Upcoming watchOS 3.2 Includes New Theater Mode and Siri Improvements

Alongside beta versions of iOS, macOS, and tvOS, Apple today announced the release of the first beta of watchOS 3.2. The beta has yet to appear on Apple’s developer portal, but it should be available soon. Besides the standard bug fixes and performance improvements, this update includes a couple new features, one of which is called Theater Mode. From Apple’s developer release notes:

Theater Mode lets users quickly mute the sound on their Apple Watch and avoid waking the screen on wrist raise. Users still receive notifications (including haptics) while in Theater Mode, which they can view by tapping the screen or pressing the Digital Crown.

This sounds like an interesting new option that could be useful in scenarios besides being at the movie theater. Personally, I’m likely to use Theater Mode when I wear my Apple Watch overnight for sleep tracking. My normal practice is to turn off Raise to Wake in the Settings app before going to bed, but this could prove an easier method.

Besides Theater Mode, the most significant update in 3.2 is enhancements to Siri. Last year iOS 10 improved Siri by enabling it to handle queries from third-party apps that fit into specific categories:

  • Messaging
  • Payments
  • Ride booking
  • Workouts
  • Calling
  • Searching photos

Though all of those areas could be handled by Siri on iOS 10, Siri on Apple Watch was previously only able to direct you to your iPhone to perform those actions. But with watchOS 3.2, that is longer the case, as Siri on the Watch is now able to perform these third-party requests.

watchOS 3.2 will likely see a public release this spring, after a couple months of beta testing is complete.


Additional Details on the New App Reviews API

Apple spoke to Jim Dalrymple of The Loop about its new app reviews API for developers. In addition to the details we previously reported, Apple told The Loop:

Apple is also limiting the amount of times developers can ask customers for reviews. Developers will only be able to bring up the review dialog three times a year. If a customer has rated the app, they will not be prompted again. If a customer has dismissed the review prompt three times, they will not be asked to review the app for another year.

In addition, App Store reviews can be marked as ‘Helpful’ using 3D Touch from an iPhone, which is a first.

These limits strike me as fair and should help prevent the new app reviews API from being abused.

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iOS 10.3 to Standardize In-App Review Prompts, Developers to Gain Ability to Respond to Customer Reviews

With today’s release of the first iOS 10.3 beta for developers, Apple announced two changes that have been highly requested by iOS users and the developer community. iOS 10.3 will offer a developer API to standardize how apps can ask users to rate an app or write a review on the App Store, and developers will get the ability to directly respond to customer reviews on both the iOS and Mac App Store.

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Night Shift Coming in macOS 10.12.4

Today Apple introduced new betas for several of its operating systems. Among those is the first beta of macOS 10.12.4, which brings Night Shift to the Mac for the first time.

Night Shift is a feature that first came to iOS in version 9.3 last spring. At the time, Apple published an informational page about the iOS update that included the following description:

Many studies have shown that exposure to bright blue light in the evening can affect your circadian rhythms and make it harder to fall asleep. Night Shift uses your…device’s clock and geolocation to determine when it’s sunset in your location. Then it automatically shifts the colors in your display to the warmer end of the spectrum, making it easier on your eyes. In the morning, it returns the display to its regular settings. Pleasant dreams.

The Sierra beta includes a toggle switch in Notification Center for quickly turning Night Shift on similar to the way you can turn Night Shift on from the Control Center on iOS. If Apple follows past practice, macOS 10.12.4 with Night Shift will likely be released to the public in early spring. For now, the beta is available only to members of Apple’s developer program, though it is possible that a public beta may be released in the coming days.


Apple Releases iOS 10.3 Beta to Developers with ‘Find My AirPods’, File System Conversion, Miscellaneous Improvements

Find My AirPods in iOS 10.3.

Find My AirPods in iOS 10.3.

Apple seeded the first beta of its next major iOS update, iOS 10.3, to developers earlier today. Following updates that focused on photography and emoji, iOS 10.3 will bring a variety of enhancements and tweaks to system apps and services, although it appears to be lacking any meaningful (and highly anticipated) iPad improvements.

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Gamevice Launches New iPhone and iPad Game Controllers with Lightning Charging

Nice announcements from Gamevice today: the company is rolling out updated MFi controllers across the entire line-up that are lighter, add Lightning charging, and have better analog sticks. Jordan Kahn, writing for 9to5Mac:

Today the company is introducing a new version of the controller specifically designed for iPhone 7 and 7 Plus with a built-in headphone jack and a Lightning port for charging. It also has second-generation controllers launching today and later this month for iPads.

While the new headphone jack and Lightning port for charging are the standout features of the new iPhone 7 and 7 Plus controller, the company notes that it also upgraded the thumb sticks and made the controller lighter by removing the battery and using the iPhone to draw power.

I’ve been using my original Gamevice for the iPhone 6s Plus (which also works with the 7 Plus) to play the majority of console-type games I have on my iPhone (I’m about to start a new playthrough of Final Fantasy VII and I’ve played a few Super Nintendo games with Provenance). I like the device a lot and Lightning charging seems like a convenient addition. I’m going to consider the second-generation version for the 12.9-inch iPad Pro whenever it becomes available in Italy, too.

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Pokémon Duel Release Expanded to the US and Other Countries

The Pokémon Company has released another Pokémon game for the iPhone and iPad: Pokémon Duel. First released in Japan, Duel is now available in the US App Store and many other countries. Duel is a strategic board game the object of which is to maneuver your Pokémon to a goal in your opponent’s territory. According to The Pokémon Company:

Selecting the six Pokémon for your team is an important part of Pokémon Duel. Each Pokémon figure has different strengths and a set number of steps it can take, so you’ll have to plan your moves strategically. Send your Pokémon along different routes in a rush to the goal, or block your opponent’s Pokémon from advancing.

When you get next to one of your foe’s Pokémon along your route, you’ll need to engage in battle to advance. Battles are determined by Attacks on each Pokémon’s Data Disk—spin the disk to see which Attack each Pokémon will use.

Pokémon Duel is available on the App Store as a free download. The game includes an in-game shop to purchase items with gems, which are collected by playing the game, but which can also be bought with In-App Purchases.

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TextTool 2.0 Review

TextTool is a powerful text editor with an extensive catalog of built-in text transformations. Developer Craig Pearlman has rewritten the app from the ground up and released it as a new Universal app. With support for URL schemes, JavaScript, and an extension, TextTool’s flexibility has never been greater.

TextTool defies easy categorization. It’s a text editor, but not a place where text lives. You won’t find an archive of past text documents you’ve created. Instead, TextTool is a temporary place to write, edit, and manipulate text that ends up somewhere else.

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Apple Inc: A Pre-Mortem

Dan M., writing on Medium about the state of Apple as a pre-mortem:

It is not easy to evaluate a company I love as if they have failed. I have spent tens of thousands of dollars on Apple products, and devoted countless hours studying, admiring and defending the company. However, I started noticing too many uncharacteristic cracks, and I realised turning a blind eye would not help Apple.

I don’t agree with all of the assumptions and conclusions taken for granted in this piece. For all its problems (above all, a slow rollout of third-party domains), I wouldn’t call Siri “souped-up Voice Control”. I don’t feel comfortable with any third-party narrative around Apple’s leadership and internal conflicts inferred from the outside. And, I’m not sure rethinking watchOS and iOS around “contextual triggers” would be the best idea for the majority of customers who, unlike techies, just want to open their 5 most-used apps quickly. In general, it feels like there’s a disconnect between some of the realities painted in this story and how I see people in real life use Apple devices and software.

But, there is also a lot I agree with: the Apple TV analysis is pretty much spot-on, and Dan raises solid questions about Apple’s approach to services and how their privacy stance may prove problematic in the future. Besides personal opinions and experiences, this article outlines potential problems with today’s Apple fairly, and it’s worth reading and discussing.

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