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iOS Photo Metadata Utility Metapho Adds Deep Fusion and Night Mode Photo Detection

Metapho has been one of my favorite photo utilities on iOS for years. The marquee feature has always been its ability to strip metadata from images, which is handy when sharing photos online, for instance. Over time though, Metapho has grown to incorporate other functionality for inspecting and editing photo metadata that has made the app a must-have iOS utility. With its latest update, Metapho has added Deep Fusion and Night Mode photo detection, an intriguing addition that I haven’t seen any other app offer.

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Toolbox Pro Review: A Must-Have Companion Utility for Shortcuts Power Users

When I covered the updated Shortcuts app in my iOS and iPadOS 13 review earlier this year, I argued how, thanks to parameters, Shortcuts actions provided by third-party apps could become native features of the Shortcuts app.

With his debut app Toolbox Pro, released today on the App Store, developer Alex Hay has taken this idea to its logical conclusion: Toolbox Pro is a new kind of “headless” app – a utility whose sole purpose is to complement and extend Apple’s Shortcuts app with over 50 new actions, providing a native implementation of functionalities that Apple hasn’t brought to Shortcuts yet. After having used Toolbox Pro for the past couple of months, not only is the app a clever idea well suited for Shortcuts’ parameter framework, but it’s also a must-have for anyone who relies on Shortcuts on a daily basis.

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Game Day: NABOKI

NABOKI, a brand new puzzle game by Maciej Targoni, is a masterpiece of mobile game design. Targoni is the developer of klocki, which I previously reviewed, and several other games that feature a similar minimalist aesthetic that I love.

I started NABOKI for the first time on a recent early-morning flight to California. I couldn’t have picked a better game to make my uncomfortable surroundings melt into the background.

The game has no tutorial and virtually no UI. Instead, NABOKI relies on exploration and the player’s curiosity to propel it forward. Coupled with a soothing nature-inspired soundtrack, NABOKI creates a calming environment of thoughtful concentration that’s a great way to relax.

NABOKI opens with a single white cube with rounded edges and a red arrow-like character on one side. Swiping on the screen spins the cube in three dimensions. Tapping on the cube provided immediate audio feedback, playing one tone when I tapped a blank side of the cube and another when I tapped the side with the arrow, causing the cube to launch itself offscreen.

The early levels of the game introduce the basic concept of tapping the arrow side of cubes to clear them from the screen and rotating the puzzle to consider your options from all angles, as you would a Rubik’s cube. As the puzzles become more complex, featuring blocks of several contiguous cubes, you need to clear pieces in a particular order to clear a path for others, and often to expose the arrows you need to reach before they can be cleared.

After several more levels, NABOKI begins to introduce different behaviors to cubes. There are circles that rotate cubes, switches that shift cubes and blocks of cubes, unclearable blocks, and blocks with patterns that have to be matched to clear them, for instance. Each puzzle builds on the new types of blocks introduced, combining them in clever ways that amp up the difficulty gradually in a way that isn’t frustrating.

Each type of cube also provides different audio feedback, which I enjoy, but I’d like to see haptic feedback added to interactions. NABOKI is the kind of game that I’m far more likely to play on my iPhone, and I think haptic feedback would draw players into the game’s world even more quickly and deeply.

NABOKI should be played with headphones because the soundtrack is a fantastic synthesis of instrumentation and sounds from nature. The soundtrack reminds me a little of the Brain.fm music. It’s a wonderful complement to a puzzle game like NABOKI, that creates a relaxed, contemplative environment in which it’s easy to lose yourself.

The single dot in the top-left corner reveals navigation buttons to replay solved puzzles and a button to turn the soundtrack on and off. There’s no scoring, leaderboards, or other competitive aspect of NABOKI. It’s just you against the puzzles.

Crammed into a narrow seat with a tray that was too small to use my iPad Pro, and with no WiFi, NABOKI was the perfect way to pass a big chunk of my weekend flight. A few levels are also a great way to unwind after a long day. I highly recommend NABOKI to anyone who’s a fan of puzzle games.

NABOKI is available on the App Store for $0.99.


FoodNoms: A Privacy-Focused Food Tracker with Innovative New Ways to Log Meals

FoodNoms is a new privacy-oriented food tracking app that tackles the tedium of logging what you’ve eaten in innovative ways that make it one of the most promising apps in this category that I’ve seen in a long time.

Too often during the year, I find myself eating what’s easy, not what’s healthy. When I sense that happening, the first step I take is to open a food tracking app and log what I’ve been eating. The process imposes the discipline to help get me back on track with healthier eating habits. However, I don’t usually stick with food tracking long, mostly because I find the process tedious.

With FoodNoms, I’ve found it easier to stick with food tracking than ever before. The app’s database of foods seems a little limited compared to other apps I’ve used, and I’d like to see more ways to visualize trends over time added to the app. Still, those limitations are largely made up for by the ability to log portion accuracy and scan nutrition labels, along with the multitude of other ways to log meals. Add FoodNoms’ privacy focus, and I expect it’s going to win over a lot of people.

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Arcade Highlights: Sayonara Wild Hearts

How can I best describe Sayonara Wild Hearts? It’s an on-rails music-driven game, but that feels like an inadequate description. Yes it’s a game, but combining the gameplay with Sayonara Wild Hearts’ blend of immersive levels, gorgeous visuals, and incredible soundtrack, it feels more fitting to call it an experience.

Sayonara Wild Hearts was an Apple Arcade launch title, one of the few demoed on-stage at Apple’s September event. And as one of Arcade’s premiere titles, it’s a brilliant representation of what Apple’s new service represents: off-the-walls originality. Arcade aims to fund and promote a variety of creative titles, freeing developers from the restraints commonly associated with the App Store’s In-App Purchase-dominated gaming fare. Sayonara Wild Hearts offers an experience that’s so unique and, dare I say, trippy, that it clearly represents its makers’ unfiltered vision.

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1Blocker for Mac Introduces New Features and a Subscription-Based Business Model

I wish I didn’t feel like I needed an ad blocker, but so much of the Internet is junked up with intrusive, distracting advertising, that it’s virtually impossible to use some websites. I don’t have an issue with most advertising, but there’s a line that is crossed too often and ruins the reading experience of many sites. Where that line is varies subjectively by person, but that’s precisely why having a flexible ad blocker like 1Blocker is crucial.

The other reason to use 1Blocker is that content blockers like it manage more than just ads. Comments, share buttons, and social media badges are only a few of the many annoyances found on sites these days. Add to those, things like trackers and bitcoin mining code, and even if you don’t block a single ad, there is still plenty to block.

1Blocker has been one of my favorite utilities since it was introduced with iOS 9 and content blockers were new to iOS. The iOS version was followed by a Mac version the next year. 2018 saw the release of 1Blocker X on iOS, which split blocking rules into multiple categories to get around rule limits imposed by the OS. With the latest update to 1Blocker’s Mac app, that same functionality has been brought to the Mac along with a redesign of the app’s UI and a new subscription-based business model.

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GameClub Launches a Subscription Service That Revives a Growing Catalog of 70 Classic iOS Games

Last March, I sat down with Eli Hodapp at Blue Bottle Coffee in San Francisco. We were in town for the annual Game Developers Conference (GDC). For me, it was strange to be back in the environs of the Moscone Center for something other than WWDC. I felt a little like a fish out of water, and I sensed Hodapp did too, though for a very different reason.

You see, Hodapp had just announced that he was leaving as Editor-in-Chief of TouchArcade, after a decade of helping build it into one of the premier websites that covers iOS games. As a reader, I was sorry to see him go, but I was also eager to chat with Hodapp because what brought us together was the buzz surrounding the reason he left: GameClub.

GDC San Francisco 2019.

GDC San Francisco 2019.

Hodapp and I are both from the Chicago area, but we’d never met before GDC. What led me to contact him was a column he’d written for gameindustry.biz about preserving the legacy of iOS games that had disappeared from the App Store, a topic that we’ve covered many times on MacStories and elsewhere in the past.

In the gameindustry.biz story, Hodapp explained why he left TouchArcade:

I’ve been incredibly vocal about preserving our digital history over the years, and it’s distressing to think how many great, historically important (and simply fun!) games have been lost. That reality is my prime motivation in stepping down from TouchArcade: to raise awareness of this problem.

Hodapp had joined GameClub as its VP of Business Development shortly before GDC to help build the library of 70 classic iOS games that are launching with the service today.

Over coffee, Hodapp and I discussed the state of gaming on iOS, game preservation, and, of course, GameClub. It was still very early days, but Hodapp articulated a clear vision of how classic iOS games could be resurrected in an economically viable way. As we chatted, Hodapp outlined the very thing GameClub is launching today: a service designed to reintroduce dozens of games to a new generation of iOS gamers without ads, manipulative In-App Purchases, or other gimmicks. The business model hadn’t been locked down yet, but if all the business and technical hurdles could be cleared, a subscription service was likely.

Shortly thereafter, GameClub launched a beta program to test games that it had already updated to work on modern iOS hardware and software. I joined immediately. I enjoyed playing some old favorites throughout the summer, and watching as the ranks of GameClub’s beta testers grew on Discord.

As I checked in periodically over the summer, it was clear that something about GameClub had struck a chord. For some gamers, it was the fatigue built up over many years from the constant barrage of ads and In-App Purchases. For others, it was the delight and nostalgia of rediscovering the first games they’d played on iOS. Even in those early days, it was clear that GameClub had tapped into something special by releasing a steady stream of classics and building a community of people that cared about them.

Now, after over seven months and many more beta-tested games, GameClub has launched, and I love it. Not only is the service brimming with many of my all-time favorite iOS games, but the GameClub app itself is a terrific way to discover new games and keep track of favorites. There’s a lot going on with GameClub, so let’s dig in.

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Todoist Foundations: Key Refinements Modernize the Popular Task Manager

Today Todoist has launched a major update across all platforms under the branding Todoist Foundations. That name implies a complete ground-up revision to the app, and while that’s accurate in terms of under-the-hood code changes, from a user-facing standpoint this is still the Todoist you know, but with a variety of new features: project sections, a dynamic add button, new task and sub-task views, and more. Todoist’s team also says that Foundations lays the necessary coding groundwork for more substantial features that are coming in the future, such as Boards and an Upcoming View.

Todoist didn’t need a big rethinking, but what it did stand to benefit from was design enhancements and streamlining that makes everything quicker, easier to use, and more flexible, and that’s exactly what this release brings. If you haven’t tried Todoist in a while, Todoist Foundations is a compelling reason to give the task manager another try.

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Arcade Highlights: Card of Darkness

Do you like fantasy-themed games? How about Zach Gage’s work – Flipflop Solitaire, Really Bad Chess, Typeshift, SpellTower, etc.? Would a mobile game brought to life by the art of Adventure Time creator Pendleton Ward be of interest to you? If the answer to any of these questions is yes, then Card of Darkness should be one of the first games you download from Apple Arcade.

If you answered no to all three questions, you should probably play Card of Darkness anyways.

Card of Darkness is a roguelike game where each stage contains a grid of stacked cards, with each stack holding a random mix of monsters to defeat, weapons to equip, and potions and treasure to find. There are also magic spell scrolls that help you more easily navigate what can be a treacherous quest to get from the start of the grid to its end. You don’t have to clear every card stack to complete a level, but you do need to forge an open path to the finish line, and every stack you take even a single card from will need to be finished. As you clear each card stack, more stacks further into the grid will be revealed, slowly reducing the amount of cards that stand between you and the end of the grid.

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