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watchOS 3: The MacStories Review

This month will mark the two-year point since the Apple Watch was first unveiled to the world, and nearly a year and a half since the product first made its way into the hands of consumers. Two years is a long time in technology in general, but particularly so for Apple. In this time the Apple Watch has gone from a product developed in secret, deep within Apple’s headquarters in Cupertino, to the most popular smartwatch in the world. Millions of units have been sold, and surveys have pegged customer sat as extremely high.

Yet despite these positives, the Apple Watch has spent its first two years of existence as a flawed product. This is not due to the Watch’s hardware, which was beautifully designed, decently powered, and boasts enough battery life to easily last a day. Rather, the Achilles’ heel of the Apple Watch has been its software.

watchOS has had problems from the start. Apple shipped its first version in an incomplete state, in which third-party applications were purportedly supported, but unable to run natively on the Watch itself. Instead, the logic of each app was executed on the connected iPhone, and the Watch was used as a dumb display for the results. This method was astoundingly slow in practice, not to mention that it rendered the Watch incapable of nearly anything beyond telling the time when disconnected from its iPhone.

It’s not surprising then, that only two months after the Watch’s release to consumers in April 2015, Apple introduced the first iteration on its operating system, watchOS 2. As I discussed in my review of watchOS 2 last year, version 2 did not significantly change any visual designs or interfaces. Rather, it was a foundational update meant to create the base of a more mature operating system, establishing important building blocks that could be iterated upon in the future.

The foundation created by watchOS 2 seems to be paying off, as this year’s major update to the system, watchOS 3, does indeed build up from that base. However, many of the other aspects of watchOS 2 turned out to be failures, and a year in the wild has proved the update unable to fulfill many of the promises Apple made about it.

There were two standout watchOS 2 features which did not hold true. First, the data surfaced by watchOS 2 apps was supposed to be updated more frequently in the background so as to keep them consistently relevant. Second, the move from running app logic on the iPhone to running it on the Watch itself was supposed to make watchOS apps more responsive and fast.

Perhaps when compared to the incomplete and unacceptable performance of watchOS 1, it could be argued that these goals succeeded, but I would disagree. After a year of using watchOS 2 with my Apple Watch strapped to my wrist nearly every single day, I can say unequivocally that apps were not fast enough to cross the threshold of “useable”, nor was data ever updated consistently enough for me to trust that it was not stale.

In lieu of these and other letdowns in watchOS 2, and after over a year of Apple Watches being in consumers’ hands, the next update to Apple’s smartwatch operating system had a lot riding on its shoulders. Would it double down on the sins of its predecessors, adding more interfaces like the spinning circles of friends and the whimsical yet impractical honeycomb Home screen? Would Apple try even harder to achieve the impossible goal (for current hardware, at least) of all apps running as smoothly as iOS apps and updating consistently?

Thankfully, while the rest of us spent the last year debating Apple’s intentions, Apple spent it hard at work.

For this year’s update, Apple took a hard look at the state of its smartwatch operating system, and it found many features wanting. Showing an uplifting ability to admit when they were wrong, Apple did not shy away from tearing out anything that wasn’t working, including features that were emphasized and promoted in announcements and marketing just last year.

watchOS 3 is still the same watchOS that you know, but its changes have cut deeply and ruthlessly at its origins. Apple is stripping away the cruft and honing watchOS down to a purer form. The strong system foundation of watchOS 2 and general design language of watchOS 1 are still present, but this year’s improvements have made both far more effective.

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    Studio Neat Introduces the Material Dock

    Just in time for the new iPhone 7 and Apple Watch Series 2, Studio Neat has introduced two handsome docks that integrate with charging cables that you supply. Called the Material Dock, one dock has a rounded rectangular base and charges the iPhone. The other model is circular and can charge an iPhone and an Apple Watch.

    The Material Dock is made from natural, recyclable materials. The base of each dock is cut from a block of walnut features a soft matte finish. The iPhone and Apple Watch are supported by pieces of cork while charging. Small adjustments to the cork support allow the Material Dock to be used with or without a case on your iPhone, which is a nice touch that not all docks have. The bottom of the dock has non-slip strips of micro-suction material to keep it secure on a nightstand, desk, or other flat surface.

    On the iPhone/Apple Watch model, the Apple Watch sits in front of the iPhone, which blocks the Home button. This probably wouldn’t be an issue in under most scenarios that I would use the Material Dock, but if you expect you might want to use your iPhone while it and the Apple Watch are docked, it’s worth keeping in mind.

    I haven’t tried the Material Dock, but I have used many of Studio Neat’s other products in the past and all have been well-built from high-quality materials. If you want to tame your cables and charge in style, the Material Dock looks like a good choice.

    The Material Dock is available on Studio Neat’s website. The iPhone-only version is $45 and the iPhone/Apple Watch version is $70.


    Connected, Episode 108: Confusion as a Discovery Mechanism

    iOS 10 is here, and Federico has written the definitive review of it.

    On the latest episode of Connected, we talk about the launch of iOS 10 and how my review was finalized. You can listen here.

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    How RAW Changes iPhone Photography

    Ben McCarthy, writing for iMore:

    Editing RAW files feels like a huge leap forward in terms of mobile photography: With iOS 10, the iPhone is evolving from a great camera for taking casual photos with into a capable professional tool. It still has plenty of limitations, but I suspect we’ve passed a tipping point.

    But shooting while out and about is one thing. What about using the iPhone in a studio? I gathered together a couple of friends to do a little impromptu photoshoot to see how the iPhone would hold up.

    Ben is the developer of Obscura, which I featured in my review yesterday because of its native RAW support on iOS 10. He makes some good points on the limitations and advantages of shooting RAW on iPhone.

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    Austin Mann’s iPhone 7 Plus Camera Review in Rwanda

    I consider the iPhone a computer with a camera more than a computer that makes phone calls. Therefore, Austin Mann’s annual iPhone camera review is my favorite of the bunch. I’ve been linking them for the past couple of years, and I find Austin’s approach always fascinating and well-presented.

    This time, Austin has outdone himself. To properly test the iPhone 7 Plus’ camera with optical zoom, they’ve flown to Rwanda in collaboration with Nat Geo Travel and Nat Geo Adventure to track gorillas and take close-up pictures, timelapses, test wide-color gamut photos, and more.

    He writes:

    As many of you know, in the past I’ve created this review in Iceland twice, Patagonia and Switzerland, but this year I wanted to really change things up. With indicators pointing toward possibilities of optical zoom I asked myself: where’s the best place in the world to test optical zoom? Africa of course.

    So this year, in collaboration with Nat Geo Travel + Nat Geo Adventure we’ve set out to get you the answers. I’m writing you from deep in the Nyungwe rain forest in southwest Rwanda… we’ve been tracking gorillas in the north, boating Lake Kivu in the west and running through tea plantations in the south… all with the iPhone 7 Plus in hand.

    I’ve had a blast playing with the wide spectrum of new features and tech but as always, our mission is to find out the answer to one question:

    How does all this new tech make my pictures (and videos) better than before?

    The result is beautiful. The video “review” is a mini-documentary/short film about tracking down mountain gorillas, and it’s 9 minutes long. Seeing how they found the gorillas brought a big smile on my face, and you can notice how the zoom interface of the iPhone 7 Plus was useful for that purpose.

    Watch it below, and go check out Austin’s photos and summary of the experience here.

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    Sticker Pals Messages Sticker Pack

    When we published our roundup of iMessage apps and sticker packs yesterday, we had to leave out one of our favorite sticker packs because it hadn’t cleared App Review yet. Fortunately, Sticker Pals from Impending was approved last night.

    Sticker Pals, which features illustrations from David Lanham, is the single most ambitious sticker pack I’ve tested with hundreds of stickers divided into categories accessible from buttons along the top row of the sticker viewer. The first four buttons access animated character sets. The other two buttons are a combination of static and animated ’playsets,’ which include things like hats, beards, googly eyes, and food. I’ve had a lot of fun with these stickers, especially when combined with other stickers.

    Sticker Pals also has a store where you can spend coins to collect new stickers or send sticker gifts to friends. The coins and gifts are replenished periodically throughout the day at no charge giving you a reason to return to Sticker Pals over and over, collecting new stickers each time. You can also purchase additional character sets and playsets as In-App Purchases; currently Sticker Pals offers one of each.

    Sticker Pals, with its standard set of stickers, is available for as a free download from the iMessage App Store. Additional character packs are $1.99 and new playsets are $0.99.


    Club MacStories: Year One iBook

    A year ago we launched Club MacStories, and since then we have published 60 newsletters across MacStories Weekly and the Monthly Log.

    We realised a few weeks ago that as we’ve built up this archive of newsletters, there is a lot of content, and we wanted to create a distilled version of the archive. With that in mind, we have created this interactive iBook which contains a small selection of the best content we have published over the last 12 months in MacStories Weekly and the Monthly Log.

    Our goal in this was to give new members a more easily digestible highlight of what they can expect over the coming weeks and months as they begin their membership. But equally it is for existing members who want to revisit some of the content we’ve published, or to catch up if they missed a few newsletters. So whether you’re a new member, or an existing member, we hope you enjoy reading this iBook.

    We’re excited to begin the second year of Club MacStories, and we hope you are too.

    Thank you for being a Club MacStories member.

    – Federico, Graham, and John

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    WhatsApp Adds Siri and CallKit Integration for iOS 10

    CallKit and Siri in the latest WhatsApp update.

    CallKit and Siri in the latest WhatsApp update.

    There are two iOS 10 features I wish I could have covered with more examples in my review: SiriKit and CallKit. It was tricky to get my hands on Siri-enabled apps this summer (I only tested one); I couldn’t try any CallKit app.

    WhatsApp didn’t miss the opportunity to support the latest version of iOS with new features ready at launch this time. With an update released today, WhatsApp has brought Siri integration to send messages and CallKit support to elevate VoIP calls to a native experience on iOS 10.

    I’ve been playing with both features tonight, and they work just as well as Apple advertised. You can ask Siri to send messages on WhatsApp and it’ll show you a preview of the message with WhatsApp’s UI before sending it. It’s fast and it works from anywhere. Same for CallKit: WhatsApp calls take over the Home screen and Lock screen with the regular interface of phone calls on the iPhone – they’re not basic push notifications anymore.

    You can even add a button to start a WhatsApp call to a person’s contact card (try to long-tap the ‘Call’ button and you’ll see) or to your Phone’s Favorites. WhatsApp calls feel like part of iOS now thanks to CallKit and Intents – and other VoIP services can take advantage of the framework, too.

    I had a rough idea of how Siri would work in everyday scenarios (I think it’s going to be a great addition to messaging apps on iOS), but I’ve been genuinely impressed by CallKit and contact extensibility so far.