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Apple Announces Q1 2012 Conference Call For January 24

Apple refreshed their Investor Relations page last night, updating with a placeholder that will direct investors (and listeners like us) to the upcoming conference call. For the first fiscal quarter in 2012, Apple has announced that that they will announce results on January 24.

Apple’s conference call webcast discussing Q1 - 2012 financial results will begin at 2:00pm PT/5:00pm ET on Tuesday, January 24, 2012.

In Q4 2011, Apple posted $28.27 billion in revenue with 17.07 million iPhones, 11.12 million iPads, and 4.89 million Macs sold. The company posted quarterly record-breaking revenue of  $28.27 billion and record quarterly net profit of $6.62 billion, or $7.05 per diluted share. Apple had their best iPad quarter to date, selling over 11 million units at a 166% increase over the year-ago quarter. The iPhone grew 21% over the year-ago quarter, while iPod sales were down 27 percent from the year-ago quarter. Apple also saw considerable progress in China, posting $4.5 billion in revenue for the September quarter. As of the fourth quarter, Apple has $81.6 billion in cash available.

During the Q4 2011 conference call, Tim Cook was confident that Apple would have a large supply of the iPhone 4S in the holiday quarter and expected to set an all-time record for the iPhone in the first quarter of 2012. Apple estimates they’ll post $37 billion in revenue and diluted earnings per share of around $9.30 for this quarter.

Asymco’s Horace Diedu estimates that Apple will report earnings of $12.3 on revenues of $44.6 billion, with the street price aiming at $9.75 EPS on $37.99 billion. Diedu expects a 120% year over year growth in iPhone sales, with predicted units sold at 35.7 million. Without a new iPod lineup, iPods sales expected to fall thirty percent from the year-ago quarter, with expected sales at 13.6 million units. iPads and Mac sales will continue to do well, exceeding the year-ago quarter with 100% (14.7 million units sold) and 27% (5.2 million units sold) growth respectively.

Reuters reported that Susquehanna has raised its price target on Apple’s stock and raised their iPhone shipment estimate to 30.3 million iPhones in the first quarter from it’s earlier forecast of 27.1 million units.

On October 17th, Apple announced that it had sold 4 million iPhones on its opening weekend, with 25 million users already using iOS 5. Phil Schiller said it was Apple’s most successful launch yet, doubling the sales of the iPhone 4 sold in three days last year. AT&T broke their record for first-day iPhone sales with 200,000 pre-orders, with Verizon Wireless and Sprint also seeing incredible demand.

We will provide live updates from the call on our site’s homepage on January 24 starting at 2 PM PST.


So How About that Mac Version of Star Wars: The Old Republic?

Windows partitions got you down? BioWare is well aware that there’s a Mac fan base waiting to get their multiplayer on in Star Wars: The Old Republic, which has “shattered MMO sales records” since the game’s launch on December 20th.

Massively’s Ben Gilbert writes that BioWare label leads Ray Muzyka and Greg Zeschuk have mentioned the possibility of a SW:TOR Mac version in a recent interview. Muzyka went on the record saying, ”We know there’s a big Mac audience of BioWare fans … we know that’s an important and large audience. And we want to serve that audience.”

Zeschuk replied, “Not yet!” when told that SW:TOR wasn’t able to run on a two year old MacBook. There’s currently no timetable that indicates how far away a Mac version is, but the leads want to make sure that a launch on the Mac will be successful and stable. Muzyka notes, “We’ve done a lot of Mac ports before of our games. We haven’t announced any details yet for The Old Republic, but we know that’s an important and large audience.”

So far, more than a million players in SW:TOR have racked up over 60 million hours, completed more than 260 million quests, destroyed more than 3 million non-playable characters in the game, and have participated in more than 44 million player-vs-player battles. Mac fans can install the game on a Windows partition (made easy thanks to Boot Camp) and take part in the adventure that takes place thousands of years before the Lucas films, but I’ll bet there’s plenty of patient fans who’re waiting for a proper Mac port before enlisting as a Sith Lord or Jedi Knight.

[SW:TOR for MAC via Massively | Stats via PC World] Image via IGN


Apple Planning Media Event to be Held in New York at the End of January, Says All Things D [Update!]

While a highly anticipated iPad 3 and iTV are expected by the mainstream media to be unveiled later this year, it’s a forthcoming event at the end of this month that could kick off another year full of surprises from Apple. Unrelated to the rumored products, Kara Swisher from All Things D writes that Apple is planning a media-focused event to be held in New York City at the end of the month, possibly pertaining to advertising or publishing deals.

According to sources “close to the situation”, Apple SVP of Internet Software and Services Eddy Cue is reported to be involved in the announcement. Eddy Cue oversees Apple’s wide media domain, including the iBookstore, iTunes, iAds, and Apple’s iCloud services. Cue unveiled News Corp.’s online magazine, The Daily, at a media event in NYC last February.

Media is the key word in Swisher’s announcement, and while it’s possible that the upcoming event could detail some new deals for iTunes Match (perhaps for video), a sole event will promise and detail a longterm vision of Apple’s content strategy. As we saw with the international iTunes Match rollouts, I can’t see Apple using this event to make that that announcement. Siri currently has limitations outside the United States, but that too doesn’t seem like it would constitute its own event if it were to gain better international support. Apple is paving the way for something special, and if you asked me, I’m hoping Apple is starting to sit down with digital publishers to help create tools and develop experiences that are standardized and fluid on the iPad.

[via All Things D]

Update: Alexia Tsotsis from TechCrunch writes that she has independently confirmed Apple’s January event, which will be focused on the iBooks platform. While the details are still relatively unknown, the industry-oriented event will focus on publishing and eBooks. Alexia claims that the event itself isn’t “major,” meaning there will be no product launches. It is expected that improvements to the iBooks platform will be unveiled.


Apple To Appeal Italian Regulator’s Fine Over Warranties

Earlier this week it was reported by Reuters that the Italian anti-trust regulator had fined Apple a total of US$1.2 million for failing to adequately inform its customers about their rights to product guarantees and assistance. Today Apple has responded to the decision, telling The Register that it will be appealing the decision - believing that Apple has complied with all Italian laws.

The Italian regulators claim that Apple Sales International, Apple Italia and Apple Retail Italia all failed to give customers appropriate information about their rights to two years of free assistance that is available to them due to Italian law. Specifically the issue arises because the “AppleCare Protection Plan” that Apple sells and encourages customers to purchase, overlaps with what is already provided by Italian law.

Apple is also facing another anti-trust investigation in the EU over Ebooks. The Register’s article today is also well worth the read on their relationship with Apple’s PR group, because it seems as though the recent Christmas holiday has renewed the once frosty relationship between the two organizations.

[via Reuters, The Register]


Zephyr Jailbreak Tweak Enables Cohesive iPhone Multitasking Gestures

The iPad brought four (or five) finger gestures for multitasking in iOS 5, but due to the screen size, the iPhone didn’t receive the same gestures. Today however, Grant Paul (known more commonly as chpwn) has released a jailbreak tweak that brings gestures to the iPhone for those same multitasking functions.

The tweak, named Zephyr, is available on the Cydia store and is currently made up of two key gestures. The first is based on Max Rudberg’s concept video from earlier this month, and is essentially a single finger swipe up from the bottom of the screen (ie. the Notification Center gesture but from the bottom of the screen, moving up) and it reveals the multitasking tray. The second gesture is swiping in from the sides of the iPhone screen, allowing you to go back to your last opened app and then back again.

Emulating the gesture functions of the iPad and iOS 5, this Zephyr tweak looks and works really well and it’s clear that Paul took the time and effort to perfect how it works. It’s available for jailbroken devices for $2.99 on the Cydia store. Unlike some other, similar tweaks, Zephyr does not require Activator or other jailbreak tweaks to work.

Paul says he is looking to update the tweak with more gestures and actions in the future, including perhaps a gesture to exit to the home screen (as is possible with the iPad on iOS 5). You can view a demonstration of the tweak below the break.

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MacStories Apps Of 2011: Reader’s Choice Winners

We’ve had a great response to our search for the best iPhone App, iPad App, Mac App and iOS/Mac Game with votes numbering in the thousands and people really excited about the huge giveaway that we ran alongside the vote. We’ve given away most of the codes but the final winners will be emailed over the next few days, so keep your eyes peeled for that.

We’ve tallied the votes and figured out who you, our readers, have deemed as the best apps and games of iOS and Mac. The winners may be largely what is expected, but it is interesting to see who the runner-ups were - there are a few interesting results there.

Just a quick note to all those who voted; thank you! We didn’t know whether you would embrace this idea or not, and we’re thrilled that so many of you voted and that we got such a large sample of our reader’s opinions on the best apps and games of 2011.

Jump the break to find out who all those winners and runner-ups all are.

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Best Apps Of 2011: Final Chance To Vote & Enter Our Huge Giveaway

UPDATE: Voting is now closed. Winners will be announced tomorrow, Saturday 24th of December.

Last Friday we opened up the poll’s, to hear what you thought was the best iPhone, iPad and Mac App - as well as the best Game for the Mac/iOS from 2011. As part of it, we put together the biggest giveaway we have ever run on MacStories - with around 250 codes to give away.

We’ve had a great response with votes numbering in the thousands and people have loved the huge giveaway. But now we are on the home stretch, as of posting there are just 10 hours left of voting, with the poll closing at 7:00 PM EST (New York time) tonight. Click here to see how long away, exactly, that is.

So if you haven’t yet voted, get a move on and vote right now - you’ll also go in the running for some of the apps we are giving away today — the final day of the giveaway! We’re giving away some truly excellent apps today, in fact, a spectacular bunch of apps:

  • Tweetbot (iPhone)
  • Fantastical (Mac)
  • Reeder (Mac)
  • Pixelmator (Mac)
  • PDF Expert (iPad)
  • Reckless Getaway (iOS)
  • Ecoute (Mac)
  • iA Writer (Mac)
  • AirServer (Mac)
  • Triple-Pack Bundle: Mr. Reader (iPad), iA Writer (iPad), AirServer (Mac)

View more details on how to enter the giveaway
View all the short listed apps

 


Real Racing 2 Now Also Available On The Mac App Store

Firemint’s hit iPhone and iPad game, Real Racing 2, has today launched on the Mac App Store. The game features the same campaign mode, tracks and cars as the iPhone and iPad versions but also allows you to optionally use an iPhone or iPad as a controller.

The most critically-acclaimed iOS racing game comes to the Mac Store! Featuring visually-stunning graphics and state-of-the-art handling, experience the excitement, competition and glory of authentic championship racing with Real Racing 2.

BURN RUBBER ON YOUR MAC!
Take control of the wheel with your iPhone or iPad – or use your Mac to steer your way to first place!

It’s the latest iOS game to be ported over to the Mac and distributed through the Mac App Store, which Firemint itself has previously done with Flight Control. It’s something that wasn’t very common just 12 months ago when the Mac App Store was yet to launch and demonstrates how the ease of use and popularity of the store has led to a surge of casual games being launched on the Mac - where previously it was thought that there was an insufficient audience for it to be practical.

The game weighs in at over 700 MB and costs $12.99 on the Mac App Store (non-US users can purchase it via this link). Jump the break for the full release notes.

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Evernote Releases Skitch for iPad

Skitch is a popular tool for annotating screenshots and images with the ability to quickly share them with others. It was purchased by Evernote back in August of this year and today they are proud to present Skitch for iPad.

Skitch is the amazingly fun and surprisingly powerful way to move your ideas and projects forward using fewer words. With Skitch, annotate and draw on just about anything that you see, whether it’s a new or existing photo, a webpage, screenshot, map, or a blank canvas. Then, share your work with friends, colleagues or save it all to Evernote. It couldn’t be simpler.

Skitch for iPad has a handful of useful features as well as some not so useful features, all of which are housed in the very common “home screen” style interface. I am not personally a fan of apps that lump their main features in to a grid of large square icons. I think it is a lazy approach to user experience on a touch screen device. The fonts, colors and images used for the layout elements makes the entire app feel like a cartoon. After all the featured icons are the thumbnails of the drawings you have added. To remove them you have to tap and hold like you would expect to do on a home screen except the icons don’t jiggle as an indication. Because of this, it feels like an unfinished implementation. When you are finished removing images you can’t just tap in an empty area of the screen like you would with an actual home screen, you have to find the tiny Done button on the bottom corner of the screen. These are certainly not a huge issues, just more like disappointments and it all goes back to the lack of thought that went in to the design of this app.

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