Apple Provides a Sneak Peek at the Future of CarPlay

During the WWDC keynote, Apple dedicated a substantial segment to a CarPlay sneak peek in an already-packed presentation. It seemed like an odd choice because Apple said cars supporting the new features announced won’t be announced until late next year. However, given the depth of integration with vehicles that the new features will require and the relatively slow pace of technology adoption in the auto industry, it’s not shocking at all that Apple decided to use the keynote to sell automakers on the new CarPlay.

CarPlay was introduced in 2014. Today, the iOS feature, which integrates system apps like Maps, Phone, Messages, Music, and Podcasts, as well as third-party apps, with your car’s entertainment system, feels like it’s everywhere. In fact, during the keynote, Apple said 98% of new cars include CarPlay as an option, and 79% of new car buyers will only consider a CarPlay vehicle (including me).

Those impressive statistics didn’t happen overnight, though. It took years for CarPlay to reach critical mass. Cars and their internal systems just don’t turn over nearly as fast as technology progresses. That’s why Monday’s preview struck me as an attempt to get the ball rolling with car manufacturers.

What Apple showed off during the keynote was nothing short of a way to replace all of a car’s instruments and controls with a CarPlay interface. The company previewed a wide range of screen sizes and shapes that could display an auto’s speed, engine temperature, and fuel level, plus control heating, air conditioning, and the car’s radio, all of which require a deeper connection to a car’s systems than is currently possible with CarPlay. Apple also demonstrated multiple design options that will be available with CarPlay to allow manufacturers (and hopefully users) to customize a car’s UI.

It’s notable that this isn’t the first time that Apple has signaled an expansion of CarPlay’s role in your vehicle. In 2019, I wrote about Apple’s announcement at WWDC that it was working with car manufacturers to bring CarPlay to in-car screens with irregular sizes and shapes. That WWDC session didn’t cover new functionality, but it signaled that Apple was interested in breaking free from CarPlay’s rectangular confines to live on a car’s other screens. Three years later, Apple has a much more compelling argument for automakers.

It will be interesting to see how widespread the adoption of the features Apple demoed will be. The company listed 14 automakers like Land Rover, Mercedes, Porsche, Nissan, Volvo, Honda, and Ford that they are working with, but it remains to be seen which models will adopt the new CarPlay and how quickly. As with the original CarPlay introduction, the list of manufacturers skews toward luxury brands, although I expect that over time, these features will trickle down to other manufacturers and models as they did after CarPlay debuted.

I’ve been a big fan of CarPlay, ever since we got a Honda Accord with it in 2016. Since then, CarPlay has evolved and grown more capable every year to the point where I feel a little lost in a car that doesn’t have the feature. Although the first cars with the new CarPlay won’t be announced for about 18 months, my hope is that the technology’s reputation and track record will lead to faster adoption than when it debuted. In the meantime, until I can theme my car’s dashboard, I’ll keep myself busy customizing my iOS 16 Lock Screen.


You can follow all of our WWDC coverage through our WWDC 2022 hub or subscribe to the dedicated WWDC 2022 RSS feed.


Apple Updates Its Human Interface Guidelines

Apple’s platforms have seen a lot of changes to their designs in the past few years, so it’s not surprising that the company has released an extensive update to its Human Interface Guidelines. As Apple explains in a post on its Design website:

Apple’s Human Interface Guidelines (HIG) is a comprehensive resource for designers and developers looking to create great experiences across Apple platforms. Now, it’s been fully redesigned and refreshed to meet your needs — from your first sketch to the final pixel.

The web-based guide, which has been evolving since Apple’s earliest days, is broken into six top-level categories: Foundations, Patterns, Components, Inputs, Platforms, and Technologies. There’s a wealth of information in each section organized by subtopics and fully searchable, with quick links to designing for each OS too. Later this year, Apple will add change logs, which should make keeping up on the latest changes simple.

Searching the HIG.

Searching the HIG.

Browsing through the updated HIG, it’s clear that a lot of work went into making it just as easy for designers and developers to find the specific information they need as it is to browse the guide’s many topics. Of course, every topic is illustrated with examples, links to related topics, and cross-referenced with Apple’s developer documentation too. Whether or not you build apps, if you’re interested in design, the HIG is a great way to learn more about the design of the devices so many of us use every day.


You can follow all of our WWDC coverage through our WWDC 2022 hub or subscribe to the dedicated WWDC 2022 RSS feed.


M2 MacBook Air and MacBook Pro: The MacStories Overview

Yesterday during their WWDC keynote event, Apple unveiled the updated M2 Apple Silicon chip. While the M2 might not be quite as revolutionary of an upgrade as the M1 was over previous Intel chips, it’s still a very solid year-over-year improvement which continues to boost Apple ahead of the competition.

Debuting with the M2 inside are the all-new MacBook Air and the upgraded 13” MacBook Pro. While the MacBook Pro has very few changes other than the new processor, the MacBook Air sports a completely new industrial design. Let’s take a look at Apple’s latest entires into the Mac lineup.

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iOS and iPadOS 16: The Tidbits

iOS 16.

iOS 16.

As is always the case when Apple releases the first developer betas of new major versions of iOS and iPadOS, there are hundreds of features that don’t make an appearance in the keynote or aren’t mentioned in Apple’s marketing pages. Very often, those “smaller” features turn out to be some of the most beloved and useful tweaks to the operating systems we use every day. I installed the iOS and iPadOS 16 betas on my devices earlier this week, and I’ve collected some of the most interesting details I’ve spotted so far. Let’s take a look.

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AppStories, Episode 277 – WWDC 2022: Keynote Overview and Reactions

In today’s first special WWDC 2022 episode that was recorded live in the Club MacStories+ Discord community, Federico, John, and Alex cover the highlights of Apple’s keynote, including iOS and iPadOS 16, macOS Ventura, and watchOS 9.

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On AppStories+, we answered Club MacStories members’ questions about the keynote announcements live in our Discord community.

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watchOS 9: The MacStories Overview

During yesterday’s WWDC keynote event, Apple announced watchOS 9. As usual, health and fitness are the core areas of focus in the update, with the Workout app in particular getting packed with new features and metric views. The Sleep app will now track in-depth sleep stage data, and an all-new Medications app is making its debut as well. Throw in some minor quality-of-life system changes, a handful of new watch faces, and some nice accessibility improvements, and we’re looking at a fairly standard watchOS update this year.

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iOS and iPadOS 16: The MacStories Overview

iPadOS 16.

iPadOS 16.

At its keynote held earlier today online and, for a limited audience of developers and media, in Cupertino, Apple unveiled the next major versions of iOS and iPadOS: iOS 16 and iPadOS 16. Both OSes will be released for free this fall, with developer betas available today and a public beta to follow next month.

After last year’s iOS and iPadOS 15, which were largely quality-of-life updates that mostly focused on improving the foundation set with iOS 14, Apple is back this year with a round of sweeping features for iPhone and iPad that are poised to fundamentally alter how we interact with our devices. From an all-new Lock Screen experience with support for widgets and personalization and a more powerful Focus mode to desktop-class features in apps for iPad and, yes, a brand new multitasking mode called Stage Manager, both iOS and iPadOS 16 are substantial updates that will rethink key interactions for average and power users alike.

As always, you can expect in-depth coverage from me and the rest of the MacStories team over the coming weeks, throughout the summer, and, of course, when the OSes will launch to the public later this year. But in the meantime, let’s dive in and take a quick look at what’s coming.

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macOS Ventura: The MacStories Overview

At this morning’s WWDC keynote presentation, SVP of Software Engineering Craig Federighi took the stage to announce the latest update to Apple’s desktop operating system: macOS Ventura. Ventura introduces a host of improvements, with many going hand-in-hand with their iOS and iPadOS 16 counterparts. A new windowing mode is perhaps the most intriguing addition, but the clearest wins come in the form of smaller app-specific features such as scheduling outgoing emails in Mail or marking conversations as unread in Messages. Altogether, Ventura looks like a very solid year-over-year upgrade for macOS.

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2022 Apple Design Award Winners Revealed

Last week, Apple announced the finalists for the 2022 Apple Design Awards: 36 apps and games in six categories: Inclusivity, Delight and Fun, Interaction, Social Impact, Visuals and Graphics, and Innovation.

Today, the company announced two winners (one app and one game) in each category for a total of twelve 2022 Apple Design Award winners.

Congratulations to all of this year’s winners and finalists:

Inclusivity

Delight and Fun

Interaction

Social Impact

Visuals and Graphics

Innovation

We’ll have more 2022 Apple Design Award coverage soon, so stay tuned.


You can follow all of our WWDC coverage through our WWDC 2022 hub or subscribe to the dedicated WWDC 2022 RSS feed.