Today Marks Ten Years Of Apple Retail Stores

On May 19 2001, Apple opened the first of its many retail Apple Stores; the Tysons Corner and Glendale stores. Ten years on, Apple’s retail ambitions have proven incredibly successful with over 300 stores in more than 10 countries.Along the way there have been some stunning stores, including the Regent street store in London (also the largest), the glass cube Fifth Avenue store in New York, the Paris Carrousel du Louvre Store and Pundong store in Shanghai.

As always, Wikipedia has some in-depth history and facts about the Apple Stores, as does ifoAppleStore which has an awesome list of unique factoids - did you know that the Bondi store has trees inside the store or that the Regent Street store has the longest Genius Bar at 46 feet? There have also been rumors in the past few days that Apple is planning to launch Apple Stores 2.0 - a relaunch of the stores with a shift in focus to ‘Personal Setups’, revamp of the actual stores with larger displays and deployment of iPad 2s for signatures being the key rumored changes.

Jump the break for pictures of these and other stunning stores, as well as a video of Jobs introducing that first Tysons Corner store - and see how much they’ve changed since!

Update: Added some pictures of the Tysons Corner store as it was on launch day (click on them for larger size), the original style of Apple Stores.

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Phone, Tablet Owners Willing to Pay for Media Subscription Services

With rumors floating around about Apple’s upcoming cloud music service (especially after last night’s report on the company signing a deal with EMI) and others like Google and Amazon moving forward on the streaming bandwagon with products to upload and stream music at any time with smartphones, tablets and desktop web browsers, subscription-based payment systems are often seen as the only feasible solution to guarantee a continuos cloud service without interruptions, always available anywhere you go. Just like Spotify and Rdio let users stream large collections of music they don’t necessarily own by paying a monthly or annual fee, Apple is rumored to extend the iTunes subscription system it created for magazines to music, movies, and a combination of both for the ultimate iTunes Store cloud experience. But just how much are phone and tablet people willing to pay for these new cloud services based on subscriptions? That’s what research firm Nielsen takes a look at in its latest survey, asking users of “connected devices” how much they would pay for media subscriptions that would give them access to a variety of content on their mobile devices.

It turns out, music, movies, magazines, books and TV shows are something people would pay for – sure, there are different results, but take a look at the graph above and you’ll see that these 5 categories are the ones with less orange, which stands for “not willing to pay.” On the other side, sports content, streaming radio and news are something people would be less prone to subscribe to. Overall, the sweet spot for subscriptions seems to be around $4.99 - $9.99 per month, which is what most cloud services ask for these days. There’s an interesting difference about music, however: people would pay for “downloaded music”, and not for “streaming radio.” Assuming “downloaded music” stands for “music you own”, and people care about having online access to music that’s ultimately theirs, services like Amazon Cloud Player and Google Music Beta should be exactly what people are looking for, as they let you upload your own music to the cloud. Also assuming Apple is working on a similar solution, this survey suggests the company should allow for both uploads and Spotify-like streaming, enabling users to lock their own collections in the cloud, and get access to stuff they didn’t buy as well. Maybe that’s what these deals with music labels are all about.

Tablet and smartphone owners with proper Internet access on the go are willing to pay for online media available through apps, and if that’s their own media, there’s an incentive to subscribe. A report in the past weeks suggested Apple was considering offering a free initial trial for its new cloud music service, with a $20 yearly subscription once the demo is over.


China Mobile Claims It Reached A Consensus With Apple Over A 4G iPhone

In a report on MarketWatch, China Mobile states that it has reached a consensus with Apple regarding the use of 4G technology on future iPhones. The iPhone 4 currently uses 3G technology, 4G is the ‘next-generation’ technology for mobile data which promises even faster speeds.

Wang Jianzhou, China Mobile’s Chairman, didn’t specify many details about the agreement but says that they will be beginning 4G trials in China beginning next year and that discussions with Apple are continuing. Bloomberg today also got some additional details from Jianzhou, but in that report, the consensus with Apple was not mentioned.

The company may also be able to offer Apple Inc. (AAPL)s iPhone with the shift to TD-LTE, Wang said. While Apple has decided not to make a version of the phone for the third-generation TD-SCDMA system that is used only by China Mobile, the Cupertino, California-based company may produce one for the TD-LTE system, he said.

It follows yesterday’s report from DigiTimes that this year’s iPhone was originally meant to have LTE capability (a 4G technology) but was scrapped after it was discovered Qualcomm was having problems producing chips in large enough quantities. In that report it was said that China Mobile was expected to reach a deal with Apple soon to offer the next iPhone on it’s network this year – contradicting the Bloomberg report.

[Via MacRumors]


Infinity Blade 1.3 with Multiplayer Now Available

As announced earlier this week, Epic Games released today an update to Infinity Blade for iPhone and iPad, which reaches version 1.3 and introduces a new multiplayer mode, more gear to collect during the game, a new survivor mode, and much more. The new multiplayer section, called Arena, allows you to pick a knight or titan and fight with your friends using Game Center for easy match-making, leaderboard access, and so forth. I haven’t been able to play more than two fights for now (I don’t spend much time on Game Center), but the game didn’t seem to lag and was actually pretty stable and responsive.

As we previously reported, the new update also includes a survivor mode to see how far you can go fighting titans in a single game, new achievements, new rings, swords and shields. Admittedly though, the new big feature is multiplayer, and I’m sure Infinity Blade aficionados are going to spend hours trying to refine their fighting skills to make sure they’re on top of their Game Center stats.

Infinity Blade 1.3 is available now at $2.99 in the App Store.


Survey Reveals 63 Million iOS Gamers Download 5 Million Games Per Day

The National Gamers Survey, compiled by research firms Distimo and Newzoo from March data has revealed that there are roughly 63 million gamers on the iOS ecosystem who (individually) download, on average, 2.5 games per month. Games represent half of all apps downloaded across the iOS and Mac App Stores with more than 5 million games downloaded per day – based on the survey that included the US, UK and five other European countries. A clear majority of 4.6 million are downloaded for the iPhone or iPod Touch whilst just over 400,000 are for the iPad and just a sliver for the Mac with 41,000 per day.

The survey also revealed that in-app purchases within games is becoming an increasingly common feature found in games with revenue from in-app purchases also representing a large proportion of total revenues. 88% of the top 300 games on iOS are free, but across and free and paid games, two fifths of the revenue is now coming from in-app purchases. On the iPhone and iPod touch it represented 40% of gross revenue and 32% for the iPad. These high figures may give reason to why Lodsys has recently started to target developers that implement in-app purchases; it would certainly raise a lot of revenue if they received license fees from even just a portion of developers.

Some more statistical data about the spread of iOS devices was also revealed, noting that across some of the countries surveyed, including the US, UK, France and Germany, between 6% and 7% of the online population have an iPhone. Whilst of those iPhone users, between 50% and 75% play games. As for the iPad, the report claims 15 million Americans actively play games on it, whilst 7 million Europeans do so – exceeding the number of people using Sony’s PSP.

[Via RazorianFly]


Apple Inks Deal with EMI, Cloud Music Almost Finalized

Cnet reports tonight Apple has inked a deal with EMI over the upcoming launch of the rumored cloud music service that is expected to be unveiled at the WWDC in June. Cnet also claims the last two remaining deals with Sony and Music Entertainment and Universal Music Group (Warner Music Group reportedly signed a deal last month) could be signed as early as next week.

Apple has signed a cloud-music licensing agreement with EMI Music and is very near to completing deals with Universal Music Group and Sony Music Entertainment, multiple music industry sources told CNET.

The negotiations between Sony Music Group and Universal Music Group could be wrapped up as early as next week, the sources said. What this means is that signed contracts with all four of the top four record companies will be in Apple’s hip pocket on June 6 when Apple kicks off the company’s Worldwide Developers Conference. The sources who spoke with CNET did not know when Apple would announce the deals or roll out the cloud service.

With Apple signing the four major music labels in the United States, the cloud music service the company has been working on might include a subscription-based system where users simply stream music they don’t actually own (like in Spotify), the possibility to automatically beam to the cloud purchases from the iTunes Store or then again, as many suggest, Apple may be simply looking to having full support from the music industry in order to avoid possible lawsuits and debates surrounding cloud products from Google and Amazon, also recently launched.

Cloud is rumored to be a big part of iOS 5 and OS X Lion, set to be previewed on June 6 at the WWDC.


WordPress iOS App Updated with Stats, Quick Photo, Fixes

The official WordPress app for iOS, available for iPhone and iPad and often criticized by many (including me) for its proverbial instability and lack of poweruser-oriented features, has been updated earlier today to include a new button to quickly insert a new photo – they call the feature Quick Photo – as well as stats for your WordPress blogs. The new Quick Photo functionality only works on the iPhone for now, and WordPress notes in the 2.8 changelog this may be the last update that supports older systems running iPhone OS 3. Quick Photo is clearly oriented to those users who maintain a photo-centric blog, as it’s meant to let you snap a picture as quickly as possible without even selecting the destination blog first. Stats, on the other hand, are a welcome addition that are enabled by default on WordPress.com blogs, but require the installation of the standalone plugin or Jetpack on self-hosted WordPress.org blogs. The WordPress developers write on the iOS blog:

Finally you’re able to check your blog’s statistics on the go. There are charts for Daily, Weekly, and Monthly page views, swipe over them to see the others. You can also see Daily Views by date, as well as top Post Views, Referrers, Search Terms, and Clicks for the past 7 days.

Last, the update also introduces localizations for 10 languages (Japanese, Italian, Portuguese, Spanish, Swedish, Hebrew, German, Dutch, French, and Croatian) and bug fixes. WordPress says they’ve fixed 3/4 of the problems reported by users in the previous version, released in March. Get the app here.


Yahoo Messenger Updated, Brings Video Calling to iPad 2

Yahoo Messenger, the online communication tool that allows you to connect with your friends using Yahoo for real-time voice and video chat, free text messages and photo sharing, has received a major update on iOS that brings the app to version 2.1 and introduces official support for the iPad, with specific functionalities built for the iPad 2. The app now comes with a native iPad UI based on the usual standard of a landscape sidebar showing the buddy list, and main content on right to chat and send photos or videos through some icons in the top toolbar. More importantly, Yahoo is bringing voice and video calling to the iPad 2, though the company doesn’t specify on iTunes whether they also work on 3G. Other tools like fring certainly do, and pretty well. Yahoo does list, however, the devices compatible with the new features:

Voice is available for the iPhone, iPod Touch, and iPad. Video is available for the iPhone 3GS/4, iPod Touch 4, and iPad 2.

The Yahoo Messenger app was updated back in October to include video calling on the iPhone. The new version is available now in the App Store, for free.


Angry Birds Reaches 200 Million Downloads

Angry Birds Reaches 200 Million Downloads

At the paidContent Mobile conference today in New York City, Rovio “Mighty Eagle” Peter Vesterbacka announced Angry Birds has reached a total of 200 million downloads on all platforms. This figure includes the Angry Birds, Angry Birds Seasons and Angry Birds Rio games available on the iPhone (free and $0.99 version), iPad (free and $4.99 version) and Android handsets (free, ad-supported). BusinessInsider also reports other announcements from Vesterbacka, which will possibly extend the popularity of Rovio’s brand even more:

On top of the app’s success, Vesterbacka says an Angry Birds book will launch this summer with distribution through Barnes & Noble, Amazon, and Google. Plus, the company is working with animators for its own Angry Birds movie.

And then there’s the merchandise. Rovio has deals with manufacturers in China for Angry Birds gear such as lunchboxes and toys.

The number is impressive and I’m pretty sure it makes Angry Birds the most downloaded mobile game of all time, or at least the most download App Store title ever. In the past months, Rovio reported other notable figures such as 10 million downloads for Rio in 10 days, or the 200 million minutes people spend playing Angry Birds every day.

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