to Use BetterTouchTool to Enhance Window Management with a Trackpad

BetterTouchTool is an essential tool that can help anyone streamline their workflows, but I think it really shines when it helps me solve some of my everyday frustrations.

I mainly use a Magic Trackpad at my desk. It’s a great way to navigate a Mac: smooth scrolling, great haptic feedback, and gestures for multitasking with Mission Control. However, Apple has not gone far enough to make the trackpad as useful and easy to use as it could be when it comes to managing windows. So, to fix three tiny window management annoyances, I use BetterTouchTool.

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Customizing App Icons on a Mac in 2023

The age of wildly personalizing the look of macOS might be over, but customizing app icons is still fun, and the phenomenon is more popular than ever since the advent of Home Screen widgets and custom Shortcuts launchers that have allowed millions to personalize the look of their iPhones.
Just like on iOS, I believe there is still room for custom icons on the Mac. Whether you’re looking to completely change the look of your Dock or simply tweak a couple of app icons, here’s how you can do it.

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Snazzy Labs on the Trouble with Mac Gaming

Quinn Nelson of Snazzy Labs has an excellent video about the trouble with gaming on the Mac. The video’s title says it all: “Macs Can Game. But Apple Can’t.” As Nelson explains, it’s not the hardware or the software that’s holding the platform back. It’s the size of the Mac market and the lack of any apparent strategy to attract more than a few big-name game studios to the Mac.

Nelson’s critique is spot-on. More than ever, Apple seems to be interested in and care about gaming on the Mac. That’s gotten a lot of people’s hopes up, including mine, but the company needs to start spending money to get AAA games as exclusives on the platform if it ever wants to compete with the PC gaming market. Apple spent the money to go from Planet of the Apps to Ted Lasso, and it’s going to have to do the same with videogames if it wants to attract the industry’s biggest names and titles.

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Has Apple Overshot the Market with the New Mac Pro?

Source: Apple.

Source: Apple.

Monica Chin, writing for The Verge, interviewed more than 20 professionals to try to figure out who the Mac Pro is for and gauge interest in Apple’s most powerful desktop computer:

I wanted to know whether Apple’s purported target demographic — people who spend their days animating, making visual effects, and doing various other tasks generally associated with big, powerful computers — were actually interested in purchasing this machine. So I asked a bunch of them, and the answer, basically across the board, was no. Not because the Mac Pro is bad but because Apple’s other computers, namely its laptops, have just gotten too good.

For everyone Chin interviewed, one of Apple’s other portable or desktop options was already meeting their needs. Another potential issue for the Mac Pro is its lack of eGPU support:

The lack of support for external GPUs makes the feature particularly confounding for graphic professionals. “GPU support, that’s what we mostly use PCIe for,” said Tom Lindén, who runs a 3D animation agency. Other than a capture card, he says, “there are not that many expansion cards that would be useful.”

Between the MacBook Pro and Mac Studio, it seems that the professional market is satisfied:

“The offering across the board from Apple has gotten so powerful that, frankly, the Mac Pro feels a little unnecessary,” echoes Nathan, who has owned a number of Mac Pros throughout his career but is now very happy with his 14-inch MacBook. “I think we all appreciate it for what it is and what it demonstrates, but at no point has anyone said to me, ‘So when are we getting an office load of these?’”

The Mac Pro has always been a niche product. However, ever since it was announced, there has been a sense among many who write about the Mac that the new Pro is more niche than any of its predecessors, which is borne out by Chin’s reporting. That doesn’t make it a bad computer, but it’s also one that 99.9% of users don’t need, especially at a substantial premium compared to Apple’s other pro Macs. Absent new uses for the Mac Pro emerging, I wouldn’t be surprised if the Mac Pro doesn’t remain a product in Apple’s lineup for long.

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Detail Duo and Detail for Mac: A Modern, Machine Learning-Powered Approach to Video

It’s harder than ever to push Apple devices to their limits. Sure, some apps and workflows will do it, but for everyday tasks, Apple silicon has opened a gap between hardware and software that we haven’t seen in a while.

The transformation was gradual with the iPhone and iPad compared to the sudden leap the Mac took with the M1, but the result is the same. There are fewer and fewer apps that push Apple’s chips to the max.

That’s beginning to change with the focus on machine learning and Apple silicon’s Neural Engine. While pundits fret over Apple’s lack of an AI chatbot, developers are building a new class of apps that use local, on-device machine learning to accomplish some pretty amazing feats on all of Apple’s devices.

Detail Duo.

Detail Duo.

Great examples of this are the apps by Detail, an Amsterdam-based startup. Detail has two apps: Detail Duo, an iPhone and iPad video production app, and Detail for Mac, which does something similar but with a focus on multi-camera setups more suitable to a desktop environment.

As I explained in my Final Cut Pro for iPad first impressions story last week, I don’t work with much video. However, I’ve been dabbling in video more, and I’ve discovered a story as old as personal computers themselves.

Every hardware advance that creates a huge amount of performance headroom is eventually consumed by the ever-growing demands of apps. That’s just as true with Apple silicon as it was for other chip advances. What seemed like more power than average consumers would ever need quickly becomes a necessity as apps like Detail Duo and Detail push that hardware to its limits.

It’s these sorts of advances that I find incredibly exciting because when they’re coupled with intuitive, well-designed apps, they open up entirely new opportunities for users. For Detail, that means simplifying and democratizing video production that would have been out of reach of most users not that long ago, expanding access to video as a creative outlet.

Before digging into these apps further, though, you should know that my son Finn is on the team building Detail and Detail Duo. That’s one of the reasons I’ve known about and followed these apps for a long time now. I figured that’s context readers should know.

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Mimestream: The Perfect Email App for Gmail Users on the Mac

I’m going to straight-up spoil this review for you at the top. If you primarily use Gmail and work on a Mac, you should try Mimestream now. It offers the core Gmail experience wrapped in a thoughtfully designed native Mac app. If you spend a lot of time on other devices or have non-Gmail accounts, the call is tougher, but that’s exactly my situation, and I think Mimestream is still the best Mac email choice for most people. Here’s why.

I have four primary email accounts. Two are work-related, and two are personal. All but my iCloud email are connected to Gmail, which makes me a pretty strong candidate for Mimestream, which launched this week after a couple years in beta.

I’ve been using Mimestream on and off for over a year, returning to it in late January after briefly trying Missive. What drew me back to Mimestream was the app’s native design, tight integration with Gmail, and open roadmap. The app doesn’t have everything I want from an email client. However, because I handle most of my email on the Mac and most of what I’d like to see Mimestream incorporate is planned or under consideration for future updates, it’s become how I manage most of my email.

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