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Hey Siri, Open the Garage

Last weekend, I dove into my first HomeKit project in a while, installing two Insignia Wi-Fi Garage Door Controllers. That’s quite a mouthful, so I’m just going to call it the Insignia Controller.

I sat on this project for months before getting started. I love playing with new gadgets and setting up automations using HomeKit, but the reality is that I live in a home with other people who aren’t as enthusiastic about my HomeKit projects. Not all of my projects have turned out well either, which has left me cautious.

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I Won’t Sit Down: Songwriting with Frank Turner (Part 2)

Today on Dialog, we published the conclusion of our interview featuring musician and songwriter Frank Turner.

To wrap things up with speak to Turner about the democratization of the creation, access, and distribution of music and other media, the role of hard work and luck, the songwriting process, when to listen to feedback and from whom, editing your work, the role of technology in songwriting, the state of albums today, and a whole lot more. It was a fantastic way to finish up, so be sure to check it out.

You can find the episode here or listen through the Dialog web player below.

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Next Tuesday, we’ll have the first part of a two-part interview with screenwriter and director John August, who has written screenplays for movies like Big Fish, Charlie and the Chocolate Factory, Frankenweenie, and many others. August is also a podcaster and is behind the variant of Markdown for screenwriters known as Fountain, the Highland 2 text editor, the Courier Prime typeface, and the Arlo Finch series of books. Join us the next two weeks for a fantastic wide-ranging discussion of screenwriting, productivity, apps, typefaces and lots more.


Apple Launches First Public Betas for iOS 13, iPadOS 13, macOS Catalina, and tvOS 13

Today Apple has released its first public beta versions of its forthcoming software updates. iOS 13, iPadOS 13, macOS Catalina, and tvOS 13 are all available as public betas. As in years past, there is no public beta available for the Apple Watch or HomePod.

Users interested in trying out the latest versions of Apple’s software platforms can enroll in the beta program at beta.apple.com. However, this should only be done with appropriate caution and a willingness to endure buggy, unreliable software. These first public beta releases come a mere three weeks following the initial wave of developer betas, which themselves were especially unstable; as such, these releases are likely to be less reliable than even the public beta versions of years past.

If you’re wondering what all is new in these beta releases, you can read our full overviews of iOS 13, iPadOS 13, macOS Catalina, and tvOS 13. We’ll have continuing coverage of all the new features coming to Apple’s software platforms throughout the summer, leading up to their release this fall.


Catalyst Can Rescue the Mac and Grow the iPad

At WWDC 2018, Craig Federighi provided a sneak peek at what everyone was calling Marzipan: an as-yet-unnamed way for iPad app developers to bring their apps to the Mac. So, it came as no surprise when Federighi retook the stage in 2019 and revealed more details about the project and its official name: Catalyst.

What caught a lot of developers off guard though was SwiftUI, a declarative approach to building user interfaces that was also announced at WWDC this year. SwiftUI, known before the conference as Amber, its rumored project name, was on developers’ radar almost as long as Catalyst, but it’s fair to say that few anticipated the scope of the project. The purpose of SwiftUI is to allow developers to build native user interfaces across all of Apple’s hardware platforms – from the Apple Watch to the Mac – using highly-readable, declarative syntax and a single set of tools and APIs. If that weren’t enough to get developers’ attention, using SwiftUI carries the added advantage of providing features like dark mode, dynamic type, and localization automatically.

The message from WWDC was clear: SwiftUI is the future, a unified approach to UI development designed to simplify the process of targeting multiple hardware platforms. It’s a bold, sprawling goal that will take years to refine, even if it’s eagerly adopted by developers.

However, SwiftUI also raises an interesting question: what does it mean for Catalyst? If SwiftUI is the future and spans every hardware platform, why bother bringing iPad apps to the Mac with Catalyst in the first place? It’s a fair question, but the answer is readily apparent from the very different goals of the two technologies.

SwiftUI serves the long-term goal of bringing UI development for all of Apple’s platforms under one roof and streamlining it. It won’t take over immediately though. There’s still work to be done on the framework itself, which Apple will surely expand in capability over time.

By contrast, Catalyst is a shorter-term initiative designed to address two soft spots in Apple’s lineup: the stagnation of the Mac app ecosystem, and the slow growth of pro iPad apps. The unstated assumption underlying the realignment seems to be that the two app platforms are stronger tied together than they are apart, which ultimately will protect the viability of their hardware too.

The impact of Catalyst on the Mac and iPad remains murky. It’s still too early in the process to understand what the long-term effect will be on either platform. There’s substantial execution risk that could harm the Mac or iPad, but despite some troubling signs, which I’ll get to in due course, I’m convinced that Catalyst has the potential for meaningful improvements to both platforms, especially the Mac. Let’s take a closer look at what those could be.

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Tumult Hype Professional 4.0: Create Stunning Web Animations Without the Code [Sponsor]

The web is a visual medium, so it pays to make the most of what it has to offer with beautiful, interactive animations. With Tumult Hype Professional 4.0 for the Mac, you can create stunning animations without writing a single line of code.

The app uses a powerful key-based animation system combined with an easy-to-use record button that couldn’t be simpler. That’s because under the hood of Tumult Hype’s elegant UI is a sophisticated interactivity system that can trigger symbols and multiple timelines.

With the recent release of version 4.0, Tumult Hype introduced vector shapes with shape morphing for more advanced animations. You can also incorporate physics into animations, ease into and out of animations, bring line drawings to life, create snapshots to use with browsers where JavaScript is disabled, and use Hype with external editors and tools like BBEdit, Photoshop, Affinity Photo, and Astropad.

Tumult Hype’s visual environment the perfect way to create animations because it eliminates the guesswork letting you see exactly what the visitors to your site will see. Whether you’re building ads, which require a small export footprint, infographics, banners, animated lessons, interactive experiences, or books, Tumult Hype has you covered. Then when you’re finished, the app outputs state-of-the-art HTML5 and CSS3 driven by JavaScript, which is compatible with everything from IE 6 to the latest Chrome, iOS, and Android browsers.

To get started making responsive, flexible documents that accommodate all device layouts, download and try Tumult Hype today. For a limited time, MacStories readers can buy Tumult Hype Professional for 20% off on the Tumult store by using this link or the coupon code ‘MACSTORIES’ at checkout.

Our thanks to Tumult Hype Professional for supporting MacStories this week.


CNBC Reports New Details About Apple’s App Review Team

App Review has been a black box for over a decade now, with virtually no details leaking out of Apple. That’s begun to change in 2019. Earlier this year, Mark Gurman interviewed Phillip Shoemaker, a former head of App Review, on Bloomberg’s Decrypted podcast where Shoemaker described what app review was like before he left the company around 2016.

Now, CNBC has additional and more recent details about App Review from unnamed sources within the organization. Many of the tidbits in CNBC’s report were previously shared by Shoemaker, but there are new details sprinkled throughout the piece about the organization and how apps are reviewed. For instance, CNBC reveals that:

Apple recently opened new App Review offices in Cork, Ireland, and Shanghai, China, according to a person familiar with the matter. The department has added significant headcount in recent years, they added.

CNBC also learned that:

The department has more than 300 reviewers and is based out of a pair of offices in Sunnyvale, California….

The report contains new details about the review process too:

Reviewers have daily quotas of between 50 and 100 apps, and the number of apps any individual reviewer gets through in an hour is tracked by software called Watchtower, according to screenshots seen by CNBC. Reviewers are also judged on whether their decisions are later overturned and other quality-oriented stats.

App Review is part of Apple’s developer relations organization run by Phil Schiller, the company’s Senior Vice President of Worldwide Marketing. Like other developer problems raised with front-line developer relations personnel, App Review decisions are escalated through the organization when an appeal is made:

Developers who disagree with a decision made by App Review can appeal to a board called the App Review Board, which can change the decision from a lower-level reviewer and is partially composed of reviewers with good track records, people who worked as reviewers said. Sustained appeals can bring an app in front of the Executive Review Board.

CNBC reports that the Executive Review Board, of which Schiller is a member, also handles sensitive app decisions like the decision to reject the Infowars app in 2018.

It’s curious that after years of almost no information about the App Review, details are beginning to emerge now. However, other than the size of the organization, which is smaller than I would have guessed, and revelation that App Review now operates in Ireland and China, the review process is about what I thought it was given that Apple has said in the past that each app is reviewed manually.

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Harry Potter: Wizards Unite AR Game Launches on iOS

It was the summer of 2016 when Pokémon GO took the world by storm, and now, almost exactly three years to the day later, there’s a new AR game trying to capture the same magic. Harry Potter: Wizards Unite launched today in the US, UK, and select other countries from the same studio behind Pokémon GO, Niantic.

At the core of Wizards Unite is the same AR-based system employed in Pokémon GO, whereby you can explore a digital world that’s mapped to the real world around you, where different real-life locations are mapped to in-game hot spots for engaging with certain game elements. Special locations in the game, such as fortresses, are designed for teams of players to conquer together; combined with the AR world exploration mechanic, this encourages strong community engagement in the game. If Wizards Unite takes off in any way like Pokémon GO, expect to see bands of players roaming the streets with their phones at the ready.

Chronologically, Wizards Unite takes place following the original seven book Harry Potter series but still includes many of those original characters. In the game’s tutorial, for example, a slightly aged Harry Potter, now working as an auror, instructs you regarding a crisis the Ministry of Magic is currently facing that needs your assistance. This sort of tight integration with the world and characters Harry Potter fans know and love, combined with the community-centric element found in games like Pokémon GO, could make Wizards Unite a really special experience for anyone who loves J.K. Rowling’s wizarding world. As one of those people myself, even though I never got into Pokémon GO, I’m excited to spend some quality time trying out Wizards Unite.

You can download Harry Potter: Wizards Unite on the App Store now.


Connected, Episode 248: There Will Be Consequences

Federico and Stephen are joined by David Sparks to talk about the state of Apple’s current betas, the updated Files and Shortcuts apps and the ever-growing system of rules that form Connected’s drafts.

On this week’s episode of Connected, we had a great conversation with David Sparks about some of the key improvements coming to iOS and iPadOS later this year. You can listen below (and find the show notes here).

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Connected, Episode 248

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Apple to Revise Mojave’s Catalyst Apps in macOS Catalina

When Apple launched macOS Mojave last year, it included four built-in apps that had been ported from the iPad using what we now know as Project Catalyst. Home, Voice Memos, News, and Stocks have been regularly criticized for not being very Mac-like, and some users assumed they would be updated in the forthcoming macOS Catalina, since it includes a newer, more feature-rich version of Catalyst that’s powering new apps like Podcasts, which does feel more Mac-like.

However, until now there’s been no sign of Apple giving its first wave of Catalyst apps a second pass. They haven’t changed in the first two developer betas of Catalina, and Apple’s software chief Craig Federighi, in our interview with him on AppStories, diverted blame for those apps from the Catalyst technology on to intentional design decisions Apple’s team had made.

While Federighi still stands by that message, he also, in a new interview with Jason Hiner at CNET, has shared that Home, Voice Memos, News, and Stocks will in fact be getting updated in Catalina.

Craig Federighi confirmed that the four iOS apps for Mac released last year will get major updates based on the new technology in Project Catalyst. But he also revealed that the apps will get new designs to make them more Mac-like.
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“We’ve looked at the design and features of some of those apps and said we can make this a bit more of a Mac experience through changes that are independent of the use of Catalyst, but are just design team decisions,” Federighi said. “When I read some of the initial reviews of those apps, people were saying, ‘Obviously this technology is causing them to do things that don’t feel Mac-like.’ Honestly, 90% of those were just decisions that designers made … People took that as ‘this feels iOS-y’ and therefore they thought it was a technology thing. Actually, it was a designer preference. So part of the upgrade is we said we’ve got to co-evolve with our user base around the aesthetics of the Mac experience. And so we made some adjustments to the apps.”

It’s unclear how extensive changes will be, or if they will bring new functionality where it’s currently missing – such as the ability to open News articles in separate windows – but Federighi told CNET these upgraded Mojave apps will be available in the public beta of Catalina. If that means the first public beta, we should expect to see them next month.

WWDC this year clearly demonstrated that Apple listens to feedback from the broader community of users, so it makes sense that the company would give its Mojave apps a second pass. As long as they exist in their current form, they’ll be used as a punching bag to denigrate the merits of Catalyst. But if the updated apps truly do offer a better Mac experience, then combined with the new Podcasts app they’ll make a strong case for developers to get on board bringing their own iPad apps to the Mac.

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