Posts tagged with "featured"

Evernote 8: A Review and Comparison with Apple Notes

Evernote has a long and storied history. It once reigned as king of note-taking services, successfully blossoming in an increasingly mobile world. But as the service grew larger, it became a less efficient tool for the core task of viewing and creating notes. New features and tangential apps added over time created bloat and became distractions. For a time, there weren’t many worthwhile alternatives for Apple users to explore. That changed in June 2015, when Apple introduced a revamped Notes app for iOS and macOS.

I’d been unhappy with the clunky state of Evernote at the time iOS 9’s Notes was unveiled. My experience with Notes in the past had been frustrated by poor syncing that led to data loss on multiple occasions. But what Apple demonstrated with Notes’ overhaul looked promising, and I gave it a shot.

Notes has kept me satisfied since its big update, and I know many people are in the same boat. But Evernote recently launched version 8 of its iOS app, which led me to give that service another try.

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Linea: An Elegant Sketching App for the iPad from The Iconfactory

Drawing and sketching apps present difficult interface challenges. On the one hand, they should maximize the space reserved for their intended use – drawing. On the other, they need to include sufficient tools for users to create what they envision. It’s a balance that many apps get wrong. Some are too simple, forcing too many constraints on users, while others are horribly complicated and intimidating to new users. Linea, a new sketching app for the iPad from The Iconfactory, is exceptional because it manages an ease-of-use and approachability that is rare while maintaining just the right set of tools.

Linea is a sketching app, not a full artist’s toolbox. It won’t replace a more complex app like Procreate, but that’s not its purpose. Instead, Linea is focused on delivering the best possible sketching experience whether you are drawing, prototyping an app interface, storyboarding, taking notes, or something else. The point is to get visual ideas down with the least amount of fiddling, which is exactly what Linea delivers.

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AirPods: Ushering in a Wireless Future

AirPods were announced at Apple’s September keynote, accompanied by a video introduction in which Jony Ive proclaimed: “We believe in a wireless future, a future where all of your devices intuitively connect.” In other words, a future that goes beyond getting wires out of the way by creating experiences that are only possible with smarter inter-device connections.

AirPods entered the world on the heels of a controversial decision to remove the standard headphone jack from the iPhone. Connecting wired headphones to an audio source is a decades-old practice we’ve all grown used to, and while this type of connection is still possible on the iPhone via a Lightning connector, AirPods represent Apple’s efforts to move forward into a wireless future.

Though wired headphones are dead simple to use, no one can deny that they do get in the way in a material sense. We’ve all experienced the frustration of cords that tangle, tug, and keep us tethered to our devices. Even the most passionate wire-supporters among us are familiar with these challenges. Wireless AirPods were designed to make such issues ancient history, while simultaneously mitigating the negative trade-offs that are typically associated with Bluetooth headphones.

Technology is at its best when its net gains make you forget about any net losses. Traditional Bluetooth headphones have done a relatively poor job at this, plagued by poor battery life, unstable connections, and often, high cost. So Apple’s challenge with AirPods was to achieve what its competition had not: create a device whose benefits over wired earbuds greatly outweighed its drawbacks.

After nearly a month with AirPods under my belt, I believe the company succeeded.

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App Extensions Are Not a Replacement for User Automation

Here’s a thought experiment. Let’s imagine that Apple decided to combine their engineering resources to form app teams that delivered both iOS and macOS versions of applications.

In such a scenario it may seem logical to retain application features common to both platforms and to remove those that were perceived to require extra resources. Certainly Automation would be something examined in that regard, and the idea might be posited that: “App Extensions are equivalent to, or could be a replacement for, User Automation in macOS.” And by User Automation, I’m referring to Apple Event scripting, Automator, Services, the UNIX command line utilities, etc.

Let’s examine the validity of that conjecture, beginning with overviews of App Extensions and User Automation.

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3D Touch for Power Users

If you read and listen to enough opinions in the Apple-sphere, you know that there are widely varying views of 3D Touch. Some quickly gave up on it, others found it indispensable, and there seem to be plenty of people in between. When Apple first announced the feature alongside the iPhone 6s, I was intrigued by the potential of 3D Touch to add a new dimension of depth to an otherwise flat slate of glass.

When I got an iPhone 6s, I immediately found that some uses of 3D Touch were handy, but those uses were overshadowed by Apple’s marketing message that focused on peek and pop, distracting from the more valuable benefits the feature offers. However, when I pushed aside the Apple-marketing-infused expectations of how 3D Touch should be used, I quickly discovered how valuable it can be in many cases.

It has been over fifteen months since I began using 3D Touch, and I’m convinced that the true value of it only becomes evident through dedicated practice. If you just use 3D Touch now and then, you may find yourself frustrated by not knowing or remembering what all it can be used for. The lack of iPad support doesn’t help here.

The start of a new year is a perfect time to learn new habits. As we reflect on the year gone by, it is a good time to consider changes for the year ahead – new habits to form, improved practices to follow – with an aim to make our lives better. Train yourself to use 3D Touch, and you’ll benefit in the long run. The closest analogy to 3D Touch I can think of is keyboard shortcuts. Nobody has to learn keyboard shortcuts, but if you’re a power user, you learn them because you know they’ll make your life and work easier and more efficient. 3D Touch can do the same; it improves interactions with my iPhone on a daily basis.

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My Favorite iMessage Apps and Sticker Packs of 2016

You may have noticed that we’re big fans of iMessage apps and stickers. Since their introduction with iOS 10 in September, we have covered more than 250 sticker packs and apps between MacStories and the weekly roundup of stickers Federico and I do in MacStories Weekly for Club members. That’s a lot of apps and stickers, and there are so many excellent ones we covered this year that it was difficult to narrow them down to shorter list.

When it comes to iMessage apps, my favorites are games and apps that make it easy for me to share bits of useful information with friends and family. Sticker packs become favorites for a wider variety of reasons; some are useful, allowing me to get my point across better than words alone, others are funny, and some just look great, but all liven up conversations. Here are my favorites of 2016.

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My Must-Have iOS Apps & Web Services, 2016 Edition

2016 has been the year that I got used to iOS as my primary computing platform. After years of slowly transitioning from macOS, 2016 was all about optimizing my workflows and getting the most out of my iPhone and iPad.

As I documented in two stories – one in February, the other last week – the consolidation of my iOS-only setup revolved around the iPad Pro. I see the 12.9-inch iPad Pro as the ultimate expression of iOS for portable productivity. With my 2011 MacBook Air now used three hours a week exclusively for podcasting, I invested my time in understanding the iPad platform at a deeper level. Thus, following two years spent assessing the viability of working from iOS, 2016 was characterized by the pursuit of better iOS apps for my needs. That effort was most notable on the iPad, but it also affected the iPhone, which I see as the mobile sidekick to my iPad Pro.

Two trends emerged once I began outlining a list of candidates for my annual Must-Have Apps roundup. First, the apps that define how I work on iOS haven’t dramatically changed since last year. As you’ll see in this year’s collection, the core of what I do on iOS is in line with last year; there are some new entries and apps that have left the list, but my overall app usage is consistent with 2015.

The second pattern is more interesting. To be able to accomplish more every week and automate more aspects of my routine, I have increasingly switched to web services in lieu of iOS-only apps. In looking back at the past year of MacStories, I realized that a good portion of new workflows were based on web services, web automations, and open APIs. Some of those web services also offer iOS clients; others are strictly web-only, but I integrated them with iOS apps through Workflow and Zapier.

For these reasons, you’ll notice a difference in the 2016 edition of my roundup. In addition to my must-have iOS apps, I’ve added a section for my must-have web services. Whether I primarily use them with iOS counterparts, in Safari, or via an API, these are the web services that have helped me handle more responsibilities for my two businesses at MacStories and podcasting duties at Relay FM.

As in previous years, you’ll find a series of personal awards at the end of the story. These include my App of the Year and Runners-Up, and, for the first time, a Web Service of the Year and winners in other iOS categories.

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A Computer for Everything: One Year of iPad Pro

I wasn’t sure I needed a 12.9-inch iPad when Apple announced the iPad Pro in September 2015. And yet, over a year later, the iPad Pro is, by far, the best computer I’ve ever owned. I’ve never felt so satisfied with any other Apple device before – but the transition wasn’t easy.

After years spent adapting what I learned from the Mac to bring it to iOS, what I found on the other side was a more focused, efficient way of working and communicating with people. The iPad Pro accelerated my move to an iOS-only setup; today, I genuinely don’t know how to perform certain tasks on a Mac anymore.

I use my iPad Pro for everything. It’s my writing machine and favorite research tool, but I also rely on it to organize my finances, play games, read books and watch movies, program in Python and Workflow, and manage two successful businesses. While I’ve been advocating for such multi-purpose use of the iPad platform for a while, the iPad Pro elevated the threshold of possibilities, reaching an inflection point that has pushed others to switch to an iPad as their primary computer as well.

Much of the iPad’s strength lies in iOS and its app ecosystem. If Apple were to stop making iPads, I’d still prefer to work on a device that runs iOS rather than macOS. iOS is where app innovation happens on a regular basis with developers one-upping each other in terms of what software can achieve; I also prefer the structure and interactions of iOS itself. The iPad Pro is the purest representation of iOS: it’s a computer that can transform into anything you need it to be.

Even if this discussion was settled a long time ago, it bears repeating: millions of people today like working on iOS more than they do on macOS, and the iPad Pro is the best machine to run iOS. There is no sarcastic subtext about the Mac here, which is still a fantastic environment that many Apple users love and need for their line of work. The Mac and the iPad can coexist in a market where customers believe one is superior to the other. I prefer working on the iPad; others like their Macs more. And that’s fine because, ultimately, the Apple ecosystem as a whole grows stronger and we all reap the benefits.

Over the past year of daily iPad Pro usage, I’ve made it my personal goal to optimize my iPad workflows as much as possible. This is one of the best aspects of the iOS platform: competition between developers is fierce and you can always choose between different apps to get work done – apps that are improved on a regular basis and are constantly updated for the latest iOS technologies. With enough curiosity and patience, iOS rewards you with the discovery of new ways to work and save time.

Since my last iPad story in February, I’ve taken a hard look at my entire iPad setup and rethought the parts that weren’t working. I tried new apps, created new automations, and optimized every weak spot I could find. I improved how I collaborate with my teammates and produce weekly content for Club MacStories members. Thanks to the time I invested in understanding and fine-tuning my iPad Pro, I was able to embark on more projects, double MacStories’ growth, and manage a larger team.

As a result, my iPad Pro today is noticeably more capable than it was a year ago – all without the need for a hardware refresh.

Here’s what I’ve done.

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    TV App Review

    Today Apple released tvOS 10.1 and iOS 10.2, both of which bring several additions to the operating systems. Chief among all additions, the clear centerpiece of these updates is a brand new app called TV. When Tim Cook announced this app onstage earlier this fall, he plainly stated its purpose: TV exists to create a unified TV experience, one place to access all TV shows and movies.

    Does it succeed? Is this the best television experience available today?

    Before answering those questions, it’s important to consider the history of underwhelming television endeavors that brought Apple to this point.

    Steve Jobs introduced the first Apple TV set-top box over ten years ago, in September 2006. That product unveiling came at the tail end of a keynote focused on the iPod and iTunes, where Jobs announced the additions of Movies and TV Shows to the iTunes Store. At its birth, the Apple TV was not meant to revolutionize television; it was made to support the iTunes ecosystem Apple was building.

    Throughout its first three iterations, the Apple TV was never a hallmark product like the iPod, Mac, or iPhone; it was simply a hobby for the company. It was Apple dipping its toes in the TV market. But the fourth generation Apple TV represented a shift. With modern hardware, a new operating system dubbed tvOS, and a vision that the future of TV is apps, Apple dove full force into the television market. It set out to create the best TV experience possible.

    The newly released TV app is a significant step forward in realizing that goal.

    TV is intended to address a modern issue. While the future of television may be apps, up until now Apple’s implementation of that vision has been lacking; it’s been lacking because the more video apps you have, the more navigating it requires to find the content you love. More time navigating means less time watching. TV was built to solve this problem.

    The TV app on tvOS and iOS centralizes content from a wide array of video apps in one place, presenting that content in a simple and familiar interface. No one wants to juggle an assortment of video apps, jumping from one app to another to find the content they’re looking for. We’ve all learned to tolerate it, but none of us wants it. So Apple built TV to be the new hub of our video-watching life.

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