John Voorhees

5638 posts on MacStories since November 2015

John is MacStories' Managing Editor, has been writing about Apple and apps since joining the team in 2015, and today, runs the site alongside Federico. John also co-hosts four MacStories podcasts: AppStories, which covers the world of apps, MacStories Unwind, which explores the fun differences between American and Italian culture and recommends media to listeners, Ruminate, a show about the weird web and unusual snacks, and NPC: Next Portable Console, a show about the games we take with us.

Soulver 3 for Mac: The MacStories Review

The strength of Soulver lies in its flexibility. Full-fledged spreadsheet apps like Numbers and Excel have their place. However, day-to-day life requires calculations that don’t demand that level of horsepower and benefit from contextualizing numbers with text. It’s the kind of math that happens in notebooks and on the back of envelopes. By combining elements of a text editor, spreadsheet, and plain English syntax, Soulver commits those easily-lost notebook scribblings to a format that allows for greater experimentation and easier sharing.

During WWDC last week, Acqualia Software released a major update to the app. Soulver 3 for Mac features an updated design and substantial new functionality that I love. The app has never been easier to use, and its implementation of a sidebar to corral sheets is fantastic.

However, unlike its predecessor, version 3‘s file format is incompatible with the iOS version of the app and earlier Mac versions. Soulver also saves its data as a single ‘sheetbook’ file now, which means it can no longer save or manage sheets as individual files saved to arbitrary locations on your Mac. Both changes will be problematic for some users who may want to wait for future updates that the app’s developer has said are in the works.

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AppStories, Episode 115 – WWDC 2019 App-tacular

On this week’s episode of AppStories, we are joined by MacStories colleague Alex Guyot in San Jose to talk about the upcoming Notes, Reminders, Apple Watch, and Shortcuts updates coming in the fall.

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AppStories+ Deeper into the world of apps

AppStories Episode 115 - WWDC 2019 App-tacular

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AppStories+ Deeper into the world of apps

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Dialog Season 1, Episode 3: A Conversation with John Gruber (Part 2)

Today, we published the second part of our Dialog interview with John Gruber of Daring Fireball. You can find the episode here or listen in the Dialog web player below.

Like Federico, John Gruber was one of the first people I thought of when we began planning this first season of Dialog about writers and writing. Daring Fireball was an inspiration for me too, but in a slightly different way.

I first met Gruber in 2012 at the first Úll conference in Dublin, Ireland, where he was a surprise speaker. That was before I built my first iOS app or was writing or podcasting. I went to Úll on a lark to get a closer look at the iOS developer community I’d been following as I started to teach myself Objective-C. By the end of three days chatting with Gruber and other writers and developers at Úll, I knew I wanted to be part of that scene, creating my own apps. It would be almost three years before I launched Blink, my first app that drew any attention, and five before I could quit my old job, but that’s precisely why this second part of our interview with Gruber resonated with me.

Daring Fireball started like many indie businesses: as a labor of love that Gruber wrote on the side while working another job. The site didn’t earn enough to make it a full-time job at first, but over time it grew, and Gruber was faced with a choice. Daring Fireball had reached a point where it had a shot at supporting him and his family, but not unless he quit his day job, which he did.

In the latest installment of Dialog, we continue our conversation about the difficulty of making it as an indie writer online today. Gruber discusses how his priorities have shaped Daring Fireball, the audience for whom he writes, and maintaining the site’s relevance long-term.

Of course, no interview with Gruber would be complete without talking about Markdown. Although we nearly forgot to ask about it, I’m glad we did because it’s not easy to remember that Markdown, which debuted 15 years ago, took a while to catch on. Markdown’s human-readable syntax may not have clicked with writers on the web in 2004, but as more people who didn’t have experience with HTML started their own websites, Markdown gained momentum. Today, it’s used on all sorts of platforms and in text editors, blogging tools, and even Apple’s own Xcode IDE.

As we conclude our first Dialog interview, I want to thank John Gruber for taking the time to be our first guest on Dialog. Next week, we’ll begin a two-part interview with singer-songwriter Frank Turner, who we caught up with as he passed through Madison, Wisconsin on tour last month. I’m excited to share those episodes for a couple of reasons. First, it was a personal thrill to interview Turner, whose music I love. Second, while the conversation is a departure from what you likely hear on a lot of your favorite tech podcasts, there are fascinating parallels between John Gruber’s writing on Daring Fireball and Turner’s songwriting, which is precisely what we’d hoped for when we began this season.

Finally, thanks for listening. If you missed the first part of our interview with John Gruber you can listen to it here, and you can subscribe to the podcast here. Also, if you’re enjoying the show, please take a moment to rate it in iTunes or recommend it in Overcast to help others discover it.


WWDC 2019 App-tacular

AppStories+ Deeper into the world of apps

AppStories Episode 115 - WWDC 2019 App-tacular

0:00
37:40

AppStories+ Deeper into the world of apps

This week, Federico and John are joined by MacStories colleague Alex Guyot in San Jose where they talk about the upcoming Notes, Reminders, Apple Watch, and Shortcuts updates coming in the fall.

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App Debuts

Scanbot Scanbot 9 was released this week with several new features that are available with a subscription. Existing users will continue to be able to use the app, but new features will be exclusive to subscribers. Many of the new features are focused on organization. Folders have a new look, documents can be arranged...


Craig Federighi: The AppStories Interview

AppStories+ Deeper into the world of apps

AppStories Episode 114 - Craig Federighi: The AppStories Interview

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AppStories+ Deeper into the world of apps

This week, Federico and John are in San Jose attending WWDC where Federico sat down with Craig Federighi, Apple’s Senior Vice President of Software Engineering to talk about Apple’s new developer tools like Catalyst and SwiftUI, as well as iPadOS.

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Craig Federighi: The AppStories Interview

It’s been an exciting week at WWDC. Despite rumors and leaks going into the keynote on Monday, the presentation was full of surprises and fulfilled many of the wishes of Mac and iOS developers and users.

Federico and I arrived in San Jose last weekend and planned to record an episode of AppStories that would begin to sift through the huge stack of announcements made by Apple. Those plans were almost immediately cast aside when a unique opportunity presented itself.

Federico is attending WWDC this week, and Apple graciously offered to schedule a time for him to interview Craig Federighi, the company’s Senior Vice President of Software Engineering. With a WWDC packed with announcements that will affect app development for years to come, we of course agreed immediately.

When you step back from the details of what was announced in the keynote and since, I expect that WWDC 2019 will be remembered as the event when a new vision for apps on all of Apple’s platforms from a tiny Watch face to a Mac Pro driving a 32-inch Pro Display XDR began to come into focus. The tools made available to developers – like Catalyst for bringing iPad apps to the Mac, and SwiftUI, a new declarative way to build app UIs with less code – promise new efficiencies and capabilities to help developers build apps on every Apple platform. Combined with powerful new features coming to the iPad in iPadOS and an extensive Shortcuts update, there’s an opportunity for a future with deeper, pro-level iPad apps and experiences, a more diverse Mac app ecosystem, and tighter integration across Apple’s entire hardware lineup.

Against that backdrop, Federico sat down with Craig Federighi for a special episode of AppStories, one of MacStories’ growing lineup of podcasts, to explore the impact of developer tools like Catalyst and SwiftUI and the new iPadOS on the apps we use today and the apps these technologies will enable in the future.

Thank you to Apple for arranging the interview, Craig Federighi for participating, and as always, thank you for listening to AppStories. We hope you enjoy the show.

You can find the episode here or listen through the AppStories web player below.


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CarPlay Dashboard to Enable Displaying Multiple Apps in the Fall

According to Apple, CarPlay is currently available in 90% of all cars manufactured in the US and 75% worldwide, which explains why the company announced what it described as the biggest update to CarPlay since its introduction in 2014.

The update, which will be released in the fall with iOS 13, is dominated by a redesign of CarPlay’s interface. In the current version of CarPlay, only one app is displayed onscreen at a time and using Siri takes over the whole screen. The new UI, which Apple is calling CarPlay Dashboard, allows two apps plus Siri suggestions or the Siri interface to be displayed at one time.

During the demo, Apple showed off Maps side-by-side with Music and a Siri suggestion to open a garage door using a HomeKit shortcut. Although apps can coexist next to each other in the update, the demo also showed apps like Music being used full-screen. When Siri was activated while Music was displayed full-screen, Siri’s familiar stylized sound wave pattern appeared beneath the Music controls and artwork, which is a nice departure from the current system where Siri’s UI takes over the entire display.

In another nice Siri addition, the voice assistant will now work with third-party CarPlay-enabled apps like Waze and Pandora. Currently, Waze has a separate button in the app’s UI to trigger voice control. That makes voice control more difficult and frustrating in third-party apps because they all implement voice control a little differently. In the fall though, developers will be able to update their apps to take advantage of the same in-car Siri hardware buttons as Apple’s apps.

Apps will also be added and updated. Apple previewed a new CarPlay version of the iOS Calendar app, and Music has been redesigned to include album art.

Apple didn’t say whether the update will be backwards compatible with existing car entertainment systems, but because that’s historically been one of CarPlay’s selling points, I expect it will be. A revamped CarPlay was an unexpected surprise yesterday, and although I haven’t had a chance to try it yet, I like what was shown during the demo, especially the ability to keep Maps on the same screen as another app.


You can also follow all of our WWDC coverage through our WWDC 2019 hub, or subscribe to the dedicated WWDC 2019 RSS feed


WWDC 2019 Keynote: By the Numbers

Every time Apple holds a keynote event, the company shares a variety of numbers related to things like user counts for certain products, software performance improvements, and customer satisfaction. With the company announcing the future of key platforms like iOS, macOS, watchOS, tvOS, and the all-new iPadOS today, there was unsurprisingly a lot of data mentioned at today’s WWDC event.

We’ve collected some of the most interesting numbers shared on-stage during the keynote and on Apple’s product pages:

iOS, iPadOS, and macOS

  • iOS has a 97% customer satisfaction rating
  • 85% of iOS users have updated to iOS 12 compared to 10% of Android users on the latest version
  • iOS devices will unlock 30% faster with Face ID on iOS 13
  • iOS 13 downloads will be up to 50% smaller and updates 60% smaller than previously
  • Apps will launch up to twice as fast as before
  • Apple Pencil latency will be reduced to 9 milliseconds
  • Sidecar will work wirelessly within 10 meters
  • 100,000 radio stations will be available on HomePod
  • There are over 450,000 apps on the App Store built using Swift

Mac Pro

  • Up to 28 cores
  • 8 expansion slots
  • 64 PCI Express lanes
  • Can handle 3 streams of 8K ProRes RAW video and 12 streams of ProRes 4K video
  • 1.4 kilowatt power supply
  • Up to 56 teraflops of graphics performance
  • Up to 1.5TB of system memory on 12 DIMMs
  • Up to 4TB of internal storage
  • Up to 6.3 billion pixels processed per second
  • Users can connect up to 6 Pro Display XDRs, which would cost up to $42,000

Pro Display XDR

  • Maximum 1,600 nits
  • 1,000,000:1 contrast ratio
  • 20 million pixels
  • 40% more screen real estate than 5K Retina display
  • 10-bit color
  • Over 1 billion colors

You can also follow all of our WWDC coverage through our WWDC 2019 hub, or subscribe to the dedicated WWDC 2019 RSS feed