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Posts tagged with "app store"

An Analysis Of Apple’s Adjustment Of International App Store Prices

UPDATED: Included a discussion on various sales taxes to clarify some of sections of the analysis, also corrected a mistake regarding Denmark prices.

For those of you who aren’t located in the United States, Wednesday’s news of Apple re-adjusting their prices in the App Store for international stores might have been pretty big news. For many the headline was welcome news, indeed when I woke up Thursday morning and saw they had finally re-calibrated the iTunes ‘exchange-rate’ I was pretty happy about it. We first discussed the great disparity in global iTunes prices back in January and I was pleased to see Apple eventually act and restore some fairness for international consumers.

Unfortunately I soon figured out it wasn’t all good news; Apple had only adjusted the iTunes ‘exchange-rate’ for apps. For their other stores such as for music, movies, TV shows and books the prices remained unchanged. Nonetheless I have revisited my January analysis, updating that data and doing some further analysis of what the price changes actually bring, what it means for individual countries and who is better or worse off.

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App Store Volume Purchasing Program Coming To Businesses Soon

In an email to developers, Apple has revealed that it is implementing an App Store Volume Purchasing Program (ASVPP) for Businesses, following a similar system that has existed for educational institutions. This system, which Apple claims is “coming soon” will vastly simplify the process in which businesses can offer their employees the apps they need. The program will initially be US-only and will require a valid Dun & Bradstreet Number (D-U-N-S) and a valid physical address.

Once enrolled, the ASVPP can be accessed from the Apple website. This website is where businesses can purchase their apps in volume. The following screenshots highlight the process of doing so, which includes: searching for the app, setting the quantity and completing the transaction with either a corporate credit card, PCard or PayPal.

All volume purchases will result in an email from Apple and they are then added to a particular institutions purchase history which is located on the ASVPP website. Once purchased, an institution gets a redemption code for each app.

The program website delivers these redemption codes in a spreadsheet format that contains multiple codes, one for each app in the quantity purchased. Each time a code is redeemed, the spreadsheet is updated on the program website so you can track the number of codes that have been redeemed by your users.

Apple offers three ways in which institutions can quickly and easily distribute the app to their employees/users. The first is just a simple redemption URL which includes redemption code so that users do need to manually enter it into iTunes. Secondly they suggest posting the codes or URLs to a company portal or intranet page. The third option is to use a “third-party Mobile Device Management (MDM) solution” which offers an easily manageable system of centrally managing and distributing the apps.

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Apple users buying 61% more apps, paying 14% more per app

Apple users buying 61% more apps, paying 14% more per app

The average iOS device owner will download 83 apps in 2011 vs. 51 in 2010, a 61% increase year over year. “Smartphone users are showing an increasing appetite to use apps to add features to their phones,” Munster writes,” and iOS has the leading app ecosystem.”

While the title is somewhat misleading (are we comparing iOS against Android again?), Piper Jaffray’s Gene Munster looks at the at the trend of app sales and ‘average selling price’ per app since September 2008, charting a nice graph that shows the App Store’s steady increase in downloads for free and paid applications. So far in 2011, the average selling price per app is up 14% year-over-year, versus a decrease of 18% in 2010. ”After the initial race to the bottom in App Store pricing, we are seeing users pay up to add features and games to their iOS devices”, Munster writes.

I think we can attribute the recent uptick to in-app subscriptions. Magazines and newspaper subscriptions sold in the App Store can cost anywhere from $20 to $60 a year, and Apple has been aggressive in advertising digital publications via ‘featured’ and ‘what’s hot’ banners. Too, there’s been a recent trend with games like Tiny Tower that can rack up a lot of money by selling in-game currency which vastly improves the experience once players are hooked. The in-app purchase and subscription models are working out very well for developers that implement them.

Philip Elmer-DeWitt writes,

82% of the apps in Apple’s store are free. The 18% that users have to pay for have an ASP of $1.44. According to Munster, the increase in ASP is driven by the more-expensive iPad apps that represent a growing percentage of app downloads.

Again, a lot of these new iPad apps are digital magazines. While we have seen some great apps hit the App Store for $19.99 (OmniOutliner for iPad) and $9.99 (The Hit List for iPhone), unfortunately I think developers that are willing to price their apps high are still few and far between. I must admit, however, that I have seen more $2.99 and $3.99 dollar apps this year than the $.99 and $1.99 I’ve seen in the past. Then again, perhaps my inbox is just being pitched with more expensive apps than usual. Regardless, selling apps at higher price (more representative of an app’s value) is a good thing for developers, and it’s especially important on the iPad where quality software dictates how well it can replace a laptop. With iOS 5 around the corner, I wonder if users would be willing to spend more if the iPad was their only computer?

The App Store still has some kinks to work out, but it’s currently looking pretty healthy. Consumers are buying lots of apps (and in-app purchases), while developers are raking in just a little more money than before if we’re to believe Munster’s findings.

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The App Store Turns Three After A Number Of Recent Milestones

Today marks the third anniversary of the launch of the (iPhone) App Store which launched on July 10, 2008. It launched simultaneously with what was then called the iPhone OS 2.0 software (now dubbed iOS 2.0) and was subsequently followed by the release of the iPhone 3G the next day, which came with iOS 2.0 and thus the App Store pre-installed.

The availability of third-party applications and an ‘App Store’ on the iPhone was certainly one of the most demanded features of the iPhone after it was revealed and launched in 2007. Whilst it hasn’t been revealed when exactly Apple decided to open up the iPhone to third-party apps (or if they had always planned for it), Steve Jobs was quoted in the New York Times shortly after revealing the iPhone in January 2007, as saying:

We define everything that is on the phone. You don’t want your phone to be like a PC. The last thing you want is to have loaded three apps on your phone and then you go to make a call and it doesn’t work anymore. These are more like iPods than they are like computers.

Since the launch of App Store, it has become one of the defining successes for the iPhone and Apple more broadly – becoming a cornerstone feature being used in a number of advertising campaigns. Most notable is the ‘There’s an App for that’ ad campaign which highlighted the wide array of apps available to consumers (jump the break to relive the first of those).

Over the past few months, the App Store has hit a number of milestones that reveals how successful it has been over the past three years. Just in the past week, Apple revealed that there had been 15 billion apps downloaded from the App Store. Recently it was also revealed that there are now over 500,000 apps available in the App Store (100,000 of which are iPad apps) – virtually a hundred-fold increase from the 500 apps that were available at the launch of the App Store in July of 2008. Apple has also been very keen to note at their WWDC conferences that they are paying out significant amounts of money to developers; at last count it was over $2.5 billion. The question is, where will the App Store be in a year from now, let-alone another three years? The pace at which it has grown is truly mind-boggling.

[Sources: New York Times, TechCrunch, Engadget, Wikipedia]

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Apple Reveals Over 15 Billion Apps Have Been Downloaded From The App Store

Apple just issued a press release that reveals over 15 billion apps have been downloaded from the App Store. Apple notes that it has more 425,000 apps, including 100,000 native iPad apps. It comes just six months after the App Store hit 10 billion downloads in January this year.

More than 15 billion apps have been downloaded from the revolutionary App Store and more than 425,000 apps are available, including more than 100,000 native iPad apps, to consumers in 90 countries. Users of the more than 200 million iOS devices around the world can choose from an incredible range of apps in 20 categories, including games, business, news, education, sports, health, reference and travel. Apple has paid developers over $2.5 billion to date.

In the press release, a few people who run some of the most popular apps are quoted singing the praises of the App Store and the opportunities it has allowed, including Ge Wang from Smule, Mark Rein of Epic Games and Nicholas Callaway of Callaway Digital Arts. Phil Schiller, Apple’s senior VP of Worldwide Product Marketing says in the press release:

In just three years, the revolutionary App Store has grown to become the most exciting and successful software marketplace the world has ever seen. Thank you to all of our amazing developers who have filled it with over 425,000 of the coolest apps and to our over 200 million iOS users for surpassing 15 billion downloads.

As Business Insider points out, these statistics reveal that, averaged out, each iOS device owner has download 75 apps - any way you cut it, that is an impressive figure. Similarly, AllThingsD notes that just last month at WWDC, Apple revealed that 14 billion apps had been downloaded, meaning roughly a billion apps have been download in just a month.

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Judge Denies Apple’s Attempt For Injunction Against Amazon Over ‘Appstore’ Name

is reporting that a Californian judge has denied Apple’s attempt to quickly stop Amazon from using the term ‘Appstore’, which they have been using for their Android app download service. Apple had earlier this year filed a trademark lawsuit that claimed Amazon was improperly using the ‘App Store’ name in a way that will “confuse and mislead customers”. Amazon had claimed that the term was generic and therefore not protectable.

Whilst the full trial is set to take place in October of next year, this decision was in response to Apple’s request of an injunction against Amazon from using the name. In her decision, U.S. District court Judge Phyllis Hamilton said she did not agree with Amazon’s claim that it was “purely generic” but similarly found that Apple had not established “a likelihood of confusion” required to get an immediate injunction against Amazon’s service.

If the injunction had been successful, Amazon would have had to nearly immediately ceased using the name for their service. Neither Apple nor Amazon responded to Reuter’s requests for comment on the news on the injunction. This trial has attracted the attention of other players in the smartphone app market including Microsoft, Nokia and HTC, all of whom have filed complaints against Apple’s attempt to file a trademark for the term ‘App Store’.

[Via Reuters]


The WSJ iPhone App and Negative App Store Reviews

The WSJ iPhone App and App Store Reviews

Jakob Nielsen at UseIt.com offers an interesting breakdown of the issues behind the design of the WSJ iPhone app’s initial login screen, which is causing customers to leave negative iTunes reviews as they think the newspaper is forcing existing subscribers to pay again to read content on the iPhone. That is not true (subscribers of wsj.com can access the app for free), but according to Nielsen a poorly designed login screen that puts the focus on new subscriptions and registrations, rather than login, is tricking users to believe that existing subscriptions don’t count against iPhone access.

Wildly persistent users might notice the much smaller Log In area at the bottom of the startup screen. However, they’re unlikely to press this button because their experience with the app so far has taught them that they must register (and pay extra) before being allowed to log in.

Those few users who do press Log In will finally see that they can use their existing www.wsj.com credentials to access the app. However, as the many negative App Store reviews attest, few users ever make it this far.

The full report with screenshots of the WSJ iPhone app and proposed mockups to address the issue is available here. Subscriptions and logins for existing subscribers have always presented usability problems for developers of mobile newspapers and magazine apps, struggling to find the best way to promote both new subscriptions and free access for existing, paying customers. Apple wants to improve the process with its native subscription system based on iTunes accounts, and indeed several publications are experimenting with the new APIs provided by Apple to offer web-based login screens that allow for new registrations and iTunes subscriptions, like The New York Times did in its latest app update.

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Instacast 1.3 Now Available: Chapter Lists, Download Waiting List, and Video AirPlay

Instacast is simply my favorite podcast player on iOS, and I’m delighted to say that Instacast has now reached version 1.3 and is available for download in the App Store. Instacast 1.3 brings lots of new features to the fold, including improvements for clearing out cached tunes, a download waiting list, chapter lists (super useful for podcasts like the Mac Geek Gab), video airplay for those Revision3 podcasts, and “group sorting” in the All Episodes list that bundles together similar episodes. There’s a lot to talk about, so let’s dive right in.

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