Link to Location Sharing Workflow
App Debuts
Astra Brings Amazon’s Alexa Voice Assistant to the iPhone
I use my Amazon Echo a lot. Since importing one from the U.S. last year, I’ve started using web services that provide native integration with Alexa, the platform that powers Amazon’s speaker. Whenever I come across a new web service I could use, I check if they have an Alexa skill too. I like Amazon’s take on the home assistant so much, I recently added an Echo Dot to my setup, which has further increased my usage of Alexa and connected services.
There’s one big problem with the Amazon Echo, though: Alexa has no iPhone presence, and Apple is never going to give up the prime spot of Siri on their devices. Amazon has an Alexa app, but it’s a clunky wrapper for a web view that has no voice functionality whatsoever. So while Siri has improved with iOS 10, it’s still behind Alexa in terms of third-party integrations. I often find myself wishing I could ask Siri what I ask Alexa to do for me at home. I have to confess that I even considered an Amazon Tap – the poorly reviewed portable speaker with Alexa support – only to have some way to summon Alexa when driving.
Thankfully, developer Thaddeus Ternes sees this as a problem as well, and he created Astra, an iPhone app to issue requests to Alexa via voice. You might remember Ternes from Lexi, the predecessor of Astra that also allowed you to use Alexa on the iPhone. Lexi was pulled from the App Store and it’s coming back as Astra, which sports a new design, support for timers and alarms, and background audio. After testing Astra for the past two weeks, I decided to put it on my Home screen and it’s quickly become one of my most used iPhone apps when I’m not at home.
Connected, Episode 121: Software Update Therapy→
AirPods are shipping, Mario needs the Internet and Myke has a story.
A fun episode of Connected this week with a good variety of topics. You can listen here.
Sponsored by:
- Foot Cardigan: Fantastic socks delivered to your mailbox every month. Get 10% off any subscription plan with the code WORLD
A Computer for Everything: One Year of iPad Pro
I wasn’t sure I needed a 12.9-inch iPad when Apple announced the iPad Pro in September 2015. And yet, over a year later, the iPad Pro is, by far, the best computer I’ve ever owned. I’ve never felt so satisfied with any other Apple device before – but the transition wasn’t easy.
After years spent adapting what I learned from the Mac to bring it to iOS, what I found on the other side was a more focused, efficient way of working and communicating with people. The iPad Pro accelerated my move to an iOS-only setup; today, I genuinely don’t know how to perform certain tasks on a Mac anymore.
I use my iPad Pro for everything. It’s my writing machine and favorite research tool, but I also rely on it to organize my finances, play games, read books and watch movies, program in Python and Workflow, and manage two successful businesses. While I’ve been advocating for such multi-purpose use of the iPad platform for a while, the iPad Pro elevated the threshold of possibilities, reaching an inflection point that has pushed others to switch to an iPad as their primary computer as well.
Much of the iPad’s strength lies in iOS and its app ecosystem. If Apple were to stop making iPads, I’d still prefer to work on a device that runs iOS rather than macOS. iOS is where app innovation happens on a regular basis with developers one-upping each other in terms of what software can achieve; I also prefer the structure and interactions of iOS itself. The iPad Pro is the purest representation of iOS: it’s a computer that can transform into anything you need it to be.
Even if this discussion was settled a long time ago, it bears repeating: millions of people today like working on iOS more than they do on macOS, and the iPad Pro is the best machine to run iOS. There is no sarcastic subtext about the Mac here, which is still a fantastic environment that many Apple users love and need for their line of work. The Mac and the iPad can coexist in a market where customers believe one is superior to the other. I prefer working on the iPad; others like their Macs more. And that’s fine because, ultimately, the Apple ecosystem as a whole grows stronger and we all reap the benefits.
Over the past year of daily iPad Pro usage, I’ve made it my personal goal to optimize my iPad workflows as much as possible. This is one of the best aspects of the iOS platform: competition between developers is fierce and you can always choose between different apps to get work done – apps that are improved on a regular basis and are constantly updated for the latest iOS technologies. With enough curiosity and patience, iOS rewards you with the discovery of new ways to work and save time.
Since my last iPad story in February, I’ve taken a hard look at my entire iPad setup and rethought the parts that weren’t working. I tried new apps, created new automations, and optimized every weak spot I could find. I improved how I collaborate with my teammates and produce weekly content for Club MacStories members. Thanks to the time I invested in understanding and fine-tuning my iPad Pro, I was able to embark on more projects, double MacStories’ growth, and manage a larger team.
As a result, my iPad Pro today is noticeably more capable than it was a year ago – all without the need for a hardware refresh.
Here’s what I’ve done.
Apple Releases iOS 10.2 with new Emoji, TV App, and More
Apple released iOS 10.2 to the public today, bringing new and redesigned emoji, a variety of improvements to system apps and settings, and, for US-based users, the debut of the previously announced TV app.
Super Mario Run Requires a Constant Internet Connection→
Adam Rosenberg, writing for Mashable, interviewed Shigeru Miyamoto on the upcoming release of Super Mario Run. According to Miyamoto, Nintendo had to implement an always-on requirement for an Internet connection due to “security” concerns, which he clarified thusly:
Just to be clear: When you say “security,” you mean the risk of piracy, right?
That’s correct.
Unlike our dedicated game devices, the game is not releasing in a limited number of countries. We’re launching in 150 countries and each of those countries has different network environments and things like that. So it was important for us to be able to have it secure for all users.
Miyamoto also argues that two of the game’s three modes rely on an Internet connection, and it was easier to go all-in with the requirement. Nintendo may have their reasons, but I don’t think this will go down well with customers who will pay to play a game that was advertised as ideal for one-handed gameplay on subways, where Internet connections are spotty.
I wouldn’t be surprised if Nintendo reverses the decision, at least for the main mode. If they don’t, it’s still a disappointment.
Canvas, Episode 25: Workflow - Web APIs→
This week Fraser and Federico dive into Web service API programming in Workflow.
In the latest episode of the Workflow series, Fraser and I turn our attention to the web and what you can do with web services and APIs in Workflow. You can listen here.
If you haven’t listened to the previous episodes of the Workflow series yet, you’ll want to go back and start from there.
- Workflow - The Basics
- Workflow - Variables and Built-in Actions
- Workflow - Third Party Applications
- Workflow - Web APIs
Sponsored by:

