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Google Maps Adds List Creation and Sharing

Today Google introduced a new feature for Google Maps that allows curating lists of places you want to remember and sharing those lists with others.

In previous versions, Google Maps allowed saving a location in a way that’s similar to marking a place as favorite in Apple Maps. Every saved place went on one list, and there was no way to further categorize items you had saved. Today’s update is a helpful expansion of that feature, making it possible to save places to pre-set lists like “Favorites” or “Want to Go,” or to your own custom created list.

The ability to create custom lists opens so many possibilities: future vacation planning, restaurants to try, date night ideas, or whatever else you can think of. Any list that you’ve created can be shared with others via a link. When you share a list with others, they’ll have the option to follow that list, meaning any future updates made to it will be visible to them.

Last fall my wife and I took a vacation to New York City for the first time. In researching places we would want to visit in the city, I would look up a location in Apple Maps, then use the share extension to add that location to a note in Apple Notes that was shared with my wife. Throughout our trip, we would use the links in that note to get us where we wanted to go. It wasn’t a terrible system, but if Google’s list feature had been around at the time, it would have been a perfect solution for us.

The new list feature will be rolling out in the next version of Google Maps for iOS, expected soon.


Working from an iPhone

One of my goals in 2016 was to make working from my iPhone as efficient as possible. The desire to make this happen initially sprung from experiences raising a baby. My wife and I began foster parenting in July of 2015, and one of our foster children was AJ, a four-week-old baby boy. AJ ended up staying with us for about a year before returning to his birth mother, and in that year I learned that when raising a baby, there are frequently occasions when only one hand is available for computing. I would often have a hand tied up feeding AJ or carrying him around, and if I needed to get any work done during that time, my iPad Pro was no help. iPads are built for two-handed computing, while iPhones work great with one.

In addition to the motivation of being able to get work done with one hand, one of the things I’ve learned during the past couple years is that the best computer for work is the one you have with you. Despite the iPad Pro being more portable than most Macs, it still pales in portability compared to the iPhone. Because my iPad doesn’t travel with me everywhere, I need to be able to do anything on my iPhone that I can on my iPad.

Between my two current jobs, much of my work can be done while on the go – whether I’m waiting for an oil change to be completed, standing in a seemingly endless DMV line, or any similar scenario. In these short intervals of life, there are moments work can be done – which is where my iPhone comes in, because it’s with me wherever I go.

If and when a pressing work issue comes up, in many cases it can’t just be ignored until I get back to my desk; my iPhone needs to be capable of handling the task. Even if the issue isn’t time-sensitive, getting things done while I’m out makes the load lighter when I do get back to my desk.

I’ve grown extremely proficient in using my iPhone to get things done, and there are six key things I’ve identified that make that possible.

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Apple Previews Carpool Karaoke Series During Grammys

During the Grammys, Apple debuted a one minute preview of its upcoming show Carpool Karaoke: The Series, which will be available exclusively to Apple Music subscribers. The preview video features a montage of clips from the upcoming show including many of its celebrity guests. The notes accompanying the clip uploaded to Apple’s YouTube channel provide additional details:

Based on the segment that has become a global, viral video sensation on The Late Late Show with James Corden, the new CARPOOL KARAOKE series features 16 celebrity pairings riding along in a car together as they sing tunes from their personal playlists and surprise fans who don’t expect to see big stars belting out tunes one lane over.

Featuring James Corden, Will Smith, Billy Eichner, Metallica, Alicia Keys, John Legend, Ariana Grande, Seth MacFarlane, Chelsea Handler, Blake Shelton, Michael Strahan, John Cena, Shaquille O’Neal, and many more.

The question left unanswered by the clip is when the show will be available. For now, it is still ‘Coming Soon.’


Game Day: Glitchskier

I love puzzle games and have seen some great ones debut on the App Store recently, but now and then, I want to play something different. This week, different meant Glitchskier, an endless runner-style arcade shooter by Shelly Alon. It has an off-kilter video game glitch aesthetic and challenging gameplay that together, hooked me immediately.

From the get-go, Glitchskier takes you back to early PC hardware. The screen is distorted to look like you’re playing on a curved, low-resolution CRT monitor. If the CRT look is too much for you, it can be turned off in settings. In the background, a dull hum and whir of electronics and fan blades add to the atmosphere. It’s an opinionated design that goes all-in with the retro PC look, which may turn off some people initially, but drew me in as soon as I started playing.

To start Glitchskier, you double tap a Windows-style folder and then glitchskier.exe. The gameplay is reminiscent of spaceship shooter games like Galaga. You maneuver your spaceship by dragging your finger around the screen. At the same time, the environment advances down the screen, endless runner-style. That, and the enemies that descend from the top of the screen, make avoiding your ship’s destruction difficult.

Your guns shoot automatically as long as your finger is on the screen. The more things you destroy, the higher your score climbs. As you move through the landscape, there are also weapons to collect that help you defeat enemies and bosses. Make it far enough, and you begin to unlock different colored themes too.

Part of the novelty of Glitchskier is the environment through which you fly your spaceship. The screen is littered with computer glitch obstacles like random characters that form barriers. The chaotic universe and enemies relentlessly descending on you is disorienting at first, but quickly becomes familiar and comfortable when you figure out what can be blasted to bits and what you need to avoid.

The unforgiving onslaught of enemies keeps you on your toes and requires split-second decisions. The sense of urgency is heightened by a synth soundtrack that fits perfectly with the game’s aesthetic and reminds me a little of the excellent Stranger Things soundtrack. But Glitchskier is more than just an homage to 80s arcade games. Beneath its carefully-crafted design is a fun game that’s easy to learn and extremely hard to master. The combination of the two sucks you into Glitchskier’s crazy world in a thoroughly entertaining way.

Glitchskier is available on the App Store for $1.99.


Remaster, Episode 28: The Current State of Games on the iPad

The gaming scene on iOS is a vibrant place, but what about the iPad specifically? Is the App Store the right market for games on larger screens? Where are all of the tailor made gaming experiences?

On this week’s Remaster, we take a serious look at the state of gaming on the iPad, including the future of console-quality games for iOS and developers’ relationship with Apple. You can listen here.

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Making More Outside the Mac App Store

After seeing the results of Kapeli’s exit from the Mac App Store, Rogue Amoeba’s Paul Kafasis compared sales of Piezo from the Mac App Store and their direct web store as well:

After seeing Kapeli’s chart, I was curious about the App Store’s impact on Piezo’s sales. The restrictions and limitations of the Mac App Store ultimately led us to remove Piezo on February 12th, 2016. We’ve now been selling it exclusively via our site for a year. This has provided about as perfect a real-world test case as one could hope for. Piezo’s removal came with minimal publicity, the price has remained constant at $19, and we’ve had no big updates or other major publicity for it in either 2015 or 2016.

His conclusion is perfectly reasonable:

In our case, however, it’s clear that we were serving Apple, rather than Apple serving us. By removing Piezo from the Mac App Store, we stopped paying a commission to Apple for the many customers who had found Rogue Amoeba on their own. Better still, we were able to improve the quality of the product while simplifying our work considerably. Ultimately, that alone was enough to convince us that leaving the Mac App Store was the right move. The subsequent revenue increase we’ve seen is merely a nice bonus.

At this point, I don’t understand why any independent developer would want to sell apps exclusively through the Mac App Store. The lack of meaningful improvements since 2011 don’t justify Apple’s high commission anymore. The Mac App Store has always been a second-class citizen; today, Mac developers like Rogue Amoeba are better served by controlling their own destiny.

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Workflow 1.7 Introduces Magic Variables for Easier, More Powerful Visual Automation

Magic Variables in Workflow 1.7.

Magic Variables in Workflow 1.7.

At its core, Workflow is a visual programming app that deals with variables. Data flows through actions and is altered by the user until it has to be stored in a variable – a local reference that can be recalled in subsequent steps.

Since the app’s original release, the Workflow team has done a commendable job at abstracting the complexity behind variable creation and management, but the feature itself is a vestige of traditional programming languages. The manually-saved variable is fundamentally ill-suited for Workflow’s visual approach predicated on direct manipulation of actions. Workflow revolutionized several automation concepts, yet it was always anchored in the common practice of declaring variables between actions.

For the past year, I’ve been lamenting the sluggishness involved with setting variables and extracting additional details from them. Anyone who’s ever created complex workflows has likely come across the same problem:

  • There’s a “master variable” that contains rich metadata (such as an iTunes song or an App Store app);
  • You want to extract details from the master variable – e.g. an app’s name, icon, or price;
  • Each of the variable’s sub-items has to be extracted by repeating a combination of ‘Get Variable-Get Details of Variable-Set Variable’ over and over.

Not only did this limitation make workflows slower to create – it also made variables difficult to explain and workflows harder to read for people who aren’t proficient in iOS automation.

As someone who writes about iOS workflows on a weekly basis, I’ve been thinking about this issue for a while. Every time I had to explain the inner workings and shortcomings of variables, I kept going back to the same idea: Workflow needed to get rid of its clunky variable management altogether.

Here’s what I proposed when Workflow 1.5 launched in May 2016:

“Instant Variables” to get details of a macro variable without doing the Get Variable-Get Details-Set Variable dance every time. You could save a lot of time if instead of fetching details of a variable multiple times you could use a single master variable and only specify where necessary which sub-details to use;

With today’s 1.7 update, the Workflow team isn’t introducing Instant Variables. Instead, they’ve rebuilt the engine behind variables on a new system called Magic Variables, which completely reimagines how you can create workflows and connect actions for even more powerful automations.

More than a mere tweak for power users, Magic Variables are the next step in Workflow’s goal to enable everyone to automate their iOS devices. By making workflows easier to create and read, Magic Variables are the app’s most important transformation to date, and the result far exceeds my expectations.

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Turn Touch: A Smart, Flexible Remote Control

Samuel Clay, the founder of NewsBlur, is seeking funding on Kickstarter for an interesting new project: Turn Touch.

Turn Touch is a four button remote control carved out of solid wood. Get instant control of your devices and your home. With only four buttons, your Turn Touch connects you to apps, lights, speakers, and more.

While most smart devices found in the home today are designed to be controlled via a smartphone or a voice-controlled device like Amazon Echo, Turn Touch is a more tactile option. It’s designed to look less like a standard remote control and more like a piece of decor in the home.

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Vantage Review: A New Take on Calendars

In middle school, a friend and I would hang out on the weekend and live out our rock-n-roll dreams with Guitar Hero. As the notes would come down the line, we’d press sequences of red, green, yellow, and orange, jamming to songs in the iconic and aesthetically innovative game.

I haven’t thought much about Guitar Hero recently, but an app I downloaded a couple of weeks ago reminded me of it. However, it’s not a rhythm-based guitar game, or even tied to music at all.

It’s a calendar app called Vantage.

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