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Posts tagged with "iOS"

App: The Human Story Team Shoots for June Premiere and Launches Quantify

Last week, Story & Pixel announced that it is pushing to release the upcoming documentary App: The Human Story in early June, just before WWDC. I remember being at The Talk Show live recording at WWDC in 2014 when Jake Schumacher and Jedidiah Hurt, the team behind Story & Pixel, captured some of their first footage for the film. That was followed by a successful Kickstarter later that summer, and a whole lot of work since then. This past Fall, Story & Pixel debuted fifteen minutes of opening footage for App at XOXO Fest in Portland.

During production of App, the Story & Pixel team needed a discrete way to timestamp footage while they were filming as a sort of bookmarking system that would allow them to quickly jump to certain footage during the editing process. They tried things like taking notes, but found that it disrupted interviews. To solve the problem, Story & Pixel, working with developer Ryan Newsome, created an iPhone app with four large buttons that can be discretely tapped while filming to create up to four different types of bookmarks. The bookmarks can be exported into Adobe Premiere Pro (subscription required) when you’re ready to edit your footage.1

Quantify

Quantify

The app, called Quantify, launched last week and is free with a choose-your-own-price subscription model. Subscribing adds the ability to export to Adobe Premiere Pro and premium support.

App has been in production for almost two years now and it’s great to see that Story & Pixel are in the final home stretch. Judging from the footage that has been previewed so far, I think we are in for a real treat.


  1. One thing that immediately occurred to me when playing around with Quantify is that something like this would be handy for podcasters who want to mark portions of audio that need editing, contain information that should be added to show notes, or where a chapter marker could be added. ↩︎

Reddit App Takedowns Expose Serious App Review Flaws

[Editor’s Note: The following is adapted from Ongoing Development, a column by John Voorhees published 2-3 times a month in MacStories Weekly, the email newsletter sent to Club MacStories members. This installment first appeared in MacStories Weekly #28 and is being published here at the request of Club members.

Ongoing Development focuses on issues facing app developers and others in creative fields that rely on the web to reach an audience. Previous installments have covered topics like app marketing strategies and making the time to tackle new projects.

You can access past issues of MacStories Weekly, including Ongoing Development, and enjoy other perks by becoming a Club MacStories member.]


Something has been bothering me since last week that I can’t shake - the Reddit debacle that unfolded last Monday night. That evening, Apple pulled several third party Reddit clients for violating App Review rule 18.2 which says that:

Apps that contain user generated content that is frequently pornographic (e.g. “Chat Roulette” Apps) will be rejected.

Sounds awful right? It turns out that what Apple didn’t like was that these apps had a NSFW switch in their settings that allowed you to block (or show) NSFW content. Narwhal’s developer who spoke to Gizmodo said:

Today, we received notice that our new update with a lot of great new features was rejected under the App Store rule 18.2: “Your app contains a mechanism to enable or disable Not Safe For Work (NSFW) content, including pornographic content. Apps with sexually explicit content are not appropriate for the App Store.” About 15 minutes afterwards, we received notice that the current version of our app has been removed from the app store.

You can argue with the policy choice Apple made and rightly point out that every browser violates Rule 18.2 if Reddit clients do, but it’s that last bit of the quote above that’s been bothering me. The part where Apple decided that a feature that was in some of these apps for over a year violated rule 18.2 and then immediately pulled them off the App Store. These weren’t new apps pushing boundaries, these were existing approved apps. The only thing that changed was Apple’s interpretation of its own rule.

Federico wasn’t joking when he tweeted that he feels like he’s writing an App Review story every week. This particular story came and went quickly, in part because the developers affected scrambled to update their apps and Apple expedited review. But the implications of the shoot first, ask questions later approach to App Review bear further examination because they has lasting negative effects on the developer community and, ultimately, Apple and its customers.

This sort of out-of-the-blue, unilateral action legitimately strikes fear into the hearts of developers. Consider these responses to Federico’s tweet from Bryan Irace and Matt Bischoff, both formerly of Tumblr:

This is no exaggeration. I don’t know a developer who hasn’t had a run-in with App Review and wondered, ‘Maybe this is it. This is where my my app dies.’ That may sound a little dramatic, but read the results of Graham Spencer’s poll of developers - the feeling is real.

I can imagine that some at Apple may roll their eyes at this as an overreaction, or be a little offended at the implied lack of trust, but step into developers’ shoes. In the absence of meaningful communication by Apple of its intentions, it’s stories like the Reddit client take-downs that shape developers’ behavior. And as Federico noted, it’s not like this is an isolated story, it’s one of a long string of similar stories that make developers jumpy.

What bothers me the most about this incident is how Apple implemented its policy change. There was no imminent threat or emergency that made Reddit clients any more a threat than they were twelve months prior, but nonetheless Apple summarily pulled them and offered to reconsider the apps if the developers resubmitted. The developers worked through the night, resubmitted their apps and many were back on the App Store by the next morning. As a result, the story barely got traction and, while Apple may have avoided an onslaught of bad press, the damage was done. Developers took note.

So what to do? Probably the other reason this episode bothers me as much as it does is that it seems like the solution is obvious. I will grant that it’s easy for me to say that sitting here blissfully ignorant of many of the issues Apple faces, but just because it may be a hard problem to solve isn’t an excuse not to try. Apple needs to define when apps can and should be pulled from the App Store without advance warning and make that clear to developers. Those circumstances no doubt exist, such as where there is an immediate threat to customers or their data, but in circumstances like this, where a feature has been in apps for over a year, developers should be given advance notice of any policy change and a fair period of time to make adjustments before an app is pulled from the Store.

I also think that it’s time for Apple to appoint an internal advocacy group for third party developers. A group that takes developers’ calls, attends conferences, and is a voice for developers when policy choices like this are made.

The distrust caused by events like this is the sort of thing that is not easily fixed and will erode developer support for iOS in the long term if it’s not addressed. That’s not good for Apple or its customers. It’s hard enough to build a sustainable business on the App Store. Making app take-down stories a thing of the past would go a long way toward eliminating some of the negative sentiment we saw in the MacStories developer poll.


Screens 4 Refines Remote Management of Macs and PCs

Screens for iOS is a great example of an iOS app that has been at the top of its category for years and stayed there by not standing still. Longtime readers of MacStories will know that Screens has been a favorite from the earliest days of the site when Federico declared that:

Screens by Edovia has become the best VNC app I’ve ever run on my iPhone and iPad.

That’s as true today as it was in 2010, but with today’s release of Screens 4, connecting remotely to Macs, Windows PCs, and Linux PCs from an iOS device has never been more convenient and fast.

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Imprint Brings Effortless Shopping to iOS

Imprint for iOS is designed to make shopping easy and enjoyable, which is a good thing because I can’t stand shopping, especially for clothes. I’d much rather order clothes online and have them show up on my doorstep than go to the mall. The trouble is, clothes shopping on the web is usually a mixed bag. Many sites do a poor job of describing and photographing what they sell, making it hard to know what you’re ordering, which leads to returns. Other sites have overly complex and tedious checkout processes, requiring what sometimes feels like page after page data entry that fails if you don’t enter information exactly as the site expects.

Need, which offers hand-picked collections of clothing, accessories, and other items like coffee and books, is different. I’ve been a customer of Need since Matt Alexander launched it in late 2013. Through a combination of excellent photography, quality writing, and attention to customer service, Need has provided a superior shopping experience on the web from the beginning.

Today, Need relaunched and rebranded its website as Imprint and released a companion iOS app by the same name. Imprint for iOS is a delight to use. Imprint’s browsing and shopping experience is faster, easier, and more fluid than other iOS shopping apps, exhibiting the same degree of care and attention to detail that has made me a happy customer of its predecessor, Need, from the beginning.

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With Version 1.1 and an iPad App, I’m Switching to Airmail

When I first covered Airmail for iPhone, I noted how the vision of an email client for power users on iOS was only halfway there due to the lack of an iPad app and a variety of glitches and technical issues. Airmail showed that it was possible to build an email app for power users on mobile devices – asking for a fair price in the process – but I couldn’t switch to it as my full-time client yet.

That’s changing with today’s update to Airmail for iOS, which I’ve been using as my only email client on the iPhone and iPad for the past several weeks. In addition to an iPad app – which mostly follows in the footsteps of its iPhone counterpart in terms of UI and navigation choices – Airmail 1.1 brings powerful new features such as saved searches, customizable keyboard shortcuts, support for send later and read receipts, and more.

While the majority of “modern” email clients are focused on reinventing email with new display options for the inbox and novel interfaces, Airmail wants to redefine how much control you’re given over your email on iOS. Which is to say – Airmail is the most powerful email app for iOS out there right now, treating iPhone and iPad users with the same respect and attention other developers would only show for their Mac apps.

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See the World With Streets 3

I almost didn’t get this review finished. While I should have been writing, I found myself wandering the globe with the help of Streets 3, a browser for Google Street View from FutureTap. I started at a remote church on the coast of Iceland, stumbled into a pub in London, and then made stops in Kings Park in Perth, El Calafate, Argentina, and finally, Plaza Navona in Rome. From the remotest location to the biggest cities, Streets’ panoramas were gorgeously detailed and easy to navigate.

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Starz Comes to iOS and Apple TV

According to BusinessWire, Starz launched a new streaming service today that is available on iOS devices and Apple TV. The service is noteworthy because like HBO NOW, it is a standalone offering that does not require a cable subscription, though existing cable subscribers can use the service too. The Hollywood Reporter adds that on iOS:

The app allows up to four users to watch simultaneously and offers virtually unlimited downloads, a first for a premium cable channel app. Existing Starz subscribers can authenticate and view Starz programming through the app as well.

On Apple TV, Starz supports universal search with the Siri Remote.

Starz features more than 2400 items each month, including original series like Outlander, and movies from Disney and Sony, which will include Star Wars: The Force Awakens later this year. A Starz streaming subscription costs $8.99 per month.


TextExpander Updates Focus on New Service

TextExpander from Smile Software is one of those indie apps that feels like it’s been around forever. TextExpander has saved customers countless hours of typing by letting them define short abbreviations that it expands into longer snippets of text. Today, Smile released TextExpander 6 for Mac, TextExpander 4 for iOS, and even an all-new Windows beta. The apps include some interesting updates, but at the center of the updates is a new service, TextExpander.com, which provides snippet group syncing, sharing services, and team management. Smile is simultaneously moving TextExpander to a subscription pricing model, a development that I expect will not be popular with some long-time customers.

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