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Epic Games Releases iPhone App That Captures Facial Expressions to Unreal Engine

Source: Epic Games.

Source: Epic Games.

Epic Games has released a new iPhone app for videogame developers that captures facial expressions, piping them into the company’s Unreal Engine in real-time. As explained on the Unreal Engine blog:

Live Link Face streams high-quality facial animation in real-time from your iPhone directly onto characters in Unreal Engine. The app’s tracking leverages Apple’s ARKit and the iPhone’s TrueDepth front-facing camera to interactively track a performer’s face, transmitting this data directly to Unreal Engine via Live Link over a network.

What I find most interesting about Live Link Face is that Epic says it scales from solo developers working at home to sophisticated stage productions involving actors in motion capture suits and multiple iPhones. If so, that will make the app a terrific example of the sort of democratization of complex tools that technologies like ARKit and hardware like the iPhone’s TrueDepth camera make possible when integrated into existing workflows.

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Apple Updates Coding Resources for Students, Teachers, and Families

Apple has updated its lineup of coding resources for kids and educators across the board and introduced all-new resources for parents and children interested in learning to program from home.

Apple first introduced its Everyone to Code program in 2016. That program was joined by Develop in Swift in 2019. Between the two programs, Apple has developed resources for students of all ages and their teachers. With today’s announcement, Apple has updated its existing materials and is expanding them with new offerings. As Susan Prescott, Apple’s vice president of Markets, Apps, and Services describes it in an Apple press release:

“Apple has worked alongside educators for 40 years, and we’re especially proud to see how Develop in Swift and Everyone Can Code have been instrumental in helping teachers and students make an impact in their communities. We’ve seen community college students build food security apps for their campus and watched middle school educators host virtual coding clubs over summer break. As part of our commitment to help expand access to computer science education, we are thrilled to be adding a new professional learning course to help more educators, regardless of their experience, have the opportunity to learn coding and teach the next generation of developers and designers.”

The new course that Prescott mentions is a free online course that educators can take to prepare themselves to teach Apple’s Develop in Swift curriculum.

Apple has also updated its set of four free Develop in Swift books that are available from the Apple Books app. The company also introduced a new Everyone Can Code book and teacher guide called Everyone Can Code: Adventures, which is also available in Apple Books.

Also introduced today is a new coding guide that parents and their kids can use at home:

To support parents with kids learning to code at home, Apple is adding a new guide to its set of remote learning resources. “A Quick Start to Code” is now available and features 10 coding challenges designed for learners ages 10 and up, on iPad or Mac. Additional resources are available on Apple’s new Learning from Home website, launched this spring, where educators and parents can access on-demand videos and virtual conferences on remote learning, and schedule free one-on-one virtual coaching sessions, all hosted by educators at Apple. New videos are being added all the time as part of the Apple Education Learning Series — including videos about using Apple’s industry-leading accessibility features.

As someone who struggled to find good resources for my kids to learn to code when they were younger, I’m pleased to see that Apple has continued to expand and support its educational programs. These programs, along with Swift Playgrounds, are rich resources for kids, teachers, and their parents and a terrific way to help kids get started with coding.

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Omni’s Revised 2020 Roadmap

In January, Ken Case of The Omni Group shared the company’s plans for 2020, which included the release of OmniPlan 4, the expansion features for OmniFocus for the Web, simplified app license management on the web, along with OmniFocus collaboration and improved in-app workflows. Omni Automation has shipped as part of all of the company’s products and OmniPlan and simplified licensing will launch soon. However, the combination of the global pandemic and announcements of WWDC has caused Omni to adjust its remaining plans, though its goals remain the same.

As Case describes it:

Our roadmap itself isn’t changing dramatically. We’re going to continue working on OmniFocus collaboration, and we’re going to continue improving the flow of using our apps. But the latest news from Apple has inspired us to take this work even further.

Omni has historically been at the forefront of adopting new Apple technologies. The company was an early adopter of the Cocoa frameworks and was among the first to develop a pro-level app for the iPad. With that in mind, Case announced that Omni would reevaluate its apps, considering how they can take advantage of Apple’s new frameworks:

as we redesign our apps, we’re going to leverage the latest technologies. We’re not going to completely restart our development from scratch—but we are taking a step back to think about how we would design and build our apps if we were starting again now, building on the latest technologies and taking into account everything we’ve learned from our customers – you! – about how you use our apps.

As Case notes, this is a very big undertaking. Users may need to wait a little longer for the next big update to some of their favorite apps, but taking the time to make the transition now will hopefully mean Omni’s apps will remain relevant for years to come.

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2020 Apple Design Award Winners: The AppStories Interviews

Federico and I had the pleasure of interviewing three of the 2020 Apple Design Award winners for AppStories. The awards, which were announced by Apple last Monday, recognize “outstanding app design, innovation, ingenuity, and technical achievement.”

For today’s special episode, we spoke with Majd Taby of Bergen Co., the creator of photo and video editing app Darkroom, Sam Rosenthal of The Game Band, the studio behind Where Cards Fall, which was a launch title on Apple Arcade, and Jenova Chen, of thatgamecompany and the creative director of Sky: Children of the Light, an innovative social adventure game. All three interviews are terrific conversations that reveal common threads of thoughtful design, innovative approaches that feature the latest Apple technology, and a deep understanding of their users.

Thank you to Majd Taby, Sam Rosenthal, and Jenova Chen for taking the time for the interviews, Apple for helping arrange them, and as always, thank you for listening to AppStories. We hope you enjoy the episode.


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OffScreen: Leave Your Phone, and Focus on Real Life [Sponsor]

It’s far too easy to get sidetracked and waste time on your iPhone. With Offscreen, you’ll understand exactly how you are spending time, regain control of it, and learn how to focus on what’s most important to you.

OffScreen is a beautifully-designed app for the iPhone and iPad that humanizes the way it reports statistics of your device usage. Not only does the app track screen time, but you can set goals, track your progress, and gain insights into your use patterns with built-in, understandable details like Pickups, Checking Every, Walking Life, Stationary Life, Last Pickup, First Pickup, Best Break and Sleep Time. It’s a holistic overview of your time that gives you the tools you need to form better habits.

OffScreen also helps you focus on your work. The app supports Pomodoro timers, countdowns, and cumulative time counters. Once you start a timer and put your phone down, OffScreen will remind you to get back to work with a notification, if you pick it up. Of course, if there are apps you need for your work, you can whitelist just those apps. OffScreen has terrific white noise options to help you concentrate on your tasks too.

To keep you on track and assist you with spotting long-term trends, OffScreen provides reports too. You’ll find detailed historical information beautifully displayed using charts generated for certain days, weeks, months, or years. You can also navigate your data from a calendar view to quickly jump to a particular day, and statistics are sharable.

Download OffScreen today on the App Store to take control of your iPhone use and focus on real life.

Our thanks to OffScreen for sponsoring MacStories this week.


MacStories Unwind: The ADAs, New Apple Watch Details, and Big Sur’s Redesign

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This week on MacStories Unwind:

MacStories

Club MacStories

  • MacStories Weekly
    • John shares a collection of small but interesting changes coming in macOS Big Sur
    • Federico shares an OmniFocus shortcut for iOS and iPadOS 14
    • Ryan considers Apple’s plans for gaming
    • We’ve got a reader straw poll about WWDC 2020
  • Monthly Log
    • John on the Big Sur redesign and whether it’s a sign of an imminent touchscreen Mac, part of a longer-term experiment, or something else
    • Stephen considers the design changes coming to the Mac with Big Sur
    • Ryan shares some of the apps he’s switching to while testing iOS and iPadOS 14

AppStories

Unwind Picks


Josh Ginter’s First Impressions Review of HEY

Despite all the drama surrounding the App Store launch of HEY, the new email service from Basecamp, I never got around to actually trying out the service for myself. As a result, I was excited to see today that Josh Ginter at The Sweet Setup had published an in-depth first impressions review following a couple weeks of use. In short, he loves it:

To say this is a glowing first impressions review would be an understatement — in just two short weeks, HEY has shown itself to be the most revolutionary app or service I’ve ever tried.

While I may not be alone, I also know many folks who feel otherwise.

Which makes a lot of sense, I think. Email is one of the oldest digital technologies and it’s worked a specific way for a very, very long time. There will be some deeply engrained email habits out there, and old habits die very, very hard.

I also recognize that HEY likely works for a specific type of emailer. HEY appears to thrive with a multitude of daily email and may feel out of place for someone who has either worked out their email workflow, someone who incessantly unsubscribes from anything unworthy, or someone who relies on other forms of communication to get their stuff done each day.

I found Ginter’s review an excellent primer on HEY’s unique approach to email. If you love in-depth app reviews – and I hope you do – and have been wondering why some people are calling HEY the next Gmail, I highly recommend Ginter’s piece.

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Apple Debuts Web Portal for Apple Card Management

Apple Card users can now view their entire transaction history, make payments, and more from card.apple.com.

Launched today, the new web portal for Apple Card users addresses a concern prospective users voiced when Apple Card first launched: how do I manage my credit card if I lose my iPhone (and/or iPad)? That should no longer be an issue, since Apple’s website now enables users to:

  • Check their Apple Card balance
  • Make payments, including setting up scheduled payments
  • Download PDF statements of monthly activity
  • View information about their Apple Card Monthly Installments
  • Set up and remove bank accounts
The new card.apple.com landing page.

The new card.apple.com landing page.

The timing of this new web portal coincides nicely with a special promotion Apple just started, which offers new Apple Card users a $50 credit to use toward Apple services. Just a couple weeks ago, Apple Card also gained special 0% financing options for a host of Apple products, including Macs, iPads, AirPods, and more.

I’ve been an Apple Card user since the beginning and love it. While I don’t expect to use the web interface on a regular basis, it’s a great option for people who need it, and I’m happy to see Apple continue to make the product more appealing.


Connected Trio Host Interview with Members of Apple’s iPad Team

Federico, Stephen, and Myke had a special surprise on this week’s episode of Connected, their podcast about Apple, technology, and general shenanigans. Episode 301, titled We Should Be Developers, features an interview with Apple’s Jenny Chen, who works on the Apple Pencil team, and Stephen Tonna, who works in iPad product marketing.

The interview covers the new Scribble feature in iPadOS 14 and other Apple Pencil enhancements, the philosophy behind iPad app design, including the new sidebars and dropdown menus of iPadOS 14, and also how the iPad’s versatility of input methods needs to be kept in mind by app developers.

There are a ton of great insights into how Apple’s team thinks about the iPad and approaches its evolution. If you’re an iPad user, you won’t want to miss it.

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