Posts tagged with "mac"

Snazzy Labs Puts the Mac’s Upcoming Game Porting Toolkit 4 Through Its Paces

Over at Snazzy Labs, Quinn Nelson has a great in-depth look at the changes coming to Apple’s Game Porting Toolkit with macOS 27 this fall. Paired with Metal 4, it’s a real leap over what’s possible today, and Nelson showcases the difference well.

Thanks to the upcoming update, Nelson was able to use CrossOver, a Windows-to-Mac compatibility layer that allows PC games to be played on a Mac, to spotlight some impressive numbers on games ranging from Red Dead Redemption to the recently released 007 First Light.

Not all games Nelson tried showed the same leap in performance, but that’s true on compatibility layers like Proton on the Steam Deck, too. What’s remarkable is that it’s all done in software and as Nelson points out, the advent of coding agents like Codex and Claude may help bring more PC games to Mac using the Game Porting Toolkit by reducing the porting costs.

Nelson also makes a pitch for an Apple gaming device. I agree with him that more than ever, the pieces, right down to a hardware-focused incoming CEO, are all there for such a device, and I remain optimistic. However, I’ve made the case for such a device for years now to no avail. Still, whether or not Apple builds gaming hardware itself, watch the full video above. It’s a fantastic view of how far the Mac has come as a potential gaming platform since the advent of Apple silicon.

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Headless Macs and Hamstrung iPads

My Codex setup.

My Codex setup.

In the current era of coding agents becoming productivity assistants, iPadOS’ limitations are no longer defined by the lack of desktop-class multitasking or access to external peripherals. A new class of iPadOS shortcomings looms large on the horizon: the iPad’s app sandboxing and the absence of an open filesystem have relegated it to acting as a remote control for agents.

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Apple Raises Prices Across Most of Its Product Lines

Apple raised the prices of Macs and other products across the board today. For entry-level Macs, the increases are mostly $100–$200. However, if you want a MacBook Pro or Mac Studio with lots of memory and storage, it’s going to cost you dearly. Prices were also raised on the iPad, Vision Pro, Apple TV, HomePods, and many items sold through Apple’s refurbished store.

This should come as no surprise to anyone, but it’s painful just the same. Last week, Tim Cook told The Wall Street Journal that price increases were coming without getting into specifics. Apple was able to hold the line on prices for several months, even while smaller gadget and computer makers raised their prices or canceled products altogether.

What’s happening is simple macroeconomics. Demand for memory and storage is vastly outstripping supply, largely due to the insatiable appetite of data centers that power AI services. That demand shows no signs of waning, and supply isn’t as simple as turning a knob to 11. There just aren’t that many makers of memory chips and SSDs, and bringing new plants online to manufacture takes years and billions of dollars.

For now, the price of iPhones has been left alone. Some may see that as a silver lining, but I suspect all it means is that Apple has enough prebuilt inventory to get to September, when new iPhones are announced. Apple Watch and AirPods prices remain the same, too.

Could Apple have avoided this? I doubt it. The magnitude and speed of the price increases and the projected duration are beyond what any reasonable company could or would plan for.

That said, I do think the situation will get better with time, again because of macroeconomics. The increases may preserve Apple’s margins, but it’s going to reduce the number of customers who can afford its products. Margins only equate to profits if you have customers willing to pay for your product. So with time, if the data center demand slackens or new chip capacity comes online, prices will improve. Just don’t expect that anytime before 2027 or 2028 if current projections are to be believed.


macOS 27 Golden Gate: The MacStories Overview

Source: Apple.

Source: Apple.

Apple’s crack marketing team has once again put their heads together and come up with another California landmark to use as the namesake for the latest version of macOS. During the WWDC keynote, we were introduced to macOS 27 Golden Gate.

As with all of Apple’s platforms this year, the main features of Golden Gate are Siri AI and new Apple Intelligence capabilities. You can check out our overview of those announcements for all the details, but there are some Mac-specific elements worth digging into here, as well as non-AI enhancements coming to macOS this fall that you’ll want to get excited for. Let’s dive in.

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BenQ’s More Affordable 5K Display Offers Mac Users Greater Flexibility with Some Trade-Offs

Source: BenQ

Source: BenQ

Until last fall, I was the happy owner of a first-generation Studio Display. In most respects, it was great. The screen was crisp, the colors vibrant, and it included many quality-of-life features other displays lack. Features like the Studio Display’s built-in USB-C hub, iSight camera, and array of six speakers and three microphones make it more like a Mac accessory than simply a display.

Those were all tangible upsides, but they came with their own set of tradeoffs, which Apple carried over from my original Studio Display to the updated model released earlier this year. That new model adopts Thunderbolt 5 for two of its ports – one upstream and another downstream – and improves the camera and speakers. However, both Studio Display models lack HDMI, DisplayPort, KVM capabilities for easy switching between multiple connected devices, and screen size choices.

That ultimately drove me to purchase an ASUS gaming monitor that I love. It’s OLED and bigger than the Studio Display, with a higher refresh rate, more input options, and built-in KVM. However, it lacks a webcam, microphones, and speakers, which I miss at times. It’s also 4K, whereas the Studio Display is 5K.

On balance, I’m glad I went the route I did, but it’s led me to think a lot about displays and the trade-offs among them. The good news is that there are many more choices for Mac users than ever before, even if you don’t want to sacrifice the Studio Display’s 5K resolution for more flexibility. That’s why when BenQ offered to send me their 27” 5K MA270S display to try, I jumped at the opportunity: unlike my 32” gamer-oriented ASUS display, BenQ’s display is specifically targeted at Mac users.

Let’s take a look at how it stacks up to the Studio Display and other options.

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Spark Mail Adds a Mac CLI and Agent Skills

About two weeks ago, Spark, the email app by Readdle, was updated with a CLI and a set of agentic skills for Claude Code, Codex, and other agents, allowing them read-only access to messages, calendar events, contacts, and meeting notes. These features were extended again a few days ago with new abilities that added email triage actions and more skills. The approach is clever in its local architecture, which keeps your message data on your Mac while making it available to agents.

CLIs are one of this year’s top app trends, with a wide variety of productivity apps adding them. The reason is simple: agents that work in the Terminal like Claude Code and Codex can use local CLIs, which keeps token usage down because the agent only sees a command’s text output instead of carrying tool schemas with it the way MCP servers do.

Spark works with several agents.

Spark works with several agents.

Spark isn’t the first to create an email CLI. The Google-created, but “not an official product,” googleworkspace CLI interfaces with Gmail and a bunch of other Google services, offering over 100 skills. The difference is that a CLI like googleworkspace contacts Google’s Gmail servers and acts on your messages in the cloud, whereas Spark’s CLI acts as a remote control for the Spark app itself, managing the messages locally on your Mac and then syncing them back to Gmail via the desktop app.

I’ve worked with both the googleworkspace CLI and Spark’s, and Spark’s is by far the easier one to use because you don’t need to set up a Google Cloud project or deal with OAuth. The only drawback is that the Spark app needs to be open for its CLI to work because everything happens on your Mac. However, as a practical matter, that’s not a limitation that has impacted me since my email app is open when I’d want to use Spark’s CLI or skills anyway.

Read-only actions are available for all users. Triage actions require a Pro subscription.

Read-only actions are available for all users. Triage actions require a Pro subscription.

There are two levels to what Spark offers. The read-only CLI and skills are available to all users, whether or not they subscribe to Spark Pro. Those actions include the ability to search and summarize messages, fetch context, read threads, and view your calendar, contacts, and meeting notes. A Pro subscription adds message drafting, replying, snoozing, pinning, labeling, moving, and archiving, along with team commenting. It’s an excellent set of actions that uses syntax similar to Gmail, which means it should be familiar to many long-time Gmail users straight out of the box.

And there’s more. Readdle has also released a set of recipes and personas, which are open-source skills. The recipes include instructions for morning and end-of-day email reviews, reviewing of new senders, catching up on messages after vacation, and more. Personas are more holistic approaches to your inbox that apply to an entire email session and have modes. For example, the Founder persona has Rapid Triage, Aggressive Delegation, and Cross-Team Oversight modes. Other personas include Executive Assistant, Freelancer, and Team Lead. Full details of every recipe and persona are available on Readdle’s GitHub page.

Searching email via the command line.

Searching email via the command line.

I’ve spent time using the read-only actions of Spark’s CLI with Claude Code, and it’s an excellent option for automating your email. Setup is simple and fast, and it works well. I’m not sure personas are for me, but there are a bunch of interesting ideas among the recipes, which I intend to explore more and use to create my own skills.

Spark Mail is available as a free download on the Mac App Store. The CLI’s triage actions are exclusive to users who subscribe to Spark Pro, which costs $20/month or $200/year.



GameHub’s Desktop Beta Promises to Expand Mac Gaming

If you follow our show NPC: Next Portable Console, you probably know about GameHub, an app from controller maker GameSir. GameHub first appeared on Android, where it has become one of the hottest recent developments in handheld gaming because it lets you play Windows PC games on Android devices. That’s not something that’s possible on iOS or iPadOS, which Apple tightly controls through the App Store, but macOS is a different story altogether, which is why GameSir is bringing GameHub to the Mac.

Currently in beta, GameHub isn’t the first to bring PC games to the Mac using a software compatibility layer, but it’s one of the more user-friendly implementations, thanks to tight integration with Steam and the Epic Games Store. In fact, GameHub itself is a fork of the Winlator open-source project. And, while it’s still early days for PC games on Android and even earlier for PC games on the Mac, GameHub’s beta is making steady progress as Russ Crandall of Retro Game Corps showed off in his most recent YouTube video:

Of the 20 games Crandall tried, none of which are otherwise available on the Mac, about 60% were playable. As on Android, some games required some tweaking to get them working, but overall, the results were impressive, especially when it comes to games like Pragmata, which has only been out for about a week.

What GameHub for Mac demonstrates is just how capable Apple silicon is. The compatibility layers built to run Windows games on Android, and now the Mac, are complex, but at its core, it’s the sheer horsepower of ARM-based processors that makes this possible, regardless of the OS they run. It also makes me wonder why Apple doesn’t turn its Game Porting Toolkit that helps developers translate PC games to the Mac into a consumer product. It’s been done before with Whisky, a SwiftUI wrapper around the Game Porting Toolkit and Wine, but that project is no longer maintained. It strikes me as a great way to expand the gaming universe on the Mac and encourage more developers to support macOS directly. Maybe we’ll hear something from Apple on the topic at WWDC in June.

In the meantime, you can visit the GameHub website and join its Discord server where you’ll find instructions on joining the beta. And, if you’re interested in learning more about how GameHub and similar solutions work on Android and Mac, a good place to start is with NPC, Episode 48, Steam Emulation on Android Gets Real.

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Cronos: The New Dawn Showcases the Mac’s MetalFX and Ray Tracing

Source: Bloober Team.

Source: Bloober Team.

Top-tier games continue to roll out on Apple’s platforms at a steady clip. Recently, Crimson Desert landed on the Mac on the same day as other platforms, and then last week, Control: Ultimate Edition added support for the iPhone and iPad, joining the Mac version that was released last year.

Today, Cronos: The New Dawn, a survival horror game by Bloober Team, joins the Mac gaming scene via Steam. In a post-apocalyptic, retro-tech setting, you play as the Traveller, who has been sent on a mysterious mission by a group called The Collective. Not long after you set out on your quest, you realize you aren’t alone. The landscape is littered with corpses that merge into mutant, zombie-like enemies that you have to fight off with a combination of weapons and melee attacks.

Cronos debuted on the Xbox, PlayStation 5, Switch, PC, and Linux last September, but I didn’t play it on any of those platforms. Instead, I dove in fresh when I got the chance to try it on the Mac, thanks to a few days’ early access. I haven’t played very far into the story yet, but despite not being a huge fan of horror games, I was immediately captivated by the game’s incredible sound design, retro tech vibe, and creepy story.

With limited time, I focused on the game’s performance on two Macs: my M1 Mac Studio connected to a 4K ASUS display and an M4 Max MacBook Pro, both on its own and connected to a BenQ 5K display I’ve been testing. As I expected, the difference between the two Macs was noticeable, showing just how far Apple silicon has come in terms of gaming. My Mac Studio may still pull its weight when it comes to productivity tasks, but the M4 Max MacBook Pro operates on an entirely different level.

Bloober Team is no stranger to Apple silicon, having released The Medium with Metal 3 support for Apple silicon in 2023. The experience shows in the studio’s incorporation of both MetalFX upscaling and hardware-accelerated ray tracing in Cronos.

By default, Cronos’ MetalFX and ray tracing settings are turned off, but both are worth trying along with frame generation because they make a big difference. After some experimentation on my M1 Max Mac Studio, I landed on a pretty consistent 70-75 FPS at 1440p with the help of MetalFX and frame generation. Hardware-accelerated ray tracing isn’t supported by Apple’s M1 family of chips, so that wasn’t an option at all.

As you’d expect, performance was much better on the M4 Max MacBook Pro, which does support hardware-accelerated ray tracing. Starting with the default settings and playing on the MacBook Pro’s display, I turned on ray tracing, MetalFX, and frame generation and got a consistent 55-65 FPS, and turning off ray tracing bumped that more consistently into the 60s. The game struggled a little bit when I connected to an external 5K display, but with a few more tweaks, it was running well, too.

What’s clear is that Cronos pushes the Mac’s hardware hard and that Apple’s latest gaming technologies make a big difference in performance. On the MacBook Pro, the fans spin up loudly soon after starting the game; plus, if you don’t have your laptop plugged in, you may be prompted to switch to Low Power Mode pretty quickly. However, the overall experience on Apple’s most recent hardware has come a long way since the M1 chipset, and with every hardware revision, more games like Cronos become viable. And whether you play it on the Mac or not, Cronos: The New Dawn is worth checking out for a creepy futuristic good time.

Cronos: The New Dawn is available on Steam and is 30% off until May 1.