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Overcast 3.0: iOS 10 Features, UI Changes, Easy Queuing, and an Interview with Marco Arment

Overcast, Marco Arment’s popular podcast app for iOS, is defined by an interesting dualism: its essence has remained remarkably consistent with the original version released three years ago; at the same time, Arment has periodically revisited Overcast’s design, features, and business model to build a superior listening environment for a larger audience.

The same judicious iteration permeates Overcast 3.0, launching today on the App Store. With improvements to episode management, visual changes aimed at modernizing the interface, and an evolution of the existing subscription-based model, Overcast 3.0 is another thoughtful combination of new ideas and old tropes, which converge in a refreshed yet instinctively familiar listening experience.

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iOS 10.3 Beta Adds ‘App Compatibility’ Screen Listing Old 32-Bit Apps

In addition to a new warning displayed upon launching an old 32-bit app for the first time, it appears that iOS 10.3 will also include a Settings page listing legacy apps that “will not work with future versions of iOS”.

Juli Clover, writing for MacRumors on the latest iOS 10.3 beta released earlier today:

In the Settings app, there’s a new “App Compatibility” section that lists apps that may not work with a future version of iOS. Tapping on one of the apps opens it up in the App Store so you can see when it was last updated. As has been discovered in previous betas, opening one of these apps on your iOS device pops up a warning with a similar non-compatible statement. App Compatibility can be accessed by opening the Settings app and choosing General –> About. From there, scroll down to “Applications” and tap it.

It’s not clear whether these warnings will make it into the final release of iOS 10.3, but they’re a strong sign that developers should prepare for stricter 64-bit requirements in iOS 11.

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Life’s Too Short to Waste It on “Busy Work”. Get More Done with Daylite [Sponsor]

This week, MacStories is sponsored by Marketcircle, makers of Daylite.

Daylite was designed as a business productivity app, but it’s called many things by customers around the globe that use it.

For some businesses, Daylite is their CRM or customer service tool that helps them keep in touch with clients and remember every detail about their customers. For others, Daylite is their Project Management app that helps them track projects and share tasks within their team. Daylite has even been called a “5th sales person” and a “virtual assistant” because it helps businesses do everything short of making their coffee.

If you’re in a design studio, legal practice, real estate firm, or other small business and need a better way to manage your clients and day-to-day chaos, give Daylite a try. It will help you streamline your business and get more done.

Try Daylite for free for 30 days starting today.

Our thanks to Marketcircle for sponsoring MacStories this week.


Alto’s Odyssey Trailer and Release Date Announced

Today on their blog, to commemorate the second anniversary of Alto’s Adventure, Snowman published the first trailer for the game’s sequel, Alto’s Odyssey. They also revealed that the game will launch this summer.

From the brief glimpse of gameplay in the trailer, the game appears very similar to its predecessor, with the most significant visible change being the setting: Alto’s Odyssey takes place in the desert.

Today’s news follows last week’s announcement that another of Snowman’s upcoming titles, Where Cards Fall, will launch this fall. We now know that Alto’s Odyssey will precede that game’s release.

As part of celebrating Alto’s Adventure’s anniversary, Snowman has put the game on sale for a short time. It is now available on the App Store for $1.99, down from its regular $4.99 price.

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The State of iBooks in Early 2017

Michael E. Cohen, writing for TidBITS:

iBooks is not quite as unreliable and confusing as it was when I wrote about it last year, but neither has it improved nearly as much as loyal iBooks users deserve. Moreover, what little support documentation Apple provides is sketchy and inaccurate, leaving the impression that even the support and documentation departments within Apple are ignoring iBooks.

Cohen’s library may be an edge case with over 700 titles, but the problems he mentions are basic usability issues that should get fixed.

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Game Day: Causality

There is a certain amount of ‘trust me, just play this game’ involved with recommending Causality by UK-based Loju because it’s such a brain-meltingly complex puzzle game that it’s hard to explain in writing. In many respects, this game has to be experienced to understand it.

Causality blends time manipulation with a familiar grid-based puzzle game in a way that transcends other games in the puzzle genre. The result is a fresh, compelling game that stands out from the pack.

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Apple Launches New ‘We Hear You’ iPad Pro Ad Campaign

Apple released four 15-second commercials each promoting different features of the iPad Pro. All four open with an actor holding up a large image of a tweet. ‘Better Than a Computer’ opens with the snarky tweet: ‘An iPad Pro is not even close to being a computer.’ The narrator agrees explaining that it’s not a computer because it’s faster, has LTE, and a touchscreen you can write on, concluding that the tweeter is ‘kinda right.’

‘Don’t Hunt for WiFi’ features a young woman stuck studying at a gym because her home WiFi is slow. The narrator explains that with LTE, that’s not a problem for the iPad Pro.

‘Do More with Word’ answers the question ‘Is Word on the iPad?’ The narrator shows how to download Microsoft Word and highlights its Apple Pencil integration.

The final spot called ‘No PC Viruses’ highlights the fact that the iPad Pro doesn’t suffer from PC viruses in response to a woman who complains on Twitter that her PC is infected.

What’s best of all about these spots is that the tweets are real. For example,

You can watch all four videos after the break:

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Omni Group Automation

New website dedicated to The Omni Group’s upcoming automation features in their apps, created by Sal Soghoian:

By default, all of the macOS versions of the Omni applications offer robust integrated AppleScript and JavaScript (JXA) support for Apple Events scripting on the Mac. These excellent automation tools will continued to be integrated into every macOS version of Omni software.

And in addition, the Omni Group now offers integrated cross-platform JavaScript support for both the iOS and macOS versions of their popular productivity applications. Finally, the power of automation is available regardless of whether you use Omni tools on mobile devices, laptops, or desktops.

As for the technology itself:

OmniJS, the name for Omni’s new version of the JavaScript language, is based on JavaScript Core, the foundation of the JavaScript implementation in WebKit. Using OmniJS, the Omni Group suite of applications will be able to be queried and controlled on both iOS and macOS in ways similar to how they are automated today using the traditional macOS Apple Event-based scripts.

What’s most impressive is that The Omni Group is bringing all of these automation features to iOS as well – it’s not limited to the Mac. Watch the OmniGraffle videos recorded by Sal to get an idea of the functionality automation will unlock. I’m genuinely excited about all this.

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Canvas, Episode 29: Workflow – Magic Variables

In this episode, Fraser and Federico update the Workflow series for the major new feature that debuted in Workflow 1.7 - Magic Variables.

On the latest episode of Canvas, we decided to release an extra show for our Workflow series all about Magic Variables and why they’re a fundamental change to the app. You can listen here.

If you haven’t listened to the previous episodes of the Workflow series yet, now’s a great time to catch up.

Sponsored by:

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