A Developer’s View of Vision Pro

Excellent developer-focused take on the Vision Pro by David Smith, who also tested one last week at Apple Park. I particularly liked his reasoning for why it’s important to begin understanding a new Apple platform sooner rather than later:

Another reason I want to develop for visionOS from the start is that it is the only way I know for developing what I’ll call “Platform Intuition”.

This year watchOS 10 introduced a variety of structural and design changes. What was fascinating (and quite satisfying) to see was how many of these changes were things that I was already doing in Pedometer++ (and had discussed their rationale in my Design Diary). This “simultaneous invention” was not really all that surprising, as it is the natural result of my spending years and years becoming intimately familiar with watchOS and thus having an intuition about what would work best for it.

That intuition is developed by following a platform’s development from its early stages. You have to have seen and experienced all the attempts and missteps along the way to know where the next logical step is. Waiting until a platform is mature and then starting to work on it then will let you skip all the messy parts in the middle, but also leave you with only answers to the “what” questions, not so much the “why” questions.

I want that “Platform Intuition” for visionOS and the only way I know how to attain it is to begin my journey with it from the start.

As Underscore concludes, Widgetsmith will be on visionOS from day one in 2024.

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AirPods Max Miss Out on Adaptive Audio, New ‘Siri’ Command, and More

Chance Miller, writing last week at 9to5Mac, notes how Apple’s most expensive AirPods model are going to miss out on two key features announced at WWDC: Adaptive Audio (which blends Active Noise Cancelation and Transparency mode) and the new ‘Siri’ command that does not require saying ‘Hey’.

As my colleague Filipe Espósito also pointed out yesterday, the new “Siri” command is also exclusive to second-generation AirPods Pro. The same also applies to the new Faster Automatic Switching upgrade.

For context, AirPods Max are powered by two H1 chips, with one located in either ear cup. AirPods Pro 2 feature a next-generation H2 chip inside. Unsurprisingly, H1 + H1 does not equal H2.

I like my AirPods Max, but they’re over two years old at this point, and the gap between them and the second-generation AirPods Pro continues to grow.

The performance of noise cancelation is vastly superior on the AirPods Pro. I just had to travel 14+ hours back and forth between Italy and California for WWDC, so I was able to test AirPods Max on a plane for the first time since I bought them. They were fine, but I ultimately preferred using AirPods Pro because they removed more noise.

I hope Apple is working on an AirPods Max revision with support for H2, a foldable design, a new case, and support for the latest software features they just announced.

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On the Future of Vision Pro Inside Apple’s Retail Stores

Earlier today in my Vision Pro story, I wondered about how Apple will showcase and set up the headset for customers in retail stores in the future.

For some excellent analysis on this topic, look no further than Michael Steeber’s latest issue of the Tabletops newsletter. Michael (who’s the leading expert on Apple retail stores) put together some fascinating thoughts on how Vision Pro could marketed and demoed inside the stores, as well as how the product compares to AirPods Pro and Apple Watch from a retail perspective.

Ultimately, the onus of ushering in the era of spatial computing will be on the Specialists and Creatives. The Vision Pro retail experience must be guided from end to end. Apple Stores started as a place to educate, and as technology faded to the background, customers began to intuitively understand their tools and seek out the Apple Store as a product destination. But visionOS is a fundamentally new paradigm that thrusts the role of education front and center once again.

These are just some of the many new challenges and opportunities Vision Pro will bring to Apple Stores. The dawn of spatial computing transforms far more than just the way we interact with software. This new category of device will impel Apple to reshape the retail experience around a more immersive, personalized environment. It’s an incredibly exciting moment.

Check out the concepts and details Michael posted here.

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Apple Vision Pro: A Watershed Moment for Personal Computing

Vision Pro.

Vision Pro.

I’m going to be direct with this story. My 30-minute demo with Vision Pro last week was the most mind-blowing moment of my 14-year career covering Apple and technology. I left the demo speechless, and it took me a few days to articulate how it felt. How I felt.

It’s not just that I was impressed by it, because obviously I was. It’s that, quite simply, I was part of the future for 30 minutes – I was in it – and then I had to take it off. And once you get a taste of the future, going back to the present feels…incomplete.

I spent 30 minutes on the verge of the future. I have a few moments I want to relive.

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Apollo To Shut Down June 30th, Leading Many of the Largest Subreddits to Stage a Blackout

By now, most MacStories readers are probably familiar with the story surrounding Reddit’s decision charge exorbitantly high fees for access to its API after years of offering it for free to third-party developers like Christian Selig, the creator of Apollo. Since then, the situation has gone from bad to worse, with Reddit making unsubstantiated allegations of blackmail against Christian. With Reddit unwilling to budge and Apollo facing astronomical costs, Christian made the decision last week to remove Apollo from the App Store on June 30th, eight years after its debut.

If I were in Christian’s shoes, I’m sure I’d make the same hard decision, but that doesn’t make the app’s demise any easier for its users. Apollo is a fantastic app that’s been a favorite of ours and our readers for years. Christian is a genuinely wonderful person too, which makes this even harder to witness. Federico and I had the pleasure of interviewing him on one of the earliest episodes of AppStories, and it was great to finally get to meet him at WWDC in 2022.

But the thing that sets Apollo apart from other apps is the community around it, which is a testament to both Christian and his app. Apollo is a fantastic Reddit client, but it also became a tool for helping others by raising over $80,000 for Christian’s local animal shelter. Apollo has also been a showcase for some of the best icon designers around, helping spread the word about their work through the app’s enormous alternate icon catalog. The upshot of Reddit’s short-sighted business decisions is a loss that transcends the shutdown of a single app, which has been made all the more apparent by the widespread and ongoing Reddit blackout that has seen some of the largest subreddits go dark or read-only, crashing the site earlier today.

The other reality of shutting down an app like Apollo is that it’s expensive because subscribers will be entitled to a pro-rated refund for the remainder of their subscriptions. Christian is working on an Apollo update to allow users to forego their refund, similar to what Tweetbot and Twitterrific did after Twitter cut off their access to its API. Christian has also re-enabled Apollo’s tip jar. If you’d like to help defray the cost of Apollo’s shutdown, you’ll find tip options of $0.99, $5, and $10 in the app’s settings.


Apple Releases Developer Tools to Facilitate Porting Videogames to the Mac

Source: Apple.

Source: Apple.

During the WWDC keynote, Apple showed off Game Mode for the Mac, which gives a game priority over a Mac’s CPU and GPU resources. Apple has also reduced the latency of AirPods used while gaming and doubled the sampling rate for connected Bluetooth controllers.

Game Mode promises to improve the overall experience of gaming on the Mac, but it’s not all that was announced at WWDC. Apple has also announced a series of developer tools designed to make it easier to port games to the Mac from other platforms.

Among those tools is a Game Porting Toolkit, which Tom Warren of The Verge says is:

 similar to the work Valve has done with Proton and the Steam Deck. It’s powered by source code from CrossOver, a Wine-based solution for running Windows games on macOS. Apple’s tool will instantly translate Windows games to run on macOS, allowing developers to launch an unmodified version of a Windows game on a Mac and see how well it runs before fully porting a game.

The Game Porting Toolkit is meant as a way for developers to quickly see how much work needs to be done to port their games to the Mac, but that hasn’t stopped gamers with developer accounts from downloading the tool and taking everything from Cyberpunk 2077 to Diablo IV for a spin on the Mac according to Warren.

Along with a tool to convert shaders and graphics code to Apple’s Metal framework, The Game Porting Toolkit and other announcements at WWDC mark a concerted effort by Apple to expand the catalog of games available to Mac users. Whether game developers will take advantage of these tools and bring their games to the Mac remains to be seen, but recent announcements that Stray and Hideo Kojima’s Death Stranding, Director’s Cut are coming to the Mac are both good signs.

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MacStadium: Enterprise-grade MacDevOps for Small and Midsize Teams [Sponsor]

MacStadium, the industry-leading Mac cloud and MacDevOps provider, now offers a pre-packaged MacDevOps solution directly from the MacStadium website, enabling immediate use of their popular macOS CI/CD automation tool. With a simplified setup process and instant access, the Orka Small Teams edition was developed as an enterprise-level solution to meet the needs of small to midsize customers. With Orka Small Teams your organization can:

  • Quickly and efficiently automate key MacDevOps development workflows
  • Extend your CI/CD pipeline by connecting Orka platform to the most popular DevOps tools 
  • Easily orchestrate workloads using Orka platform’s RESTful API

MacDevOps teams of all sizes can now benefit from Orka’s pioneering macOS virtualization and orchestration software and MacStadium’s industry-leading Mac cloud infrastructure. Users can configure their new Orka platform environment independently with the help of MacStadium’s easy-to-follow startup guide. This affordable solution starts at $499/month and includes the key components necessary in MacDevOps automation. Watch the video to see how quick and easy it is to access Orka Small Teams.

To learn more about Orka Small Teams, please visit macstadium.com/orka-small-teams. For more information on Orka and its features, visit the MacStadium website.


AppStories, Episode 337 – WWDC 2023: Swift Student Challenge Winners, The MacStories Interviews

Federico and John also had the opportunity to sit down with three winners of the Swift Student Challenge in the Apple Podcasts Studio at Apple Park. It was fun and inspiring to chat with Damian Perez, Henri Bredt, and Maria Eduarda Cabral de Lucena.

Sponsored by:

  • Setapp – An efficient way to get and distribute apps on macOS, iOS, and web.

We deliver AppStories+ to subscribers with bonus content, ad-free, and at a high bitrate early every week.

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MacStories Unwind: A Decade of WWDC with Myke Hurley

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This week, John is joined to chat about ocean liners, a decade at WWDC, and the time they met at WWDC in an Irish pub.

  • iMazing – The Powerful Local Tool for iPhone and iPad Management

Links and Show Notes

MacStories Unwind+

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