This Week's Sponsor:

Setapp

Start Your 30-day Free Trial Today


Posts tagged with "macOS"

CleanMyMac X Adds Device Charging and Storage Monitoring and Management

CleanMyMac X has been updated, expanding its utility beyond the borders of your Mac by tracking the battery status of connected devices and adding management of outboard storage.

The new features, collectively called Connected Devices, are part of CleanMyMac X’s menu bar app. Click the app’s icon in the menu bar, and you’ll find a new summary tile that includes information about the charging status of Bluetooth devices, as well as information about connected drives, memory cards, and flash drives. Click on the tile, and it expands to the side of the menu bar app’s main window to display additional details.

Devices like iPhones and iPads don’t need to be connected to your Mac with a wire to show up in CleanMyMac X’s menu bar app. As long as they’ve been connected once and confirmed as trusted devices, they’ll show up in the app and display the remaining charge (but not whether they are currently charging) and available storage. It can sometimes take a while for a device to show up in CleanMyMac X’s menu bar app, but if you’re impatient, you can always grab a cable, plug your device into your Mac, and it will show up immediately. Beneath the storage information for each device, there’s also a ‘Reclaim Space’ link that opens a ‘How to free up iPhone storage’ page on MacPaw’s website.

CleanMyMac X works with wireless headphones like the AirPods Pro and some wireless game controllers.

CleanMyMac X works with wireless headphones like the AirPods Pro and some wireless game controllers.

CleanMyMac X supports other Bluetooth devices like the Magic Trackpad, Magic Keyboard, and at least some game controllers. I tried the app with 8BitDo’s Bluetooth Ultimate Controller and an Xbox controller, but only the 8BitDo model showed up in the app. CleanMyMacX’s menu bar app displayed my left and right AirPods Pro buds but not their case. Also, it’s worth noting that the app doesn’t seem to support Apple Watches.

For anyone who’s using CleanMyMac’s menu bar app, its new ability to monitor the charge status of devices is a nice addition. It has some limitations, but for my core devices, I’ve found that it gets the job done, just not quite as well as a dedicated Bluetooth device utility like AirBuddy.

CleanMyMac X's menu bar app works with external drives like this 500GB Samsung T3 drive too.

CleanMyMac X’s menu bar app works with external drives like this 500GB Samsung T3 drive too.

The other feature of Connected Devices is external storage monitoring and management. CleanMyMac X displays any external drives, memory cards, and flash drives and their storage capacity. The app also shows how much space is available, and if it determines after a scan that some of the data is junk, the app will list the amount of junk too. There’s an Organize button beneath each drive that opens the full CleanMyMac X app to the app’s Space Lens tab, which lets you drill through the drive’s folder structure, eliminating any junk or other unnecessary files. Drives can be ejected individually or all at once with the app too.

CleanMyMac X has come a long way from the days when it was primarily a tool for freeing up space on your Mac’s built-in drive. It’s still that and does an excellent job, but with tools like its menu bar app, CleanMyMac X is a far more robust way to monitor your Mac’s performance and fine-tune it for maximum speed and efficiency. With its new suite of Connected Devices functionality, CleanMyMac X has taken an important step towards extending beyond your Mac to the other devices and peripherals that you use with it.

CleanMyMac X is available directly from MacPaw as a $39.95 annual subscription or a $89.95 one-time payment. The app is also included as part of a Setapp subscription.


Six 8BitDo Controllers Add Support for Apple Hardware

Source: 8BitDo

Source: 8BitDo

8BitDo, a popular maker of game controllers, announced today that six of its products now officially support Apple hardware:

  • 8BitDo Ultimate Controller 2.4g
  • 8BitDo Pro 2
  • 8BitDo SN30 Pro +
  • 8BitDo Pro
  • 8BitDo SN30 Pro for Android
  • 8Bitdo Lite SE

The controller firmware update, which can be applied using the company’s Upgrade Tool, will allow gamers to use 8BitDo’s supported controllers wirelessly with any iOS, iPadOS, macOS, or tvOS game that has adopted Apple’s game controller APIs. Playing wired is also supported on iPads and Macs with USB-C ports.

According to 8BitDo, up to four controllers can be connected at once for games with multiplayer support, but rumble and motion control are not supported “for the moment,” suggesting that a future update may support those features. Links to detailed directions and illustrations of how to connect 8BitDo’s controllers are available by hovering over the images of the controllers on the company’s dedicated Apple device webpage.

I have a bunch of the controllers for which Apple device support was announced, and I can’t wait to try them. A couple of the controllers I have already have some basic support for Apple devices, thanks to compatibility with Sony and Microsoft controllers. However, the firmware update should extend the functionality of the controllers to the full set of features that Apple now supports.


Tripsy 2.15 Adds Weather Forecasts, Time Zone Support, and Other Customization Options

Tripsy is more than just an app for storing details about your upcoming trips. It does that and does it well, but it’s also a great way to revisit old trips and get inspired about places you want to visit in the future. We’ve covered Tripsy before, so for more on what the app can do, I recommend checking out our reviews of version 2.10 and version 1.0. With version 2.15, which debuted this week, Tripsy is focused on trip itineraries, adding several ‘quality of life’ features along with better organization for multi-location trips, and improved customization.

Read more


Apple Frames 3.1: Extending Screenshot Automation with the New Apple Frames API

Apple Frames 3.1 comes with a lightweight Apple Frames API to extend its automation capabilities.

Apple Frames 3.1 comes with a lightweight Apple Frames API to extend its automation capabilities.

Update, March 3: Version 3.1.1 of Apple Frames has been released with support for a new passthrough output command. This post has been updated to reflect the changes. You can redownload the updated shortcut at the end of this post.


Today, I’m happy to introduce something I’ve been working on for the past couple of months: Apple Frames – my shortcut to put screenshots captured on Apple devices inside physical device frames – is getting a major upgrade to version 3.1 today. In addition to offering support for more devices that I missed in version 3.0 as well as some bug fixes, Apple Frames 3.1 brings a brand new API that lets you automate and extend the Apple Frames shortcut itself.

By making Apple Frames scriptable, I wanted to allow power users – such as designers and developers who rely on this shortcut to frame hundreds of images each week – to save valuable time without compromising the accessible nature of Apple Frames for other people. This is why all of the new advanced features of Apple Frames are optional and hidden until you go look for them specifically. Furthermore, even if you do want to use the Apple Frames API, you’ll see that I designed it in the spirit of Shortcuts: it does not require any code and it’s entirely powered by simple, visual ‘Text’ actions.

I’m incredibly excited about what Apple Frames can do in version 3.1, so let’s dive in.

Read more


macOS Isn’t as Small as You Think

Interesting comparison of macOS and iPadOS interface elements by Matt Birchler:

I will say that there are certainly some macOS UI elements that could be tricky to use with touch, but I think they’re the exception, not the rule. Still, Apple will certainly make some UI changes to accommodate touch as an officially-supported input method on the platform.

And:

There’s a narrative out there that touch is just so incompatible with macOS and that in order to make it work, the macOS UI would have to get blown up to comical proportions, but I don’t think that’s the case. Changes will be made, but I think macOS is more touch-friendly today than many people give it credit for.

I don’t disagree, and count me among those who think Apple should consider bringing touch support to the Mac.

I’ve seen this argument regarding the concern of “blowing up” the macOS UI in recent years too, and I think it’s shortsighted. Look no further than the iPad Pro: in a single device, Apple was able to let touch, pointer, and now even hover interactions coexist. Even without display scaling, I don’t think iPadOS has a comically large interface, as some believe.

There is a lot of work to be done to achieve a similar kind of input balance on macOS (think of all the elements that haven’t been redesigned in recent years, like drag controls for windows; the list is long), but it is possible, and I hope Apple gets there in the near future.

Permalink


FoodNoms 2 Refreshes Its Design and Adds Refinements to Nutrition Logging and Goal Tracking Throughout

It’s been over two years since FoodNoms, the nutrition tracking app for the iPhone, iPad, Mac, and Apple Watch by Ryan Ashcraft, debuted on the App Store, and I reviewed it. Over the past two years, the app has steadily improved, refining its database of foods, adding Home Screen widgets, and a lot more. With version 2 out today, FoodNoms has taken its biggest step forward since its launch with a long list of new features and a refreshed design.

At its core, FoodNoms lets you set goals, track what you eat, and monitor your progress toward your goals. There are a lot of apps that do something similar, but what sets FoodNoms apart is its design, ease of use, and emphasis on privacy.

Read more


Twitter Intentionally Ends Third-Party App Developer Access to Its APIs

Late yesterday, The Information reported that it had seen internal Twitter Slack communications confirming that the company had intentionally cut off third-party Twitter app access to its APIs. The shut-down, which happened Thursday night US time, hasn’t affected all apps and services that use the API but instead appears targeted at the most popular third-party Twitter clients, including Tweetbot by Tapbots and Twitterrific by The Iconfactory. More than two days later, there’s still no official explanation from Twitter about why it chose to cut off access to its APIs with no warning whatsoever.

To say that Twitter’s actions are disgraceful is an understatement. Whether or not they comply with Twitter’s API terms of service, the lack of any advanced notice or explanation to developers is unprofessional and an unrecoverable breach of trust between it and its developers and users.

Twitter’s actions also show a total lack of respect for the role that third-party apps have played in the development and success of the service from its earliest days. Twitter was founded in 2006, but it wasn’t until the iPhone launched about a year later that it really took off, thanks to the developers who built the first mobile apps for the service.

Read more


MacStories Selects 2022: Recognizing the Best Apps of the Year

Introduction

John: It’s time for the MacStories Selects awards, our annual celebration of the apps we love and the people who make them. Every year since 2018, we’ve paused at the end of a busy year to reflect on the hundreds of apps we’ve tried and recognize the best.

It’s been another big year for apps, driven by the ingenuity and creativity of the developers who make them combined with new technologies introduced by Apple. Note-taking apps were big again, and just as we get ready to put 2022 in the rear-view mirror, the read-later app space has begun heating up like it’s 2010 all over again.

Last year, we kicked off the MacStories Selects Awards with a new Lifetime Achievement Award, which we gave to PCalc by James Thomson whose app will celebrate its 30th anniversary in a couple of days. This year, we’ve got another app that has stood the test of time and had an outsized impact on the world of apps, which you can read about in a special story written by our Alex Guyot, whose history with the winning app makes him the perfect choice to present the award.

It’s also time to pause and honor the best apps of the year in the following seven categories:

  • Best New App
  • Best App Update
  • Best New Feature
  • Best Watch App
  • Best Mac App
  • Best Design
  • App of the Year

which were picked by the MacStories team, plus the winner of the Readers’ Choice Award, which was picked by Club MacStories members, for a total of nine awards, plus six runners-up, all of which are covered below.

We also recorded a special episode of AppStories covering all the winners and runners-up. It’s a terrific way to learn more about this year’s apps and includes an interview with our Lifetime Achievement Award winner.

You can listen to the episode below.

0:00
01:06:13

So, without further ado, it’s my pleasure to introduce the 2022 MacStories Selects Awards to the MacStories community.

Read more