Posts tagged with "featured"

Podcasting on iPad Pro and Mac: A Streamlined Approach with the Sound Devices MixPre-3 II

Anyone new to a job has probably thought or even asked:

“Why do you do it that way?”

and gotten the age-old answer:

“Because that’s how we’ve always done it.”

It’s human nature to stick with a solution that works and is familiar. When a workflow is so ingrained that it’s a habit, that’s good because it allows the task to become less about the tools and more about what you’re creating.

Paradoxically, though, familiarity can also lead to inflexibility, a resistance to change that undermines the very productivity that the solution enabled in the first place. It’s an inertial force that’s hard to resist, but I think it’s important to push back against it. Not solely for the sake of efficiency, but also to improve the results of your efforts.

The trick is knowing when experimentation with new workflows is unproductive fiddling and when it’s meaningful exploration. I’ve seen too many people fall into the trap where improving the process becomes the goal itself.

Early last year, I decided I was finished with letting tasks dictate how I work. I work across the Mac, an iPad Pro, and an iPhone all day long. Some jobs are more suited to one device than another, and some I just prefer to do on a particular device. The point is, though, that it’s something I want to be my choice, instead of something foisted on me by the nature of the work itself.

I’m fortunate that most of what I do migrates effortlessly from one device to another. Still, I’ve historically had two weekly responsibilities where I’ve felt tied to a Mac.

The first was producing the Club MacStories newsletters using Mailchimp’s web app. As I wrote last January, Safari’s updates in iOS and iPadOS 13, which made web apps work roughly the same on my iPad Pro as on my Mac, solved that problem for me.

The second Mac-bound task was podcast recording and production. I recognize that there have been ways to accomplish podcasting on an iPad for a while. However, when it comes to recording in particular, I didn’t want to change the way I record episodes to work around the iPad’s limitations for the same reasons Federico articulated in Beyond the Tablet.

What made these two tasks frustrating is that they’re both tied to schedules that have limited flexibility. When I was traveling more, that left me with little choice but to take a Mac. I prefer to travel with my iPad Pro, but regardless, I’d rather pick how I work myself, even when I’m at home.

I’m not doing as much traveling now, but a recent road trip to Michigan led me to start thinking about my podcasting setup again. As with many trips in the past, I wound up taking my MacBook Pro along, in this case so I could record interviews for an episode of AppStories. The setup was perfectly fine, but it felt like too much equipment for recording a few short interviews. Plus, I took my iPad Pro because I prefer it for writing and wanted to stay connected to mobile data as I wrote a story in the car.

Ever since Jason Snell wrote about his iPad Pro podcasting setup on Six Colors early last year, and Federico adapted it for his setup when he can’t use his Mac mini, I’ve wanted to try something similar. What held me back, though, was a combination of the complexity, cost, and infrequency with which I assumed I’d use the setup.

I also held out hope that iPadOS 13 or 14 would include improved audio routing that would make it possible to talk on Skype and record a local audio track. That hasn’t happened. Although I expect Apple will add that functionality eventually, it’s been 18 months since Safari solved my Mailchimp problem. With only podcasting standing in the way of my goal of device independence, and no software solution from Apple in the early iPadOS 14 betas, I figured it was time to revisit my hardware options.

I wanted a solution that worked equally well when I’m sitting at my Mac or iPad, allowing me to talk over Skype and record myself locally. What I discovered was an incredibly versatile solution that accomplishes in a single device what Snell and Federico cleverly constructed from a field recorder and USB audio interface: the Sound Devices MixPre-3 II.

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The Developer Debrief on WWDC 2020

Weeks removed from Apple wrapping up its first all-virtual WWDC, many of us are still digesting what the conference’s announcements mean for the future of our favorite products.

Federico, John, and I have all shared various takeaways from the conference, and I’m sure we’ll have a lot more to report as we continue using the betas this summer and review Apple’s OS updates this fall. But our perspective is limited to our profession as journalists, so we also wanted to hear from the people this conference was really built for: developers.

WWDC has grown into an exciting conference for Apple users all around the globe, but its core identity is still ultimately an event for app developers. As a result, I wanted to speak with a variety of developers to get their reactions to the conference. These included:

My sincere thanks to these developers for taking the time to share their thoughts, and for their years of valuable contributions toward making Apple’s app ecosystem as strong and robust as it is today.

Interview questions for each developer ranged from the things that most excited them at the conference to surprises and disappointments, their read on how in-touch Apple is with the developer community, the current evolution of software development, and each developer was also generous enough to share a sneak peek at new technologies they’re working to implement in their apps.

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Dark Noise 2 Review: Sound Mixing, New Noises, iPad Cursor Support, and More

Last summer developer Charlie Chapman launched Dark Noise, an ambient noise app for iPhone and iPad that’s packed with delightful design details and key system integrations. My initial review praised how Chapman was able to take an otherwise standard utility app and build a standout experience which, from day one, raised itself above a crowded market of competitors.

The main reasons I loved Dark Noise from the start had little to do with the app’s basic utility: playing ambient noise. The app has always had a good selection of noise options, but nothing in the sound department made it truly special to me. It was the other areas of the app experience, everything surrounding that basic utility of ambient noise playing, that was so great. Icon animations, buttery smooth panel transitions, haptic feedback, strong iPad support, alternate app icons, Shortcuts support, a customizable widget, and more all made for a compelling product.

One of my only disappointments with Dark Noise was the inability to mix different noises together. Each noise could only be played in isolation, never more than one at a time, which proved a disadvantage compared to other ambient noise apps I’d used that enabled mixing different noises to create a custom soundscape. I’m happy to say that Dark Noise 2, released today, adds this functionality at last.

In Dark Noise 2 not only can you mix different sounds to create custom noises, but there are also eight new sound options to choose from, iCloud sync has been added for syncing your favorite sounds and custom mixes, and there’s optimized support for the iPadOS cursor. It’s a big release that retains the design elegance Dark Noise has had from day one, but expands the app’s usefulness in key ways.

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Apple Releases iOS 13.6 with Apple News Audio Features and Expanded Local News Coverage, Plus Digital Car Key Support

Today Apple announced big enhancements to its Apple News offerings paired with the launch of iOS 13.6. Apple News is entering the world of audio through two main products: a daily news program called Apple News Today, which is available free to all users, as well as premium audio versions of News+ stories which are exclusive to paying News+ subscribers. iOS 13.6 also introduces curated local news experiences to Apple News in a handful of regions, and brings initial support for the digital car key feature first announced at WWDC.

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Ulysses 20 Review: New Dashboard Featuring Advanced Grammar and Style Check, Outline, and Much More

Ulysses 20 for iPad’s new dashboard.

Ulysses 20 for iPad’s new dashboard.

One of the promises regularly made by apps transitioning to a subscription model is that they’ll be able to deliver more regular, incremental updates rather than going untouched for extended periods of time, and they can also focus on adding functionality that existing users will appreciate rather than needing to build something entirely different to attract a new target market. Ulysses has been a subscription app for nearly three years already, and I believe it’s one of the apps doing the best job of delivering on both of those fronts.

A quick search on MacStories will show that I’ve covered Ulysses a lot, in part because it’s my primary Markdown editor, but also because there are consistently several updates per year that stand out as noteworthy and meriting a fresh review. Today’s version 20 is no exception, introducing an advanced grammar and style check ‘revision mode’ on the Mac (coming soon to iPad and iPhone) and a new dashboard view across all platforms. Both enhancements leave what was already great about Ulysses alone, while offering valuable new utility for writers sure to delight existing users and perhaps even draw a flock of new ones.

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Widgets and the App Library: A First Look at Bringing Personality and Customization to Your Home Screens

No single feature of the iOS 14 betas has had as immediate an impact on my daily iPhone use as Home screen widgets. Together with the App Library, the features can radically change the way apps are organized and accessed by everyone. Users don’t have to use widgets or the App Library, but they’ve been designed to feel familiar and inviting, echoing the iPhone’s grid layout, folders, and search systems. The result is a deft balancing act that gently introduces the iPhone Home screen’s most significant makeover since it was launched, which I think will be a big hit with users and developers alike.

Widgets’ impact is less pronounced on the iPad, where their placement is less flexible, and there is no App Library. Widgets can’t do quite as much in iOS and iPadOS 14 betas as they can under iOS 13 either. Those are fairly significant caveats depending on how you currently use widgets and should be kept in mind, but it’s also worth remembering that this is the first public beta release. There are still many weeks before iOS and iPadOS 14 will be released, and users’ feedback could influence what the final implementation of widgets looks like.

Despite the current limitations, widgets have profoundly changed the way I use my iPhone and have the potential to do the same on the iPad. The impact surprised me because, after two and half weeks on the developer betas, the only widgets I’ve tried so far are based on Apple’s system apps. As a result, I wanted to share my first impressions and thoughts on widgets, the App Library, and how I’m using both on the iPhone and iPad. I also thought it would be fun to show off some of the ideas being explored by third-party developers, which I’m excited to try soon.

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Two Weeks with iPadOS 14: Redefining the Modern iPad Experience

My iPadOS 14 Home Screen.

My iPadOS 14 Home Screen.

For the past two weeks, I’ve been using the developer beta of iPadOS 14 on my 2018 12.9” iPad Pro – my main computer and production machine. Although I feel like it’s too early for me to offer a definitive assessment of iPadOS 14, I figured it’d be interesting to share some initial thoughts on the evolution of the iPad platform now that iPadOS 14 is available as a public beta as well. These are just some of the key takeaways and “core themes” I’ve been mulling over since WWDC; I plan to dig deeper into every aspect of iPadOS 14 in my annual iOS and iPadOS review in the fall.

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WWDC 2020: All the Little Things in Apple’s New OS Releases

WWDC week is always full of big and small announcements about Apple’s core software platforms. Monday’s keynote only has time for sharing a limited number of details, however, so as the week goes on many new discoveries are made as developers and writers delve into the first beta OS releases themselves. As a result, we always have a roundup of new things to share midway through the week. So today, on top of everything detailed in our overviews of iOS and iPadOS 14, watchOS 7, macOS Big Sur, and tvOS 14, here’s an assortment of extra goodies that will be arriving on your devices this fall.

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macOS Big Sur: The MacStories Overview

It was a big day for the Mac. At WWDC’s opening keynote, Apple announced that the platform will transition to Apple-designed chips dubbed Apple Silicon. That switch was highly anticipated, and I’ll cover it in a separate story tomorrow. What was a bigger surprise, though, was the complete makeover of macOS that was revealed.

The latest version of macOS, which has been incremented to version 11.0 and is known as Big Sur, ushers in a new design language that reduces chrome and takes cues from aspects of iPadOS. The design changes to macOS weren’t the only big change announced today, though. Safari got what Apple describes as its biggest update ever, which includes under-the-hood performance enhancements, design tweaks, and all-new features. Big Sur will gain many of the features coming to iOS and iPadOS, too, bringing feature parity across platforms to more apps than ever.

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